Its now just under 2 months until the games release, every little detail is currently being refined in preparation for the big day!
Before we kick off this devlog
Were pulling the release date back ever so slightly to better align the release with other events that have cropped up around the same time. The game is now releasing on
December 15th instead of the 20th!
The new and improved Survival
Survival has had some visual upgrades to continue building on its design. Buildings now have their windows glowing, fog has been added to add some fade and the entire color pallete system has been rewritten so each zone can have all of its colors manually defined. The virtual mode that you can activate outside of Survival now applies a different pallete on a per speedclass basis too!
New Voices
BallisticNG has all new voices coming from the one and only HellfireWZ! New warning voices have also been recorded by community moderator and BNGL maintainer Radracer. Its better if you just listen to them instead of me trying to describe them:
https://www.youtube.com/watch?v=CP56viCBAVo
Stats/Achievements
A new stats and achievements system has been implemented and is ready for release! This new system is completely moddable so code mods can add their own. It also doesnt rely on any external services, you can run the game off of Steam and still unlock achievements and have stats tracked.
Heres some shots of the menus, icons for Achievements still pending.
Reflective Tiles
Support for reflective track tiles have been added! These allow track creators to spice up their track floors a bit with extra detail. Here's some shots of how these are used in the vanilla tracks:
Physics Update
A long standing exploit in analoge input has been fixed, the exploit allowed you to move the analoge stick back to its resting position to quickly stop your ship from turning. This also affects the airbrakes, this change has fixed the long known bug of a ship springing back to full speed after releasing them.
With the airbrakes fixed the opertunity was also taken to rewrite the airbrakes air resistance. Instead of being based on a timer that reduce the ships speed by a set amount, the resistance is now based on how much the ship is drifting so you now slow down much more naturallly.
More Songs
Shiftdelete has been hard at work making more songs for the game, as with the other songs these will be available in the seperate soundtrack at no extra cost when the game launches.
https://soundcloud.com/shiftdelete/swerve-xtended
https://soundcloud.com/shiftdelete/in-the-zone
https://soundcloud.com/shiftdelete/tranceblaster
https://soundcloud.com/vonsnake/ballisticngbullet-time-vip
[ 2018-10-30 17:50:18 CET ] [ Original post ]