New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | BallisticNG | |
Developer | Neognosis | |
Publisher | Neognosis | | |
Tags | Indie Racing Singleplayer | | |
Release | 2018-12-14 | |
Steam | € £ $ / % |
News | 96 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  8  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/473770  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 4 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | BallisticNG Linux 64-bit [1.52 G]
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DLC | BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
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LINUX STREAMERS (5)
darkphotonstudioanonybadgersirsamsaidirtyflux_
zeioth
1.1.4 is now available! |
.1.4 focuses on introducing new mechanics for modders and implements our own frame limiter to work around how imprecise Unity's internal one is.
Changelog
Soundtrack
- Added Vonsnake - Challenge Every Extreme
Engine
- Replaced Unity's frame limiter with a our own to eliminate micro stuttering caused by Unity's
- Added no tilt lock flag to sections (see below for more details)
- Fixed weather vortex particles not emitting
- Section data can now be interpolated which allows for smoother rotations when ships are airbourne
- Implemented physics modification zones (see below for more details)
Gamemodes
- Fixed invalidated speed laps still being eligible for leaderboard uploads
VR
- Moved the main menu further away to a more comfortable viewing distance
Multiplayer
- Fixed client lobby's not refreshing when a peer disconnects
- Fixed the spawn rotation being tilted with the track in 2159
- Fixed the server not sending weapon pad deactivation triggers to clients
Weapons
- Potentially fixed steering exploding occasionally when the autopilot disengages. This has been a tough one to find the exact cause for and in our testing the issue hasn't returned yet.
User Interfaces
- Fixed the tournament eliminated screen not showing platinum medals when they're awarded in campaign events
Ships
- Fixed 2280 sideshifts being reversed when using mirror mode
- Revamped how the track chase/2159 rear chase track height offset is calculated to improve how it reacts on maglocks, in floor hugger and to improve it's feel on jumps
Tracks
- The water caustic animations on Hydrome Bed are no longer framerate dependant
Layout Creator 2.0
- Added a toggle for no tilt lock (press o to toggle)
- Added a toggle for allow out of bounds (press / to toggle)
- Added a toggle for the track floor. This allows you to disable it for use with zero gravity with no track floor.
- Added a physics mod zone editor
- Added an option to export physics mod zones to an XML
- The open file dialogue window can now open physics mod zone XML files
Unity Tools
- Added survival ignores track option to the scene references object. This currently does not do anything and is just a preemptive implementation for later.
- Added Europa's tile set to the tiles folder and tile database
- Added the Europa terrain shader [BallisticNG/Terrain/Terrain (4 Blend)]
- Added physics modification zones. These can be added from the add component menu [ BallisticNG -> Triggers -> Physics Mod Zone ] or imported from an XML using [ BallisticNG -> Track Configuration -> Import Mod Zones From XML]
- Added no tilt lock section flags. The option can be found in the track editor's section metadata tab.
- Added select all sections button under the metadata tab
- Added a vertex editing mode to the TRM editor
- Section metadata changes are now undoable
- Tweaked the track editor section rendering:
- Selected and highlighted sections now have a slightly larger and solid position cube
- Tile overlays are now drawn for every selected section
- Section tag labels are now much easier to see and scale/fade over distances.
- Section tag labels are now drawn for the following:
- Rotation multiplier when it's not set to 1
- No tilt lock flag
- Junction and pitlane entrances
- Route start, route end and junction labels now display section indicies. Start/end show their end, junctions show the route start section index
Physics Modification Zones
Physics modification zones are a new modding feature that allow you to manipulate the physics of any ship inside of them. These support:
- Changing gravity or disabling it with the zero gravity mode
- Zero gravity mode which completely removes gravity and disables some other ship behaviours that react to gravity
- Control over grip and drag
- Track spring mode, a highly configurable spring mechanic that is designed to be used in conjunction with zero gravity mode
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[ 2019-08-27 14:41:40 CET ] [ Original post ] |