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1.3 Beta 1 Now Available & Maceno Bay showcase

Maceno Bay


The Maceno Island expansions first track, Maceno Bay, has been completed! Here's a first look at the upcoming track : https://www.youtube.com/watch?v=R_QYqV_9rAI

Screenshots






1.3 Beta 1


1.3 is going to be a major update focusing on new modding tools and features for both the PC and upcoming Switch version of the game. Most additions for the Switch will also be on PC, so we're developing them on PC first to give the community access to try stuff out as it's developed! This update focuses on the addition of a campaign editor, which can be accessed in the campaigns menu. Campaigns that you build in this new tool are also compatible with past versions of the game.

Joining the Beta


  • Right click BallisticNG in your steam library and go to Properties
  • Go to the betas tab on the window that opens
  • From the dropdown select Beta. If the update doesn't automatically queue for download, restart Steam

Campaign Editor


The campaign editor is an in-game tool that lets you build your own campaign lists without needing to know XML. Everything that you can do in XML is available here. Give it a go and let us know what you think! The campaign editor can be accessed via the campaign menu at the top. Saving a campaign reloads it so you can get straight to playtesting once you've backed out of it!

1.3 Beta 1 Changelog


Internally this build is versioned as 1.3-d5. Engine
  • Most file operations are now handled in platform agnostic code
  • FIxed the autopilot disengage spinning the ship at insane speeds if disengaging immediately after engaging it
  • The audio manager and mixer is now always initialised on the first frame of track loading if they're not already. This fixes many sounds in fast play ignoring the audio settings and playing at max volume.
Music
  • Custom music can now be loaded from any folder on your computer by creating external.txt in the User/Mods/Ingame Music folder and entering a folder path per line. Like the User music folder the game will also scan sub-directories.
User Interface
  • Ships now have updated descriptions (thanks Kekka & Brobama!)
  • Fixed big arrow buttons not resetting their internal selection color status when disabled
  • Gave the campaign menu some visual tweaks.
  • Precision runs menu updated with the same visual tweaks as the campaign menu
  • The campaign gamemode description scroll view is no longer scrollable and now auto scrolls over time
  • Fixed the capital M on the onscreen keyboard being an N
Campaign
  • Fixed custom values being ignored when loading campaigns
  • Campaign content is now validated. Any event that has missing content will now show what's missing instead of the event name and will no longer let you try to start it.
  • Added exception handling to campaign loading. When an exception is thrown the game will now skip the campaign and open the console to show the issue.
  • Updated the difficulty icons
Campaign Editor
  • Added a campaign editor. You can find it at the top of the campaigns menu.
    • Works off the same XML format that custom campaigns already do. No new features have been added to campaigns, this is simply a UI wrapper around the XML format.
    • The UI is designed to be controller friendly. Every option uses the same UI element and all interactions are handled through the submit button.
    • When using a keyboard in the input field dialogues you can press return to confirm instead of navigating to the confirm button.
    • You can load exiting XML campaigns into the editor. Just note that saving an edited campaign rewrites the file, so any additional data like comments will be lost.
    • The editor only uses the current iteration of attributes. Resaving an XML with legacy attributes will use the newer versions instead.
    • Leaving the campaign editor reloads all custom campaigns. If you're manually writing XMLs you can go into the editor and back out to reload your work on the fly without having to restart the game.
DLC
  • All DLCs rebuilt with smaller abbreviated logos for the menu
Ships
  • Omnicom Steering Speed increased from 1.63 to 1.7 and Grip increased from 5.5 to 5.65
  • Mtechs Top Speed increased to match G-Teks and Steer Slide increased from 1.23 to 1.5
  • Large protonic stats tweaks. The new stats make the ship less twitchy so you can let the ship carry its momentum.
    • Tilt angle reduced from 50 to 30
    • Steer Speed increased from 2.3 to 2.5
    • Steer Gain decreased from 1.52 to 1.2
    • Steer Falloff decreased from 1.26 to 0.8
    • Steer Slide increased from 1 to 3
    • Airbrake Drift Falloff decreased from 14 to 3
    • Grip increased from 2 to 2.4
    • Weight increased from 0.7 to 1.2
    • Top speeds now match Gteks
VR
  • Fixed various generated UIs having their elements placed far away from the viewpoint
  • Advanced content selectors are now correctly curved on the main menu


[ 2021-04-17 18:46:44 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

    [ 5951 ]

    8.37$ (16%)
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    15.99$ (20%)
    33.99$ (15%)
    4.12$ (17%)
    12.41$ (38%)
    2.75$ (8%)
    20.95$ (40%)
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    5.98$ (80%)
    41.47$ (17%)
    16.79$ (16%)
    16.79$ (16%)
    12.74$ (15%)
    1.73$ (83%)
    49.79$ (17%)
    10.48$ (74%)
    GAMERSGATE

    [ 3198 ]

    2.5$ (75%)
    5.76$ (71%)
    2.1$ (79%)
    25.0$ (50%)
    3.75$ (75%)
    0.53$ (92%)
    7.2$ (76%)
    8.49$ (58%)
    2.25$ (77%)
    7.0$ (65%)
    9.0$ (70%)
    2.63$ (62%)
    2.81$ (89%)
    0.53$ (92%)
    19.99$ (20%)
    5.0$ (75%)
    8.43$ (44%)
    4.19$ (30%)
    10.0$ (60%)
    9.74$ (51%)
    20.0$ (50%)
    0.53$ (92%)
    4.25$ (79%)
    3.0$ (90%)
    1.58$ (77%)
    6.74$ (33%)
    0.53$ (92%)
    1.84$ (74%)
    8.0$ (60%)
    2.63$ (74%)

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