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The Wait Is Almost Over!

Hello, everyone! With our last update being so long ago, we are sure quite a few of you are wondering what we have been up to these past few months. Well, better get comfortable because we have some news for you! One of our highest priorities was to wrap up the script so we could move forward with both voice acting and translations and test that all lines show up in the game correctly. With a good amount of blood, sweat, and no shortage of tears (again), we can finally say our script is 100% done! As a frame of reference, the script for Monkey Island 3 sits at around 56,000 words. Ours is over six times that amount, capping at roughly 355,000 words. That was the main reason it took us so long to finish, review, and proofread, ensuring it was all up to snuff. Along with the script, testing has been moving forward quite nicely too. Since January, over 40 testers have played through the game, summing over 5,000 hours of testing in total. They have since reported over 2,500 bugs, many of which have already been fixed or are still being worked on. Thanks to their hard work and feedback, we found several areas in which our gameplay (read: puzzles) was somewhat lacking and took steps to fix that. While many of the games puzzles were praised by our testing team, some, on the other hand, were found to be monotonous or not challenging enough. Naturally, we wanted the game experience to be as enjoyable as possible, so we decided to improve those puzzles. That, of course, was easier said than done, as the complexity of those changes varied significantly. Some puzzles were relatively easy to improve. Others, however, proved more challenging. Much like a house of cards, removing or adding a piece made the whole thing crumble, requiring the entire puzzle to be rebuilt from scratch. But thats all behind us now! The good news is that the testing team has not given us any negative feedback during the past three months regarding how enjoyable the puzzles are. So, we believe it was well worth the hassle. At last, with all the changes implemented, the gameplay document is now finalized. Now, in the following paragraphs, we could be waxing poetic about how long and complex it is. But, as they say, A picture is worth a thousand words. So, to put things into perspective, check out this side-by-side comparison of the gameplay document for Monkey Island 3 and ours. Let's see if you can guess which one is which.
So, whats next? Our testing team is now using this finalized version of the gameplay document to re-test all possible paths the game can take, doing their best to try to break the game. Theres still quite some work to be done in the upcoming year. We will mainly focus on voice acting, sound effects, and (German) localization. We are also planning on improving our save game and pause features and polishing some of our less stellar animations to ensure the game remains visually appealing all the way through. Oh, and we almost forgot, the final concept for the release trailer is also in the works! Woohoo! Anyway, as always, weve put everything in a list for you: 100% of environments and characters drawn and painted; 100% of cinematics created; 100% of the soundtrack composed; 100% of animations completed (We are just polishing and improving some); 100% of script reviewed; 100% of cutscenes created; 99% of game logic assembled (We are just connecting all the endings and paths); 90% of the soundtrack implemented; 90% of cutscenes implemented; 60% of the game tested; 20% of cinematics implemented (This will move fast, now that the gameplay document is finalized); 5% of voice acting executed; 5% of sound effects implemented. We reckon that all thats left to be done should fit in a timeline of roughly six months. We are so close to the finish line that we can almost taste it! Looking back, so much has changed. Look at Betty, for example!
AHHH! We simply cannot wait to bring these five long years of development to fruition. Its been a long road to get to this point, and undoubtedly, this project has greatly evolved over the years. What started as yet another indie point-and-click game slowly became something far bigger than any of us could have anticipated. So big that, at one point, it seemed like it had gotten out of hand. But here we are, ready to bring this game to you soon! That said, we would like you to know that the next update will feature the 3 Minutes to Midnight release trailer together with the release date! So, please be patient with us. Thank you for sticking around, and Happy New Year! Your Scarecrow Team


[ 2021-12-28 15:00:44 CET ] [ Original post ]

3 Minutes to Midnight
Scarecrow Studio Developer
Scarecrow Studio Publisher
2022 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (141 reviews)
The Game includes VR Support
Public Linux Depots:
  • [0 B]

DESCRIPTION


3 Minutes to Midnight is Scarecrow Studio’s first adventure game created by Jan Serra. It is a classic point-and-click adventure game telling the story of Betty Anderson. Do you love unexpected stories and puzzling twists, as well as feeling of satisfaction that comes when you solve riddles – the harder they are the better? You can’t stop laughing at funny dialogues? You can’t get enough of the "give me more" feeling after you discover the last clue? Then you will love this game! Move around beautifully drawn 2D scenes full of details. Experience a very personal, complex, and interactive story driven by exploration and puzzle-solving. Meet the peculiar characters of this game, and find out about their background stories. Furthermore, there are multiple Easter eggs hidden in the game. Can you spot them all?

HISTORY

“It’s the roaring late ’40s. World War II has finally ended and celebrations continue… Yet, somewhere in the middle of New Mexico, a secret intricate plot to extinguish humanity has been unraveling for a long time. Even if it could be stopped, what hope is there when inexplicably, no one can remember a thing? Tonight, step into Betty’s shoes and find out exactly what happens at ‘3 Minutes to Midnight’.”

Imagine, if you will, being woken in the middle of the night by a deafening sound and the entire house shaking to its core. A scary enough thought in its own, wouldn’t you say? But what if you then realized you had no idea what year it was, where, or even who you were? Well, that’s the stuff of nightmares…

Unfortunately, if you hadn’t already guessed, this isn’t just some bad dream that you can shake off and drift lazily back to sleep. No, this is your heart sinking, gut wrenching, terrifying new reality.

A young lady, Betty Anderson, alone in the world and a stranger in her own mind, it now rests on your narrow shoulders to figure out what’s happening. Any thoughts you may harbour about running away, well, since you don’t even know where you are, where would you run to. Hmm?

Instead, let’s presume you’re made of sterner stuff and begin searching for an explanation. Maybe someone nearby will give you the answers you seek or even go far as to offer some insight of their own. Either way, you can only hope that whatever caused the ringing in your ears is the only thing that goes bump in the night…

Let’s be honest though, that’s not how these things tend to pan out, is it?"

Features of 3 Minutes to Midnight


    Classic point-and-click adventure game for single player.
    Unique style and rich 2D graphics.
    Beautiful story revealed through exploration and interaction with other characters.
    Filled with puzzles that range from easy to difficult, but nothing what an experienced player would not be able to solve.
    Sound and music composed to add emotion to each scene in order to deeply involve you in the story.
    Game includes more than 100 various scenes.
    Voices in English.
    Subtitles and UI in: English, Spanish, Chinese, Arabic, Russian, French, German, Italian, Portuguese, Czech, Polish, Korean, Japanese, Hindi, Turkish and Catalan.
    Coming on Windows, Mac, Linux, Xbox One, PlayStation 4, Nintendo Switch, iOS and Android.
    Developed for and with help of classic point-and-click games lovers.

MINIMAL SETUP
  • OS: Ubuntu 20.04 or newer
  • Processor: X64 architecture with SSE2Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 or newer
  • Processor: X64 architecture with SSE2Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 6 GB available space
GAMEBILLET

[ 6105 ]

22.24$ (11%)
7.99$ (20%)
16.54$ (17%)
16.97$ (15%)
20.73$ (17%)
2.47$ (17%)
20.65$ (17%)
4.95$ (17%)
33.17$ (17%)
18.39$ (8%)
8.39$ (16%)
2.40$ (84%)
12.74$ (15%)
16.79$ (16%)
25.49$ (15%)
38.95$ (13%)
24.87$ (17%)
7.55$ (16%)
7.11$ (11%)
4.44$ (11%)
17.79$ (11%)
13.34$ (11%)
33.17$ (17%)
16.57$ (17%)
21.99$ (15%)
5.07$ (15%)
8.59$ (14%)
16.97$ (15%)
11.04$ (15%)
25.19$ (16%)
GAMERSGATE

[ 1086 ]

3.0$ (80%)
1.53$ (91%)
7.79$ (61%)
3.0$ (85%)
1.7$ (79%)
8.49$ (58%)
0.43$ (91%)
2.55$ (91%)
0.94$ (81%)
5.6$ (53%)
2.68$ (70%)
1.28$ (91%)
4.0$ (80%)
9.99$ (50%)
1.7$ (91%)
2.13$ (79%)
0.9$ (92%)
0.64$ (87%)
0.9$ (77%)
3.26$ (53%)
5.0$ (50%)
0.85$ (91%)
2.55$ (83%)
2.55$ (91%)
0.43$ (91%)
3.25$ (75%)
3.4$ (91%)
2.55$ (91%)
0.68$ (91%)
7.0$ (53%)

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