BallisticNG 1.0.1 is now out!
Campaign
[ 2018-12-30 15:30:44 CET ] [ Original post ]
We've just released 1.0.1! This small update includes some bug fixes, gameplay tweaks and quality of life changes. Check out the changelog below for the full list of changes. Enjoy the update and have a great new year!
Changelog
Campaign
- Increased the Tenrai Ishtar Citadel Time Trial and Nexus Omega Time Trial targets by 3 seconds
- Fixed tournament standings not updating when the player is eliminated on the last race
- Fixed the leaderboard overlay being viewable in Survival
- The engine flare and trail now increase in brightness when the turbo pickup is used and when start boosting
- Fixed the event complete line being repeated when finishing a Knockout race
- Fixed the track floor visualizer in virtual environments not being transformed correctly if the track floor is positioned away from the world origin
- The video billboards option now works on custom tracks
- The game now sets the color of DualShock 4 lights to signify players
- Reduced the velocity loss from tremors and removed the engine acceleration decrease
- Reduced the frequency of tremors pickups
- Added labels to the livery/livery scheme selection boxes on the ship turntable
- Fixed the restart and quit buttons on the splitscreen results screen not doing anything
- Fixed the current song being changeable when in the pause menu content turntables
- Fixed opening the content turntables when the game is paused preventing you from unpausing the game if you back out of them
- The gamemode description is now shown on the campaign event details pane
- The knockout results screen no longer lists all of the untracked lap times
- Track turntable overlays now use the same wireframe render settings as the main menus track turntable
- The scroll wheel can now be used in content selection turntables
- The tournament standings list now shows the score increase for each team
- Greatly reduced weapon aggression for the higher AI difficulties
- Fixed the AI not pitching
- The random top speed stat multiplier no longer allows the stat to exceed the ships original top speed
- Reduced the rubber banding present in the Elite and Hardcore difficulties
- Fixed the editor soft locking when you delete every node in a route at once
- Fixed the editor soft locking when entering playmode with a separated route
- Fixed UVs being flipped on junction walls
- Fixed extra sections being generated at 0, 0, 0 when more than 1 route with no connected exit is present
- Track shape interpolation now uses a quadratic easing curve
- Fixed the tile on Omega Harbour that wasn't using the reflective floor variant
- Fixed the incorrect wall tiles on Nova Split Reverse
- Fixed Omega Harbours scenery having the survival windows mesh always enabled using the normal building material
- If a prefab for an imported TRM already exists then reimporting the TRM will no longer recreate the prefab and just update the meshes without breaking scenes. If a valid BNG scene is open then the track atlas and lighting will automatically be re-applied to the track once the re-import has finished.
- Fixed some major track data generation issues where wall tiles are generated using floor tile references and the atlas painter was also referencing wall tiles when painting and updating wall uvs. The wall fix will only apply to newly generated tracks, if you want to update your tracks to the new UVing system a button has been added to the Track Data object which will let you do a one-way upgrade.
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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