
The Value Update
Since there's been occasional feedback about the price of the
Fellowship Unlock being too high lunar2019shockedpig we decided to focus on fixing that with this update.
Thank you everyone for your support. We've really enjoyed working on this game and can't wait to see where it goes next! We are completely focused on delivering an insanely fun experience.
The best way to report feedback is thru the
Legend Studio Discord Channel
Lower Price
We've lowered the base price of the
Fellowship Unlock to
$14.99! We now have
seven classes,
two challenges (with several more to come), your name in gold, and as an extra bonus,
17 new armor and helmets so that you can dungeon crawl in style.
Player Vs Player!
We've added a new Player vs. Player challenge mode. All challenge modes can be enabled by a single player with the
Fellowship Unlock so you can enable PvP and Bomb Craft modes for your friends for free!
In PvP it's a free for all deathmatch. Each player kill is worth 1 point and each boss kill is worth 3 points. Don't let them run off with your upgrades! Enemy health is halved and pickup drops are doubled for extra fun.
Bonus Armor & Helmets
As an extra bonus for the
Fellowship Unlock we've added a bunch of exclusive new armor and helmets so that you can dungeon crawl in style!
As part of this we redesigned and rebuilt the character edit GUI to be much more friendly and usable. You'll now get preview images which makes it easy to see what your options are and we even added a system that lets you rotate your character to see how it looks from different sides.
Next Update Focus
The focus of the next update will try to add several more Challenge Modes to add additional content and more replayability to the game. Now that the Challenge Mode system is fully working we might be able to get five or more new challenges in the next update! Maybe even a daily run system as well. lunar2019grinningpig
We will also focus on adding a bunch more upgrades. We especially need more rechargeable upgrades as there's only a few that aren't locked behind character classes achievements. Adding more will cut down on the confusion around the green gems that recharge your mana.
Upgrades and Challenges are the big items that are keeping us from releasing out of early access.
Full Patch Notes
Polished challenge menu cosmetics.
Fixed steamworks crash.
Fixed familiars blocking player bullets.
Countess now ports to a player when no live players in room.
Countess now targets weakest player first. Fixed crash on spawned bombs.
Fixed crash in Frost Bite Ring, again.
Possibly fixed throne room not exiting on pvp mode on dedicated server.
Changed Ring of Vengeance and Potion of Nitroglycerin to use player bomb spawning code. So other bomb powerups will get applied.
Fixed bomb potion explosions on client not triggering w/ dedicated server.
Fixed Bomb on hit explosions not spawning on dedicated server.
Fixed: Homing projectiles seek owner in pvp
Disabled 2 sec invulnerable for enemies
Added Defeat owner notice when bosses defeated.
Added Combat Text popups when players score in PvP
Fixed "{0} took first place!" message.
Fixed crash in spikes.
Enabled PvP challenge mode.
Added new strings to internatlialization system.
Fixed null ref in OnMatchCreate.
Increased heart drops.
Increased key drops.
Decreased mana gem drops.
Increased coin bag drops.
Updated Fellowship store page.
Added challenge achievements.
Added challenge description popups.
Updated store screenshots.
Re-arranged challenges.
Fixed crash in Female - Outfits - Paladin Aqua.
Fixed timed spike crash on boss clear.
Added debris to white torches.
Turned off network sharing of map.
Fixed locked in shop bug when using teleport item.
Removed typewriter effect from tool tips.
Cut enemy health in half for PvP mode.
Doubled drops in PvP mode.
Added player rank to PvP mode.
Award achievement to first player(s) only.
Added OnGameOver hook to challenges.
Disabled roles in pvp mode.
Disable roles in lobby level.
Players & enemies get 2 sec of Invulnerable on respawn.
Added partial respawn system that doesn't clear inventory for pvp mode.
Added frag/score counter for PvP mode.
Player respawning.
More PvP projectile improvements.
Changed player hit box.
Started working on PvP mode.
Updated character editor to support various aspect ratios.
Added WASD and arrow buttons to preview directions in character editor.
Fixed female ash helmet.
Updated helmets
Finished hooking up helmets and armor.
Speed up /yes emote animation.
Female Helmets updated.
Hooked up all new armors and some helmets.
New Character Editor is mostly working.
Increased player damage in Bomb Craft challenge.
Started overhauling character editor.
Added width and height properties to rooms.
Fixed placement of player on entry to large rooms.
Fixed room bounds variable for large rooms.
More work on camera for large rooms.
Proper linking of high door rooms.
Level generator will choose room object of correct size.
Started changing map generator to support large rooms.
Changed room linking code to support more than 4 doors.
Further decreased enemy health with fewer players to make the game less grindy without a full team.
Default minimum player count to 2.
Started adding support for more than 4 doors per room.
Started working on room sizes.
Fixed crash related to half off upgrade.
More work on overworld.
[ 2019-02-09 00:22:27 CET ] [ Original post ]