BallisticNG: Maceno Island is now available!
Before and throughout BallisticNG's development there were many track ideas that never made it past just being layouts or having some rudimentary scenery, and we often like to look back at those ideas and realize them in some shape or form, taking the bits that work and remixing it into new content. Route 05, Project 9, Relay, Yala Outpost and Arrivon Falls are all a result of this. Maceno Island is an expansion that started by looking at unfinished track ideas and building off of them. This is a combination of older ideas being realized, new ideas and the opening FMV track. It's been a lot of fun working on this expansion and we're excited to finally get some of our oldest ideas fully developed into playable content!
Welcome to Maceno Island, a man made paradise home to high rise sea fronts, massive jungles, precarious mountain thrills and an AGL newcomer with a rich history in sea bed mineral mining and designer sandals. Maceno Island introduces 6 new tracks, all playable in forward and reverse, a new campaign and a new set of colorful liveries. https://store.steampowered.com/app/1596120/BallisticNG__Maceno_Island
https://www.youtube.com/watch?v=R_QYqV_9rAI Maceno Bay was originally called Kahawai Bay in very early versions of BallisticNG. Eventually we changed the name to Maceno Bay in later early access releases, but the idea was never finalized and never made a finished appearance. A "final" layout for Maceno Bay had however been made and is still in the game today as the layout for Dover. This incarnation of the track is based off the very original Kahawai Bay layout, with some scenery design cues of versions when the name was changed to Maceno Bay.
https://www.youtube.com/watch?v=xuWm0rEiH9c The concept for Therma Fumos dates back to before BallisticNG was even conceptualized. This track started as a demo track in one of BNGs predecessor projects, AGR2280, and had temporarily made its way into early access builds of BallisticNG in an unfinished state as Maceno Reef. Maceno Reef eventually become the location of Hydrome Bed. Maceno Reef was a full port of the original AGR2280 layout while Therma Fumos only takes the first half of it, with the second half being new. The reverse version of the track uses the color palette of the original AGR2280 version!
https://www.youtube.com/watch?v=wJ3CbfuUND4 Maceno Interchange is a fully realized version of the track scene made for the game's opening FMV. Only the start grid was modeled for the FMV so this in-game version of the track fills in all of the stuff you don't get to see.
https://www.youtube.com/watch?v=AsMOj0z7k-8 Freyr Falls is mostly a new layout, however we did borrow the first layout section from an older version of Utah Project as we like what we had with that section and wanted some way to bring it back! The concept for Freyr Falls was also the seed for some of the small vehicle tracks recently released with 1.3, and we had used the small vehicle tracks to test ideas on how to handle off-road segments for when we came back round to making this.
https://www.youtube.com/watch?v=FO85HkExeYU We don't have any history for Alto Overseer, this track is something completely new for this expansion!
https://www.youtube.com/watch?v=KgINhyfTcHs Maceno Peak doesn't have any history either, this is another completely new track!
[ 2022-12-14 16:01:50 CET ] [ Original post ]
https://www.youtube.com/watch?v=0_Z5S33WRhc
Today marks the 4th anniversary of post-release BallisticNG!
Before and throughout BallisticNG's development there were many track ideas that never made it past just being layouts or having some rudimentary scenery, and we often like to look back at those ideas and realize them in some shape or form, taking the bits that work and remixing it into new content. Route 05, Project 9, Relay, Yala Outpost and Arrivon Falls are all a result of this. Maceno Island is an expansion that started by looking at unfinished track ideas and building off of them. This is a combination of older ideas being realized, new ideas and the opening FMV track. It's been a lot of fun working on this expansion and we're excited to finally get some of our oldest ideas fully developed into playable content!
Maceno Island is now available!
Welcome to Maceno Island, a man made paradise home to high rise sea fronts, massive jungles, precarious mountain thrills and an AGL newcomer with a rich history in sea bed mineral mining and designer sandals. Maceno Island introduces 6 new tracks, all playable in forward and reverse, a new campaign and a new set of colorful liveries. https://store.steampowered.com/app/1596120/BallisticNG__Maceno_Island
Maceno Bay
https://www.youtube.com/watch?v=R_QYqV_9rAI Maceno Bay was originally called Kahawai Bay in very early versions of BallisticNG. Eventually we changed the name to Maceno Bay in later early access releases, but the idea was never finalized and never made a finished appearance. A "final" layout for Maceno Bay had however been made and is still in the game today as the layout for Dover. This incarnation of the track is based off the very original Kahawai Bay layout, with some scenery design cues of versions when the name was changed to Maceno Bay.
Therma Fumos
https://www.youtube.com/watch?v=xuWm0rEiH9c The concept for Therma Fumos dates back to before BallisticNG was even conceptualized. This track started as a demo track in one of BNGs predecessor projects, AGR2280, and had temporarily made its way into early access builds of BallisticNG in an unfinished state as Maceno Reef. Maceno Reef eventually become the location of Hydrome Bed. Maceno Reef was a full port of the original AGR2280 layout while Therma Fumos only takes the first half of it, with the second half being new. The reverse version of the track uses the color palette of the original AGR2280 version!
Maceno Interchange
https://www.youtube.com/watch?v=wJ3CbfuUND4 Maceno Interchange is a fully realized version of the track scene made for the game's opening FMV. Only the start grid was modeled for the FMV so this in-game version of the track fills in all of the stuff you don't get to see.
Freyr Falls
https://www.youtube.com/watch?v=AsMOj0z7k-8 Freyr Falls is mostly a new layout, however we did borrow the first layout section from an older version of Utah Project as we like what we had with that section and wanted some way to bring it back! The concept for Freyr Falls was also the seed for some of the small vehicle tracks recently released with 1.3, and we had used the small vehicle tracks to test ideas on how to handle off-road segments for when we came back round to making this.
Alto Overseer
https://www.youtube.com/watch?v=FO85HkExeYU We don't have any history for Alto Overseer, this track is something completely new for this expansion!
Maceno Peak
https://www.youtube.com/watch?v=KgINhyfTcHs Maceno Peak doesn't have any history either, this is another completely new track!
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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