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Name

 BallisticNG 

 

Developer

 Neognosis 

 

Publisher

 Neognosis 

 

Tags

 Indie 

 

Racing 

 

Singleplayer 

Release

 2018-12-14 

 

Steam

 € £ $ / % 

 

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 8 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/473770 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 4 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 BallisticNG Linux 64-bit [1.52 G] 


DLC

 BallisticNG - Bling Pack 


 BallisticNG - Neon Nights 


 BallisticNG - Outer Reaches 


 BallisticNG - Maceno Island 




LINUX STREAMERS (5)
darkphotonstudioanonybadgersirsamsaidirtyflux_
zeioth




BallisticNG 1.2.1: Precision Update is now live!

BallisticNG 1.2.1 is now available. This update focuses on reworking the precision runs with a new simplified time attack design and opening them up to custom tracks!

Precision Update


  • Removed scrape medal reduction mechanic. The mode is now based on time only with bronze, silver, gold and platinum medals.
  • Grades from previous versions of the game are read as silver, bronze and gold awards.
  • The precision delta is unlocked by getting a gold in every non custom precision run. Platinums are not required and are there for those who want the extra challenge.
  • Skip detection in precision runs is now disabled. Skips are required for the platinum times.
  • Afterburner is now enabled. Use of it is required for the platinum times.


Note: Precision saves now use the time to determine whether to save the file. You'll need to beat your previous best to save the time so It's recommended that you delete your precision saves (User -> Saves -> Precision) if you don't want to run into any issues.

Here's a guide for the platinum medals!
https://www.youtube.com/watch?v=qrClhavf8PQ

Unity Tools
Update information available here: https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/whats_new.html

All of the in-game sections have also been complete. This includes documentation on manually installing mods, using the layout creator, creating custom campaigns and using the in-game bloom and flare configuration tools for custom tracks.

Note for Linux players
We're aware of a crash with custom music and are investigating the issue. We're aiming to have a fix implemented for 1.2.2.

Changelog

Music

  • Added continuous playback. This is enabled by default and can be toggled from the audio menu if you prefer the previous new song every race behaviour.


Ships

  • The airbrake open sound is now muted when the ship is being controlled by an AI


Engine

  • Added custom track support to precision runs
  • Available resolutions are now written to the log file on launch


Tracks

  • All precision tracks updated with new bronze, silver, gold and platinum times
  • Gave the precision tracks a slight visual and lighting update
  • Animation scripts for custom tracks no longer update when the scripts object is disabled


Achievements

  • Updated the Precision Perfect achievement description to reflect the new medal system.


VR

  • Fixed the medal render on the precision run HUD not displaying
  • Portals now render black. Because the game is configured to use a single camera for both eyes and because of optimizations in portal rendering, we only get access to the camera after the right eye is about to render, not giving us any opportunity to configure the portal for the left eye. This created the double vision that has been reported. For the time being we have disabled portal rendering in VR to save your eyes.


[ 2020-07-30 20:51:46 CET ] [ Original post ]