TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Never Split the Party
Legend Studio Developer
Legend Studio Publisher
2019-05-03 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (4331 reviews)
The Game includes VR Support
Public Linux Depots:
  • Never Split the Party Linux Depot [587.35 M]
Available DLCs:
  • Never Split the Party: Fellowship
Never Split the Party: Now Fully Compatible with Steam Deck!

Adventurers, gather 'round! We have exciting news to share with our community. We're thrilled to announce that Never Split the Party is now fully optimized and compatible with the Steam Deck! Whether you're questing from your couch, during your commute, or anywhere else life takes you, your favorite cooperative dungeon crawler is now available in the palm of your hands.

What This Means For You:


  • Enjoy the complete Never Split the Party experience on the go
  • Full controller support with intuitive Steam Deck button mapping
  • Optimized performance and battery life
  • Cloud save compatibility between your PC and Steam Deck
Our team has worked tirelessly to ensure the transition from desktop to handheld is seamless, with no compromises to the gameplay you know and love. Download the latest update today and continue your adventures wherever you are. Because now, no matter where your party gathers, you can take the dungeon with you! Never Split the Party. Now Portable. Always Together.

JOIN THE ADVENTURE TODAY!


CLICK HERE TO DIVE INTO THE DUNGEON Gather your bravest friends and embark on a journey through treacherous depths. Will your party survive where others have fallen?

FULL CHANGE LOG


Fix bone rigidbody unsimulated Nerfed Skeleton. Fixed Null Reference in OptionsMenu & Settings. Polished Server Browser. Fixed GUI scale for SteamDeck Resolution. Improved build logging. Added label for virtual keyboard. Handle controller navigation of input fields after virtual keyboard is closed. Add Brewing Pot Add Brewing Recipes Add temporary test Brewing Pot to lobby in editor Add animator override to moves to use triggers and transitions for more complicated movement Add spin attack to Zarathan Add projectile bounce and swap projectiles to default no trigger (prepare for issues for a while) Add bounce to Zarathan spike attack Set ui focus for Direct Connect menu on load. Refactored PlatformServices. Removed PlatformServicesSteam.cs. Implemented SteamDeck virtual keyboard in theory. Improved character editor controller support. Polished Options menu to be fully usable with controller. Fix SentinelOfDestruction firing up on clients Add if unity editor block to steam api init in update Add StoneBlock to placeables to ensure it is registered with networkmanager Add SyncVar attribute to weapon repeat count and angle to fix player split shot not syncing across clients Auto-hide the chat lobby command label if there's no icon (switch or xbox controllers) Added Talk controller icons. Added keyboard arrows attack icon. Updated icon sets. Set icons for PS5, SteamDeck & Switch. Updated to xbox series icons. Removed old InputManager.cs Added Select key. Added Red Blood Stain Networked.prefab for Level 5 debris. Organized main scene objects. Started adding new InputIconManager which supports rewired better and steamdeck. Added damageable stone block. Fix lightable syncing fully using rpc Changed room loading path to not depend on anything hard coded. Fix typo on Exploding Pots Description Add ForceTimer flag to challenge to display run timer Add ForceTimer true to race against time Null check player inventory on Familiar line 96 Improve lightable syncing More tiles work. Generated Ground tiles. Generated other animated water rule tiles. Added RuleTile generator. Added Animated Rule Tile for water. Added Rule Tile Grass.asset Fix for Multiplayer Play Mode room loading. Add players needed to lobby menu Prevent clients from spawning stairs in lobby Remove references to Launcher variables in client side code Enabled fast enter play mode. Added Multiplayer Play Mode Changed Weapon prefab selection to an integer index so that it can be synced properly. Clear debris on level clear Remove code parenting debris to room Remove potion logging to console on drop Add extra condition checking for Projectile Targets set to All in Player Vs Player Improved Paladin weapon sounds and light scaling. Turn up pumpkins to double shot Increased Pumpkin seed visibility Turned up Pumpking attacks. Fixed Supply Drop item spawning in wrong position on clients. Fixed potions being randomly generated. Add OnReconnect action to Items for spawning Familiars Fixed Spawned script doesn't move the Cauldron and Pumpkins on clients. More improvements to transport selection. Rewrote transport selection code. Added fail build check to release script. Add conditional rpc/cmd on DoPickup to fix Weasel authority error Remove isLocalPlayer from class setting syncvar hook Fix rechargable class items not updating in lobby Fix misaligned room on floor 4 Add index bounds check to CmdLevel Add camera null check for camera shake Remove network identity from red blood stain causing exception on player death Fixed steam networking never getting used. Removed ForceSteamTransport. Fixed wind beast not moving enough. Moves were always pausing movement. Improved Move DebugLogging again. Fixed Earth Giant's ground attack is not functioning. MoveOld.OnComplete was not getting called. Improved move DebugLogging. Fixed Door light positions are off Fixed lobbies not getting left or created sometimes. Increased lobby logging. Flagged inventory logging. Add option to options menu and player prefs settings for visual show speedrun timer Ensure all displayed timers use NetworkTime.time for comparison Fix Runstart using different time source to time display checks Delete moved files Fix Stonecutter spawning stairs using relative position Fix dropable types 0 on reconnect Fix ping being displayed as seconds with floating point Add networking to lightables Added test prefabs to level 1 spawn room Add extra Zarathan move steps for spin attack Started integrating Zaratan. Add console variable attr to IsTestBuild Fix test build checking Fixed NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Component.get_gameObject () (at :0) Legend.Carryable.OnThrownHit (UnityEngine.Collision2D collision) (at C:/Users/bryan/Documents/Never Split The Party/Assets/Source/Carryable.cs:88) Legend.Carryable.OnCollisionEnter2D (UnityEngine.Collision2D collision) (at C:/Users/bryan/Documents/Never Split The Party/Assets/Source/Carryable.cs:66) Improved version check handling. Cleaned up WireVersion code. Fixed PlayerVisual not showing on CharacterEditor. Removed SpriteSkin Awake method. Improved error checking in SpriteSkin. SpriteSkin clean ups. Increased PlayerVisual logging. Cleaned up SpriteSkin Fixed null references in failed connection in FizzySteamworks. Fixed ArgumentOutOfRangeException in AssignRoles. Better null checking in OnServerDisconnect. Improved OnDiePrefab server checking. Prevent damageable spawning prefab OnDie on client side with NetworkServer.active check Null check Door visual during padlock check Fixed call stack line numbers again. parentRenderer was not a parentRenderer. Fixed Door.visual null exception. Enabled editor to connect to published game servers with version checking disabled. Enabled exception line numbers by switching to development builds. Localized announcements. Fix wooden chest spawn from supply drop Fix spawned script for aligning large tiled placeables Potential fix for null ref when using a potion on client. Adjust room alignments Add hidden room chest layouts Check for player null in OnServerDisconnect Removed Pickup.Item since it was causing Null references.

EXCLUSIVE INSIDER ACCESS


SUBSCRIBE TO OUR NEWSLETTER to unlock:
  • Early access to beta features
  • Invitation to our private Discord community
  • Developer insights and behind-the-scenes content
  • First look at upcoming content packs


[ 2025-04-25 14:10:56 CET ] [ Original post ]

The Million Milestone: Darkness Evolved

1,000,000+ DOWNLOADS!


Adventurers, we've crossed an epic threshold - over ONE MILLION downloads of Never Split the Party! This incredible achievement wouldn't be possible without our amazing community of dungeon crawlers. As a token of our gratitude, we're unveiling our most ambitious update yet!

MASSIVE UPDATE INCOMING


To mark this milestone, we've been hard at work on improvements to enhance your dungeon-crawling adventures:

STUNNING NEW LIGHTING SYSTEM


The dungeons are about to get dramatically more immersive! Our completely overhauled lighting system transforms the atmosphere with:
  • Dynamic illumination from enemies, fireballs, and magical effects
  • Lightable Lanterns that react when you set them on fire
  • Atmospheric glow effects that enhance the fantasy experience

SEE THE DIFFERENCE: NEW Atmospheric Lighting: [previewyoutube=k62BrccPKYY;full][/previewyoutube] Original Release (for comparison): [previewyoutube=Ldpg5Ne6U_c;full][/previewyoutube] Plus, we've upgraded to the latest game engine - bringing 6 years of optimizations for smoother gameplay, better performance, and enhanced stability!

SEAMLESS NETWORKING UPGRADES


Say goodbye to connection frustrations:
  • Network Reconnect System - Drop back into the action if your connection hiccups
  • Steam Relay Integration - Eliminates NAT issues and port forwarding headaches
  • Smoother multiplayer experience from start to finish

OTHER IMPORTANT FEATURES


  • Game Run Timer - To make the speed runners happy. Stops when the game does.
  • More Carryables - To make the game more interactive. Throw keys and coins around.
  • Stair Start - Instead of pressing 1 there's a convenient set of stairs to begin the game.
  • Steam Deck - Keyboard is no longer required so it plays a ton better on SteamDeck.
  • No Empty Chests - No longer are 4 loot chests spawned when there's only two players.
  • Difficulty Adjustments - Turned up the difficulty a bit. More to come here.
  • Steam Rich Presence - Friends can see what level your on and can now join mid-game!

NEW CONTENT PACK IN DEVELOPMENT


Our team is hard at work crafting fresh adventures for your party! (More details coming soon - you won't want to miss this...)

JOIN THE ADVENTURE TODAY!


CLICK HERE TO DIVE INTO THE DUNGEON Gather your bravest friends and embark on a journey through treacherous depths. Will your party survive where others have fallen?

EXCLUSIVE INSIDER ACCESS


SUBSCRIBE TO OUR NEWSLETTER to unlock:
  • Early access to beta features
  • Invitation to our private Discord community
  • Developer insights and behind-the-scenes content
  • First look at upcoming content packs

FULL CHANGE LOG


Fix stonecutter exploit. Backported Console to NSTP. Begin implementing alchemist character class start work on conversion to unity 6000 Removed NATTraversalForUNET, Smooth Sync. Updated Rewired Added Mirror package. Added FileBasedPrefs & PlatformServices. First compile on Unity 6 Backported Menu console commands. Added Kcp Transport to launcher. Restored NetworkIdentity to Player and Game Server.prefab Fixed crash in player Awake method. Added a destroy parent to the test player object. Fixed GameServer authority issue. Fixed Identity on Room prefab. Started fixing placeables. Got rooms and doors working again. Fixed pickup networking. Fixed common enemies network identities. Fixed enemy movement. Backported latest ApplyPrefabChanges. Fixed enemy attacks. Fixed identity of other placeables. Fixed NPC identities Fixed bosses. Fixed lit bomb Fixed dying. Fixed Familiars. Missing script fixes. More missing NetworkIdenties fixed. Fixed some disconnect crashes. Fixed explosions. Fixed audiolistener on disconnect. Fix carryable throw Fix carryable break on hit Fixed PlayerVisual network identities. Change carryable authority checks to NetworkServer.active Fix Chest.cs loot drop (isOwned to NetworkServer.active) Fix Damageable.cs ownership check Fix Room.cs ownership check Fix Pickup.cs ownership check Fix Scroll.cs ownership check Fix Shop.cs ownership check Fix Stairs.cs ownership check Fix Switch.cs ownership check Fixed NetGraph Steam Lobbies are now created. Fix room.cs ownership check resolving boss stairs and chests First network connection! Fix carryable throwing prefabs (Give Network Transform) Give chests NetworkTransform allowing them to be pushed Added NetworkTransform to Player.prefab Remove network rigidbody from Metal Chest.prefab Fixed network transforms for basic enemies and player. Fixed doors on clients. Improved console message logging. Automated connecting and server starting for test builds. No longer parent entities to room to avoid issues with networked objects Manage room entity cleanup since they're no longer parented. NSTP Localization work Remove own duplicate platformservices Fix LobbyMenu.cs initializelobby call Remove debug line from Carryable.cs Updated Steamworks.NET to latest. Fixed PlatformServicesSteam.cs Steam lobbies and rich presence. Got lobbies working reasonably well. Added FizzySteamworks transport as an option. Fixed room items spawning in wrong location due to parenting. Set boss NetworkTransforms to Server to Client mode. Fixed rooms not getting generated after restarting a server. Setup dedicated server support (untested) Added ForceSteamTransport flag. Hooked up SteamTransport matchId (untested) Steam release fixes. Fixed bomb position issue on client. Improved transport selection code. Fixed Red Blood Stain.prefab Turned down debug logging. Fixed client bomb explosions. Fixed reviving. Added networking to Invulnerable blinking. Set Launcher default transport to avoid warning. Refactor Level.cs Create separate Game Manager and Level Manager objects Migrate prefabs Make metal chests spawn dynamically based on player count Delete Level.cs Update sprite references from Level.cs to GameManager.cs Add syncvar with hook for level number (needs fixing) Add Blacklist.cs for banned players Fix lobby levelnumber not updating Fix seed not updating on run start Fix seed not being synced correctly between clients Added CurrentPlayers to Main Menu Added Odin Inspector Removed calls to AddCommands since they are automatically loaded now. Added Steam rich presence for menu state. Fixed anchoring of HUD and main menu. Fixed pause menu widescreen. Fixed lobby menu wide screen. Rename scroll to potion Fix potion pool not generating on starting run Rename GameQuit to GameRestart to better match function Remove 10 second defeat screen from Restart Rename LevelManager.CurrentLevel to LevelManager.CurrentLevelDesign Uncomment line resetting LevelNumber to -1 to allow connecting to a new server after initial disconnect Rename GameEndReason.Restart to GameEndReason.Manual Change CurrentLevelDesign to get Designs[0] instead of returning null on invalid level number Add bool Player.SelectedClass (will be extracted and renamed with other save data for reconnecting) Add transport logging. Hide menus on connect on clients. Trigger class select menu in Player.Awake. Call DoLevelLoaded on the client from the player instead of calling ClassSelect directly. DoLevelLoaded already checks if a class is needed. Move level initialization out of server side call in Launcher.cs Stop hiding error on invalid level number passed to level designs Update code to fix all deprecation warnings Move PlayerMovement Start code to Awake Fixed disabled boss attacks. Fixed ExplodeOnCollision projectiles. Fixed all spawn Pickup parenting. Fixed Teleport move. Fixed clay pot lag. Rename 'Roles' enum to 'Role' for consistency with naming conventions Rename roles in Player.cs to roleFlags Declare roleFlags as syncVar Perform full role reassignment on player disconnect and reconnect Fix player respawn being performed on every floor Revert Role to Roles to match Microsoft naming conventions Add test for incorrect visual in Room.cs LateUpdate Fixed incorrect room visual for off host by bringing RpcGoToLevel back Fixed carried upgrades getting wiped. Switched to URP rendering! Added door lights Toggle lights on door open. Added lights to npcs. Lighting tweaks Move assign roles call to cmdGotoLevel to avoid illegal client call to RpcAssignRoles Fix role reassignment happening on every floor Fix class select menu not showing on connect mid game Hooked up LevelDesign.AmbientLight Adjusted door lighting Added light to Flame.prefab Add lighting effects to fire sprite and fireball prefabs Begin light fade implementation Added Torch Carryable.prefab Fixed lighting of enemies. Made Keys and Potions Carryable. Made coins carryable. Fixed null ref on disconnect in role assignment code. Updated lighting shader for bosses. Remove torch flicker from player fireball to allow fade (will probably be overhauled) Add syncvars to door type and state Move SelectedClass set from ClassItemButton to CharacterSelectionButton avoiding double class popup Don't clear level when connecting to stop removing pickups spawned on connect Refactor Item.cs Fix room roles not updating on role assignment for joining player Add sync var to door isLocked Updated localization code Removed need for Item.Familiar reference Localization fixes Exported all existing translations. More lighting work Flame knight lighting. Water Witch lighting Pumpking lighting Convert Item to struct to allow Inventory to be a synclist Convert Inventory to synclist The Ancient lighting. Fixed The Ancient attack sound glitch. Remove syncvar from Inventory Remove unnecessary null check causing error on pickups Fix items not being added to inventory base Fix consumables not activating Fix lit bomb throwable prefab not stopping on throw Fixed Charging thru walls. Added screen shake on local player hit. Fix instant disconnect from invalid inventory Rpc modification Add small soft light to Countess and attacks Add stairs to lobby room for starting run Fix fade transition (broken by URP) Fix character class items not being added to off host inventories Worked with steamworks to get builds working again. Add global volume manager for extra post processing and fade transition Make Mana Gem and Unlit Bomb carryable Lock rotation of Coin and Unlit Bomb Fix coordinate space from local to world on all familiars to avoid fly in from spawn room Remove "press 1 to start" text from lobby room Switched Item back to class. Added Item.IsDirty flag. Sync item changes with Inventory.ForceUpdate. Added InventoryListAll command to help with debugging. Turned up brightness on the default light so that it shows on the main menus. Optimized mallocs. More malloc optimizations. 0 malloc is now typical in normal game play. Move stairs to bottom right corner of LobbyMenu Fix null reference on drop item Fix? familiar null reference Added room lighting to Fire floor. Disabled Doppler audio effect. Add PlayerData saving to server dictionary on disconnect and restore on connect Fix incorrect room visual Add room visual check for mismatch on door in update Fix seed mismatch due to syncvar updating after item pool initialisation (fixes mismatched potions issue #32) Close chat bar on go to level fixing issue #19 Added delay on stair spawn in lobby Remove player name and reserved status from player reserved upgrades on disconnect Null check familiar sound on activate for non local players Added torches to start room Fixed promo menu links. Removed ScriptTemplates. Imported localizations from Crowdin. Added Zarathan.aseprite Added Aesprite importer Fix items disappearing when picking up multiple close together Convert special inventory slots to properties for more consistent access Rename item amount to counter Fix Item.Has incorrectly testing for amount Fix heart container icon Some dedicated server fixes. Clean up stats menu Fix item reserved on drop Fix Stonecutter stairs spawned by client never cleaned on level transition Force Kcp transport for dedicated servers. Console log cleanups. Dedicated server tweaks Fix double rechargable item from class items Fixed malloc in door on every frame. Convert Inventory three properties FirstOrDefault to not use Linq so they do not allocate memory. Fix alignment on command options fix skeletons rapid charging with no delay reapply heart container icon fix fix incorrect door visuals - required expensive call fix many broken items, see github issue #18 Updated to latest Unity release. Fixed jars hitting twice. Fix bug causing player to not respawn in correct room on run end (after timer) Add transition to run end (after timer) Use syncvar hook to sync chest visual open state Added black and white go stone carryables. Tested changing Pixels Per Unit on cauldron. Set to 32 and adjusted prefab visual scale. This would be needed if we tried to get tilemaps working. Add lightable script for placeables that can be lit by fire Add CanLightLightables property to projectile class Allow mage, paladin, and fire sprite to light torches fix torch visual offsets Initial Tilemap bits. Rule Tile Divider. Adjusted pixel size of all sprites and prefabs. Rule Tile Pipe.asset Added Rule Tile Pipe. Added Rule Tile Pit.asset Added 5 more rule tiles. Renamed Tile Palette Commit lightable script Fix torch scaling Re-enable lightable check on projectiles Fix torch intensity Fix summon not teleporting players Add lighting to paladin weapon Added AccountId to PlatformServices Fix group heal and hawkmoth heal activation Change save player data keys to string Apply account id correctly on awake Fix isLocalPlayer null reference Add rpc call to hide class select menu Test remove OnStartClient - overriding restore data Removed GameManager.Account properties. Fix accountId not being set for server Added Odin Inspector. Added Rule Tile Grey Walls. Failed to update PlayerVisual system. Fixed Familiar item being null issue. Syncvar all player data. Reduced light count in room from 8 to 1. Added CullClusteredLights flat to TorchFlicker. Disable room lights on player leave. Prevent Countess kiting by adding .5s delay to charge move Clear level on quit to menu to remove lobby overlay Set ambient light to lobby light on exit to menu Fix pit material (change to Sprite Lit) Expand Paladin weapon light (may need to consider changes to light radius when prefab weapon size changes) Increase intensity of flame light to avoid dark spots Overhaul RoomVisual system to integrate it with level design Push NetworkServer.active call further back in Room LateUpdate to allow clients to update incorrect visual on mismatch CameraController center on player improvement. Add level visual class Added some test assets. Fix ClassSelect menu displaying for a short time by moving its display later Make SelectedClass (bool) a SyncVar Added NoClip command. Used bind to bind NoClip to F3 when in editor. Create syncvar hook on player CharacterClassType to setup class on reconnect Polished Rule Tile Grey Walls. Fix explodeable destroy being called without networkserver check Move respawn on starting run to happen on TransitionToLevel based on if Stairs have RespawnPlayersOnActivate flag Treat closing class select menu with Esc as a class being selected (defaults to Fighter) Fixed Tilemap colliders Moved enemies. Removed Launcher.DefaultServerMode. Fixed Launcher.LastGameMode persistence. Made Player.IsWaitingForSpawnRoom public. Fixed projectile penetration across small colliders. Fixed class menu showing on Challenge modes where classes are not selected. Added Challenge.ClearObjectsOnClearLevel flag. Allow Enemy.Room to be null. Just disables pathfinding when no room present. Fixed Weasel pickup instead of carry. Fix Weasel not collecting pickups Started backporting SequenceMove. Sequences are flexible and powerful and can perform most of the existing moves. Add run timer which stops on killing a boss with Final flag Prevent Throne Room visual renderer null throwing exception on enter Switch all timers to test against GameServer RunStart instead of player instance to avoid speedrun unlocks being granted incorrectly Remove test torches from floor 4 spawn room Fix misaligned barriers in floor 5 room Add dynamic chest spawning for player count from ChestLayoutData Apply dynamic chest spawning to Boss and Treasure rooms Remove chests tmx files in Treasure room designs Add unsaved changes to ChestLayoutData.asset Refactored Move by splitting non-essential elements into MoveOld that previous moves now derive from. Note that base.DoMove() must be called now or unity will crash. Assign chest layouts to level manager Added more base calls. Fixed infinite loop in MoveOld that was causing unity editor to crash. Fix door collider scale Fixed bombs not being carryable. Add unlock2 tag to dlc rooms Fix room add player spawn chests being called on clients Fixed Moth Familiar on client. Fix sentinels spawning in spawn room Fix attack rate modifier divide by zero for familiar Fix sentinel of frenzy spawning in incorrect place Update timer to use network time Increased enemy health when not at full players. Fixed room clear with revivable enemies. Fix lobby not re-enabled when entering lobby after quit to menu Made ranged skeleton really pissed off. Boss defeat fanfare is now 2d. Fixed steam invites. Added Utility.Play2D methods. Turned up Fire Pumpkin. Attempt fix honeypot bug by avoiding spawn potions on client Modify force components to cut from 5 to 1 new Vector2 alloc per call to ProcessInputs Fix Switch not playing sound on clients with RpcPlayOpenSound in Switch.cs Updated credits Updated Zarathan.aseprite Add bomb explosion light effect Fixed Wind Beast - Attack 2 Effect light timing. Added Davinci Resolve Project Library Created announcement thumbnail image. Created Darkness Evolved.gif & .mov Fixed Earth Giant on client warnings Updated Localizations Remember the adventurer's creed: Stand together or fall alone... Never Split the Party!


[ 2025-04-19 22:53:47 CET ] [ Original post ]

Update notes for 10/8/2022

Lowered boss health for Earth Giant, Mad Knight, The Ancient, Pumpking and Wind Beast. Lowered enemy health rates for one, two and three player modes. Lowered drop rates for one and two player modes. Lowered game over menu delay on loss. Removed game over music on loss. Updated to latest game engine for stability. Don't kill the game if the host player get's disconnected from steam during a run. Fixed https://github.com/Bryan-Legend/Never-Split-The-Party/issues/22 Updated LevelTransitionMenu to use new environment images.


[ 2022-10-08 23:31:00 CET ] [ Original post ]

New Content Update: Engineer Class!

Greetings Fellow Vampire Hunters!


Now comes the Engineer...


We are proud to introduce the new Engineer class. He's focused on high damage, short range and comes with Split Shot by default! As he levels up and progresses new Sentinel upgrades are unlocked so now you can drop turrets and buffs in rooms to destroy your enemies.

Change List


Added new Engineer class (Fellowship Unlock required by at least 1 player). Added 10 new upgrades and items including new Sentinels that are placed like turrets and totems. Disabled the minimum 2 player requirement by default. Unobtainable items are now fully obtainable. Updated to the latest game engine version with many stability improvements. Other bug fixes and optimizations.

About Never Split the Party


Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults. Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses! Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability!

Roles


Each player has both a role and a character class. The four unique roles in the game each provide vital info to the party. - The Cartographer tracks the dungeon maps. - The Treasurer tracks each players inventory. - The Vitalist tracks each players health. - The Loremaster tracks all knowledge of the upgrades. If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.

Classes


You'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends). Access to the other classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock.

About Legend Studio


Founded in 1992, Legend Studio is an independent game developer, creating games such as Dragon Forge, Never Split the Party, A Legend of Luca VR, and FreeCell Quest.


[ 2022-06-09 16:48:07 CET ] [ Original post ]

Intrigue of Werewolves - NEW FREE GAME MODE!

Inspired by the wildly successful Among Us, we couldn't help but add a new Intrigue of Werewolves game mode to Never Split the Party. It has support for up to 16 players in a Heroes vs Werewolves game mode. Instead of doing random tasks the Heroes can clear the dungeon and beat the boss, so you get to enjoy the satisfying core combat and exploration of the Never Split the Party gameplay while having the same exciting backstabbing intrigue game. Dungeon maps are randomly generated for infinite replayability and several extra locked treasure rooms have been added to quickly upgrade your characters with interesting new abilities. The new game mode is 100% free to play, so you can always easily invite all of your friends and have a great game.

Intrigue Game Mode Options



Intrigue Game Mode Voting



Download the new build and give it a shot! Please send feedback to the discord channel.


[ 2020-11-02 18:36:14 CET ] [ Original post ]

New Build 1.0.7493: Improved Dedicated Servers

New Build 1.0.7493: Improved Dedicated Servers


With this new build we've improved our dedicated server support. We finally have a stable Linux server and so we've added new dedicated servers for the west coast of the US and in Europe! This should result in lower ping times and improved game stability for everyone. Also the dedicated server has been programmed to restart periodically when not in use so that players will no longer get kicked off for daily restarts and updates. In a rogue-like game it's very important not to stop a server mid-run. With the new build this will no longer be an issue as the servers will only restart when not in use. The Dedicated Server Setup Guide is now available.

Full Release Notes


Lowered Key Drop Rate Increased Coin Drop Rate Adjusted Boss Health Levels Updated game engine version to 2019.4.1f1 Console mouse wheel scrolling now works. Linux dedicated server Dedicated server auto update & restarts Various bug fixes


[ 2020-07-07 23:24:25 CET ] [ Original post ]

Never Split the Party: Revenge of the Countess

We are proud to announce that a new content pack is now in development for Never Split the Party!
Never Split the Party - Revenge of the Countess is an all new content pack for the free to play co-op rogue-like adventure game. Extending nearly every part of the game with new additional enemies and challenges.

Revenge of the Countess


  • Face 6 Brand New Challenging Boss Battles! - Face the defensive Zaratan, Lord of the Turtles. Utilizes strategic bombing when fighting the dragon Ironscale. Stay on your toes lest you be overwhelmed by the spider minions of Arachne the Death Weaver. Never trust your senses as you battle the shrewd Illusionist. Two other surprise bosses are still to be discovered. (Shared with the Whole Party!)
  • 8 New Enemy Types - Brand new enemy types will spice up your runs with a new variety of challenges. Swarms of Bats. Pinbombs that explode in a shower of needles. Snakes that multiply when killed. Mimics who lie in ambush disguised as chests. Shield Bearers who foil any frontal attacks. Toxic Snails who leave oozing trails of pestilence. Shielders that put protective barriers around nearby enemies. Worms that burrow under the ground and can strike from anywhere. (Shared with the Whole Party!)
  • Share the Content with Your Friends - When you purchase this content pack the majority of the new stuff will be shared with your party members. The new enemies, bosses and new room times will be encountered by the entire party when you are part of the party. The new challenge modes will be available when you select them.
  • Discover New Room Types - Freshen up your runs with interesting new room types. Make your fortune or lose it all in the Gambling Room. Work together to survive waves of enemies in the Onslaught Room. (Shared with the Whole Party!)
  • 30+ New Items Upgrades - Discover powerful combinations with a huge new set of synergistic upgrade items. (Shared with the Whole Party!)
  • 3 New Playable Character Classes - Enjoy new play styles and strategies with an awesome new set of character classes.
  • 4 New Challenge Modes - For the ultimate adventurer, attempt to master these dastardly new challenge modes. (Shared with the Whole Party!)
  • New Cosmetics - Ready for a new you? Refresh your look with epic new outfits and hair types.


[ 2020-05-15 17:03:34 CET ] [ Original post ]

The Environment Update!


The Environment Update!


We have added a ton of new environment art to give each level an exciting different mood. There's a new sewer style environment for the Water Realm, complete with pipes. There's a new egyptian pyramid inspired sandstone environment for the Earth Realm. Hot lava oozing out of the walls in the Fire Realm. And there's evil blood soaked environment for the Keep of the Countess level. There's even a fancy gold vault look for the the treasure rooms where you find upgrades. Thank you everyone for your support! The response to this game has been fantastic and it's great to see so many thousands and thousands of players enjoying the game. We've got designs for many more future updates.

Water Realm



Earth Realm



Fire Realm



Keep of the Countess



Treasure Room



Full Patch Notes


Added several new environments. Added no-logging option for dedicated servers to reduce disk writes. Updated localizations. Changed Start Game button text to Host Server Lowered Klackon damage. Fixed null ref in Player.FindClosestActivatable. Increased amount of Xp required to level up. Explosions no longer affect projectile speeds. Default all enemies to facing down. Fixed name entry bug. (Big thanks to Tommy on Discord for help with that) Fixed point filtering on floor rendering. Made new screenshots for store page. Added note to server browser. Added missing translator to credits. Increased Countess move speed. Increased boss healths. Increased pumpkin firing rates. Fixed level 3 room that had too many pumpkins. Fixed null reference exception in Player.GetClosestActivatable. Fixed seeking bullets should not target buttons & jars. Updated game credits. Fixed room based damage boost curve.


[ 2019-08-12 19:38:34 CET ] [ Original post ]

Release Date is May 3rd! - All Room Designs Reviewed


Release Date Announcement


We will finally be exiting early access on Friday May 3rd! A big thank you to everyone that helped test, debug, balance, expand and polish during Early Access. Your feedback has been priceless and has helped tremendously in making the game so great.

Room Designs Reviewed


Last night we put out a new build that has revised and updated room designs. We went thru every room and rebalanced them to increase the difficulty slightly and to include more of some of the neglected enemies.

Full Patch Notes


Finished level 5 room designs. Earth Giant can now drop bombs as loot. Nerfed Distillery upgrade that clones potions. Increased rate of shape specific room designs being chosen. Finished level 4 room designs. Finished level 3 room designs. Finished level 2 designs. Reduced ice sprite stun length in half. Updated Level 2 room designs. Finished revising Wind Realm room designs. Added additional rooms. Turned up enemies. Restored and improved level/room design reporting tool. Fixed localization of Character Class select screen. Fixed game mode dialog getting cleared by respawn. Fixed room damage bonus being double applied. Fixed typo in item description. More null ref fixes in jar throwing. Fixes for null ref on jar throwing. Fixed group heal again. Fixed crash in group heal. Hard mode can now be played solo. Enabled debug builds to help track down jar throwing crash. Raised shop item prices.


[ 2019-04-30 21:55:59 CET ] [ Original post ]

The Upgrade Update - 20 New Upgrades - 3 New Challenges

https://www.youtube.com/watch?v=6bUK-xcCSfc

The Upgrade Update


In this update we added 20 new items! Ten of them are rechargeables. Most of the previous rechargeable items were locked behind achievements so this will help balance that out. The other ten are various stat upgrades to help balance things out as well as some new upgrades relating to potions.

New Challenge Modes


We added a new Four Black Mages challenge that requires four heroes to play as mages. Also, a Race Against Time challenge mode where the dungeon damages all players every few minutes. So the faster you move the better your chances. For the gamers that enjoy the speed runs. Lastly, the Full Plate challenge gives you tons of health and damage but makes you move super slow. So some of the enemies might be unfair but you should have the health and damage to be able to deal with it.

Full Release Soon


We're on the home stretch and will probably release the game from Early Access in the next week or two!

Full Release Notes


Fixed room damage bonus being double applied. Fixed typo in item description. More null ref fixes in jar throwing. Fixes for null ref on jar throwing. Fixed group heal again. Fixed crash in group heal. Hard mode can now be played solo. Enabled debug builds to help track down jar throwing crash. Raised shop item prices. Added new item text to localizations. Added new achievements for new challenges. Named all new items. Added icons to all new items. Added flavor text to all new items. Added 11 more upgrades. Nerfed familiars damage a little. (Thanks to feedback by VecZ) Added 9 new rechargeable items. Added 3 more Challenges Fixed bug in pause menu. Stronger enforcement of max level 20. Fixed crash related to Scroll of Discovery. Fixed crash in GetClosestActivatable. Fixed more null reference exceptions in Carry/Throw code.


[ 2019-04-26 20:10:41 CET ] [ Original post ]

The XP Update - New Leveling System - Epic Dungeons Challenge Mode


The XP Update


We added a new XP and leveling system to the game. Each class now has a level that gives you progress that is saved between runs. Reaching a new level gives you a slight increase to all of your stats and every 5 levels unlocks a new starting upgrade that can be chosen when you select your class. This allows the classes to be customizable and they can get very powerful. We will be increasing the difficulty of the game a bit to compensate.

Epic Dungeon Challenge


Added a new challenge mode called Epic Dungeon. Several people have requested a mode where the dungeons are bigger and the game runs are much longer. This new challenge mode triples the size of each floor and adds a second hidden room to each floor!

Full Release Notes


Added Mjolnir upgrade. Added Epic Dungeons challenge mode! Weasel will no longer fetch upgrades or potions that have been dropped. Speed up Weasel fetching movement. Fixed possible crash on class item select. Removed mana stone from default mage class. Added text to localization system. Fixed level up over network. Fixed class item select header. Implemented class item level restriction. Fixed networking of level up. Assigned all class item upgrades. Added bonus class item system. Added XP meter. Added XP to pause screen. Added level up visuals. Added level up stats adjustment. Made flavor text pop faster. Changed flavor text font. Added XP for enemy kills. Added XP for pickups. No XP for dropped items. Half XP for bosses. Saving of XP and level data on level up and floor transition. Started working on XP & leveling system. Possible fix for null ref crash in Carryable drop code. Fixed null ref in player & enemy stun code. Possible fix for null ref in Game Over Menu Fixed null ref in Player.GetClosestActivatable when carrying object.


[ 2019-04-19 23:52:09 CET ] [ Original post ]

The Familiar Update - 6 New Familiars


The Familiar Update


This update features 6 new familiar pets that you can gain in the game. This should make the Beastmaster class much more powerful. We tried to not have the familiars locked behind upgrades so that everyone can find and play with the new pets.

Full Release Notes


Ensure non existent doors don't get opened with Scroll of Discovery item. Fixed potion of nitroglycerin not spawning bombs. Fixed ownerless bombs not triggering explosions on clients. Fixed player limit warning showing in french. Added familiar descriptions. Fixed Weasel getting shop items. Fixed Weasel on client. Finished flavor texts of new Familiars. Adjusted flavor text visual. Adjusted item dialog window. Don't show +3 on boss kill when not in PvP Black Swan Feather getting out of sync on network Added sound to mana gem pickup. Fixed Treasure room connects to boss room Updated localizations. Fixed wind beast attacks not homing on players. Added Dark Mask Adventure challenge mode. Finished new familiars. Coded up Weasel fetching logic. Renamed Giant Crab to Poison Crab. Poison Crab no longer attacks bosses. Enemy stuns now shows hurt animation. Added Stun Duration to TouchDamage. Fixed new familiar projectiles. Fixed new familiar animations and icons. Started adding 6 new familiars. Fixed familiars not doing touch damage. Increased familiar firing rates. Increased familiar bullet damages. Better lit bomb visual indicator to read better New sound effects for regenerate, group heal and frost ring. Added pickup and throw sounds. Experimenting with xp and alchemy lab systems.


[ 2019-03-30 23:04:36 CET ] [ Original post ]

The Value Update - PvP Mode! Bonus Armor! Lower Price!


The Value Update


Since there's been occasional feedback about the price of the Fellowship Unlock being too high lunar2019shockedpig we decided to focus on fixing that with this update. Thank you everyone for your support. We've really enjoyed working on this game and can't wait to see where it goes next! We are completely focused on delivering an insanely fun experience. The best way to report feedback is thru the Legend Studio Discord Channel

Lower Price


We've lowered the base price of the Fellowship Unlock to $14.99! We now have seven classes, two challenges (with several more to come), your name in gold, and as an extra bonus, 17 new armor and helmets so that you can dungeon crawl in style.

Player Vs Player!


We've added a new Player vs. Player challenge mode. All challenge modes can be enabled by a single player with the Fellowship Unlock so you can enable PvP and Bomb Craft modes for your friends for free! In PvP it's a free for all deathmatch. Each player kill is worth 1 point and each boss kill is worth 3 points. Don't let them run off with your upgrades! Enemy health is halved and pickup drops are doubled for extra fun.

Bonus Armor & Helmets


As an extra bonus for the Fellowship Unlock we've added a bunch of exclusive new armor and helmets so that you can dungeon crawl in style! As part of this we redesigned and rebuilt the character edit GUI to be much more friendly and usable. You'll now get preview images which makes it easy to see what your options are and we even added a system that lets you rotate your character to see how it looks from different sides.


Next Update Focus


The focus of the next update will try to add several more Challenge Modes to add additional content and more replayability to the game. Now that the Challenge Mode system is fully working we might be able to get five or more new challenges in the next update! Maybe even a daily run system as well. lunar2019grinningpig We will also focus on adding a bunch more upgrades. We especially need more rechargeable upgrades as there's only a few that aren't locked behind character classes achievements. Adding more will cut down on the confusion around the green gems that recharge your mana. Upgrades and Challenges are the big items that are keeping us from releasing out of early access.

Full Patch Notes


Polished challenge menu cosmetics. Fixed steamworks crash. Fixed familiars blocking player bullets. Countess now ports to a player when no live players in room. Countess now targets weakest player first. Fixed crash on spawned bombs. Fixed crash in Frost Bite Ring, again. Possibly fixed throne room not exiting on pvp mode on dedicated server. Changed Ring of Vengeance and Potion of Nitroglycerin to use player bomb spawning code. So other bomb powerups will get applied. Fixed bomb potion explosions on client not triggering w/ dedicated server. Fixed Bomb on hit explosions not spawning on dedicated server. Fixed: Homing projectiles seek owner in pvp Disabled 2 sec invulnerable for enemies Added Defeat owner notice when bosses defeated. Added Combat Text popups when players score in PvP Fixed "{0} took first place!" message. Fixed crash in spikes. Enabled PvP challenge mode. Added new strings to internatlialization system. Fixed null ref in OnMatchCreate. Increased heart drops. Increased key drops. Decreased mana gem drops. Increased coin bag drops. Updated Fellowship store page. Added challenge achievements. Added challenge description popups. Updated store screenshots. Re-arranged challenges. Fixed crash in Female - Outfits - Paladin Aqua. Fixed timed spike crash on boss clear. Added debris to white torches. Turned off network sharing of map. Fixed locked in shop bug when using teleport item. Removed typewriter effect from tool tips. Cut enemy health in half for PvP mode. Doubled drops in PvP mode. Added player rank to PvP mode. Award achievement to first player(s) only. Added OnGameOver hook to challenges. Disabled roles in pvp mode. Disable roles in lobby level. Players & enemies get 2 sec of Invulnerable on respawn. Added partial respawn system that doesn't clear inventory for pvp mode. Added frag/score counter for PvP mode. Player respawning. More PvP projectile improvements. Changed player hit box. Started working on PvP mode. Updated character editor to support various aspect ratios. Added WASD and arrow buttons to preview directions in character editor. Fixed female ash helmet. Updated helmets Finished hooking up helmets and armor. Speed up /yes emote animation. Female Helmets updated. Hooked up all new armors and some helmets. New Character Editor is mostly working. Increased player damage in Bomb Craft challenge. Started overhauling character editor. Added width and height properties to rooms. Fixed placement of player on entry to large rooms. Fixed room bounds variable for large rooms. More work on camera for large rooms. Proper linking of high door rooms. Level generator will choose room object of correct size. Started changing map generator to support large rooms. Changed room linking code to support more than 4 doors. Further decreased enemy health with fewer players to make the game less grindy without a full team. Default minimum player count to 2. Started adding support for more than 4 doors per room. Started working on room sizes. Fixed crash related to half off upgrade. More work on overworld.


[ 2019-02-09 00:22:27 CET ] [ Original post ]

The Trinket Update! 14 New Items Bomb Craft Challenge Added


Trinkets


This new release adds 14 new upgrades available to find in the dungeon. We focused on adding trinket slot items that you can only have one at a time of. There were only about 3 available before so they were pretty rare and the slot would almost never be used. When you find an extra trinket it makes for interesting decisions on what to keep and the extra trinkets can be shared with the other members of the party, so they make the game a little more social. With the 14 new upgrades our upgrade count is now at 92. Our goal before leaving early access is to have 120 upgrades available. About half of them will be unlocked thru achievements.

Challenge Mode


This release also adds the new Bomb Craft challenge mode! In this mode all players start with Demolition (bombs as shots) and the treasure rooms are removed. Players often think this upgrade is OP but it's actually quite tricky since it can cause team damage. The challenge modes can only be selected by someone who owns the Fellowship unlock. So at least one of the 4 players will need to buy the game but then you can be a cool friend and unlock it for everyone.

Full Patch Notes


Fixed crash in lobby menu. Fixed shop prices not being discounted on client computers. Lowered Water Witch orb limit from 24 to 18. Fixed spelling error on lightning armor. Increased delay between water Witch spawning orbs. Updated localizations. Improved /netstatus command to restore p2p server listing. Fixed release build compile error. Updated localization strings. Add game mode label to lobby menu. Maintained default server mode. Double loot for hard mode. Changed challenge select system to be more reliable. Remove potions from pause screen. Fixed homing shots are bombs aiming at player that shot them. Fixed null ref on startup. Increased damage level of Bomb Run challenge. Created Trinket Update promo image. Changed enemy loot back. Started experimenting with overworld map mode. Added Armor of the Mad Knight trinket. Added Double Bladed Battle Axe trinket. Added 2 seconds to flavor text display time. Added Broken Mirror trinket. Increased Pot of Gold Trinket. New flavor text for Rico's Pendant. Added Life Gem. Added Sunflare. Added Stonecutter upgrade. Added Scroll of Discovery. Added Seeker upgrade with homing projectiles. Adjusted Item Description Dialog positioning. Added Black Swan Feather. Added Lightning Armor. Removed role icons next to players name since they were visually distracting and not often useful. Fixed Lancer stun should not stun bosses. Added Satchel upgrade. Expanded stats menu to hold more Items. Added Mark of Lord Seigen upgrade. Fixed kill counters. Added Leather Armor upgrade. Increased Goldie coin drops. Updated flavor texts. Explosive Booster as Bomb Craft Reward. Started adding PvP mode.


[ 2019-01-16 22:48:51 CET ] [ Original post ]

New Build Posted! 1.0.6921

With this update the dedicated servers will start being used by default. Overhauled server choosing algorithm to use this order.

  • 1: Lowest Ping Dedicated w/ players & ping < 150
  • 2: Hosted w/ players in Region
  • 3: Lowest Ping Dedicated w/ ping < 150
  • 4: Host New Local Server
Fixed Water witch bullet has null name. Fixed kick & profile buttons. Fixed incorrect class assignments. Don't allow coming soon challenges to be used. Broadcast class choices. Disable splash screen. Updated translation strings from translators. Lord Seigen can now be used to select hard mode. Reverted corrupted scene. Nerfed Vampiric Ring Fixed null ref in Apply Pickup for mana gem. Added item type blaming wrapper when a specific item throws an exception. Fixed null refs in Paladin upgrades. Renamed limbo to lobby. Started integrating hard mode into Challenges. Automated windows servers. Restart windows servers due to float point precision issues on timer. Fixed null ref in player visual. Updated item flavor texts to not break translations. Fixed null ref in player stun code. Increased boss healths. Changed pivot in unity for new golden helmet Replaced old golden helmet V2 of golden helmet Fixed cloud sync. Fixed lobby invites with dedicated servers. Better cleanup when start server fails. Fixed player connect messages. Revert smoothSync to fix movement start jankiness. Moved gold helmet to correct place. Moved Networking classes to Networking folder. Started working on ServerFinder. Disable Helmet in release build. Gold Helmet working for testing. Added new version of unknown item icon.


[ 2018-12-14 03:47:24 CET ] [ Original post ]

Paladin and Lancer have arrived!

Two new classes! Paladin and Lancer Paladin features new room based buffs. Just being in the same room as a Paladin inspires players with his amazing aura. Lancer is inspired by old school Ghosts n' Goblins. He's got a heavy lance that is very strong but his firing rate is slow so you've got to be careful with the aim. -= Full Release Notes =- Enabled new classes. Fixed talking to Seigen crashing the client. Fixed Paladin stats Adjusted class health. Updated localizations. Players take double damage in hard mode. New missing item icon hooked up. Added Paladin AOE Items, Rallying Cry, Charge, Comforting Presence, and Leadership Promotion. Added the Lancer weapon. Fixed the hit sound volume. Added Paladin Achievement Icons. Worked on challenges. Spawn Lord Seigen for challenge select.


[ 2018-12-01 01:01:28 CET ] [ Original post ]

New Build Posted! 1.0.6907

Adjusted economy. Fixed item dialog showing at start. Delayed flavor timing 1 more second. Word wrap flavor text. Avoid empty server names. Fixed: Level 4 mad knight room has blocks Fixed SteamServer command. Add player count listing to dedicated servers. Null check on add item. Increased chest physics drag. Increased explosion knockback power. Level transition menu is now skippable. Close dialogs when menu is shown to hide role window when going to pause menu. Pause screen now respects Loremaster Role. Disable Linux console.


[ 2018-11-30 00:24:30 CET ] [ Original post ]

New Build Posted! 1.0.6899

Changed default activate key from Z to F. Added /memory command. Auto port select on dedicated server. Added Rent Server button to server browser. Added server deploy scripts. Fixed dedicated server distribution. Fixed Countess idle frames not playing. Fixed Hawkmoth doesn't work on any floor other than the one you get it on. Added F2 to clear room on cheat mode. Fixed chests moving thru walls, etc. Chests are now solid. Fixed: Quick join when steam not running crashes with no error Fixed exception when using Server Browser when not running under steam. Minimum Player systems. Fixed: Emotes are not synced More work on Challenge system. Implemented treasure room removal for Challenges. Implemented challenge reward unlocks. Fixed wave emote on stairs not syncing across clients. Fixed the sound design on the Arrow, the Lance, and the Paladin. Added sound design to the 4 great sorcerer rings. added sounds to the power ups Added 3 items for the Lancer Class and worked of the beast master sound design. Changed the Beast Masters weapon to a Mace. Added Lancer Class Achievement icons. More challenge mode work. Added tooltips to stats menu. Challenges disableable. Doubled pickup drop rate. Increased coin drops. Added IsDisabled flag to CharacterClass for developing classes. Added the Lance and paladin hammer Fixed the unlocks not saving Added 2 new items for the lancer class: Frost bite ring, and demon's ring Started working on challenge modes. Fixed dead head over the network Added the damage boost to all touch damage familiars when wolf bat tooth upgrade is active. Started working on Lancer and Paladin classes. Console tweaks. Renamed CommandAttribute to ConsoleCommandAttribute Fixed throwing directions getting out of sync. Re-added netstatus command. Optional trimming of cmd from commands. Added ServerBindAddress config var. Fixed player visual facing not getting updated. Fixed carriables. Removed old command and console system. More work on new console. Optimized path finding to not allocate > 150k of memory each frame. Optimize player visual memory allocations. Optimize HUD memory allocations. Started adding new console for Linux server support. Another fix for dedicated server victory crashing. Fixed massive memory usage on server start.


[ 2018-11-22 01:21:50 CET ] [ Original post ]

New Build Posted! 1.0.6889

Added 13 /emote commands Fixed lit bombs not being carriable on client. Fixed Bomb carry jankiness. Fixed upgrade carry jankiness. Fixed jar throw jankiness. Avoid most sounds on headless mode to save memory usage. Fixed "got into the item shop through a secret room, but i cant get out now, since i have no more bombs or keys" Lower role assignment delay by 2s. Increase fuse time for split bombs. Fixed Pierce and Demolition Combo Added rigids to chests to make them moveable by bombs. Adjusted chest behind spikes room designs. Fixed Rez on dedicated server takes no health Disable hit blinking during teleport fades so that enemies don't get stuck red. Fixed dedicated server crashing after 8 connections. Fixed dedicated server crash on victory. Fixed certain bombs on dedicated server. Added /dance command. Fixed player rez broadcast text. Specify port on Dedicated Server.bat


[ 2018-11-11 08:32:11 CET ] [ Original post ]

New Build Posted! 1.0.6886

Turned off jar -> player damage Updated localizations. Don't list started games in the dedicated server browse. Add ping times to dedicated server browse. Added region toggle on server browser. Optional version filter on dedicated server browser. Localize stats on Player Panel of pause and game over menus. Added version filtering to dedicated server browser. Integrated dedicated server browsing. Started adding region locking flag. Add revive broadcast messages. Fixed skully and other familiars blocking bullets. Familiar z-order sort needs origins set. Increased Rockfort distance. Better Dead Head flavor text. Fixed skully origin. Added shooting origin to Skully. Made old man not prompt to go to class select. Potential fix for Pumpking stuck red Skeleton Spawn Circle is rendering under tiles Pierce projectiles should have high sort layer More thorough removing of enemies on boss defeat. Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen. Fixed dedicated server disconnect loop and duplicate level loading. Fixed dedicated server crashing. Nerfed spike hit box. Increased timed spikes speed. Fixed pierce multi-hit on enemies with multiple colliders. Fixed credits scroller being stuck mid animation. Fixed credits scroller being out of sync. Fixed controls config not saving, again.


[ 2018-11-09 00:40:05 CET ] [ Original post ]

New Build Posted! 1.0.6883

Fixed Bomb not exploding. Fixed ghost position sync. Fixed ghost bullet sync. Increased teleport hit cooldown so that players don't get unfairly hit. Check that spot is empty for spawning enemies from bosses. Increased cool down time on punting and teleporting enemies. Fixed resolution dropdown selection default value. Limit servers to your region. Fixed Steam Invite on initial character create menu glitches Potential fix for rez exploit. Potential fix for dup item exploit. Disabled Dead Head again. Fixed pot breaking on players crash. Changed lobby room spawns. Fixed stealing items from other players hands. Fixed respawn while carrying. Fixed dead while carrying. Fixed dialogs open on game start. Made shooting keys throw while carrying an item. Dedicated server resets when last player disconnects. Fixed potions found resetting on each level change. Fixed dedicated server not connecting to steam.


[ 2018-11-06 06:50:47 CET ] [ Original post ]

New Build Posted! 1.0.6880

Dedicated server now works, but they won't appear in server browser. Fixed ` console key not working when a button was highlighted when not playing. Fixed crash in room visual system. Added direct connect menu to connect by IP & Port. Added support for +connect command line to handle connecting to steam servers. Adjusted load game menu sizes for certain screen ratios. Set Dead Head damage to 1 Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies Fixed Dead Head Familiar Fixed the mob script to allow different mob visuals to be used Fixed hawk moth delay issue Encapsulated steam server handling. Steam server disconnects correctly. Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay. Fixed 3 dedicated server bugs. Added -port command line argument for dedicated server. Successfully listed a server for the first time with steam. Fixed /connect default values. Moved game over detection out of player class. Fixed game over on dedicated server. Fixed nulls on dedicated server console. /connect now takes arguments for ip address and port. Removed (clone) from Timed Spikes and lobby NPCs. Changed text input visual on edit character screen.


[ 2018-11-02 23:21:21 CET ] [ Original post ]

New Build Posted! 1.0.6879

Fixed player invisible bug when hit by skeleton bone. Enabled steam cloud saves. Increased Wolfbat Tooth damage boost 400%. Added /connect command to test dedicated server. Disabled /cheat command. Disabled steam server listing for release. Disabled Dead Head familiar for release. Optimized audio memory usage. Optimized logos memory usage. Removed many items from resources folder. Removed extra shader from player. Started working on steam game server system. Working on familiars Nerfed the Dark Mask Added Dead head familiar. Fixed Small Skull animation. Cut dedicated server mem by 55mb by not loading textures. Made Black Bone more visible. Updated beast masters health to 2 hearts 2 shields. Added range up potion and range down potion Fixed 3 types of crashes.


[ 2018-11-01 16:26:56 CET ] [ Original post ]

New Beastmaster Class - Build 1.0.6876

Added the Beastmaster class, a class focused on familiars. Added 4 new familiar buff upgrades. Added new Beastmaster unlocks and achievements. Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%. Added custom room visual hooks, so room floors can change with level, etc. Updated localizations. Tweaked item flavor texts. Made gold punters easier to kill. Added sounds to group heal and summon. De-glitched dialog window. Tweaked dialog positions again. Fixed player invulnerable blinking not working on clients. Fixed initial frame on dialog window being glitchy. Moved dialog windows down. Moved flavor text down and made bigger. Remove kick buttons from win/lose screen. Made countess hover on start and main menus. Tweaked lobby help text position. Moved command option labels. Removed boo.lang references.


[ 2018-10-29 19:17:15 CET ] [ Original post ]

New Build Posted! 1.0.6860

Enhanced enemy movement. Slimes no longer clump up. A few boss movements are less predictable. Lower enemy health to game player count. (1 player = 50%, 2 player = 66%, 3 player = 83%) More thorough removing of enemies from rooms when boss defeated. Remove projectiles from room when boss defeated. Disable touch damage from room when boss defeated. Stop spawning moves after boss defeated. Turned off auto invite. Changed Lord Hargreaves. Turned off development build. New mouse cursor. Fix for zombie lobbies. Refactored lobby code. Removed unused icons. /netstatus lists all versions. Stop region limiting server browser. Added anti-zombie lobby checks. Removed region limit on matchmaking. Restored lobby player limit to steam. Changed lobby game start delay from 10s to 30s.


[ 2018-10-14 17:07:12 CET ] [ Original post ]

New Build Posted! 1.0.6852

-= Full Release Notes =- Fixed players getting locked in rooms when fighting the Countess. Removed surf music. Bombs are placed on ground by default now. Cleaned up initial player experience menus. Fixed mouse click not working when a touch screen is present. Remove slime from lobby room. Polished menus. Removed many superfluous system messages from chat spam. Removed more spam messages. Overhauled create/edit character menu. Fixed keyboard not working on create game menu. Ring of Vengance won't stop dropping bomb when rez another player. Fixed bad room design on level 4 More crash fixes. Updated localizations. Freeze rotation on upgrades. Fixed several crashes. More crash fixes. More crash fixes. Fixed crash on exit of controls menu. Worked on saving custom key binds.


[ 2018-10-06 01:25:10 CET ] [ Original post ]

Cleric Class Unlocked!

Since launching last week we’ve had some fantastic success with the game being enjoyed by many players. We’ve had 70,000 downloads and our peak concurrent players was over 500. Lots of you really seem to enjoy the game. There have been some complaints about our business model. We want to do a shareware like model, where everyone can always play with their friends. Then if you want you can unlock the rest of the content with a one time purchase. We didn’t want to do crates and keys and turn the game into a hat store. ːcrateː ːcleankeyː Making money was not our primary motivation for making Never Split the Party. But we would like to make enough to justify continued investment. We have many plans to expand the content of the game. We are making the Cleric class free! ːsteamhappyː Playing as a Cleric makes the game easier because she is focused on defense. You don’t die as easily and your team will survive longer with a Cleric on the team. We’re planning on adding more classes to the Fellowship Full Game Unlock, as well as adding challenge modes for additional replayability and increased difficulty. The challenge modes are planned to require the Fellowship Full Game Unlock for the host of the game. Most of our negative reviews are from non-english languages, so we’ve also been working hard to improve our localization support. We apologize to those that have experience bugs. Please be patient with us as Never Split the Party is in early access. -= Full Release Notes =- Fixed errors relating to upgrades. Delay item flavor text more. Don't carry store upgrades. Upgrades don't go thru walls anymore. Cleric class is now free to play. Fixed upgrades being picked up. Shrank pot hit box. Fixed level change while NPC dialog open. Updated enemy send rates. Automatically show steam invite screen. Increased player movement braking speed. Stop facing down when movement stopped. More bug fixes on carriables. Stop carrying when bomb explodes in your hands. Fixed bombs not triggering on client. Fixed NPC dialogs triggering only on server. Fixed mouse cursor on NPC dialog window. Updated localizations. Networked carrying. Network sync bomb explosions since they are movable now. Fixed NPCs over network. Buffed Cleric and Mercenary Damage Renamed armor to shield. Fixed The Stash for Carlos. Made bombs carriable. Throwing pots does double damage to whatever it hits. Added NPCs back to start room. Changed throw action key. Worked on making pots carriable and throwable. Updated localizations. Increased update rate for enemies. Fixed cross platform versioning. Updated localizations. Added confirm dialog for host quitting the game. Started adding initial language select menu. Scrollable server browser. Started working on language select menu on first time run. Updated input library to try to fix mouse issues.


[ 2018-09-25 21:56:38 CET ] [ Original post ]

New Build Posted! 1.0.6832.24

Fixed player dead but standing up bug. Fixed a save game related crash. Fixed teleport potion in lobby bug. Fixed steamworks crash. Fixed the resolution dropdowns disappearing bug.


[ 2018-09-15 21:04:41 CET ] [ Original post ]

Call for Translators

We've got a system setup for volunteer translators. If a translation is not complete for your language and you'd like to help please join the discord at https://discord.gg/bFNVWNV and DM Bryan.


[ 2018-09-15 17:11:13 CET ] [ Original post ]

EARLY ACCESS LAUNCH!

THE DLC IS NOW AVAILABLE TO BUY! Come check out the new classes! A very special Thank You everyone that joined the discord over at https://discord.gg/bFNVWNV and tested and gave feedback on the pre-Early Access builds. ː2015cookieː ː2015cookieː ː2015cookieː ː2015cookieː ː2015cookieː
-= Full Release Notes Since Last Announcement =- 1.0.6830 Updated translations. Restrict modded clients to modded servers. Fixed a steamworks crash. Fixed hidden doors getting revealed when next to shops. Double checked room design de-duplication. Added random spawns to lobby room to keep them from being so boring and to help train new players. Add timeout to water witch orbs. Adjusted Water Witch hit box. Water witch aims at players. Changed start room. Optimized audio for memory usage. Added steam profile button to pause menu. Fixed several minor error cases. 1.0.6826 Added new texts to translation spreadsheet. Added cancelable connecting menu. Fixed null ref when missing item type. Better handling of class select menu. Fixed a few null refs in items. Better hiding of all menus at startup. Fixed duplicate messages to log. Length limit chat messages, because some clown pasted the entire declaration of independence and crashed everyone on the server. Possible fix for black screen bug. Turn off room transition sound from other players. Familiars no longer shoot when owner is dead. Mods now require DLC. Removed purple name color for devs. Fixed mad knight Insult. Mad knight summons skeletons in random room positions. Fixed 4 different types of crashes. Crash reporting limit set to 20. 1.0.6824.37 Fix for 5 player games bug. Fixed wind beast lighting positioning. Fixed the chest spawning items in the corner Fixed explosion sync issues. Fixed the enemy Teleport into pit bug Fixed the bug where the item icons were showing while the lore master was out of room Standardized class strings Fixed rooms on floors 1, 3, and 5 Potentially fix explodables getting out of sync. Fixed crash on upgrade on non host. 1.0.6824.30 Added Achievement Images Remove inventory from pause menu. Fixed living bombs upgrade on client. Added 4 additional hair styles. Added Paladin armor. Fixed some bomb sync issues. Made player hit sound and particles bigger. Don't drop regeneration for cleric. Added rez sound to hawkmoth. Renamed item OnDrop to OnRemove. Rearraigned some achievements. Added pony hair style! Weightless Companion Orb shoots fire Fixed duplicate bosses in a single run Updated localization text from spreadsheet. Fixed invisible Countess bug. Added item reloading to /localize command. Fixed pierce upgrade item on all player projectiles. Assigned level unlock items. Added 6 additional upgrades. Assigned all class unlocks. Added item name to class unlock tooltips. Another attempt at black screen bug. Fixed room transition stuck bug. Add confirm dialog to restart game. Added Summon upgrade. Group heal upgrade. More dedicated server work. Fixed console commands on dedicated server mode. Started work on dedicated server. Worked on items. 1.0.6820.23 Adjusted class stats Added confirm to kick Player. Different fix for black screen bug. Increased base bullet speed. Made pause menu have whole numbers. Added linear drag to player movement. Increased base move speed of players. Normalized diagonal player movement. Return of DX9 support! Changed blur shader. Removed outline shader. Added 5 second delay to defeat check, to avoid false positives. Added /spawn command. Default player name to Steam name. Removed some player name limits. Possible fix for black screen bug. Fixed boss defeat message localization. Fixed null ref crash. Register mod commands. Add load sprite method to example mod. 1.0.6817.33 Updated networking library. Fixed shadow trick and other items not activating due to server getting the mana number out of sync. Fixed null ref in lobby menu. Potentially fix the black screen bug where stairs are hit Improved Mad Knight OnPlayerHit can not ignore unblockable damage. Fixed debris rocks blocking pathfinding. Fixed statue z-order. Add invulnerable to dragon shield. Fixed collision with players when you have i-frames Fixed lag in shooting. Increased base player Projectile size. Finished cleric projectile sound design Worked on cleric Projectile. Polished level transition. Stopped showing item dialog for class upgrades. Fixed role icons in role dialog. Removed /cheat command. (It will be DLC only) Polished HUD visuals. 1.0.6816.2 Moved flavor text again. Implemented individual item upgrade pools. Unlockable items no longer appear in store. Fixed mod items. Fixed mod system. Updated example mod. Started implementing individual upgrade drop code. Changed item prices. Removed 2 items from shop that can accidentally be bought. Moved flavor text. Changed flavor text timing. Fixed bomb items giving coins instead of bombs. Fixed major null ref error on disconnect. Hardened disconnect process. Fixed Countess stuck in room bug. Ensure disconnected before trying to connect to a server or start a new one. Added Level.Modded flag for modders. Improved error reporting. Limit warnings showing to players. Attempt to improve disconnect process. Updated localizations. Removed duplicate sounds on spikes so they don't hurt your ears when they all go down at once. Removed pillars from level 4 boss. Updated input system


[ 2018-09-14 15:34:03 CET ] [ Original post ]

New Build Posted! 1.0.6814.28

If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! ː2015cookieː -= Full Change List =- More work on localizations. Added /Localize command to assist translators in testing. Localized Countess insults. Updated localize importing to not insert Default category. Removed Game Manager.prefab More text localizations. Text localization pass. 2nd cut of trailer. Added Turkish language translation to game. Fixed mouse input issues. Improved drop down menus for res and language. Added flavor texts. More localization work. Potentially fixed countess stuck in room bug. Fixed ancient beam attacks again. Added trailer. Added upgrade particles & sound. Tweaked classes. More projectile polishing. Lowered door and pickup delays. Disconnected check on pause menu. Fixed Wind Beast spawning globes outside room. Fixed non editor build. Fixed hard mode reward icon Fixed several crashes. Updated NAT Traversal libraries. More localization work. Tweaked player projectiles. Updated localizations. Don't change resolution when you pick hard mode! Delay main menu on server start fail. Nerfed Wind Sprite and Red Punter movement speeds. Possible fix for familiar cleanup crashes. Fixed Lit Bomb(Clone). Broadcast on /cheat Connection checks on class select and kick. Remove flushChannel calls from disconnect cases. Error reporting improvements. Add game mode to game over screen. Fixed some null references. Fixed ancient beams on client again. More console messages. Increased Key drops. Added /cheat command. Changed familiar despawn code. Fixed resolution select label. Disable exclusive full screen mode.


[ 2018-08-28 23:39:02 CET ] [ Original post ]

New Build Posted! 1.0.6808.29

If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! ː2015cookieː -= Full Change List =- Localize upgrade names. Added labels explaining completion marks. Removed showing of IP addresses. Added ping to error reports. Fully implemented hard mode (Lower drop rate and increased enemy speed) Fixed Ancient beam timing on clients. Tried to fix Host already deleted error. Fixed bomb dropping with no room error. Fixed all compiler warnings. Implemented DropRateMultiplier. More work on achievements. Fixed Quit game needs to reset music. Finished game over credits. Added create game menu. Added private games. Started working on hard mode. Reworked achievements. Speed run achievement. Hard mode achievement. No death achievement. Removed player count achievements. Updated title text image. Started working on game over credits screen Redid countess sound design. Fixed heart pickups getting double applied. Haste upgrade does more damage. Added new voice sounds. Changed storage method of most game assets.


[ 2018-08-22 22:48:32 CET ] [ Original post ]

International Store Pages Posted

We just posted a bunch of localized store pages. We plan on supporting all 27 languages on steam and have a great group of volunteer translators on the Discord. If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! ː2015cookieː


[ 2018-07-20 18:35:05 CET ] [ Original post ]

Alpha Testing Steam Keys Available

If you'd like to help us alpha test there are steam keys posted to the Discord at https://discord.gg/bFNVWNV They are pinned to the #general channel. Thanks for your support! ː2015cookieː


[ 2018-06-07 23:29:26 CET ] [ Original post ]

Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the vampire known only as The Countess, who is constantly bombarding you with insults. (Our vampires are unique because they have Tourettes!)

Explore a programmatically generated dungeon, amass powerful upgrades, cooperate with your fellow adventures to conquer and crush the evil dungeon champions!

Never Split the Party has over 120 upgrades, 19 magical potions, 28 unique enemies, and over 425 room designs spread among 5 programmatically generated dungeon levels for maximum replayability!

In addition each player will receive a unique role in the game. The Cartographer tracks the dungeon maps. The Treasurer tracks each players inventory. The Vitalist tracks each players health. And the Loremaster tracks all knowledge of the upgrades.

If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.

You'll also get to unlock and choose your character class. While the initial Paladin class will be FREE for everyone (so that you can always play with your friends), access to the other 5 classes require the paid DLC.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: SSE2 instruction set support.Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: DX11 capabilities
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Linux Ubuntu 16.04 or newer
  • Processor: Intel Core i5 2.5 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 8000 Series or betterNetwork: Broadband Internet connection
  • Storage: 1 GB available space

GAMEBILLET

[ 6084 ]

43.94$ (12%)
19.59$ (22%)
16.57$ (17%)
8.54$ (57%)
17.59$ (12%)
30.74$ (12%)
8.39$ (16%)
4.19$ (16%)
49.77$ (17%)
20.72$ (17%)
16.99$ (15%)
4.07$ (90%)
13.14$ (12%)
8.27$ (17%)
20.74$ (17%)
8.54$ (83%)
16.57$ (17%)
26.34$ (12%)
7.79$ (74%)
4.24$ (79%)
33.14$ (17%)
3.81$ (87%)
49.77$ (17%)
16.57$ (17%)
4.24$ (79%)
18.39$ (8%)
4.95$ (17%)
4.24$ (92%)
16.59$ (17%)
4.24$ (92%)
GAMERSGATE

[ 777 ]

3.0$ (50%)
30.0$ (50%)
1.5$ (90%)
1.5$ (75%)
3.75$ (81%)
14.0$ (60%)
2.0$ (90%)
3.0$ (50%)
6.0$ (80%)
0.68$ (91%)
2.55$ (85%)
1.13$ (96%)
3.0$ (70%)
3.0$ (70%)
0.6$ (88%)
2.1$ (79%)
2.0$ (90%)
2.5$ (50%)
0.75$ (92%)
1.88$ (92%)
8.0$ (60%)
3.33$ (52%)
4.5$ (85%)
0.18$ (91%)
14.0$ (65%)
4.0$ (84%)
16.0$ (60%)
1.5$ (92%)
8.0$ (80%)
2.25$ (91%)
MacGamestore

[ 4040 ]

2.98$ (85%)
7.48$ (75%)
0.99$ (80%)
1.19$ (88%)
13.99$ (22%)
1.42$ (93%)
1.19$ (88%)
3.99$ (73%)
1.24$ (75%)
1.98$ (80%)
2.99$ (75%)
13.89$ (77%)
1.09$ (89%)
3.49$ (88%)
3.99$ (69%)
2.89$ (86%)
51.49$ (36%)
1.69$ (83%)
13.89$ (72%)
1.19$ (92%)
17.49$ (13%)
1.89$ (81%)
1.99$ (85%)
26.99$ (10%)
2.98$ (85%)
15.99$ (20%)
1.09$ (78%)
2.99$ (93%)
2.98$ (80%)
8.99$ (70%)

FANATICAL BUNDLES

Time left:

356357 days, 16 hours, 42 minutes


Time left:

13 days, 23 hours, 42 minutes


Time left:

23 days, 23 hours, 42 minutes


Time left:

28 days, 23 hours, 42 minutes


Time left:

12 days, 23 hours, 42 minutes


Time left:

34 days, 23 hours, 42 minutes


Time left:

8 days, 23 hours, 42 minutes


Time left:

8 days, 23 hours, 42 minutes


Time left:

42 days, 23 hours, 42 minutes


HUMBLE BUNDLES

Time left:

1 days, 17 hours, 42 minutes


Time left:

3 days, 17 hours, 42 minutes


Time left:

10 days, 17 hours, 42 minutes


Time left:

11 days, 17 hours, 42 minutes


Time left:

20 days, 17 hours, 42 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE