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Name | BallisticNG | |
Developer | Neognosis | |
Publisher | Neognosis | | |
Tags | Indie Racing Singleplayer | | |
Release | 2018-12-14 | |
Steam | € £ $ / % |
News | 96 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  8  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/473770  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 4 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | BallisticNG Linux 64-bit [1.52 G]
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DLC | BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
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LINUX STREAMERS (5)
darkphotonstudioanonybadgersirsamsaidirtyflux_
zeioth
BallisticNG 1.0.2 is now out! |
BallisticNG 1.0.2 has just released and we're pleased to announce new tools for custom ship creators to play with!
Unity Tools - Custom Ships
The Unity tools package originally developed for importing custom tracks is now also a tool for importing custom ships. The old in-game ship importer is being depreciated in favour of these Unity based tools which provide you with more options then ever before and makes future expansion much easier!
The old ship importer is being removed in a future update, make sure you upgrade your ships to the new format to continue updating them in the future.
If you're interested in getting started there is full documentation available here: https://ballisticng.gamepedia.com/Import_Ship_Tutorial
Track Uploader
The track uploader is going to be depreciated in a future update in favour of a tool inside of Unity itself. The new tool functions the same as the standalone program but is just inside of Unity, meaning only a single codebase is required for full multiplatform support.
To access the new track uploader import the Unity tools update and then navigate to BallisticNG -> Track Workshop Manager from the toolbar.
Changelog
Engine
- Implemented support for the new custom ship CSF format
- The cockpit camera is no longer available if the ship doesn't have a cockpit
- The external chase camera fov is now clamped to a maximum of 115 degrees and reacts to velocity changes more slowly
- The width and height of track sections are now calculated and referenced to by individual sides. This fixes many potential issues in tracks which don't have symmetrical sections and in other scenarios like route entrances/exits
Ships
- Fixed flares on custom ships with more then 1 engine rendering through walls
- Greatly reduced the velocity transfer on rear ship bumps
- Duplicate ships in races now use alternative liveries
User Interface
- The ship importer option on the menu now has a legacy notice
- Ship descriptions are no longer forced down to lowercase
Modding
- Added a custom ship module system, more information will be coming about this in documentation updates soon.
Layout Creator
- Fixed the virtual floor visualizer persisting if virtual mode was used before entering the layout creator
Unity Tools
Reimport the BallisticUnityTools.unitypackage file for this update.
- Added BallisticNG -> Debugging -> Run Initial Open Wizard
- Added BallisticNG -> Track Workshop Manager
- Added support for setting up and exporting custom ships
- Added the Marina Rush tile textures
- Implemented Steamworks for the new workshop functionality
Have fun modding!
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[ 2019-01-13 21:31:34 CET ] [ Original post ] |