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Adventurers, gather 'round! We have exciting news to share with our community. We're thrilled to announce that Never Split the Party is now fully optimized and compatible with the Steam Deck! Whether you're questing from your couch, during your commute, or anywhere else life takes you, your favorite cooperative dungeon crawler is now available in the palm of your hands.
Lowered boss health for Earth Giant, Mad Knight, The Ancient, Pumpking and Wind Beast. Lowered enemy health rates for one, two and three player modes. Lowered drop rates for one and two player modes. Lowered game over menu delay on loss. Removed game over music on loss. Updated to latest game engine for stability. Don't kill the game if the host player get's disconnected from steam during a run. Fixed https://github.com/Bryan-Legend/Never-Split-The-Party/issues/22 Updated LevelTransitionMenu to use new environment images.
Inspired by the wildly successful Among Us, we couldn't help but add a new Intrigue of Werewolves game mode to Never Split the Party. It has support for up to 16 players in a Heroes vs Werewolves game mode. Instead of doing random tasks the Heroes can clear the dungeon and beat the boss, so you get to enjoy the satisfying core combat and exploration of the Never Split the Party gameplay while having the same exciting backstabbing intrigue game. Dungeon maps are randomly generated for infinite replayability and several extra locked treasure rooms have been added to quickly upgrade your characters with interesting new abilities. The new game mode is 100% free to play, so you can always easily invite all of your friends and have a great game.
We are proud to announce that a new content pack is now in development for Never Split the Party!
Never Split the Party - Revenge of the Countess is an all new content pack for the free to play co-op rogue-like adventure game. Extending nearly every part of the game with new additional enemies and challenges.
https://www.youtube.com/watch?v=6bUK-xcCSfc
With this update the dedicated servers will start being used by default. Overhauled server choosing algorithm to use this order.
Two new classes! Paladin and Lancer Paladin features new room based buffs. Just being in the same room as a Paladin inspires players with his amazing aura. Lancer is inspired by old school Ghosts n' Goblins. He's got a heavy lance that is very strong but his firing rate is slow so you've got to be careful with the aim. -= Full Release Notes =- Enabled new classes. Fixed talking to Seigen crashing the client. Fixed Paladin stats Adjusted class health. Updated localizations. Players take double damage in hard mode. New missing item icon hooked up. Added Paladin AOE Items, Rallying Cry, Charge, Comforting Presence, and Leadership Promotion. Added the Lancer weapon. Fixed the hit sound volume. Added Paladin Achievement Icons. Worked on challenges. Spawn Lord Seigen for challenge select.
Adjusted economy. Fixed item dialog showing at start. Delayed flavor timing 1 more second. Word wrap flavor text. Avoid empty server names. Fixed: Level 4 mad knight room has blocks Fixed SteamServer command. Add player count listing to dedicated servers. Null check on add item. Increased chest physics drag. Increased explosion knockback power. Level transition menu is now skippable. Close dialogs when menu is shown to hide role window when going to pause menu. Pause screen now respects Loremaster Role. Disable Linux console.
Changed default activate key from Z to F. Added /memory command. Auto port select on dedicated server. Added Rent Server button to server browser. Added server deploy scripts. Fixed dedicated server distribution. Fixed Countess idle frames not playing. Fixed Hawkmoth doesn't work on any floor other than the one you get it on. Added F2 to clear room on cheat mode. Fixed chests moving thru walls, etc. Chests are now solid. Fixed: Quick join when steam not running crashes with no error Fixed exception when using Server Browser when not running under steam. Minimum Player systems. Fixed: Emotes are not synced More work on Challenge system. Implemented treasure room removal for Challenges. Implemented challenge reward unlocks. Fixed wave emote on stairs not syncing across clients. Fixed the sound design on the Arrow, the Lance, and the Paladin. Added sound design to the 4 great sorcerer rings. added sounds to the power ups Added 3 items for the Lancer Class and worked of the beast master sound design. Changed the Beast Masters weapon to a Mace. Added Lancer Class Achievement icons. More challenge mode work. Added tooltips to stats menu. Challenges disableable. Doubled pickup drop rate. Increased coin drops. Added IsDisabled flag to CharacterClass for developing classes. Added the Lance and paladin hammer Fixed the unlocks not saving Added 2 new items for the lancer class: Frost bite ring, and demon's ring Started working on challenge modes. Fixed dead head over the network Added the damage boost to all touch damage familiars when wolf bat tooth upgrade is active. Started working on Lancer and Paladin classes. Console tweaks. Renamed CommandAttribute to ConsoleCommandAttribute Fixed throwing directions getting out of sync. Re-added netstatus command. Optional trimming of cmd from commands. Added ServerBindAddress config var. Fixed player visual facing not getting updated. Fixed carriables. Removed old command and console system. More work on new console. Optimized path finding to not allocate > 150k of memory each frame. Optimize player visual memory allocations. Optimize HUD memory allocations. Started adding new console for Linux server support. Another fix for dedicated server victory crashing. Fixed massive memory usage on server start.
Added 13 /emote commands Fixed lit bombs not being carriable on client. Fixed Bomb carry jankiness. Fixed upgrade carry jankiness. Fixed jar throw jankiness. Avoid most sounds on headless mode to save memory usage. Fixed "got into the item shop through a secret room, but i cant get out now, since i have no more bombs or keys" Lower role assignment delay by 2s. Increase fuse time for split bombs. Fixed Pierce and Demolition Combo Added rigids to chests to make them moveable by bombs. Adjusted chest behind spikes room designs. Fixed Rez on dedicated server takes no health Disable hit blinking during teleport fades so that enemies don't get stuck red. Fixed dedicated server crashing after 8 connections. Fixed dedicated server crash on victory. Fixed certain bombs on dedicated server. Added /dance command. Fixed player rez broadcast text. Specify port on Dedicated Server.bat
Turned off jar -> player damage Updated localizations. Don't list started games in the dedicated server browse. Add ping times to dedicated server browse. Added region toggle on server browser. Optional version filter on dedicated server browser. Localize stats on Player Panel of pause and game over menus. Added version filtering to dedicated server browser. Integrated dedicated server browsing. Started adding region locking flag. Add revive broadcast messages. Fixed skully and other familiars blocking bullets. Familiar z-order sort needs origins set. Increased Rockfort distance. Better Dead Head flavor text. Fixed skully origin. Added shooting origin to Skully. Made old man not prompt to go to class select. Potential fix for Pumpking stuck red Skeleton Spawn Circle is rendering under tiles Pierce projectiles should have high sort layer More thorough removing of enemies on boss defeat. Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen. Fixed dedicated server disconnect loop and duplicate level loading. Fixed dedicated server crashing. Nerfed spike hit box. Increased timed spikes speed. Fixed pierce multi-hit on enemies with multiple colliders. Fixed credits scroller being stuck mid animation. Fixed credits scroller being out of sync. Fixed controls config not saving, again.
Fixed Bomb not exploding. Fixed ghost position sync. Fixed ghost bullet sync. Increased teleport hit cooldown so that players don't get unfairly hit. Check that spot is empty for spawning enemies from bosses. Increased cool down time on punting and teleporting enemies. Fixed resolution dropdown selection default value. Limit servers to your region. Fixed Steam Invite on initial character create menu glitches Potential fix for rez exploit. Potential fix for dup item exploit. Disabled Dead Head again. Fixed pot breaking on players crash. Changed lobby room spawns. Fixed stealing items from other players hands. Fixed respawn while carrying. Fixed dead while carrying. Fixed dialogs open on game start. Made shooting keys throw while carrying an item. Dedicated server resets when last player disconnects. Fixed potions found resetting on each level change. Fixed dedicated server not connecting to steam.
Dedicated server now works, but they won't appear in server browser. Fixed ` console key not working when a button was highlighted when not playing. Fixed crash in room visual system. Added direct connect menu to connect by IP & Port. Added support for +connect command line to handle connecting to steam servers. Adjusted load game menu sizes for certain screen ratios. Set Dead Head damage to 1 Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies Fixed Dead Head Familiar Fixed the mob script to allow different mob visuals to be used Fixed hawk moth delay issue Encapsulated steam server handling. Steam server disconnects correctly. Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay. Fixed 3 dedicated server bugs. Added -port command line argument for dedicated server. Successfully listed a server for the first time with steam. Fixed /connect default values. Moved game over detection out of player class. Fixed game over on dedicated server. Fixed nulls on dedicated server console. /connect now takes arguments for ip address and port. Removed (clone) from Timed Spikes and lobby NPCs. Changed text input visual on edit character screen.
Fixed player invisible bug when hit by skeleton bone. Enabled steam cloud saves. Increased Wolfbat Tooth damage boost 400%. Added /connect command to test dedicated server. Disabled /cheat command. Disabled steam server listing for release. Disabled Dead Head familiar for release. Optimized audio memory usage. Optimized logos memory usage. Removed many items from resources folder. Removed extra shader from player. Started working on steam game server system. Working on familiars Nerfed the Dark Mask Added Dead head familiar. Fixed Small Skull animation. Cut dedicated server mem by 55mb by not loading textures. Made Black Bone more visible. Updated beast masters health to 2 hearts 2 shields. Added range up potion and range down potion Fixed 3 types of crashes.
Added the Beastmaster class, a class focused on familiars. Added 4 new familiar buff upgrades. Added new Beastmaster unlocks and achievements. Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%. Added custom room visual hooks, so room floors can change with level, etc. Updated localizations. Tweaked item flavor texts. Made gold punters easier to kill. Added sounds to group heal and summon. De-glitched dialog window. Tweaked dialog positions again. Fixed player invulnerable blinking not working on clients. Fixed initial frame on dialog window being glitchy. Moved dialog windows down. Moved flavor text down and made bigger. Remove kick buttons from win/lose screen. Made countess hover on start and main menus. Tweaked lobby help text position. Moved command option labels. Removed boo.lang references.
Enhanced enemy movement. Slimes no longer clump up. A few boss movements are less predictable. Lower enemy health to game player count. (1 player = 50%, 2 player = 66%, 3 player = 83%) More thorough removing of enemies from rooms when boss defeated. Remove projectiles from room when boss defeated. Disable touch damage from room when boss defeated. Stop spawning moves after boss defeated. Turned off auto invite. Changed Lord Hargreaves. Turned off development build. New mouse cursor. Fix for zombie lobbies. Refactored lobby code. Removed unused icons. /netstatus lists all versions. Stop region limiting server browser. Added anti-zombie lobby checks. Removed region limit on matchmaking. Restored lobby player limit to steam. Changed lobby game start delay from 10s to 30s.
-= Full Release Notes =- Fixed players getting locked in rooms when fighting the Countess. Removed surf music. Bombs are placed on ground by default now. Cleaned up initial player experience menus. Fixed mouse click not working when a touch screen is present. Remove slime from lobby room. Polished menus. Removed many superfluous system messages from chat spam. Removed more spam messages. Overhauled create/edit character menu. Fixed keyboard not working on create game menu. Ring of Vengance won't stop dropping bomb when rez another player. Fixed bad room design on level 4 More crash fixes. Updated localizations. Freeze rotation on upgrades. Fixed several crashes. More crash fixes. More crash fixes. Fixed crash on exit of controls menu. Worked on saving custom key binds.
Since launching last week we’ve had some fantastic success with the game being enjoyed by many players. We’ve had 70,000 downloads and our peak concurrent players was over 500. Lots of you really seem to enjoy the game. There have been some complaints about our business model. We want to do a shareware like model, where everyone can always play with their friends. Then if you want you can unlock the rest of the content with a one time purchase. We didn’t want to do crates and keys and turn the game into a hat store. ːcrateː ːcleankeyː Making money was not our primary motivation for making Never Split the Party. But we would like to make enough to justify continued investment. We have many plans to expand the content of the game. We are making the Cleric class free! ːsteamhappyː Playing as a Cleric makes the game easier because she is focused on defense. You don’t die as easily and your team will survive longer with a Cleric on the team. We’re planning on adding more classes to the Fellowship Full Game Unlock, as well as adding challenge modes for additional replayability and increased difficulty. The challenge modes are planned to require the Fellowship Full Game Unlock for the host of the game. Most of our negative reviews are from non-english languages, so we’ve also been working hard to improve our localization support. We apologize to those that have experience bugs. Please be patient with us as Never Split the Party is in early access. -= Full Release Notes =- Fixed errors relating to upgrades. Delay item flavor text more. Don't carry store upgrades. Upgrades don't go thru walls anymore. Cleric class is now free to play. Fixed upgrades being picked up. Shrank pot hit box. Fixed level change while NPC dialog open. Updated enemy send rates. Automatically show steam invite screen. Increased player movement braking speed. Stop facing down when movement stopped. More bug fixes on carriables. Stop carrying when bomb explodes in your hands. Fixed bombs not triggering on client. Fixed NPC dialogs triggering only on server. Fixed mouse cursor on NPC dialog window. Updated localizations. Networked carrying. Network sync bomb explosions since they are movable now. Fixed NPCs over network. Buffed Cleric and Mercenary Damage Renamed armor to shield. Fixed The Stash for Carlos. Made bombs carriable. Throwing pots does double damage to whatever it hits. Added NPCs back to start room. Changed throw action key. Worked on making pots carriable and throwable. Updated localizations. Increased update rate for enemies. Fixed cross platform versioning. Updated localizations. Added confirm dialog for host quitting the game. Started adding initial language select menu. Scrollable server browser. Started working on language select menu on first time run. Updated input library to try to fix mouse issues.
Fixed player dead but standing up bug. Fixed a save game related crash. Fixed teleport potion in lobby bug. Fixed steamworks crash. Fixed the resolution dropdowns disappearing bug.
We've got a system setup for volunteer translators. If a translation is not complete for your language and you'd like to help please join the discord at https://discord.gg/bFNVWNV and DM Bryan.
THE DLC IS NOW AVAILABLE TO BUY! Come check out the new classes! A very special Thank You everyone that joined the discord over at https://discord.gg/bFNVWNV and tested and gave feedback on the pre-Early Access builds. ː2015cookieː ː2015cookieː ː2015cookieː ː2015cookieː ː2015cookieː
-= Full Release Notes Since Last Announcement =-
1.0.6830
Updated translations.
Restrict modded clients to modded servers.
Fixed a steamworks crash.
Fixed hidden doors getting revealed when next to shops.
Double checked room design de-duplication.
Added random spawns to lobby room to keep them from being so boring and to help train new players.
Add timeout to water witch orbs.
Adjusted Water Witch hit box.
Water witch aims at players.
Changed start room.
Optimized audio for memory usage.
Added steam profile button to pause menu.
Fixed several minor error cases.
1.0.6826
Added new texts to translation spreadsheet.
Added cancelable connecting menu.
Fixed null ref when missing item type.
Better handling of class select menu.
Fixed a few null refs in items.
Better hiding of all menus at startup.
Fixed duplicate messages to log.
Length limit chat messages, because some clown pasted the entire declaration of independence and crashed everyone on the server.
Possible fix for black screen bug.
Turn off room transition sound from other players.
Familiars no longer shoot when owner is dead.
Mods now require DLC.
Removed purple name color for devs.
Fixed mad knight Insult.
Mad knight summons skeletons in random room positions.
Fixed 4 different types of crashes.
Crash reporting limit set to 20.
1.0.6824.37
Fix for 5 player games bug.
Fixed wind beast lighting positioning.
Fixed the chest spawning items in the corner
Fixed explosion sync issues.
Fixed the enemy Teleport into pit bug
Fixed the bug where the item icons were showing while the lore master was out of room
Standardized class strings
Fixed rooms on floors 1, 3, and 5
Potentially fix explodables getting out of sync.
Fixed crash on upgrade on non host.
1.0.6824.30
Added Achievement Images
Remove inventory from pause menu.
Fixed living bombs upgrade on client.
Added 4 additional hair styles.
Added Paladin armor.
Fixed some bomb sync issues.
Made player hit sound and particles bigger.
Don't drop regeneration for cleric.
Added rez sound to hawkmoth.
Renamed item OnDrop to OnRemove.
Rearraigned some achievements.
Added pony hair style!
Weightless Companion Orb shoots fire
Fixed duplicate bosses in a single run
Updated localization text from spreadsheet.
Fixed invisible Countess bug.
Added item reloading to /localize command.
Fixed pierce upgrade item on all player projectiles.
Assigned level unlock items.
Added 6 additional upgrades.
Assigned all class unlocks.
Added item name to class unlock tooltips.
Another attempt at black screen bug.
Fixed room transition stuck bug.
Add confirm dialog to restart game.
Added Summon upgrade.
Group heal upgrade.
More dedicated server work.
Fixed console commands on dedicated server mode.
Started work on dedicated server.
Worked on items.
1.0.6820.23
Adjusted class stats
Added confirm to kick Player.
Different fix for black screen bug.
Increased base bullet speed.
Made pause menu have whole numbers.
Added linear drag to player movement.
Increased base move speed of players.
Normalized diagonal player movement.
Return of DX9 support!
Changed blur shader.
Removed outline shader.
Added 5 second delay to defeat check, to avoid false positives.
Added /spawn command.
Default player name to Steam name.
Removed some player name limits.
Possible fix for black screen bug.
Fixed boss defeat message localization.
Fixed null ref crash.
Register mod commands.
Add load sprite method to example mod.
1.0.6817.33
Updated networking library.
Fixed shadow trick and other items not activating due to server getting the mana number out of sync.
Fixed null ref in lobby menu.
Potentially fix the black screen bug where stairs are hit
Improved Mad Knight
OnPlayerHit can not ignore unblockable damage.
Fixed debris rocks blocking pathfinding.
Fixed statue z-order.
Add invulnerable to dragon shield.
Fixed collision with players when you have i-frames
Fixed lag in shooting.
Increased base player Projectile size.
Finished cleric projectile sound design
Worked on cleric Projectile.
Polished level transition.
Stopped showing item dialog for class upgrades.
Fixed role icons in role dialog.
Removed /cheat command. (It will be DLC only)
Polished HUD visuals.
1.0.6816.2
Moved flavor text again.
Implemented individual item upgrade pools.
Unlockable items no longer appear in store.
Fixed mod items.
Fixed mod system.
Updated example mod.
Started implementing individual upgrade drop code.
Changed item prices.
Removed 2 items from shop that can accidentally be bought.
Moved flavor text.
Changed flavor text timing.
Fixed bomb items giving coins instead of bombs.
Fixed major null ref error on disconnect.
Hardened disconnect process.
Fixed Countess stuck in room bug.
Ensure disconnected before trying to connect to a server or start a new one.
Added Level.Modded flag for modders.
Improved error reporting.
Limit warnings showing to players.
Attempt to improve disconnect process.
Updated localizations.
Removed duplicate sounds on spikes so they don't hurt your ears when they all go down at once.
Removed pillars from level 4 boss.
Updated input system
If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! ː2015cookieː -= Full Change List =- More work on localizations. Added /Localize command to assist translators in testing. Localized Countess insults. Updated localize importing to not insert Default category. Removed Game Manager.prefab More text localizations. Text localization pass. 2nd cut of trailer. Added Turkish language translation to game. Fixed mouse input issues. Improved drop down menus for res and language. Added flavor texts. More localization work. Potentially fixed countess stuck in room bug. Fixed ancient beam attacks again. Added trailer. Added upgrade particles & sound. Tweaked classes. More projectile polishing. Lowered door and pickup delays. Disconnected check on pause menu. Fixed Wind Beast spawning globes outside room. Fixed non editor build. Fixed hard mode reward icon Fixed several crashes. Updated NAT Traversal libraries. More localization work. Tweaked player projectiles. Updated localizations. Don't change resolution when you pick hard mode! Delay main menu on server start fail. Nerfed Wind Sprite and Red Punter movement speeds. Possible fix for familiar cleanup crashes. Fixed Lit Bomb(Clone). Broadcast on /cheat Connection checks on class select and kick. Remove flushChannel calls from disconnect cases. Error reporting improvements. Add game mode to game over screen. Fixed some null references. Fixed ancient beams on client again. More console messages. Increased Key drops. Added /cheat command. Changed familiar despawn code. Fixed resolution select label. Disable exclusive full screen mode.
If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! ː2015cookieː -= Full Change List =- Localize upgrade names. Added labels explaining completion marks. Removed showing of IP addresses. Added ping to error reports. Fully implemented hard mode (Lower drop rate and increased enemy speed) Fixed Ancient beam timing on clients. Tried to fix Host already deleted error. Fixed bomb dropping with no room error. Fixed all compiler warnings. Implemented DropRateMultiplier. More work on achievements. Fixed Quit game needs to reset music. Finished game over credits. Added create game menu. Added private games. Started working on hard mode. Reworked achievements. Speed run achievement. Hard mode achievement. No death achievement. Removed player count achievements. Updated title text image. Started working on game over credits screen Redid countess sound design. Fixed heart pickups getting double applied. Haste upgrade does more damage. Added new voice sounds. Changed storage method of most game assets.
We just posted a bunch of localized store pages. We plan on supporting all 27 languages on steam and have a great group of volunteer translators on the Discord. If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! ː2015cookieː
If you'd like to help us alpha test there are steam keys posted to the Discord at https://discord.gg/bFNVWNV They are pinned to the #general channel. Thanks for your support! ː2015cookieː
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