Coming in BallisticNG 1.3.1
Harpstone has seen a major scenery rework and some revisions to its layout! We've been careful to make sure the tweaked layout is as compatible with existing leaderboard times as possible. The new scenery brings together many iterations of the track over the course of the game's development and brings everything up to modern BallisticNG standards. The layout update sets out to primarily fix the pitlane by straightening it out and making the entrances for both forward and reverse much more approachable. We've also straightened out the jumps landing slalom and removed the chicane coming into the final tunnel as we felt they didn't add anything to the layout and threw off what should otherwise be a straight forward racing line. https://www.youtube.com/watch?v=VCr9IzEuC8o
Welcome to the new free track set in the Lance Systems Virtual Environment! This is an experimental track that has been made to test out ideas for the virtual themed expansion coming after 1.4, building on what was previously done for Nova Park. https://www.youtube.com/watch?v=cFjb0uLWFMo
Community member NathanCubed has kindly submitted sponser themed liveries for the Barracuda Model B, Barracuda Model C and Aster vehicles! Here's a look at some of them:
With 1.3 we had introduced an issue where the player data sent on server connect could exceed the maximum packet size we've set, which would result in people not being able to connect. This is because of changes to the game's livery system and how we now share that information in multiplayer. Player data is now sent in individual packets to stay under the maximum packet size. This change will also give us more headroom to add more player data in the future if we need it.
It's now possible to ban people from lobbies. This works for both IP and Steam lobbies and the ban lists are stored in plain text under User/Config for you to edit at any time. IP strings are stored for IP lobbies, Steam IDs are stored for Steam lobbies. The in-game kick menu has been updated to a manage menu, where you can both kick and ban players.
Lobby hosts can now disable the shield bar UI element to keep everybodies shield levels hidden from those who have shield bars turned on. This can be useful if you want to prevent people from targeting others they know have low shield energy.
Some people have noted that they find it hard to determine when the ship is grounded or not in Stunt, so we've created an additional visual aid to help with that. This is enabled by default and can be disabled with the Game -> General -> Stunt Height AId option.
We've added an option in the controls menu to disable rolls being triggered by steer input so you can now get twitchy in the air without worrying about accidently rolling!
The scorplet is now unlocked by beating the Aster League Forklift Certification campaign event with a gold or platinum medal. As this is no longer classified as a cheat ship, it will also be able to set leaderboard times!
[ 2023-03-04 16:35:22 CET ] [ Original post ]
BallisticNG 1.3.1 will be releasing on March 13th! This first 1.3 support cycle release will update an existing track, add a new track and address feedback and issues from the 1.3 release.
Harpstone Update
Harpstone has seen a major scenery rework and some revisions to its layout! We've been careful to make sure the tweaked layout is as compatible with existing leaderboard times as possible. The new scenery brings together many iterations of the track over the course of the game's development and brings everything up to modern BallisticNG standards. The layout update sets out to primarily fix the pitlane by straightening it out and making the entrances for both forward and reverse much more approachable. We've also straightened out the jumps landing slalom and removed the chicane coming into the final tunnel as we felt they didn't add anything to the layout and threw off what should otherwise be a straight forward racing line. https://www.youtube.com/watch?v=VCr9IzEuC8o
Vespera Heights
Welcome to the new free track set in the Lance Systems Virtual Environment! This is an experimental track that has been made to test out ideas for the virtual themed expansion coming after 1.4, building on what was previously done for Nova Park. https://www.youtube.com/watch?v=cFjb0uLWFMo
More Liveries
Community member NathanCubed has kindly submitted sponser themed liveries for the Barracuda Model B, Barracuda Model C and Aster vehicles! Here's a look at some of them:
Multiplayer Changes
Improved Connection Handshake
With 1.3 we had introduced an issue where the player data sent on server connect could exceed the maximum packet size we've set, which would result in people not being able to connect. This is because of changes to the game's livery system and how we now share that information in multiplayer. Player data is now sent in individual packets to stay under the maximum packet size. This change will also give us more headroom to add more player data in the future if we need it.
Bans
It's now possible to ban people from lobbies. This works for both IP and Steam lobbies and the ban lists are stored in plain text under User/Config for you to edit at any time. IP strings are stored for IP lobbies, Steam IDs are stored for Steam lobbies. The in-game kick menu has been updated to a manage menu, where you can both kick and ban players.
Shield Bar Lobby Setting
Lobby hosts can now disable the shield bar UI element to keep everybodies shield levels hidden from those who have shield bars turned on. This can be useful if you want to prevent people from targeting others they know have low shield energy.
Other Changes
Stunt Height Aid
Some people have noted that they find it hard to determine when the ship is grounded or not in Stunt, so we've created an additional visual aid to help with that. This is enabled by default and can be disabled with the Game -> General -> Stunt Height AId option.
Stunt Steer Roll Option
We've added an option in the controls menu to disable rolls being triggered by steer input so you can now get twitchy in the air without worrying about accidently rolling!
Campaign Unlocked Scorplet
The scorplet is now unlocked by beating the Aster League Forklift Certification campaign event with a gold or platinum medal. As this is no longer classified as a cheat ship, it will also be able to set leaderboard times!
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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