1.1.4 is now available!
Soundtrack
[ 2019-08-27 12:41:40 CET ] [ Original post ]
1.1.4 focuses on introducing new mechanics for modders and implements our own frame limiter to work around how imprecise Unity's internal one is.
Changelog
Soundtrack
- Added Vonsnake - Challenge Every Extreme
- Replaced Unity's frame limiter with a our own to eliminate micro stuttering caused by Unity's
- Added no tilt lock flag to sections (see below for more details)
- Fixed weather vortex particles not emitting
- Section data can now be interpolated which allows for smoother rotations when ships are airbourne
- Implemented physics modification zones (see below for more details)
- Fixed invalidated speed laps still being eligible for leaderboard uploads
- Moved the main menu further away to a more comfortable viewing distance
- Fixed client lobby's not refreshing when a peer disconnects
- Fixed the spawn rotation being tilted with the track in 2159
- Fixed the server not sending weapon pad deactivation triggers to clients
- Potentially fixed steering exploding occasionally when the autopilot disengages. This has been a tough one to find the exact cause for and in our testing the issue hasn't returned yet.
- Fixed the tournament eliminated screen not showing platinum medals when they're awarded in campaign events
- Fixed 2280 sideshifts being reversed when using mirror mode
- Revamped how the track chase/2159 rear chase track height offset is calculated to improve how it reacts on maglocks, in floor hugger and to improve it's feel on jumps
- The water caustic animations on Hydrome Bed are no longer framerate dependant
- Added a toggle for no tilt lock (press o to toggle)
- Added a toggle for allow out of bounds (press / to toggle)
- Added a toggle for the track floor. This allows you to disable it for use with zero gravity with no track floor.
- Added a physics mod zone editor
- Added an option to export physics mod zones to an XML
- The open file dialogue window can now open physics mod zone XML files
- Added survival ignores track option to the scene references object. This currently does not do anything and is just a preemptive implementation for later.
- Added Europa's tile set to the tiles folder and tile database
- Added the Europa terrain shader [BallisticNG/Terrain/Terrain (4 Blend)]
- Added physics modification zones. These can be added from the add component menu [ BallisticNG -> Triggers -> Physics Mod Zone ] or imported from an XML using [ BallisticNG -> Track Configuration -> Import Mod Zones From XML]
- Added no tilt lock section flags. The option can be found in the track editor's section metadata tab.
- Added select all sections button under the metadata tab
- Added a vertex editing mode to the TRM editor
- Section metadata changes are now undoable
- Tweaked the track editor section rendering:
- Selected and highlighted sections now have a slightly larger and solid position cube
- Tile overlays are now drawn for every selected section
- Section tag labels are now much easier to see and scale/fade over distances.
- Section tag labels are now drawn for the following:
- Rotation multiplier when it's not set to 1
- No tilt lock flag
- Junction and pitlane entrances
- Route start, route end and junction labels now display section indicies. Start/end show their end, junctions show the route start section index
- Changing gravity or disabling it with the zero gravity mode
- Zero gravity mode which completely removes gravity and disables some other ship behaviours that react to gravity
- Control over grip and drag
- Track spring mode, a highly configurable spring mechanic that is designed to be used in conjunction with zero gravity mode
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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