TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


What we've been cooking for 1.4 Dev 3

Hey everyone! It's been a while since our last update on the development branch, and it's still going to be a while longer, so we want to give everybody an update on what we've been working on. Please note that we currently don't have an ETA on when we'll be dropping 1.4 Dev 3, there's still plenty of work to be done.

2280 Ships


The majority of work these past few months has been on a roster of 2280 ships. With the help of community members Brobama, Kabelsalat, MrX, Nathancubed and Vista, we've been hard at work giving each team a new ship that better suites the 2280 physics mode! These ships are only cosmetic changes and do not alter physics stats. We're also not limiting where they can be used. Not only can they be used in 2159 and floorhugger, but you'll also be able to select them in the campaign! Each ship will have the full livery set, including expansion DLCs and Bling Pack liveries. We'll also be working on new cockpits, although these will be made for an update beyond 1.4 Dev 3. Livery templates will also be made available for modders. The goal with these ships is to evolve their design and give them a cleaner aethestic, which will be tying into the design of 2280 track environments. We already have a 2280 track in development for release with 1.4, but we'll be showing that off at a later date. Here's a look at the new ships. We're still in the initial development stages for the Barracuda Model A, B and C, so you'll get to see those once 1.4 Dev 3 is out.
















New Content Selector Menus


With the new ships added, we needed a way to select them. The easiest option would have been to register them as new ships and display them in an ever growing flat list, but there's issues with the existing content selector menus we want to address and this was the perfect time to revisit them and figure out a better way to handle content selection. Ships now support variants and tracks now support variant and route entries:
  • Ship variants allow us to point the game to a completely different ship prefab. This ship prefab can be any ship, however internally we're just using this to create duplicates of the 2159 ship prefabs and slap different models into them.
  • Track variants do the same thing as ship variants, but also have a second layer of variants called routes. Routes can also point to any loaded track in the game, but the intended use is for situations like Pines Complex where the track is 3 different courses bundled into one. A track variant in our internal use case is the forward and reverse versions of the track,
These additions allow us to compact how many listings there are in the menu. In our most extreme example, Pines Complex has gone from 6 different menu entries to 1, with additional inputs to select the specific version you want to play. This also means we've been able to merge the reverse track category into the standard track category, and cut the track listings in the Extras and expansion DLC categories in half by merging the forward and reverse listings into a single button. Another improvement with the new menus is how custom ships are now handled. Custom ship categories are actually just a single category that gets broken down into sub-categories. This was reflected directly in the previous menu where you'd navigate to the custom ships category and then have to use different inputs to navigate the sub-categories. The new menu unfolds those sub-categories so now you can just scroll through them as if they were normal categories. We had already implemented this for the advanced menu, so it made sense to also do that here. This also works nicely with the new category list feature, where you can press the category previous and category next inputs at the same time to bring up a list of categories to hop between. We'll go into more detail about these new menus once 1.4 Dev 3 is released, but for now here are some screenshots of what they look like:

We may also look at implementing the advanced menu search functionality into these new menus. Doing this will allow us to make the advanced menu completely redundant so we can remove it and just have a single menu with all of the functionality.

Some other smaller changes


  • Sideshifting now has a per ship stat and has been reduced in strength significantly
  • 3D pads are no longer automatically generated in 2280. Tracks will use the tile pads unless 3D pads have been setup.
  • AI in 2280 have been tweaked to make them more competent
  • The Model B and Model C categories of tracks have beeen renamed to Drag and Drift so they're in parity with the ship category names
  • The NX2000 is no longer part of the standard ship leaderboards and is now in the Barracuda leaderboards (which have been renamed to Highend). We'll be doing a global leaderboard reset with the full release of 1.4.
  • Vonsnake - Always On Target and Xpand - Rush added to the soundtrack. if you have the soundtrack on Steam, these have already been added to it.
And a bunch of other stuff that was already pushed out to the development branch a few months ago. If you're on our Discord server then the changelog for that is already available, and we'll include it as part of the 1.4 Dev 3 changelog here on Steam once that build goes out.


[ 2024-06-23 09:41:10 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

    [ 5951 ]

    29.44$ (41%)
    6.80$ (66%)
    40.95$ (18%)
    16.99$ (15%)
    16.97$ (15%)
    15.00$ (50%)
    11.30$ (13%)
    21.24$ (15%)
    6.75$ (55%)
    36.79$ (8%)
    25.46$ (15%)
    49.79$ (17%)
    2.60$ (91%)
    16.99$ (15%)
    24.89$ (17%)
    1.64$ (18%)
    0.80$ (90%)
    21.24$ (15%)
    3.78$ (78%)
    4.00$ (80%)
    2.47$ (17%)
    0.68$ (86%)
    12.22$ (39%)
    15.29$ (15%)
    13.19$ (12%)
    25.99$ (19%)
    36.89$ (18%)
    1.15$ (81%)
    33.57$ (16%)
    8.29$ (17%)
    GAMERSGATE

    [ 3198 ]

    0.53$ (92%)
    0.23$ (92%)
    3.28$ (78%)
    4.75$ (84%)
    2.43$ (51%)
    11.24$ (25%)
    3.4$ (83%)
    6.8$ (66%)
    0.53$ (92%)
    4.25$ (79%)
    1.05$ (85%)
    1.5$ (85%)
    4.4$ (78%)
    9.0$ (77%)
    13.59$ (32%)
    0.79$ (89%)
    5.5$ (75%)
    3.0$ (85%)
    3.38$ (66%)
    0.38$ (92%)
    3.04$ (70%)
    3.39$ (32%)
    3.38$ (66%)
    13.99$ (30%)
    2.25$ (85%)
    2.55$ (83%)
    1.5$ (62%)
    1.5$ (81%)
    3.0$ (62%)
    0.85$ (83%)

    FANATICAL BUNDLES

    Time left:

    1 days, 3 hours, 10 minutes


    Time left:

    24 days, 3 hours, 10 minutes


    Time left:

    6 days, 3 hours, 10 minutes


    Time left:

    37 days, 3 hours, 10 minutes


    Time left:

    43 days, 3 hours, 10 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 21 hours, 10 minutes


    Time left:

    3 days, 21 hours, 10 minutes


    Time left:

    12 days, 21 hours, 10 minutes


    Time left:

    19 days, 21 hours, 10 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE