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1.1.5 is now available!

We've just released 1.1.5! With this update we bring you Steam multiplayer, the C.Y.G.O.N Tempest from GRIP and brand new engine customization options for custom ships!

Steam Multiplayer


Steam multiplayer has been long coming and with recent changes to our multiplayer backend it's now been possible. You'll find two new options in the online menu for hosting and joining games via Steam. Support for public, friends only and private (invite only) lobbies are implemented, which of course also means Steam friend invites and a lobby browser! For those who might be concerned, this does not replace Direct IP and is only an alternative option to it. If you run the game without Steam you'll only have the option to host and join via Direct IP available. Notes
  • The game still uses peer to peer when using Steam networking, making whoever starts the lobby the host of the game. When this person quits, the lobby will be closed and you'll be booted back to the menu
  • Because the game has to relay data through Steam, increased network lag in comparison to direct IP should be expected

C.Y.G.O.N Tempest


With great help of community member Kabelsalat and in collaboration with GRIP we are excited to bring you the C.Y.G.O.N Tempest to BNG! We had shown you screenshots on Monday's announcement, so here's some gameplay: https://www.youtube.com/watch?v=Lgftpzj-Y_U If you haven't already, be sure to check out the BallisticNG skin community member Meg.A.Byte made for GRIP's Mirage!

Modding Improvements


With the latest version of the Unity Tools we have added in a lot of options that you can now play about with to customize your ships engine effects. For more details on this see the changelog below. We've also changed how custom tracks are loaded so settings from the custom track scenes are now retained. This allows track creators to now make use of Unity's baked occlusion culling!

Changelog


Engine
  • Missing types in assemblies can now be handled, allowing code mods that are dependant on other code mods to be loaded and used
  • Added the option to turn off environment reflections
  • The default floor hugger camera view and field of view are now their own options
  • Custom tracks are now loaded as the main scene. This allows custom track creators to now make use of specific Unity features like baked occlusion culling.
  • Custom tracks are now loaded asynchronously and report the loading progress.
User Interface
  • The kick menu navigation is now manually assigned when the UI is generated, preventing you from selecting other UI elements outside of it while it's open
  • Fixed not having any sound packs installed softlocking the audio options menu when attempting to save settings
Multiplayer
  • Implemented Steamworks networking
  • [Config] is now shown next to players in the lobby that are selecting ships or in the options menu.
  • The lobby menu now only reloads ships for players that have changed instead of reloading every ship.
  • Fixed various soft locks caused by the ship selection overlay and options menu
  • The lobby countdown is now cancelled when leaving a lobby
  • Collisions are now disabled by default
  • The donator liveries now display for people who don't have them
Weapons
  • Remade the autopilot disengage from scratch. The autopilot will now continue to run and fade out the AI steering, giving you time to gradually adjust steering as it hands control back over to you.
Ships
  • Added the C.Y.G.O.N Tempest
  • Updated all drag ships with new engine effects
  • Added 2 internal custom ship modules (these can be assigned using the Custom Ship Module setting in custom ships):
    • INTERNAL_DRAG
      • Manages the engine colors (orange when no power, white when at max power, blue when boosting). This is designed for use with a pre-colored texture such as the Tempest flame texture
      • Manages mini turbo exhausts for any engine with a reference name of turbo
    • INTERNAL_TEMPEST
      • Same as INTERNAL_DRAG but plays the new flameboost sound when hitting speed pads in 2159/floor hugger
Unity Tools
  • Added the assets used for the Tempest engines (BallisticNGTools/BallisticNG Assets/Ships/Default Effects)
  • Added engine sounds for the Tempest and Barracuda Model 0 (BallisticNGTools/BallisticNG Assets/Ships/Default Engine Sounds)
  • Added new engine customization options (see the wiki linked below for more details):
    • Reference Name
    • Always Use Player Trail
    • Ai Trail Width Curve
    • Use Engine Colors
    • Afterburner Boosts Intensity
    • Turbo Boosts Itensity
    • Pads Boost Intensity
    • Flare and Trail Alpha Ranges
    • Scale Fluttering (with engine power amount of speed curves)
    • Scale with speed
    • Scale with engine power
    • UV Scroll Speeds
More details at: https://ballisticng.gamepedia.com/Import_Ship_Tutorial#engines_setup


[ 2019-09-20 14:39:20 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

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    1.25$ (75%)
    34.99$ (30%)
    0.56$ (81%)
    1.13$ (92%)
    0.83$ (92%)
    30.0$ (50%)
    6.38$ (57%)
    5.0$ (75%)
    1.5$ (85%)
    1.5$ (85%)
    14.99$ (50%)
    4.69$ (81%)
    4.5$ (75%)
    5.95$ (65%)
    6.6$ (74%)
    9.99$ (50%)

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