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1.4 Dev 6 Now Available - Steam Deck Verified!

The past two months have been a busy few. We've added cockpits for all of the 2280 ships, continued to work on the new UI and along the way have had the game Steam Deck verified. If you're playing on a Steam Deck, make sure you hop into the development branch for the best experience!

Playing on development builds


  • Right click BallisticNG in your steam library and go to Properties
  • Go to the betas tab on the window that opens
  • From the dropdown select development. If the update doesn't automatically queue for download, restart Steam
  • Once you have opened the game, the version at the bottom right of the menu will read 1.4-d60

Overview


2280 Cockpits


Finishing off development of the 2280 ships, every 2280 ship now has a cockpit and are ready for VR. Thanks to community member Kabelsalat who helped design the majority of these! https://www.youtube.com/watch?v=80_kBnr0tVc

UI Updates


We've continued to work on the UI, addressing feedback from both the community and Valve through the Steam Deck verification process.

Standardized Input Prompt Positions


Input prompts now have a standardized position along the underside of the menus bottom bar. This frees up space in the menu which has allowed us to better balance UI layouts.

Campaign Info Tabs


The campaign info pages are now presented as tabs, making it much easier to keep track of what you're looking at. These are also intractable with a mouse, allowing for much faster switching if you're clicking around at a desktop.

Controller Events


The game now reports controller events! Tying into the Input Improvements mentioned below, the following events are now reported to you at the top of the screen:
  • Controller connected
  • Controller disconnected
  • Controller assigned to a player
  • The player navigating the menu has changed

Input Improvements


Controller Assignment


Two controllers can now be automatically assigned to players by default. This fixes a conflict issue on the Steam Deck between the built-in controller and any external controllers. Unassigned controllers will now be automatically assigned to a player when pressing a button on them (this can be disabled in the Input Options menu). Controllers are assigned to the player who currently has menu navigation control. Finally, splitscreen is now inaccessible until Player Two has a controller assigned. The game will let you pick a controller in the menu before navigating forward, using the same selection interface as the Input Options menu.
Note: enabling debug mode bypasses the player two controller check.

Improved Controller Saves


Controller data is now saved by device ID instead of a hardware ID. The device ID is a way to uniquely identify a specific controller instead of just bundling everything under the controllers generic hardware ID, which finally allows two controllers of the same type to have unique binds and calibrations saved for them. Note that for Xbox controllers, the XInput player is the unique identifier, so binds and calibrations are stored and recalled in the order that the controllers are plugged in.

Changelog


Ships


  • Added G-Tek 2280 cockpit
  • Added Wyvern 2280 cockpit
  • Added Hyperion 2280 cockpit
  • Added Scorpio 2280 cockpit
  • Added Omnicom 2280 cockpit
  • Added Diavolt 2280 cockpit
  • Added Nexus 2280 cockpit
  • Added Tenrai 2280 cockpit
  • Added Caliburn 2280 cockpit
  • Added 2280 Barracuda Model A, 2280 Barracuda Model B, 2280 Barracuda Model C and 2280 Barracuda Model 0 cockpit
  • Added 2280 Barracuda Model S cockpit
  • Added 2280 Orbitronix cockpit
  • Added 2280 Protonic cockpit
  • Added 2280 MTech cockpit
  • Added 2280 Precision Delta cockpit
  • Added NX3000 cockpit
  • Increased camera height for the Barracuda Model B in 2280
  • Fixed wobble when entering maglocks at an angle in 2280
  • Fixed 2280 Barracuda Model S not being delectable from the Survival ship category before Rank 24

Custom Race


  • Added Force Weapons option
  • Added Weapon Pad Time option

Multiplayer


  • Added Force Weapons option
  • Added Weapon Pad Time option

User Interface


  • Increased event details font size in the results screen (Steam Deck compatibility)
  • Increased tooltip font size (Steam Deck compatibility)
  • Increased font size in advanced selectors (Steam Deck compatibility)
  • Increased font size of the details and description pages in the campaign menu (Steam Deck compatibility)
  • Restructured practice mode guide descriptions to provide space for larger input glyphs (Steam Deck compatibility)
  • Campaign event info pages now have a tab header which can now be interacted with using a mouse.
  • Moved the game version text and expansion list to thee bottom edge of the screen
  • Moved input bind displays below the menu's bottom content divider. Menus such as the campaign menu, multiplayer menu and option menu now take advantage of the additional space
  • Device connect and disconnect events are now logged on screen
  • Player two must now have a device assigned before entering menus for splitscreen. An overlay for assigning a device will now be displayed if no device is assigned. Enabling debug mode bypasses this
  • Fixed softlock in options menu after switching from exclusive fullscreen to another screen mode if there's multiple refresh rates available
  • Fixed incorrect values for refresh rate being reported in the options menu save review list
  • Gamemode settings in the custom race menu and lobby config tab now use an adaptable grouping system to eliminate stray option listings
  • The device assigned message is now shown after assigning a device to player two in the player count select menu
  • A global message is now displayed when the player providing menu navigation control changes
  • Fixed input binds not being assignable when there isn't an input already assigned

Options


  • Added option to toggle automatic device assignment (input options -> devices -> auto assign devices)
  • Increased max value of frame limiter to 360fps
  • Fixed Survival Palette option not saving

Gamemodes


  • 2280 angular velocity is now reset when teleporting to the start line on point to point tracks in Speed Lap

Engine


  • Players can now have two devices automatically assigned to them (fix for Steam Deck compatibility - allow the built in controller to be assigned alongside an external controller by default)
  • Automatic controller assignment is no longer evenly distributed. Player one will need to have two controllers assigned before player two receives any. Controllers can be assigned as needed in the input options menu.
  • Pressing a button on an unassigned device now assigns it automatically to the player that currently has UI navigation control
  • Decreased the cockpit camera near clipping plane distance
  • Saved controller data is now identified by device ID instead of hardware ID. New config files with device specific IDs will replace the old files when input settings are saved.
    • The hardware ID is an identifier for a general make of controller and is shared between units. The device ID is a unique identifier for the specific unit.
    • There may be cases where a unique ID can't be determined based on the controller itself and the operating system. The hardware ID is still saved and can be used in case a unique device ID is unavailable.
  • Controller settings are now saved on game exit (allow automatic assignments to be remembered and consistent across sessions without a user triggered save)
  • Fixed known unassigned devices being auto assigned to players on the next game boot
  • Fixed softlock when loading custom tracks with zero-g sections
  • Fixed the 2280 chase camera being reset to the world origin for a single frame when being switched to
  • Fixed controllers being unassigned when entering the input options menu if they had been automatically assigned when the game started
  • Dedicated Server
  • An attempt to determine if the terminal has a cursor is now made. If a cursor isn't found, the server is now ran in an output only mode.
  • DedicatedServerExample.cfg updated with default setting entries for ForceWeapons and WeaponPadTime

Campaign


  • Fixed precision run entries not being visible unless the previous run had an associated save file


[ 2025-02-25 17:29:03 CET ] [ Original post ]

BallisticNG
Neognosis Developer
Neognosis Publisher
2018-12-14 Release
Game News Posts: 101
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (1872 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • BallisticNG Linux 64-bit [1.52 G]
Available DLCs:
  • BallisticNG - Bling Pack
  • BallisticNG - Neon Nights
  • BallisticNG - Outer Reaches
  • BallisticNG - Maceno Island

BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

Features

  • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
  • 13 teams and a lineup of super fast drag ships
  • 14 pickups for all your combat needs
  • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
  • A singleplayer campaign to challenge your skill
  • Two player splitscreen with dual-monitor support
  • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
  • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

Physics

BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

Visuals

The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

VR Support

BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

Cockpit Mode

Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.

MINIMAL SETUP
  • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
  • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
  • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
RECOMMENDED SETUP
  • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
  • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
GAMEBILLET

[ 6046 ]

16.96$ (15%)
25.49$ (15%)
2.47$ (17%)
13.34$ (11%)
16.77$ (16%)
35.59$ (11%)
20.72$ (17%)
12.44$ (17%)
0.90$ (85%)
12.59$ (16%)
34.79$ (13%)
43.94$ (12%)
4.12$ (17%)
17.79$ (11%)
16.59$ (17%)
4.12$ (17%)
5.91$ (15%)
33.81$ (15%)
16.97$ (15%)
4.24$ (15%)
5.92$ (15%)
11.56$ (11%)
38.22$ (15%)
4.95$ (17%)
8.89$ (11%)
14.23$ (11%)
44.49$ (11%)
17.79$ (11%)
7.62$ (15%)
33.59$ (16%)
GAMERSGATE

[ 1386 ]

34.99$ (50%)
3.56$ (82%)
2.98$ (91%)
18.68$ (38%)
0.6$ (85%)
2.13$ (91%)
0.3$ (85%)
0.68$ (89%)
1.7$ (91%)
1.76$ (91%)
6.6$ (74%)
0.75$ (85%)
7.5$ (50%)
0.75$ (85%)
0.3$ (85%)
0.37$ (63%)
0.85$ (91%)
14.99$ (50%)
0.58$ (92%)
0.85$ (91%)
1.5$ (85%)
0.58$ (92%)
1.35$ (89%)
2.21$ (83%)
0.6$ (91%)
0.37$ (63%)
0.45$ (85%)
0.37$ (63%)
5.52$ (82%)
19.99$ (20%)
MacGamestore

[ 3738 ]

49.99$ (17%)
1.10$ (45%)
32.99$ (18%)
66.99$ (16%)
2.49$ (75%)
1.19$ (70%)
9.99$ (50%)
20.99$ (30%)
1.99$ (90%)
5.99$ (70%)
1.49$ (85%)
30.99$ (23%)
2.39$ (88%)
8.99$ (10%)
13.99$ (77%)
1.28$ (87%)
2.44$ (65%)
7.94$ (21%)
10.99$ (27%)
18.69$ (7%)
42.99$ (14%)
71.99$ (24%)
19.99$ (20%)
1.19$ (94%)
21.99$ (12%)
18.49$ (8%)
0.79$ (84%)
1.04$ (85%)
64.99$ (19%)
2.69$ (70%)

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