Hey everyone! To keep you updated with development up to 1.0 I’m going to be continuing with development logs, previously posted as the beta branch roundups.
There’s already been a few updates behind the scenes but I want to use this first log as an opportunity to lay out the roadmap and answer questions that I’ve seen the past few weeks. If you want to get in on updates in between these development logs then check out the game’s twitter, it’s now being used to show off what’s happening as soon as it happens - https://twitter.com/BallisticNG
When is BallisticNG releasing?
As there is still plenty to do a release date hasn't been set yet, the current target however is sometime in winter 2018. The aim is to get a release date set by the end of August, this will be when the roadmap below is almost complete.
Roadmap
This is a simplified version of the roadmap to release. The order of listings isn’t necessarily the order that development will happen in, just a rough guide so you have an idea of how everything will be piecing together.
FAQ
I got the game when it was free, what happens after release?
You will continue to own the game including
all future updates. Just note that Steam treats free copies of any game as disposable, if you uninstall it then you will lose your copy.
If you plan to upgrade your computer or reinstall your OS make sure to backup the game, BallisticNG does not use DRM so your backup will continue working.
Will the price be changing after release?
Yes! The game’s price will be increasing to
$8 upon release as mentioned in last September's free to paid transition announcements. A short demo with 3 tracks and teams will also be available so new players can try before they buy.
Will you be selling on any other stores?
At first the game will only be sold through Steam and Itch.io, the soundtrack will also release through Itch.io.
I had reached out to GOG but they were not interested at the time, if the game sees more attention in the coming months I’ll be getting back in touch with them.
Will official Mac builds be coming?
This is currently unknown, there is a bug in Unity that is preventing the required libraries needed for full gamepad input to load. I will be working with Aidan to hopefully have this resolved for release.
Will there be matchmaking for multiplayer?
As of currently writing there aren't any plans. The reason for this is because the game is built around direct connect, meaning the online isn’t tied to any third party servers and will always function.
Will the game be coming to consoles?
There are currently no plans for this. Once the game is released the possibilities for console releases will be looked at.
Any plans for DLC?
There are post-release content plans in the works, any additional content will be coming to the game for free via updates.
[ 2018-05-11 20:42:51 CET ] [ Original post ]