It's been a busy month and we have three tracks to showcase today!
Maceno Islands track roster is now complete and we can now move onto the ship liveries and campaign. We also have one more small vehicles track to finish. Once done those tracks will also be getting their own campaign!
After that the bulk of 1.3s work is done. We still have three additional tracks that are coming on top of all of this and we have a major optimization for Basin and some readability improvements for Kuiper Overturn coming too.
Once all of this content is wrapped up it'll be time for us to finish up feature implementations, get the Unity Tools updated with the new engine features, run one final beta and then we'll be good to set a release date and get this monster update out onto the public branch!
Don't forget you can also track progress on our roadmap: https://trello.com/b/xf49tYpV/ballisticng-public-roadmap
Smooth Gliding
A new song has been added to the soundtrack! If you own the soundtrack DLC you'll find Smooth Gliding already in there. You can also stream it here:
https://soundcloud.com/vonsnake/ballisticng-smooth-gliding
Tracks
Maceno Peak
The sixth and final Maceno Island track! This one sits at the very top of the island and features tight corner series and lots of verticality to test your skills. This is a track you're going to want to pitch down over the hills on.
https://www.youtube.com/watch?v=KgINhyfTcHs
Skylight Gardens
Running through glass pyramid gardens and a mall complementing them, Skylight Gardens is a tightly packed urban track set in Stockholm that demands a solid racing line.
https://www.youtube.com/watch?v=9OVGmhyhno4
Atacama
Brobama's back with another track. Atacama is a completely offroad circuit small vehicles track running through Chilean sand dunes.
https://www.youtube.com/watch?v=Q0wW3MBSMgA
Other Changes
Removed tournament track limit
BallisticNG has an artificial limit of 12 tracks for tournaments, with exception to campaigns where you can add as many track as you like.
We've now removed this limit for custom races so you can easily go wild with extremely long tournaments! Multiplayer still has the 12 track limit however as we transfer the tracks display name to tell everybody which tracks to load and it can very quickly pile up into an unreasonable amount of data to send.
More granular audio mixing options
We've updated the audio mixing sliders so they jump in increments of 0.05 instead of 0.1, giving you more fine control over the game's audio balance.
Game state exposed for speedruns
After recieving a feature request, we've implemented an enumation that speed runners can hook into to check the players state to automate LiveSplit with auto splitters.
Once 1.3 is out,
NgData.Player.State will provide the following states:
- Menu (player is on the main menu)
- Pre Race (player is watching the race overview or the countdown hasn't finished yet)
- Racing (player is currently racing)
- Post Race (the race is finished, the player is looking at the results screen)
[ 2022-07-30 16:08:03 CET ] [ Original post ]