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BallisticNG 1.2.4: Model C Update is now live!

BallisticNG 1.2.4 is now available! This update focuses on adding Model C specific content the game, with 4 new tracks designed around the Model C ships. All 4 tracks are free and part of the base game. Simply download the update to start playing them! Note for Linux users: We will be implementing a separate audio library for custom music in a future update to address crashing. We hope to have this out in the near future.

Model C Tracks


With 1.2 we updated the Model C ships to bring them up to spec with the other ships. They were in the game but inaccessible without custom tracks until 1.2 where we made them available on every track. The Model C tracks bring in 4 new tracks designed for these ships. You can even play them with any other ship and they'll all have drifty physics! https://www.youtube.com/watch?v=-eh9M1LgNV4 https://www.youtube.com/watch?v=PtZmNXBjDCI https://www.youtube.com/watch?v=8N9_Dx56a68 https://www.youtube.com/watch?v=XCVRMOmYpBI

Custom Ship Livery Locks


We've added the ability to lock custom ship liveries behind campaigns. Like with the DLC liveries, if a ship creator decides to do this you will need to gold or platinum an entire campaign to unlock the liveries. This supports both offical and custom campaigns! More information can be found here: https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/custom_ships/ingame_prefab/liveries_setup.html

Attract mode


After a suggestion in our discord, we've exposed the attract mode to the custom race menu so you can setup AI only races with ships and a track that you want. Attract mode is what the game launches when you idle on the title bar of the menu for a little bit. All ships are controlled by AI and you are simply spectating an endless race.

Sony DualSense Definition


The game now has a controller definition for the new Sony DualSense. The controller would work before but was detected as a generic controller. This added definition does the following:
  • Adds default bindings for the controller
  • Correctly Displays Sony DualSense on the menu instead of Wireless Controller
  • Displays the Playstation button icon set on the menu. This now also includes the create button, updated options button, mute button and touchpad press.
Rewired currently doesn't support DualSense features so if vibration is important to you then we recommend sticking to Steam's Input wrapper or Ryochan7's DS4Windows fork.

Unity Tools


All Unity Tools (custom ships, tracks and HUDs) changes can be viewed here: https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/whats_new.html

Full Changelog


Credits
  • Protonic logo added to Vista's credit listing
Music
  • Added Vonsnake - Combined Arms
User Interface
  • The red background for beating an event in hard mode now applies whenever the event has a platinum medal, regardless of whether hard mode was actually used or not
Layout Creator
  • Fixed tangent rotations being overridden when pasting shape data
Photo Mode
  • Fixed ship shadows still being enabled when using the environment only draw mode
Ships
  • Added ship to ship scrape particles
  • Custom ships can now lock liveries behind gold/platinum completions of campaigns
  • Fixed crashes related to the autopilot
  • Fixed the left airbrake closing slower then the right airbrake on the Model C ships.
Engine
  • Fixed the survival sky shader turning black when the vertical rendering resolution was low enough (menu background, CRt set to low on nova park, etc)
Options
  • Added setting for different shield animations (Down, Along and Legacy). The option can be found in the Graphics -> Effects menu
  • The framelimiter can now go down to 20fps
Commands
  • Added ping command. This will return the round trip latency between you and the current multiplayer server.
Campaign
  • The Barracuda Challenge is no longer mirrored
Tracks
  • Added Pocono Circuit (Model C Category)
  • Added Meads Pass (Model C Category)
  • Added Arrivon Falls (Model C Category)
  • Added Pacheon (Model C Category)
  • Free tracks package updated with sky shader fix for Nova Park
  • Fixed the aurora on Harpstone Reverse being affected by the distance clipping retro option
Gamemodes
  • Exposed the attract gamemode to the custom race menu
  • Ships now have god mode in attract mode
Input
  • Added controller definitions for the Sony DualSense
Multiplayer
  • Pressing menu back or right clicking in the lobby settings menu will now back out and save the settings
  • Afterburner option has been replaced with the boost mechanic option seen in custom races
  • The post race leaderboard now sorts entries by total race time instead of what each client and the server reports the positions as. This fixes weird issues where server latency in very tight races would screw up the results listing.
Lua Scripting
  • Fixed the raw ShipTriggerInfo data being fed into OnShipEnter/Exit instead of the direct ship reference


[ 2021-01-07 15:41:56 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

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    GAMERSGATE

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    1.13$ (92%)
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    26.99$ (10%)

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