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Never Split the Party
Legend Studio Developer
Legend Studio Publisher
2019-05-03 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (4339 reviews)
The Game includes VR Support
Public Linux Depots:
  • Never Split the Party Linux Depot [587.35 M]
Available DLCs:
  • Never Split the Party: Fellowship
Coming July 25th, 2025!

Attention, Brave Adventurers!


The wait is almost over. Mark your calendars for July 25th, 2025, when the epic new expansion, Revenge of the Countess, unleashes a torrent of new challenges and delights upon the realm. This isnt just an updateits an expansion thatll test your skills, strategy, and maybe even your sanity!

Wishlist Now and Be Ready!


Why sit on the sidelines? Wishlist the expansion today and lock in your spot to experience the chaos first-hand. Trust us, you dont want to miss this mayhem. https://store.steampowered.com/app/1307470/Never_Split_the_Party_Revenge_of_the_Countess/

Zaratan Teaser: A Glimpse of the Unknown


Curious about whats coming? Feast your eyes on this tantalizing teaser for the Zaratan. What mysteries does it hide? What dangers lurk within? Only the boldest will uncover the truth. Watch the teaser now! [previewyoutube=EmDPFFyDulw;full][/previewyoutube]

Introducing the Alchemist: Master of Mayhem


Say hello to the Alchemist, the wild card your party didnt know it needed. Forget swordsthis potion-slinging genius chucks explosive brews that splash chaos across the battlefield, delivering that sweet AOE destruction.
Also, we're adding the super secret brewing pots. Will you discover the recipes for the new ultra powerful potions?

New Item Tooltips: Knowledge is Power


Not all is just expansion work. We've improved the game in a variety of ways that are available today! Our new item tooltip system kills the guesswork. See exactly what an item does before you grab itbut heres the catch: your loremaster needs to be nearby. Stick together, because splitting the party is still a death sentence!

New Rarity System: Fortune Favors the Bold


Loot just got a serious upgrade with our new rarity system. From humble trinkets to jaw-dropping heroic treasures, every chest is a gamble worth taking. Plus, weve added a shiny new Luck stat to tilt the odds your way.

How It Works


When a chest spits out an item, the game rolls a random number between 0 and 1. With Luck at 1 (default):
  • Above 0.95: Heroic gear!
  • 0.85: Epic loot.
  • 0.7: Rare finds.
  • 0.5: Uncommon stuff.
  • Below 0.5: Common goods.
The Luck stat bends this curveboost it above 1 for better drops, or let it dip if youre feeling risky. And in the expansion? Watch for the exclusive Luck potion, brewable only by the daring!

Japanese Translation


Special thanks to for an all new Japanese Translation. If you'd like to help with the localization visit our new project on Crowdin at https://crowdin.com/project/never-split-the-party/invite/public?h=9318fb012b4a1a467a6c8d62814050012395772&show_welcome.

Full Change Log


Want the nitty-gritty? Check out the full changelog for every tweak, fix, and upgrade weve crammed into the game. Its all here for the curious.
  • Updated Localizations.
  • Removed NRE chat messages from main scene.
  • Improved localization file handling.
  • Automated build downloading.
  • Add alchemist weapon.
  • Fix familiar icon heights.
  • Fix IsStunned does not exist animator state error.
  • Fix GoToState animator error on projectile destroy.
  • Fix weapon repeat count not resetting on respawn (may break repeat count on reconnect).
  • Add hidden room for Brewing Pot.
  • Worked on Ironscale and Worm.
  • Added Brewing Pot and updated Zaratan in room tileset.
  • Fixed splash damage combat text.
  • Fixed TheStash on client.
  • Fixed SetRarity on connect.
  • Fixed Potion of Nitroglycerin on client.
  • Implement alchemist.
  • Extract luck based operations to LuckUtility.
  • Add animator state behaviour for triggering fade on death.
  • Allow Zarathan to flip back over before playing death animation.
  • Add new spike projectile visual.
  • Add particles on collide to Zarathan.
  • Add networking to animator trigger functions in enemy visual.
  • Get Zarathan nearly fully working on server side.
  • Fix Mimic Scale.
  • Increase Spike projectile scale and hitbox.
  • Integrate animator controlled animations and moves into enemy system.
  • Add editor override for DLC content.
  • Change exception to log warning in explosion.
  • Fix projectile bounce rotation.
  • Removed old icons
  • Remove randomly placed breakable blocks from all rooms
  • Add negative brewed potions
  • Add bad ingredients (single ingredient recipes which give bad effects)
  • Prevent crash on drop Carryable
  • Add new brewing pot sprite
  • Work with lighting and sound
  • Fixed build warnings in Notification Label.controller and BubbleShield.prefab
  • Fixed Credits label.
  • Improved Paladin projectile light
  • Make Chest drop using rarity from GetRarity.
  • Fixed thrown bombs on server not exploding when they hit an object.
  • Fixed combat text showing too much on clients.
  • Fix items not being removed from Inventory on break.
  • Fix health not syncing.
  • Fix item rarity not syncing.
  • Switched to DamageableGUI.
  • Removed UI code from Damageable.
  • Fixed CmdRemoveItem warnings.
  • Removed CmdSpawnUpgradeIcon.
  • Fixed PromoMenu null references.
  • Removed code that was overriding collider isTrigger flag.
  • Prevent item descriptions without loremaster in callouts
  • Destroy callout when upgrade held
  • Fix class items not being given to clients
  • Fix crash from invalid challenge
  • Fix zarathan spawn animation
  • Replace all references to Time.time with NetworkTime
  • Fix race against time not damaging consistently
  • Fix stairs not spawning if disconnect before stairs spawned
  • Fix ui not correctly anchored to screen
  • Fix speedrun timer not resetting on finishing run
  • Extract rarity logic into class
  • Tweak light rays
  • Add callouts within range of upgrades
  • Another fix for NRE in Familiar.cs line 96
  • Add lightray sprite to upgrade to indicate Rarity
  • Set rarity on all Items
  • Add luck stat to Player
  • Add function to get drop with minimum rarity for metal chests
  • Reinstate Kingslayer with fixed collection iteration and lower damage
  • Implement brewed potion of omniscience
  • Set lit bomb material to lit to make lighting effect more pronounced
  • Add CmdAddHealth, CmdRemoveHealth, and CmdFullHeal to avoid health being set by clients causing desynced health
  • Increased lighting on the bottom two floors.
  • Synthesize a collision normal in OnTriggerEnter2D.
  • Call PlatformServices.OnApplicationQuit
  • Switched all projectiles back to trigger colliders.
  • Disabled DevelopmentBuild
  • Separate bomb damage multipliers into player property
  • Implement potion of entropy
  • Add blink light to lit bombs
  • Fix charging enemies moving when dead
  • Add light radius and weapon repeat count to playerdata for restoration on reconnect
  • Add player light radius property
  • Implement potion of luminance
  • Swap new potions to potion category from consumable
  • Prevent new potions from being added to pool
  • Add test recipes
  • Add ItemId to all items so we can see which is which
  • Add new items (temporary names with minimal functionality) [EDITOR ONLY]
  • Fixed transition warnings on Chat Message Controller.controller
  • Removed old announcement localizations.
  • Modified PlatformInputField to navigate UI focus with move axis when input mode is not keyboard so that WASD works for typing but on a controller nav can still work.
  • Improved announcement localization automation.
  • Adjusted pause menu for new UI aspect ratio.

Why Wishlist?


  • Stay in the Loop: Get instant updates on reveals and release.
  • Support the Devs: Help us climb Steams ranks to reach more players.
So, whats the hold-up? The adventure of a lifetime is calling. Wishlist now, rally your party, and prepare to face the Revenge of the Countess. The realm needs heroeswill you answer the call? https://store.steampowered.com/app/1307470/Never_Split_the_Party_Revenge_of_the_Countess/


[ 2025-05-09 18:51:02 CET ] [ Original post ]

Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the vampire known only as The Countess, who is constantly bombarding you with insults. (Our vampires are unique because they have Tourettes!)

Explore a programmatically generated dungeon, amass powerful upgrades, cooperate with your fellow adventures to conquer and crush the evil dungeon champions!

Never Split the Party has over 120 upgrades, 19 magical potions, 28 unique enemies, and over 425 room designs spread among 5 programmatically generated dungeon levels for maximum replayability!

In addition each player will receive a unique role in the game. The Cartographer tracks the dungeon maps. The Treasurer tracks each players inventory. The Vitalist tracks each players health. And the Loremaster tracks all knowledge of the upgrades.

If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.

You'll also get to unlock and choose your character class. While the initial Paladin class will be FREE for everyone (so that you can always play with your friends), access to the other 5 classes require the paid DLC.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: SSE2 instruction set support.Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: DX11 capabilities
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Linux Ubuntu 16.04 or newer
  • Processor: Intel Core i5 2.5 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 8000 Series or betterNetwork: Broadband Internet connection
  • Storage: 1 GB available space

GAMEBILLET

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MacGamestore

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43.99$ (12%)
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2.79$ (86%)

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