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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings, players! Were thrilled to introduce version 1.1.0a major update weve been working on over the past two months. Your feedback has been invaluable, and weve poured our hearts into making this the best version of the game yet. Heres everything you need to know about the update!
Weve been listening to your feedback and have made some exciting changes to improve your overall gameplay experience. Check out the latest updates below.
Weve made some important updates to improve your overall gameplay experience, including new features and fixes that enhance both usability and the in-game flow.
We've listened to your feedback and are excited to introduce a new feature designed to enhance your gameplayHighlight Key Dialogue! This setting allows you to focus on the most important conversations, perfect for those who prefer a quicker, more streamlined experience. In addition to this new feature, we've made numerous bug fixes and improvements to make your game experience even better.
Hey folks, Were down to the final hours of the launch offer for 3 Minutes to Midnight! If youve been thinking about grabbing it, nows the time! Appreciate all the love so far. https://store.steampowered.com/app/832500/3_Minutes_to_Midnight__A_Comedy_Graphic_Adventure/ Have a wonderful day! Scarecrow Team
Well keep this one short because youve waited long enough! Release Date: Mark your calendars3 Minutes to Midnight drops on August 22! Enjoy our brand-new trailer! [previewyoutube=lcfGAPKkazs;full][/previewyoutube]
Dear 3 Minutes to Midnight followers! It's been a while since our last update, and we have some exciting news to share with you. Our team has been working tirelessly to bring 3 Minutes to Midnight to life, and we have some exciting news to share.
Hello, everyone!
With our last update being so long ago, we are sure quite a few of you are wondering what we have been up to these past few months. Well, better get comfortable because we have some news for you!
One of our highest priorities was to wrap up the script so we could move forward with both voice acting and translations and test that all lines show up in the game correctly. With a good amount of blood, sweat, and no shortage of tears (again), we can finally say our script is 100% done!
As a frame of reference, the script for Monkey Island 3 sits at around 56,000 words. Ours is over six times that amount, capping at roughly 355,000 words. That was the main reason it took us so long to finish, review, and proofread, ensuring it was all up to snuff.
Along with the script, testing has been moving forward quite nicely too. Since January, over 40 testers have played through the game, summing over 5,000 hours of testing in total. They have since reported over 2,500 bugs, many of which have already been fixed or are still being worked on. Thanks to their hard work and feedback, we found several areas in which our gameplay (read: puzzles) was somewhat lacking and took steps to fix that.
While many of the games puzzles were praised by our testing team, some, on the other hand, were found to be monotonous or not challenging enough. Naturally, we wanted the game experience to be as enjoyable as possible, so we decided to improve those puzzles. That, of course, was easier said than done, as the complexity of those changes varied significantly. Some puzzles were relatively easy to improve. Others, however, proved more challenging. Much like a house of cards, removing or adding a piece made the whole thing crumble, requiring the entire puzzle to be rebuilt from scratch.
But thats all behind us now! The good news is that the testing team has not given us any negative feedback during the past three months regarding how enjoyable the puzzles are. So, we believe it was well worth the hassle. At last, with all the changes implemented, the gameplay document is now finalized. Now, in the following paragraphs, we could be waxing poetic about how long and complex it is. But, as they say, A picture is worth a thousand words. So, to put things into perspective, check out this side-by-side comparison of the gameplay document for Monkey Island 3 and ours. Let's see if you can guess which one is which.
So, whats next? Our testing team is now using this finalized version of the gameplay document to re-test all possible paths the game can take, doing their best to try to break the game. Theres still quite some work to be done in the upcoming year. We will mainly focus on voice acting, sound effects, and (German) localization. We are also planning on improving our save game and pause features and polishing some of our less stellar animations to ensure the game remains visually appealing all the way through. Oh, and we almost forgot, the final concept for the release trailer is also in the works! Woohoo! Anyway, as always, weve put everything in a list for you:
100% of environments and characters drawn and painted;
100% of cinematics created;
100% of the soundtrack composed;
100% of animations completed (We are just polishing and improving some);
100% of script reviewed;
100% of cutscenes created;
99% of game logic assembled (We are just connecting all the endings and paths);
90% of the soundtrack implemented;
90% of cutscenes implemented;
60% of the game tested;
20% of cinematics implemented (This will move fast, now that the gameplay document is finalized);
5% of voice acting executed;
5% of sound effects implemented.
We reckon that all thats left to be done should fit in a timeline of roughly six months. We are so close to the finish line that we can almost taste it! Looking back, so much has changed. Look at Betty, for example!
AHHH! We simply cannot wait to bring these five long years of development to fruition. Its been a long road to get to this point, and undoubtedly, this project has greatly evolved over the years. What started as yet another indie point-and-click game slowly became something far bigger than any of us could have anticipated. So big that, at one point, it seemed like it had gotten out of hand. But here we are, ready to bring this game to you soon! That said, we would like you to know that the next update will feature the 3 Minutes to Midnight release trailer together with the release date! So, please be patient with us.
Thank you for sticking around, and Happy New Year!
Your Scarecrow Team
Our team is still teleworking, and Spain continues to close municipal borders and restrict travel, making the development process take longer than we anticipated. Thats the bad news. The good news, however, is that the end of development for 3 Minutes to Midnight is in sight! Were both happy and sad to be almost finished.
The first half of the game is currently in the testing phase, and our programmers are hard at work finishing up the second half. Due to all the different paths, solutions, and choices the player can make, testing is a massive undertaking.
We expect it to take several months to complete that phase of the project. To give you an idea of how in-depth our testing process is, it took our team of testers between 8 and 18 hours each to finish Chapter 1. Since our game has five chapters, some more puzzle-heavy than others, its gonna take us a lot of work, coffee, and time to make sure everything is perfect. Dont worrywere making absolutely sure that every option leads exactly where it should.
When we have a better idea of our release timeline, youll be the first to know. (Heck, wed like to know too!) Our crystal ball is on the fritz, and we dont want to make promises we cant keep, so were not announcing a release date yet, but rest assured youll be informed at least three months before it comes out.
Hello, you wonderful people!
As you probably know, we are now live on Kickstarter. However, what you might not know is that our project has already been successfully funded, and what you most likely dont know is that there are only 24 hours remaining on the countdown of this particular doomsday clock and many stretch goals to meet!
See, we really dont want to push you into things, but if you havent backed us yet, now might be a good time!
Now, whether you want to help us meet our stretch goals because you want the game in your native language, are very curious about what this deal with these evil chipmunks is, or because youre just in a generous mood today, please know you have our utmost gratitude!
Just remember, this will be your last chance to get these amazing rewards. Because after the campaign is over, theyll be gone for good!
Hello, you beautiful people!
Its that time of the week again, where everyone goes home to enjoy their well-deserved rest. However, theres no rest for the wicked. On a totally unrelated note, theres no rest for us, as well be streaming live this Sunday at 10 am PDT // 6 pm CET on Twitch.
You might then ask, what are we streaming? Were back for our Q&A session, this time with a twist! Well be playing a game of your choice during the stream. To decide our fate just hop in on Twitter and vote on the poll! Whichever games highest will be played and possibly completed while we answer all of your questions.
So, you know see you guys on Sunday.
If you haven't checked out our campaign yet, here you go:
https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure
First things first.. Wow! Over 55% funded in less than 5 days. Thank you all for making this possible. We are so grateful!
Theres still a long road ahead of us until the project is 100% funded, so please help us spread the word just like you'd spread butter on your toast! Tell your friends, tell your family, tell your colleagues, hell even tell yourself again, just in case you forgot.
Well, that's all for now!
See you tomorrow on the live stream. If you backed the project, thanks again for the support. And if you havent yet, I hope youll consider it and help us make this the best game it can be!
With no further announcement jokes... as we announced yesterday (okay, the last one, we promise)...
We are finally live on Kickstarter! You've been asking us for this for months and we made it happen! Check out all the love and effort we put into this campaign. We really hope you like it!
HERE: https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure
Enjoy and see you there!
Good news, everyone!
This is an announcement to announce that tomorrow we will make an announcement announcing our Kickstarter launch! Yeah, that's right! We are kicking off tomorrowOctober 8that 5:00 PM (Madrid Time).
Click the banner to check out our pre-launch page. It's just a bit of text, a cover image, and a green "Notify me" button. Ain't much, but it's honest work.
See you tomorrow!
Kickstarter:
https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure
Greetings, 3M2M fans!
Here's a quick announcement. We are now almost 200 on our 3M2M Discord server, and we are waiting for you! So come chat with us! :-)
We have recently also started writing our development diary that we post every day on Instagram.
To follow us or join our newsletter, simply click on the pics below.
Have a wonderful day!
Scarecrow Team
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