New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | BallisticNG | |
Developer | Neognosis | |
Publisher | Neognosis | | |
Tags | Indie Racing Singleplayer | | |
Release | 2018-12-14 | |
Steam | € £ $ / % |
News | 96 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  8  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/473770  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 4 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 4 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | BallisticNG Linux 64-bit [1.52 G]
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DLC | BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
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LINUX STREAMERS (5)
darkphotonstudioanonybadgersirsamsaidirtyflux_
zeioth
BallisticNG 1.2.1: Precision Update is now live! |
BallisticNG 1.2.1 is now available. This update focuses on reworking the precision runs with a new simplified time attack design and opening them up to custom tracks!
Precision Update
- Removed scrape medal reduction mechanic. The mode is now based on time only with bronze, silver, gold and platinum medals.
- Grades from previous versions of the game are read as silver, bronze and gold awards.
- The precision delta is unlocked by getting a gold in every non custom precision run. Platinums are not required and are there for those who want the extra challenge.
- Skip detection in precision runs is now disabled. Skips are required for the platinum times.
- Afterburner is now enabled. Use of it is required for the platinum times.
Note: Precision saves now use the time to determine whether to save the file. You'll need to beat your previous best to save the time so It's recommended that you delete your precision saves (User -> Saves -> Precision) if you don't want to run into any issues.
Here's a guide for the platinum medals!
https://www.youtube.com/watch?v=qrClhavf8PQ
Unity Tools
Update information available here: https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/whats_new.html
All of the in-game sections have also been complete. This includes documentation on manually installing mods, using the layout creator, creating custom campaigns and using the in-game bloom and flare configuration tools for custom tracks.
Note for Linux players
We're aware of a crash with custom music and are investigating the issue. We're aiming to have a fix implemented for 1.2.2.
Changelog
Music
- Added continuous playback. This is enabled by default and can be toggled from the audio menu if you prefer the previous new song every race behaviour.
Ships
- The airbrake open sound is now muted when the ship is being controlled by an AI
Engine
- Added custom track support to precision runs
- Available resolutions are now written to the log file on launch
Tracks
- All precision tracks updated with new bronze, silver, gold and platinum times
- Gave the precision tracks a slight visual and lighting update
- Animation scripts for custom tracks no longer update when the scripts object is disabled
Achievements
- Updated the Precision Perfect achievement description to reflect the new medal system.
VR
- Fixed the medal render on the precision run HUD not displaying
- Portals now render black. Because the game is configured to use a single camera for both eyes and because of optimizations in portal rendering, we only get access to the camera after the right eye is about to render, not giving us any opportunity to configure the portal for the left eye. This created the double vision that has been reported. For the time being we have disabled portal rendering in VR to save your eyes.
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[ 2020-07-30 20:51:46 CET ] [ Original post ] |