Upcoming in 1.2.5
Alongside this announcement we have pushed an update that fixes custom music crashes. Right now the virtual music visualization effects don't work but we will be working on getting them working again in a future update. As a bonus our tilemap building tool is now available on Linux, and we've updated the Windows release to now use OpenGL. If you're making custom tracks you can grab it from the google drive folders here. ----------------------------------------------------------------------------------------------------------------
First and foremost, a much requested feature has been implemented and will be coming with 1.2.5: multiiplayer bots! Bots are an optional setting for both Direct IP and Steam lobbies which allows the host to decide if they'll be added and set what their difficulty level will be. When enabled the standard roster of ships will fill in empty player slots.
To bridge gaps on the reverse tracks we use light bridges. They've always been really janky in that they've never had walls and some of them didn't flow well with the racing line. 1.2.5 will be addressing this with an updated design that includes walls and better integrates them into the tracks layout. In short, no more threading the needle on reverse tracks!
1.2.5's main focus is following up on 1.2.4 by updating the Model B content and giving it all some much needed love. Every Model B track is being updated to include a pitlane, weapon pads for normal ships, updated scenery and reverse variants. We're also taking this as an opportunity to address issues with the layouts and make tweaks to the Model B ships to make them feel better to control.
Here's a look at tokyo bowl, the first of the tracks to be updated! The track has been re-imagined drastically, with the track now being raised off the floor and the center housing vehicle parking and venues to make the most out of the huge area the bowl sits in. [previewyoutube=WvUglTaZ-G0;full][/previewyoutube]
There's also some HUGE news that we will be revealing alongside the 1.2.5 release, so stay tuned ;)
[ 2021-02-13 14:34:23 CET ] [ Original post ]
Linux custom music crash fixed
Alongside this announcement we have pushed an update that fixes custom music crashes. Right now the virtual music visualization effects don't work but we will be working on getting them working again in a future update. As a bonus our tilemap building tool is now available on Linux, and we've updated the Windows release to now use OpenGL. If you're making custom tracks you can grab it from the google drive folders here. ----------------------------------------------------------------------------------------------------------------
Multiplayer Bots
First and foremost, a much requested feature has been implemented and will be coming with 1.2.5: multiiplayer bots! Bots are an optional setting for both Direct IP and Steam lobbies which allows the host to decide if they'll be added and set what their difficulty level will be. When enabled the standard roster of ships will fill in empty player slots.
Updated Light Bridges
To bridge gaps on the reverse tracks we use light bridges. They've always been really janky in that they've never had walls and some of them didn't flow well with the racing line. 1.2.5 will be addressing this with an updated design that includes walls and better integrates them into the tracks layout. In short, no more threading the needle on reverse tracks!
Model B content overhaul
1.2.5's main focus is following up on 1.2.4 by updating the Model B content and giving it all some much needed love. Every Model B track is being updated to include a pitlane, weapon pads for normal ships, updated scenery and reverse variants. We're also taking this as an opportunity to address issues with the layouts and make tweaks to the Model B ships to make them feel better to control.
Tokyo Bowl
Here's a look at tokyo bowl, the first of the tracks to be updated! The track has been re-imagined drastically, with the track now being raised off the floor and the center housing vehicle parking and venues to make the most out of the huge area the bowl sits in. [previewyoutube=WvUglTaZ-G0;full][/previewyoutube]
There's also some HUGE news that we will be revealing alongside the 1.2.5 release, so stay tuned ;)
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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