Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.It\'s time for another development build!
This build is mostly focused on Oceana, a new track, but we\'ve also made some additional enhancements and fixed a couple bugs from the Dev 3 release.
Remember to check out our roadmap for a look at what we\'re working on for 1.4.1.
Playing on development builds
Right click BallisticNG in your steam library and go to Properties
[/*]Go to the betas tab on the window that opens
[/*]From the dropdown select development. If the update doesn\'t automatically queue for download, restart Steam
[/*]Once you have opened the game, the version at the bottom right of the menu for this release will read 1.4.1-d13
[/*]
What\'s New
Oceana
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Oceana is the second 2280 track, a free track that completes an old concept from the cut 2280 content of version 0.8. While it\'s designed to be play best in 2280, it\'s also compatible with 2159 and floorhugger just like with Gullfoss Run.
The game\'s soundtrack DLC has also been updated with the two songs made as ambience for the track, you can find them in the Extras folder and stream them here . Thanks to Kabelsalat, who tore up his throat for the Dodgems music!
Enhanced Analog Control
Options -> Input Options -> Enhanced Analog Control
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Disabled by default, Enhanced Analog Control is a new option which maps steer and pitch inputs onto a square, allowing diagonal stick inputs to provide maximum steer and pitch inputs at the same time!
We\'ve left this disabled by default because while it can be very useful for high level play in 2159 physics, pitching up and down with this enabled makes steering much more sensitive.
Pressing F1 twice to bring up the stats menu now also renders a visual readout for steer/pitch inputs.
Xbox Glyph Updates
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25217624/06c7403f4a20663575314cfeb78986c6e12ca901.png\"][/img]
We\'ve made some tweaks to the Xbox button glyphs to bring the face button font in parity with keyboard glyphs and to use the modern iconography for the view and menu buttons.
[hr][/hr]All Changes Since 1.4.1-d9
Tracks - Free Tracks
Added Oceana
[/*]
Ships
The internal camera is now used if the default view is set to cockpit and the ship doesn\'t have one
[/*]Fixed the 2280 Barracuda Model C being classified as a high-end ship in multiplayer
[/*]
Multiplayer
Fixed players loading into events if their client hasn\'t confirmed the servers settings (very poor connection or gamemode that isn\'t installed)
[/*]Fixed the lobby chat message dialog overlay staying open if the lobby is closed while it\'s open,
[/*]Fixed HUDs opening over the results screen in singleplayer if the event is ended from the pause screen (speed lap end session),
[/*]Fixed HUDs spawned while the game is paused in singleplayer not rendering (survival end session)
[/*]
User Interface
Input glyphs in the track and ship selectors are now hidden when an overlay is open
[/*]Xbox ABXY button glyphs now use the Aldrich font
[/*]Xbox back and start glyphs now use the modern view and menu button iconography
[/*]
Options
Added enhanced analog control to the Input Options menu. When enabled, the steer and pitch inputs are mapped onto a square so that diagonal positions on an analog stick provide full inputs.
[/*]
F1 Overlay
Added visualization of steer and pitch inputs
[/*]
Soundtrack DLC
Added Oceana soundtrack songs to the extras folder (Buccaneers Cove and Dodgems)
[/*]
Minimum Setup
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
Recommended Setup
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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