BallisticNG 1.2.4 is now available!
This update focuses on adding Model C specific content the game, with 4 new tracks designed around the Model C ships. All 4 tracks are free and part of the base game. Simply download the update to start playing them!
Note for Linux users:
We will be implementing a separate audio library for custom music in a future update to address crashing. We hope to have this out in the near future.
Model C Tracks
With 1.2 we updated the Model C ships to bring them up to spec with the other ships. They were in the game but inaccessible without custom tracks until 1.2 where we made them available on every track.
The Model C tracks bring in 4 new tracks designed for these ships. You can even play them with any other ship and they'll all have drifty physics!
https://www.youtube.com/watch?v=-eh9M1LgNV4
https://www.youtube.com/watch?v=PtZmNXBjDCI
https://www.youtube.com/watch?v=8N9_Dx56a68
https://www.youtube.com/watch?v=XCVRMOmYpBI
Custom Ship Livery Locks
We've added the ability to lock custom ship liveries behind campaigns. Like with the DLC liveries, if a ship creator decides to do this you will need to gold or platinum an entire campaign to unlock the liveries. This supports both offical and custom campaigns!
More information can be found here: https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/custom_ships/ingame_prefab/liveries_setup.html
Attract mode
After a suggestion in our discord, we've exposed the attract mode to the custom race menu so you can setup AI only races with ships and a track that you want.
Attract mode is what the game launches when you idle on the title bar of the menu for a little bit. All ships are controlled by AI and you are simply spectating an endless race.
Sony DualSense Definition
The game now has a controller definition for the new Sony DualSense. The controller would work before but was detected as a generic controller. This added definition does the following:
- Adds default bindings for the controller
- Correctly Displays Sony DualSense on the menu instead of Wireless Controller
- Displays the Playstation button icon set on the menu. This now also includes the create button, updated options button, mute button and touchpad press.
Rewired currently doesn't support DualSense features so if vibration is important to you then we recommend sticking to Steam's Input wrapper or Ryochan7's DS4Windows fork.
Unity Tools
All Unity Tools (custom ships, tracks and HUDs) changes can be viewed here:
https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/whats_new.html
Full Changelog
Credits
- Protonic logo added to Vista's credit listing
Music
- Added Vonsnake - Combined Arms
User Interface
- The red background for beating an event in hard mode now applies whenever the event has a platinum medal, regardless of whether hard mode was actually used or not
Layout Creator
- Fixed tangent rotations being overridden when pasting shape data
Photo Mode
- Fixed ship shadows still being enabled when using the environment only draw mode
Ships
- Added ship to ship scrape particles
- Custom ships can now lock liveries behind gold/platinum completions of campaigns
- Fixed crashes related to the autopilot
- Fixed the left airbrake closing slower then the right airbrake on the Model C ships.
Engine
- Fixed the survival sky shader turning black when the vertical rendering resolution was low enough (menu background, CRt set to low on nova park, etc)
Options
- Added setting for different shield animations (Down, Along and Legacy). The option can be found in the Graphics -> Effects menu
- The framelimiter can now go down to 20fps
Commands
- Added ping command. This will return the round trip latency between you and the current multiplayer server.
Campaign
- The Barracuda Challenge is no longer mirrored
Tracks
- Added Pocono Circuit (Model C Category)
- Added Meads Pass (Model C Category)
- Added Arrivon Falls (Model C Category)
- Added Pacheon (Model C Category)
- Free tracks package updated with sky shader fix for Nova Park
- Fixed the aurora on Harpstone Reverse being affected by the distance clipping retro option
Gamemodes
- Exposed the attract gamemode to the custom race menu
- Ships now have god mode in attract mode
Input
- Added controller definitions for the Sony DualSense
Multiplayer
- Pressing menu back or right clicking in the lobby settings menu will now back out and save the settings
- Afterburner option has been replaced with the boost mechanic option seen in custom races
- The post race leaderboard now sorts entries by total race time instead of what each client and the server reports the positions as. This fixes weird issues where server latency in very tight races would screw up the results listing.
Lua Scripting
- Fixed the raw ShipTriggerInfo data being fed into OnShipEnter/Exit instead of the direct ship reference
[ 2021-01-07 15:41:56 CET ] [ Original post ]