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Name

 BallisticNG 

 

Developer

 Neognosis 

 

Publisher

 Neognosis 

 

Tags

 Indie 

 

Racing 

 

Singleplayer 

Release

 2018-12-14 

 

Steam

 € £ $ / % 

 

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 8 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/473770 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 4 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 BallisticNG Linux 64-bit [1.52 G] 


DLC

 BallisticNG - Bling Pack 


 BallisticNG - Neon Nights 


 BallisticNG - Outer Reaches 


 BallisticNG - Maceno Island 




LINUX STREAMERS (5)
darkphotonstudioanonybadgersirsamsaidirtyflux_
zeioth




BallisticNG 1.0.1 is now out!

We've just released 1.0.1! This small update includes some bug fixes, gameplay tweaks and quality of life changes. Check out the changelog below for the full list of changes.

Enjoy the update and have a great new year!

Changelog

Campaign


  • Increased the Tenrai Ishtar Citadel Time Trial and Nexus Omega Time Trial targets by 3 seconds


Gamemode

  • Fixed tournament standings not updating when the player is eliminated on the last race
  • Fixed the leaderboard overlay being viewable in Survival


Ships

  • The engine flare and trail now increase in brightness when the turbo pickup is used and when start boosting


Audio

  • Fixed the event complete line being repeated when finishing a Knockout race


Engine

  • Fixed the track floor visualizer in virtual environments not being transformed correctly if the track floor is positioned away from the world origin
  • The video billboards option now works on custom tracks
  • The game now sets the color of DualShock 4 lights to signify players


Weapons

  • Reduced the velocity loss from tremors and removed the engine acceleration decrease
  • Reduced the frequency of tremors pickups


User Interface

  • Added labels to the livery/livery scheme selection boxes on the ship turntable
  • Fixed the restart and quit buttons on the splitscreen results screen not doing anything
  • Fixed the current song being changeable when in the pause menu content turntables
  • Fixed opening the content turntables when the game is paused preventing you from unpausing the game if you back out of them
  • The gamemode description is now shown on the campaign event details pane
  • The knockout results screen no longer lists all of the untracked lap times
  • Track turntable overlays now use the same wireframe render settings as the main menus track turntable
  • The scroll wheel can now be used in content selection turntables
  • The tournament standings list now shows the score increase for each team


AI

  • Greatly reduced weapon aggression for the higher AI difficulties
  • Fixed the AI not pitching
  • The random top speed stat multiplier no longer allows the stat to exceed the ships original top speed
  • Reduced the rubber banding present in the Elite and Hardcore difficulties


Layout Creator 2.0

  • Fixed the editor soft locking when you delete every node in a route at once
  • Fixed the editor soft locking when entering playmode with a separated route
  • Fixed UVs being flipped on junction walls
  • Fixed extra sections being generated at 0, 0, 0 when more than 1 route with no connected exit is present
  • Track shape interpolation now uses a quadratic easing curve


Tracks

  • Fixed the tile on Omega Harbour that wasn't using the reflective floor variant
  • Fixed the incorrect wall tiles on Nova Split Reverse


Linux/Mac

  • Fixed Omega Harbours scenery having the survival windows mesh always enabled using the normal building material


Unity Tools
Reimport the BallisticUnityTools.unitypackage file for this update.


  • If a prefab for an imported TRM already exists then reimporting the TRM will no longer recreate the prefab and just update the meshes without breaking scenes. If a valid BNG scene is open then the track atlas and lighting will automatically be re-applied to the track once the re-import has finished.
  • Fixed some major track data generation issues where wall tiles are generated using floor tile references and the atlas painter was also referencing wall tiles when painting and updating wall uvs.

    The wall fix will only apply to newly generated tracks, if you want to update your tracks to the new UVing system a button has been added to the Track Data object which will let you do a one-way upgrade.


[ 2018-12-30 16:30:44 CET ] [ Original post ]