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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 BallisticNG 

 

Developer

 Neognosis 

 

Publisher

 Neognosis 

 

Tags

 Indie 

 

Racing 

 

Singleplayer 

Release

 2018-12-14 

 

Steam

 € £ $ / % 

 

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 8 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/473770 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 4 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 BallisticNG Linux 64-bit [1.52 G] 


DLC

 BallisticNG - Bling Pack 


 BallisticNG - Neon Nights 


 BallisticNG - Outer Reaches 


 BallisticNG - Maceno Island 




LINUX STREAMERS (5)
darkphotonstudioanonybadgersirsamsaidirtyflux_
zeioth




1.1.4 is now available!

.1.4 focuses on introducing new mechanics for modders and implements our own frame limiter to work around how imprecise Unity's internal one is.

Changelog
Soundtrack


  • Added Vonsnake - Challenge Every Extreme


Engine

  • Replaced Unity's frame limiter with a our own to eliminate micro stuttering caused by Unity's
  • Added no tilt lock flag to sections (see below for more details)
  • Fixed weather vortex particles not emitting
  • Section data can now be interpolated which allows for smoother rotations when ships are airbourne
  • Implemented physics modification zones (see below for more details)


Gamemodes

  • Fixed invalidated speed laps still being eligible for leaderboard uploads


VR

  • Moved the main menu further away to a more comfortable viewing distance


Multiplayer

  • Fixed client lobby's not refreshing when a peer disconnects
  • Fixed the spawn rotation being tilted with the track in 2159
  • Fixed the server not sending weapon pad deactivation triggers to clients


Weapons

  • Potentially fixed steering exploding occasionally when the autopilot disengages. This has been a tough one to find the exact cause for and in our testing the issue hasn't returned yet.


User Interfaces

  • Fixed the tournament eliminated screen not showing platinum medals when they're awarded in campaign events


Ships

  • Fixed 2280 sideshifts being reversed when using mirror mode
  • Revamped how the track chase/2159 rear chase track height offset is calculated to improve how it reacts on maglocks, in floor hugger and to improve it's feel on jumps


Tracks

  • The water caustic animations on Hydrome Bed are no longer framerate dependant


Layout Creator 2.0

  • Added a toggle for no tilt lock (press o to toggle)
  • Added a toggle for allow out of bounds (press / to toggle)
  • Added a toggle for the track floor. This allows you to disable it for use with zero gravity with no track floor.
  • Added a physics mod zone editor
  • Added an option to export physics mod zones to an XML
  • The open file dialogue window can now open physics mod zone XML files


Unity Tools

  • Added survival ignores track option to the scene references object. This currently does not do anything and is just a preemptive implementation for later.
  • Added Europa's tile set to the tiles folder and tile database
  • Added the Europa terrain shader [BallisticNG/Terrain/Terrain (4 Blend)]
  • Added physics modification zones. These can be added from the add component menu [ BallisticNG -> Triggers -> Physics Mod Zone ] or imported from an XML using [ BallisticNG -> Track Configuration -> Import Mod Zones From XML]
  • Added no tilt lock section flags. The option can be found in the track editor's section metadata tab.
  • Added select all sections button under the metadata tab
  • Added a vertex editing mode to the TRM editor
  • Section metadata changes are now undoable
  • Tweaked the track editor section rendering:

    • Selected and highlighted sections now have a slightly larger and solid position cube
    • Tile overlays are now drawn for every selected section
    • Section tag labels are now much easier to see and scale/fade over distances.
    • Section tag labels are now drawn for the following:

      • Rotation multiplier when it's not set to 1
      • No tilt lock flag
      • Junction and pitlane entrances

    • Route start, route end and junction labels now display section indicies. Start/end show their end, junctions show the route start section index



Physics Modification Zones
Physics modification zones are a new modding feature that allow you to manipulate the physics of any ship inside of them. These support:

  • Changing gravity or disabling it with the zero gravity mode
  • Zero gravity mode which completely removes gravity and disables some other ship behaviours that react to gravity
  • Control over grip and drag
  • Track spring mode, a highly configurable spring mechanic that is designed to be used in conjunction with zero gravity mode


[ 2019-08-27 14:41:40 CET ] [ Original post ]