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Devlog 11/05/2018 - Release Roadmap And FAQ

Hey everyone! To keep you updated with development up to 1.0 I’m going to be continuing with development logs, previously posted as the beta branch roundups. There’s already been a few updates behind the scenes but I want to use this first log as an opportunity to lay out the roadmap and answer questions that I’ve seen the past few weeks. If you want to get in on updates in between these development logs then check out the game’s twitter, it’s now being used to show off what’s happening as soon as it happens - https://twitter.com/BallisticNG

When is BallisticNG releasing?


As there is still plenty to do a release date hasn't been set yet, the current target however is sometime in winter 2018. The aim is to get a release date set by the end of August, this will be when the roadmap below is almost complete.

Roadmap


This is a simplified version of the roadmap to release. The order of listings isn’t necessarily the order that development will happen in, just a rough guide so you have an idea of how everything will be piecing together.

FAQ


I got the game when it was free, what happens after release? You will continue to own the game including all future updates. Just note that Steam treats free copies of any game as disposable, if you uninstall it then you will lose your copy. If you plan to upgrade your computer or reinstall your OS make sure to backup the game, BallisticNG does not use DRM so your backup will continue working. Will the price be changing after release? Yes! The game’s price will be increasing to $8 upon release as mentioned in last September's free to paid transition announcements. A short demo with 3 tracks and teams will also be available so new players can try before they buy. Will you be selling on any other stores? At first the game will only be sold through Steam and Itch.io, the soundtrack will also release through Itch.io. I had reached out to GOG but they were not interested at the time, if the game sees more attention in the coming months I’ll be getting back in touch with them. Will official Mac builds be coming? This is currently unknown, there is a bug in Unity that is preventing the required libraries needed for full gamepad input to load. I will be working with Aidan to hopefully have this resolved for release. Will there be matchmaking for multiplayer? As of currently writing there aren't any plans. The reason for this is because the game is built around direct connect, meaning the online isn’t tied to any third party servers and will always function. Will the game be coming to consoles? There are currently no plans for this. Once the game is released the possibilities for console releases will be looked at. Any plans for DLC? There are post-release content plans in the works, any additional content will be coming to the game for free via updates.


[ 2018-05-11 20:42:51 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

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    5.63$ (77%)
    3.99$ (20%)
    10.13$ (22%)
    0.45$ (85%)
    0.51$ (83%)
    1.46$ (89%)
    3.0$ (80%)
    7.5$ (70%)
    0.85$ (83%)
    3.04$ (70%)
    1.2$ (85%)
    1.05$ (85%)
    31.49$ (30%)
    2.25$ (89%)
    2.25$ (92%)
    0.75$ (81%)

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