Name | BallisticNG | ||
Developer | Neognosis | ||
Publisher | Neognosis | ||
Tags | |||
Release | 2018-12-14 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  8  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 4 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 4 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | BallisticNG Linux 64-bit [1.52 G] | ||
DLC | BallisticNG - Bling Pack BallisticNG - Neon Nights BallisticNG - Outer Reaches BallisticNG - Maceno Island |
.3 Beta 7 is now available! This is going to be our last beta build for a while. A lot of work now is content related, so we're going to get cracking on that and drop it all with the final 1.3 release. Stay tuned for content teasers!
What is the beta? For 1.3 we're developing and implementing new modding tools and features, some of which will be part of the upcoming Switch version of the game. We're releasing beta builds for each new feature we add so the community gets to play around with them early. Unity Tools Notice While these beta builds ship with Unity 2020.3.5 ready builds of the Unity Tools, they are intended for our internal testing group only. If you want to import the Unity Tools, please make sure you're using Unity 2018.3.8 and import them from the public branch running version 1.2.5 of the game. Mods built with the 1.3 Beta Unity Tools are not compatible with previous versions of the game and documentation will not be available until the final release of 1.3. What's New? [h2]Forgotten Coast[/h2] Forgotten Coast is a small vehicle track weaving through a mangrove swamp in New Caledonia, made by Brobama. The entire track is off-road, with most of it having you flying over the ocean. https://www.youtube.com/watch?v=do2_lTH4iz8 [h2]Maria Tide[/h2] Maria Tide is set in Port Maria, Jamaica and is mostly off-road, with a small asphalt start grid going through the locations town. https://www.youtube.com/watch?v=uJn3O-wDoSg [h2]Animated Characters[/h2] To complete the Aster LB221, BallisticNG now supports animated characters! This feature will be available to custom ships for the final 1.3 release. This is making use of Unity's state machine system, meaning mods will get a whole lot of control using a node graph to drive their animations. [h2]Model B and C updates[/h2] The Model B and Model C has been flattened down into a single ship with liveries. Not only does this allow custom liveries, but we can now add more internal liveries too! With the drag and drift categories now only having a single ship, we can potentially look at adding more drag and drift ships in the future and really start fleshing out the content for these modes. We've also reduced how much the Model B bounces, meaning much less micro-pitching will be required to keep it vertically stable. These changes also mean the leaderboards are no longer populated with different names for each Model B/C livery, and will now show up as just Barracuda Model B and Barracuda Model C To celebrate the change, we've added the very original Model B livery to the ship! If you've been playing since the early access days, you might remember this as the original survival ship ;) [h2]New Ships[/h2] 5 new ships have been added! These are fun extras which are unlocked using the new nanomachines and spacerace cheats, which are typed on the menu. You can also now type funallowed for the game to remember any ships you have unlocked via a cheat. Changelog Tracks
Engine
Multiplayer
Commands
Cheats
User Interface
Ships
Stats
|