Greetings, players! Were thrilled to introduce version 1.1.0a major update weve been working on over the past two months. Your feedback has been invaluable, and weve poured our hearts into making this the best version of the game yet. Heres everything you need to know about the update!
New Languages
Weve expanded the language options! Simplified Chinese and Russian are now available, joining Spanish, English, German, French, Portuguese, and Catalan.
New Features
- Run in Background: You can now enable this option in the Graphics Settings, allowing the game to continue running in the background, even when youre not actively playing. Perfect for streamers or anyone looking to multitask.
- Progress Tracker: Weve completely overhauled the progress tracker based on your feedback! The original system was confusing for many players, so we redesigned it to be more intuitive and clear. Check out the new screenshots below!
Performance Improvements
Weve upgraded the Unity engine to version 2023.2.20f1, bringing better performance, improved stability, and fixes for several known Unity bugs.
Bug Fixes
Fixed an issue with texture flickering caused by Spine.
Narrative and Pacing Improvements
- Reduced unnecessary dialogue to keep things engaging and on-point.
- Smoothed pacing across various sequences to ensure the story flows seamlessly.
- Introduced more skippable points, allowing for smoother and faster gameplay.
- Reworked long sequences to maintain immersion and enhance the overall experience.
[ 2024-11-22 14:03:50 CET ] [ Original post ]
New Feature: Epilogue in Main Menu
For those who have already finished the game, you dont need to replay itthe epilogue is now accessible from the main menu under Collectibles Epilogue. However, if you havent completed the game yet, the epilogue will unlock once you reach the end.
Dialogue Revisions
Further adjustments have been made to improve dialogue flow and overall pacing.
Bug Fixes
- Fixed a bug causing the epilogue not to render correctly in non-16:9 aspect ratios.
- Minor voiceover audio bug fixes.
- Minor audio FX bug fixes.
- Minor animation bug fixes.
[ 2024-09-30 12:04:39 CET ] [ Original post ]
Weve been listening to your feedback and have made some exciting changes to improve your overall gameplay experience. Check out the latest updates below.
New Features
You asked, we delivered! Introducing the Epilogue!
Many of you have asked for more closure for the characters, and were happy to introduce a more satisfying conclusion to the story in the form of an epilogue. For now, the Epilogue is accessible only after completing the main-story ending, but were working on making it available from the menu in a future update.
Collectibles Submenu
A new submenu has been added to the main menu under "Collectibles," which now includes Awards (Steam Achievements), Endings, and Credits. For anyone who wants to rewatch the credits, you can now easily access them from here.
Endings
We've added a new Endings section to the Collectibles submenu. This section features 5 badges, each representing one of the game's main endings. Once you reach an ending, its corresponding badge will light up, giving you a visual track of which endings youve unlocked.
Fixes and Improvements
- Superfluous dialogue nodes removed to improve pacing and flow.
- Animation bug fixes.
- Audio bug fixes.
Work in Progress
Weve temporarily disabled the progress tracker as we work on improving the feature. A new and improved version will be rolled out in our next major update.
[ 2024-09-26 11:38:28 CET ] [ Original post ]
Patch Notes
- We fixed the issue where the German translation ("Beenden") caused the confirmation button text to break onto a new line.
- We have revised and trimmed dialogues in Chapters 3, 4, and 5 based on player feedback to improve the pacing and overall flow.
Coming in Future Updates:
- We are working on improving the endings of the game to provide more satisfying conclusions for all characters. Expect more detailed and complete endings in a future update.
- Continued dialogue revisions to ensure a smoother narrative flow.
Trading Cards are now live!
You can now start collecting, trading, and crafting badges with 3 Minutes to Midnight Steam Trading Cards!
[ 2024-09-13 12:04:29 CET ] [ Original post ]
Weve made some important updates to improve your overall gameplay experience, including new features and fixes that enhance both usability and the in-game flow.
Patch Notes
New Features
Exit Confirmation Pop-Up: A confirmation pop-up has been added when you click "Quit Game" from in-game to prevent accidental exits. New Auto-Save Points: Additional auto-save points have been added to improve progress-saving during your playthrough.
Fixes
Language Adjustments: Small language fixes have been implemented for better clarity and consistency. Dialogue Edits in Chapter 3: Weve edited and refined the dialogue in Chapter 3 to improve pacing and narrative flow.
[ 2024-09-06 12:59:20 CET ] [ Original post ]
We've listened to your feedback and are excited to introduce a new feature designed to enhance your gameplayHighlight Key Dialogue! This setting allows you to focus on the most important conversations, perfect for those who prefer a quicker, more streamlined experience. In addition to this new feature, we've made numerous bug fixes and improvements to make your game experience even better.
Patch Notes
New Feature
Highlight Key Dialogue: A new setting that highlights essential dialogue in the game, helping players who want to focus on the key story moments without getting bogged down by too much text. You can enable this in the game settings.
Improvements
Video Format Update: All in-game cinematics have been optimized, with a particular focus on providing a smoother experience on Steam Deck. Localization Fixes: We've corrected some minor Spanish typos.
Audio Enhancements
Adjusted the volume for various sound effects and characters to ensure better audio balance. Updated the sound effects for certain actions, like the telephone dial, to improve their clarity.
Bug Fixes
Controls: Fixed an issue where the tutorial's directional pad controls weren't working correctly. Visuals: Corrected several visual bugs, including layering issues, missing animations, and lighting problems with certain objects. Text: Resolved issues with moving text bubbles and improved the positioning of text during certain events. Music & Sound: Fixed the timing of music silences and adjusted various sound effects to play at the correct times. Character Animations: Several character animations have been fixed, ensuring they display correctly.
Upcoming Major Updates
Alongside this update, were also working on improvements based on your feedback regarding the game's dialogue length and the usability of the progress tracker. We know some of you have found certain parts of the games dialogue too lengthy. To address this, our team is carefully reviewing the entire script to trim unnecessary dialogue. These changes, along with a redesigned progress tracker for better usability, are planned for upcoming updates.
[ 2024-09-03 12:54:21 CET ] [ Original post ]
Hey folks, Were down to the final hours of the launch offer for 3 Minutes to Midnight! If youve been thinking about grabbing it, nows the time! Appreciate all the love so far. https://store.steampowered.com/app/832500/3_Minutes_to_Midnight__A_Comedy_Graphic_Adventure/ Have a wonderful day! Scarecrow Team
[ 2024-08-29 14:06:21 CET ] [ Original post ]
Well keep this one short because youve waited long enough! Release Date: Mark your calendars3 Minutes to Midnight drops on August 22! Enjoy our brand-new trailer! [previewyoutube=lcfGAPKkazs;full][/previewyoutube]
[ 2024-08-12 16:19:10 CET ] [ Original post ]
Dear 3 Minutes to Midnight followers! It's been a while since our last update, and we have some exciting news to share with you. Our team has been working tirelessly to bring 3 Minutes to Midnight to life, and we have some exciting news to share.
RELEASE DATE
The game will be released between the 5th and the 16th of August 2024. The official release date will be announced soon together with our launch trailer.
ADDITIONAL LANGUAGES
We are also happy to announce that we have secured additional funding, allowing us to expand language support. In addition to Spanish, German, and English, the game will also feature subtitles in French, Brazilian Portuguese, and Catalan. Russian and other languages will be added in one of the post-release updates.
PLATFORMS
Our dedication to optimizing the game has paid off. 3 Minutes to Midnight will be available on PS4, PS5, Xbox One S and One X, Xbox Series X and Series S, Nintendo Switch, and on Steam for Windows, macOS, Linux, and Steam Deck. The game runs exceptionally well across all these platforms, ensuring a smooth and immersive experience.
NEW FEATURES
We have also focused on accessibility features, adding visual enhancements for people with color blindness, a slow-reader mode for text, an option to revisit past dialogues, a feature to disable controller vibration, and compatibility with any controller. Additionally, we have included an option to change the text size to ensure a comfortable reading experience for everyone. To further support all players, we have added a function to bypass certain puzzles that may be difficult due to accessibility concerns.
PROGRESS TRACKER
Weve also added a new feature to help you keep track of your progress in the game. Inspired by the movie Jumanji, our tracker provides subtle clues to keep you on track without spoiling the fun.
UPDATED ENGINE
We have updated the game build to the latest Long-Term Support (LTS) version of Unity, specifically Unity 2023. This update ensures that the game benefits from the most up-to-date features, optimizations, and security enhancements provided by Unity.
TESTING & IMPROVEMENTS
Over the past two years, we have conducted extensive testing to ensure a polished and enjoyable experience for all players. Our testing phase involved 175 human testers participating in comprehensive lab sessions. These dedicated testers provided invaluable feedback, identifying script inconsistencies, areas lacking sufficient clues, excessive walking sections, and difficulties in understanding what needed to be done in various parts of the game. We received hundreds of suggestions, which we carefully filtered and analyzed to determine shared concerns. We were committed to not only fixing technical, visual, and functionality bugs but also enhancing the overall gameplay experience. Everything that was unclear, overly difficult, or confusing for players was improved. We implemented numerous features to address these issues, integrating them into an already complex gameplay system. In total, we identified and fixed over 15,000 bugs, ranging from minor visual glitches to major functionality issues. Our rigorous testing and feedback incorporation have ensured that the game delivers a smooth, engaging, and rewarding experience for all players.
SNEAK PEEK
We are thrilled to share with you a sneak peek of 3 Minutes to Midnight in action! [previewyoutube=JPap_Yw5kxw;full][/previewyoutube]
[ 2024-06-30 19:12:56 CET ] [ Original post ]
Happy New Year!
May all your troubles last as long as your New Years resolutions!
Before we begin with the update, we want to take a moment to thank you all for your patience and support over the years. We know this project is long past its expected delivery date. So, we are tremendously grateful you are giving us space to finish the development in our own time. We have used the holiday break to take a moment to reflect on how the development of 3 Minutes to Midnight has been so far, where we currently stand, and what awaits us during the final stretch of development.
A bit of retrospect
Did you know that back in 2016 when the original idea for 3 Minutes to Midnight was conceived, we had quite a different concept in mind? 3 Minutes to Midnight was supposed to be a linear game with one ending, one solution per puzzle, and approximately six hours of gameplay. The initial release date was planned for early 2019. (I know! Can you believe it?!) Its 2023 and the game is still not finished! So, what happened? After we presented our game at E3 in 2018, we were very confident about the game we had created. However, over time, we started seeing the same flaws in our game as many other games of this genre face. Thus, we looked for ways how we could improve our game and turn it into something more unique. One of the first pitfalls encountered was when we decided to eliminate the infamous It doesnt seem to work sentences that have always bothered both new and old players alike. We thought, Thats it! This is what will bring our game to the next level! and so in 2019, three years into development, we went ahead and began redesigning the way in-game combinations worked up until that point, i.e., essentially rebuilding 3 Minutes to Midnight from its roots. As a consequence of modifying the in-game logic, we now needed to write thousands of new dialogue lines for all the possible item/NPCs combinations, as well as create hundreds of new animations, many of them unique for very specific occurrences. For example, a lot of puzzles fail cases now trigger their own unique animations and some of them even involve plot consequences that lead to gameplay changes down the road! (But do not worry. Even if it looks like theres no way forward, there is always one. You just need to find it.) After several sections of the game underwent a complete rework, other sections suddenly felt like they were not good enough anymore. One egregious example of this wasat least in our viewthe NPCs. They were static and flat, which isnt particularly rare in this genre, as they are mostly there to fulfill a purpose and little else, but it was something we felt had a lot of room for improvement. We spent a lot of time going over what made them tick, trying to make them feel more alive than your average NPC. Aside from greatly expanding on their backstories and personalities, as well as their dialogue options, we also implemented a Barking Systema system that allows those NPCs more freedom within the gameplay, letting them interact with other NPCs in their vicinity or comment on the situations currently happening around them instead of just sitting there idling until the player clicks on them. (We call those types of dialogue "barks.") But we didnt stop there: Originally, Elizas portion of the game was supposed to be about an hour of gameplay with some simple puzzles. Its purpose was only to fill the information gaps in order to help players understand some plot developments. However, we realized just how much potential it had, and Well, you probably know where we are going with this, so long story short: With all the expansions done, you are now getting two games worth of content. And even that wasnt all: We decided to create a Your actions have consequences system. But not the classic karma-like system (Do good things and good things happen to you. Do bad things, they'll come back to haunt you.) After all, who are we to decide whats right or wrong? We wanted the consequences that stem from your choices to be more unpredictable, just like in real life, while still following a logical pattern, and making perfect sense once you look back at what you have done. This system, given the length of the game, the size of the script, and the number of puzzles, entailed even more changes. One ending turned into three, turned into eight. All of this meant that our 20-page-long design document suddenly quadrupled in size, which ended up becoming the bane of our programming team, who fought tooth and nail to implement all the new logic and alternative gameplay paths. It was a titanic effort on their part, to say the least. So, looking back, in 2019 we essentially sealed our fate for the next several years Just like Icarus, we grasped for the sun, only to be burned by it. Fortunately, unlike him, were still alive and kicking. Just based on what was mentioned above, if you were to ask our past selves, Guys, is it even worth it?, we would most certainly say No! Lets just stick to the original plan! However, now after two years of continuous testing and hearing hundreds of opinions on the game, our answer is Yes, absolutely worth it. And we hope youll see it too when you finally get a chance to play it. It took a lot of effort and hard work to get to this point, and it is honestly a miracle* that we are still up and running. *miracle = our team of developers
Back to the present What have we been up to since the last update?
Self-test
As mentioned in one of our previous updates, we developed a self-test feature that is able to play the game autonomously. Whenever any of our 30 computers is unoccupied, we use it to run the self-test, 24/7. Some of you asked us if creating this feature, considering that we were already suffering heavy delays, wouldnt possibly do more harm than good. While it did take some time away from developing the game, the AI can test things our human testers would struggle with. From the day it was implemented (August 12th, 2022), it has found over 60 extremely difficult-to-find game-breaking bugs. Of course, it wont replace our human testers (yet), but its clearly a really useful tool to have, resulting in a net positive.
Preparing the build to work natively on Linux and macOS
Our programming team has also been hard at work developing native Linux builds. So far, we have tested on Fedora, Mint, and Arch, and have yet to find any unexpected issues. The same goes for macOS. We are testing the game on two different versions of Mac, one from 2011, and another from 2022. Yet again, nothing came up that we didnt expect. If things proceed apace, we are very optimistic about releasing the game on Linux and Mac alongside Windows.
Controller implementation
Since we are starting to prepare the road to port the game to all sorts of platforms, controller support is one of the issues we had to deal with. (Note: The PC version of 3 Minutes to Midnight will also have controller capabilities. While we cant discuss details yet, we have figured out a control scheme that makes playing with a controller feel as smooth and agile as playing with a keyboard and mouse would.)
Lots of testing, lots of changes, lots of delays, and LOTS OF IMPROVEMENTS!
Since January 2021, more than 100 different people have play-tested the game through and through. The testers external perspective helped us turn things we thought were already good into things that are actually good! In fact, during 2022, weve implemented 1,041 suggestions that originated from our testers feedback alone! (see Image 1 below).
Image 2 represents our bug-testing process report: In 2022, a total of 3,025 bugs have been fixed.
Voice acting
One of the most challenging and important things that were left to do was to cast voice actors. As we already mentioned, we spent a lot of time making each character unique, and thus have developed a very clear vision of who they are. This in turn resulted in a very strict casting process. We started casting in April 2022, and at this point, there are still three roles to be cast. In a more positive light, that means that over 95% of the cast is already giving it all to bringing the characters of 3 Minutes to Midnight to life! Regardless of how we look at it, this also implies a near-insurmountable amount of work that is listening to over 80,000 lines of dialogue is still ahead of us! This is what will take most of our time during the following months.
Localization
On this front, we have both good and bad news. The bad news is *drumroll* more delays! The good news is that were talking a few weeks at most. We are happy to announce that as it stands, both the German and Spanish translations are looking superb, and while its taking a tad longer than expected, we are consistently managing to save those pesky jokes that always seem to get lost in translation. Roughly half of the script has already been translated, and we expect it to be finished around February. With a few rounds of LQA testing yet to come, we are looking to conclude the translations by the end of March.
Now to answer your questions
Will there be any giraffes in the game?
No, but we have a fish, hamster, pigeon, eagle, raccoon, cougar, cows, potbelly pig, Kraken, chipmunks, and more
Which character in the game was your favorite to write for, and why?
Its really hard not to have feelings for almost all of them, but if we had to choose, for us, its definitely the two main charactersBetty and Eliza. But we can tell you that our play-testers love Mike the Cook and Ben the Veteran.
How many Easter eggs are in the game?
There are many dialogue Easter eggs really well disguised in the script (those we actually lost count of), but as for the visual ones, there are 85 in total. They are not easily spotted, though, as they are fully integrated into the backgrounds.
Will there be any in-game hotspot highlighter/hint/help system included? Is so, will there be an option to completely disable it?
Yes, we have included a highlight-hotspots function, but since its designed in a way that you cannot hit it by mistake, there wont be an option to disable it.
What part of the game are you most proud of?
Without spoilers, its hard to tell, but theres something around Chapter 4, which has been really challenging to implement. Frankly, its so original and unique that we think its going to blow your minds!
Are you going to remind people/media/social media that 3 Minutes to Midnight exists?
We know you guys want to know more and get updated more often, but every single second we have available and all our effort goes into making this game the best it can be. But don't worry. We'll get back to working on the marketing side of things all in good time.
What games have you been playing whilst you have been making the game, and have you made any changes after being inspired by other games?
To answer the first part: None, the last time we played a game was during one weekend in October 2018, and it was RDR2. As for the second part, all the core game mechanics for 3 Minutes to Midnight were defined and closed in 2021, and since then, we agreed not to make any more changes. As they say, the true game developer, like an artist, is never satisfied but we had to draw a line somewhere.
How did you decide on the style of art that was used?
Simply put, we wanted the game to have a high-definition cartoonish look. We knew that pixel art wasnt the way to go for 3 Minutes to Midnight. And so we started looking for artists, and eventually, we ended up finding one that was a perfect fit for this project.
Any plans for post-release time? (Bug fixes? New project?)
3 Minutes to Midnight will still remain our priority even after its release. We expect to dedicate the post-release time to fixing additional bugs, marketing efforts, and adding subtitles (and possibly even voice-overs) in different languages. But all that depends on how successful the game turns out to be.
Will you support macOS Catalina and the versions above?
Yes.
How many hours of gameplay does the game have?
On average, our testers currently take around 40 hours to complete the game.
What about Steam Deck support and Saved Games for Steam Cloud?
Since SteamOS is a Linux-based operating system, 3 Minutes to Midnight will therefore be fully compatible with Steam Deck. And yes, the game will also support Steam Cloud.
Will there be any demo/prologue anytime soon?
As we have previously announced, we arent planning on releasing any demo for 3 Minutes to Midnight. Nothing has changed (and we dont expect anything will) on that front.
Has there been any progress on providing another donation platform for those who would like to contribute a didn't take part in the Kickstarter?
While we greatly appreciate this, the best way to support us is by purchasing 3 Minutes to Midnight once its released, and if you like the game (which we hope you will) writing a reeeally nice review. :-) But what you can do right now is spread the word and add 3 Minutes to Midnight to your Wishlist. Thank you! https://store.steampowered.com/app/832500/3_Minutes_to_Midnight__A_Comedy_Graphic_Adventure/ That will be all for today. Well be happy to answer more questions in the comments below. If you want to join our Discord server, heres the link: https://discord.com/invite/scarecrowstudio To thank you once more for your unwavering support and for being there for us, we leave you with a little sneak peek of the game (without spoilers) Until next time! [previewyoutube=1rIDbAbCKB8;full][/previewyoutube]
[ 2023-01-06 13:00:09 CET ] [ Original post ]
Hello, everyone!
With our last update being so long ago, we are sure quite a few of you are wondering what we have been up to these past few months. Well, better get comfortable because we have some news for you!
One of our highest priorities was to wrap up the script so we could move forward with both voice acting and translations and test that all lines show up in the game correctly. With a good amount of blood, sweat, and no shortage of tears (again), we can finally say our script is 100% done!
As a frame of reference, the script for Monkey Island 3 sits at around 56,000 words. Ours is over six times that amount, capping at roughly 355,000 words. That was the main reason it took us so long to finish, review, and proofread, ensuring it was all up to snuff.
Along with the script, testing has been moving forward quite nicely too. Since January, over 40 testers have played through the game, summing over 5,000 hours of testing in total. They have since reported over 2,500 bugs, many of which have already been fixed or are still being worked on. Thanks to their hard work and feedback, we found several areas in which our gameplay (read: puzzles) was somewhat lacking and took steps to fix that.
While many of the games puzzles were praised by our testing team, some, on the other hand, were found to be monotonous or not challenging enough. Naturally, we wanted the game experience to be as enjoyable as possible, so we decided to improve those puzzles. That, of course, was easier said than done, as the complexity of those changes varied significantly. Some puzzles were relatively easy to improve. Others, however, proved more challenging. Much like a house of cards, removing or adding a piece made the whole thing crumble, requiring the entire puzzle to be rebuilt from scratch.
But thats all behind us now! The good news is that the testing team has not given us any negative feedback during the past three months regarding how enjoyable the puzzles are. So, we believe it was well worth the hassle. At last, with all the changes implemented, the gameplay document is now finalized. Now, in the following paragraphs, we could be waxing poetic about how long and complex it is. But, as they say, A picture is worth a thousand words. So, to put things into perspective, check out this side-by-side comparison of the gameplay document for Monkey Island 3 and ours. Let's see if you can guess which one is which.
So, whats next? Our testing team is now using this finalized version of the gameplay document to re-test all possible paths the game can take, doing their best to try to break the game. Theres still quite some work to be done in the upcoming year. We will mainly focus on voice acting, sound effects, and (German) localization. We are also planning on improving our save game and pause features and polishing some of our less stellar animations to ensure the game remains visually appealing all the way through. Oh, and we almost forgot, the final concept for the release trailer is also in the works! Woohoo! Anyway, as always, weve put everything in a list for you:
100% of environments and characters drawn and painted;
100% of cinematics created;
100% of the soundtrack composed;
100% of animations completed (We are just polishing and improving some);
100% of script reviewed;
100% of cutscenes created;
99% of game logic assembled (We are just connecting all the endings and paths);
90% of the soundtrack implemented;
90% of cutscenes implemented;
60% of the game tested;
20% of cinematics implemented (This will move fast, now that the gameplay document is finalized);
5% of voice acting executed;
5% of sound effects implemented.
We reckon that all thats left to be done should fit in a timeline of roughly six months. We are so close to the finish line that we can almost taste it! Looking back, so much has changed. Look at Betty, for example!
AHHH! We simply cannot wait to bring these five long years of development to fruition. Its been a long road to get to this point, and undoubtedly, this project has greatly evolved over the years. What started as yet another indie point-and-click game slowly became something far bigger than any of us could have anticipated. So big that, at one point, it seemed like it had gotten out of hand. But here we are, ready to bring this game to you soon! That said, we would like you to know that the next update will feature the 3 Minutes to Midnight release trailer together with the release date! So, please be patient with us.
Thank you for sticking around, and Happy New Year!
Your Scarecrow Team
[ 2021-12-28 15:00:44 CET ] [ Original post ]
Our team is still teleworking, and Spain continues to close municipal borders and restrict travel, making the development process take longer than we anticipated. Thats the bad news. The good news, however, is that the end of development for 3 Minutes to Midnight is in sight! Were both happy and sad to be almost finished.
The first half of the game is currently in the testing phase, and our programmers are hard at work finishing up the second half. Due to all the different paths, solutions, and choices the player can make, testing is a massive undertaking.
We expect it to take several months to complete that phase of the project. To give you an idea of how in-depth our testing process is, it took our team of testers between 8 and 18 hours each to finish Chapter 1. Since our game has five chapters, some more puzzle-heavy than others, its gonna take us a lot of work, coffee, and time to make sure everything is perfect. Dont worrywere making absolutely sure that every option leads exactly where it should.
When we have a better idea of our release timeline, youll be the first to know. (Heck, wed like to know too!) Our crystal ball is on the fritz, and we dont want to make promises we cant keep, so were not announcing a release date yet, but rest assured youll be informed at least three months before it comes out.
[ 2021-05-07 15:21:23 CET ] [ Original post ]
Hello, you wonderful people!
As you probably know, we are now live on Kickstarter. However, what you might not know is that our project has already been successfully funded, and what you most likely dont know is that there are only 24 hours remaining on the countdown of this particular doomsday clock and many stretch goals to meet!
See, we really dont want to push you into things, but if you havent backed us yet, now might be a good time!
Now, whether you want to help us meet our stretch goals because you want the game in your native language, are very curious about what this deal with these evil chipmunks is, or because youre just in a generous mood today, please know you have our utmost gratitude!
Just remember, this will be your last chance to get these amazing rewards. Because after the campaign is over, theyll be gone for good!
Scarecrow Studio
[ 2019-11-07 22:57:36 CET ] [ Original post ]
Hello, you beautiful people!
Its that time of the week again, where everyone goes home to enjoy their well-deserved rest. However, theres no rest for the wicked. On a totally unrelated note, theres no rest for us, as well be streaming live this Sunday at 10 am PDT // 6 pm CET on Twitch.
You might then ask, what are we streaming? Were back for our Q&A session, this time with a twist! Well be playing a game of your choice during the stream. To decide our fate just hop in on Twitter and vote on the poll! Whichever games highest will be played and possibly completed while we answer all of your questions.
So, you know see you guys on Sunday.
If you haven't checked out our campaign yet, here you go:
https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure
[ 2019-10-25 12:32:34 CET ] [ Original post ]
First things first.. Wow! Over 55% funded in less than 5 days. Thank you all for making this possible. We are so grateful!
Theres still a long road ahead of us until the project is 100% funded, so please help us spread the word just like you'd spread butter on your toast! Tell your friends, tell your family, tell your colleagues, hell even tell yourself again, just in case you forgot.
Well, that's all for now!
See you tomorrow on the live stream. If you backed the project, thanks again for the support. And if you havent yet, I hope youll consider it and help us make this the best game it can be!
[ 2019-10-14 09:54:29 CET ] [ Original post ]
With no further announcement jokes... as we announced yesterday (okay, the last one, we promise)...
We are finally live on Kickstarter! You've been asking us for this for months and we made it happen! Check out all the love and effort we put into this campaign. We really hope you like it!
HERE: https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure
Enjoy and see you there!
[ 2019-10-08 15:24:23 CET ] [ Original post ]
Good news, everyone!
This is an announcement to announce that tomorrow we will make an announcement announcing our Kickstarter launch! Yeah, that's right! We are kicking off tomorrowOctober 8that 5:00 PM (Madrid Time).
Click the banner to check out our pre-launch page. It's just a bit of text, a cover image, and a green "Notify me" button. Ain't much, but it's honest work.
See you tomorrow!
Kickstarter:
https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure
[ 2019-10-07 15:31:30 CET ] [ Original post ]
Greetings, 3M2M fans!
Here's a quick announcement. We are now almost 200 on our 3M2M Discord server, and we are waiting for you! So come chat with us! :-)
We have recently also started writing our development diary that we post every day on Instagram.
To follow us or join our newsletter, simply click on the pics below.
Have a wonderful day!
Scarecrow Team
[url=https://www.facebook.com/wearescarecrowstudio]
[ 2019-04-29 07:51:28 CET ] [ Original post ]
🎮 Full Controller Support
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DESCRIPTION
3 Minutes to Midnight is Scarecrow Studio’s first adventure game created by Jan Serra. It is a classic point-and-click adventure game telling the story of Betty Anderson. Do you love unexpected stories and puzzling twists, as well as feeling of satisfaction that comes when you solve riddles – the harder they are the better? You can’t stop laughing at funny dialogues? You can’t get enough of the "give me more" feeling after you discover the last clue? Then you will love this game! Move around beautifully drawn 2D scenes full of details. Experience a very personal, complex, and interactive story driven by exploration and puzzle-solving. Meet the peculiar characters of this game, and find out about their background stories. Furthermore, there are multiple Easter eggs hidden in the game. Can you spot them all?
HISTORY
“It’s the roaring late ’40s. World War II has finally ended and celebrations continue… Yet, somewhere in the middle of New Mexico, a secret intricate plot to extinguish humanity has been unraveling for a long time. Even if it could be stopped, what hope is there when inexplicably, no one can remember a thing? Tonight, step into Betty’s shoes and find out exactly what happens at ‘3 Minutes to Midnight’.”Imagine, if you will, being woken in the middle of the night by a deafening sound and the entire house shaking to its core. A scary enough thought in its own, wouldn’t you say? But what if you then realized you had no idea what year it was, where, or even who you were? Well, that’s the stuff of nightmares…
Unfortunately, if you hadn’t already guessed, this isn’t just some bad dream that you can shake off and drift lazily back to sleep. No, this is your heart sinking, gut wrenching, terrifying new reality.
A young lady, Betty Anderson, alone in the world and a stranger in her own mind, it now rests on your narrow shoulders to figure out what’s happening. Any thoughts you may harbour about running away, well, since you don’t even know where you are, where would you run to. Hmm?
Instead, let’s presume you’re made of sterner stuff and begin searching for an explanation. Maybe someone nearby will give you the answers you seek or even go far as to offer some insight of their own. Either way, you can only hope that whatever caused the ringing in your ears is the only thing that goes bump in the night…
Let’s be honest though, that’s not how these things tend to pan out, is it?"
Features of 3 Minutes to Midnight
- Classic point-and-click adventure game for single player.
- Unique style and rich 2D graphics.
- Beautiful story revealed through exploration and interaction with other characters.
- Filled with puzzles that range from easy to difficult, but nothing what an experienced player would not be able to solve.
- Sound and music composed to add emotion to each scene in order to deeply involve you in the story.
- Game includes more than 100 various scenes.
- Voices in English.
- Subtitles and UI in: English, Spanish, Chinese, Arabic, Russian, French, German, Italian, Portuguese, Czech, Polish, Korean, Japanese, Hindi, Turkish and Catalan.
- Coming on Windows, Mac, Linux, Xbox One, PlayStation 4, Nintendo Switch, iOS and Android.
- Developed for and with help of classic point-and-click games lovers.
- OS: Ubuntu 20.04 or newer
- Processor: X64 architecture with SSE2Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 6 GB available space
- OS: Ubuntu 20.04 or newer
- Processor: X64 architecture with SSE2Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 6 GB available space
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