Devlog 20/05/2018 - Weapon Effects, Utah Project and Custom Campaigns
Weapons have had some visual updates! Projectiles now have flares and use a trail mesh instead of particles. This makes them look more sollid in gameplay and makes them look much nicer to take screenshots of in photo mode.
Utah Project has had a scenery overhaul to bring it up to level with other tracks in the game. The environment has been redone entirely from scratch, with brand new textures and much more city. The general building design has stayed somewhat the same and the small dam originally seen now spans across the entire length of the track and towers over everything.
It's now possible to load in custom campaigns. For the time being the campaigns are defined by hand in XML files, building an interface to make this easier is on the agenda. The game also supports streaming a video file from disk for the animated graphic you see down the right hand side of the campaign list. Custom campaigns support custom tracks, ships and gamemodes! The only limitation is that you cannot force a specific custom ship, only allow the player to select one. When you create a custom campaign the game will integrate it into the campaign menu as if it was an official set of events. It will have its own progression so you can build a list of events that unlock as you earn medals.
This is a list of other major development changes. A lot of the smaller changes have been left out for simplicity.
For the next development log there's going to be work on improving Aciknovae's buildings, Omega Harbours aquarium (if you didn't know this was a thing then yeah, serious improvements needed) and some general updates to spice up Survival mode, so stay tuned!
[ 2018-05-20 05:35:26 CET ] [ Original post ]
It's time for the first content related devlog and in this one we'll be focusing primarily on new weapon effects, an update to Utah Project and custom campaigns.
Weapon Effects
Weapons have had some visual updates! Projectiles now have flares and use a trail mesh instead of particles. This makes them look more sollid in gameplay and makes them look much nicer to take screenshots of in photo mode.
Utah Project
Utah Project has had a scenery overhaul to bring it up to level with other tracks in the game. The environment has been redone entirely from scratch, with brand new textures and much more city. The general building design has stayed somewhat the same and the small dam originally seen now spans across the entire length of the track and towers over everything.
Custom Campaigns
It's now possible to load in custom campaigns. For the time being the campaigns are defined by hand in XML files, building an interface to make this easier is on the agenda. The game also supports streaming a video file from disk for the animated graphic you see down the right hand side of the campaign list. Custom campaigns support custom tracks, ships and gamemodes! The only limitation is that you cannot force a specific custom ship, only allow the player to select one. When you create a custom campaign the game will integrate it into the campaign menu as if it was an official set of events. It will have its own progression so you can build a list of events that unlock as you earn medals.
Other Stuff
This is a list of other major development changes. A lot of the smaller changes have been left out for simplicity.
- Added a new screen to manage C# mods
- Added custom music playlists - you can organise your music by folders and choose to play everything or only play music in a specific folder
- Removed texture filtering option. This has been long overdue, on release the game will always use point filtering unless a track author decides otherwise
- 3D track pads can now be used in 2159 physics. If you have a custom track with no pad tiles of a certain type the game will now enable manually placed 3D pads in place of them
- Quitting in survival now ends the session instead of quitting back to the menu straight away (campaign awards are also counted when doing this)
- You now start survival with a boost
- VR now uses a separate settings.ini file so you can change graphics, audio and gameplay settings independently between VR and non VR sessions
- Speed pads now also increase engine thrust, making a more permanent and noticeable speed increase (especially in higher speed classes)
- The menu can now load custom music. Supports up to 4 instrument layers
- The unlock screen now uses animations, see here: https://twitter.com/BallisticNG/status/992110160423407616
Up Next
For the next development log there's going to be work on improving Aciknovae's buildings, Omega Harbours aquarium (if you didn't know this was a thing then yeah, serious improvements needed) and some general updates to spice up Survival mode, so stay tuned!
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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