Version 1.14.2 is out
Northern Rebirth:
[ 2018-05-28 03:18:34 CET ] [ Original post ]
Campaigns
Northern Rebirth:
- S02.1 Infested Caves: keep side 8 AI leader from wandering off too far and ending up on a keep with only one hex for recruiting.
- S02.1 Infested Caves: AIs are less likely to kill each other in early game, which would make it harder for the player otherwise.
- S02.1 Infested Caves: Dwarvish allies are also less likely to die.
- S02.1 Infested Caves: minor map tweaks and improvements.
- S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
- In 'Caverns of Flame', fixed various issues with the volcano eruption.
- Various Quenoth unit graphics updates.
- In 'A small Favor', disabled a not intended way to win the scenario.
- Bats are transformed to normal ones already after S5
Graphics
- Fixed a minor team coloring mistake in the north-facing Revenant standing animation.
Language and i18n
- Updated translations: British English, Chinese (Simplified), Czech, French, Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian
User interface
- List boxes (MP lobby game list in particular) now keep the scroll position when they change, instead of keeping the selected item visible (issue #3016).
- Fixed MP lobby player list scrolling to top when it changes
- Fixed the first unit sometimes not being selected when opening the Recall dialog.
- Fixed a crash when using very large portraits in [message] (issue #2912)
- Added a button to access the version info dialog to Preferences.
- Removed player list sorting options in the MP lobby. The list is now automatically sorted alphabetically, friends first.
- Rearranged campaign difficulty menu layout
Terrains
- Removed hidden terrains that were not supposed to make it to 1.14: ^Prg, ^Prgo, ^Pwd, ^Pwdo
Miscellaneous and bug fixes
- Fixed memory leak in terrain filter code. In a huge map with Silver Mages, it could leak several gigabytes of memory in a long session.
- Fixed: unit halo remained after undoing a recall (issue #3065)
- Fixed: unit halo intensity doubled during AMLA animation
- [change_theme] no longer causes a Lua error when theme= is not specified instead of explicitly set to an empty string.
- [change_theme] no longer requires running a separate action to update the UI afterwards (e.g. [redraw]) and the status panels are updated immediately. as well.
- Lua random map generator: fixed error when flipping map; specifically this also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a 50% chance of being triggered
- Experimental AI: fixed recruiting not working on maps without enemies, such as the first two turns of Dark Forecast
- Experimental AI: fixed recruiting evaluations sometimes not being updated
- Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE macros
- Fixed [color_adjust] interacting poorly with time of day color shifts and values outside the [-255, 255] range (issue #3144).
- Fixed a regression from 1.13.10 where modification option values couldn't be properly saved in arrays.
- Added stricter validation to ensure units cannot have negative hitpoints, except during specific attack-related events.
- Added deprecation notices for several macros that had them missing before.
- [message] no longer scrolls to units through fog or shroud so it matches 1.12's behavior.
- Fixed animation-wide text_color and blend_color keys being overwritten. This fixes level-in and level-out animations sometimes fading to black instead of white.
- Fixed [animate_unit] freezing the game when observing MP games (#2970).
- Fixed carryover behaving differently when loading a start-of-scenario save (issue #3152).
- Fixed turn replay function in MP.
- Fixed savegames being created even when not needed (issue #3150).
- Fixed handling of extra_recruit in planning mode (issue #3100).
- Fixed handling of skirmisher in planning mode.
- Fixed handling of filter_recall in planning mode.
- Fixed possible segfault at game end.
- Fixed require_resource in [resource].
- Fixed require_scenario=yes not working with map_generation (issue #3105).
Battle for Wesnoth
The Battle for Wesnoth Project
Wesnoth Inc.
2018-05-01
Indie Strategy Singleplayer Multiplayer
Game News Posts 73
🎹🖱️Keyboard + Mouse
Very Positive
(5016 reviews)
https://www.wesnoth.org/
https://store.steampowered.com/app/599390 
The Game includes VR Support
Battle for Wesnoth Depot [492.79 M]Battle for Wesnoth Depot Linux Binary [87.66 M]
The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
MINIMAL SETUP
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Storage: 800 MB available spaceAdditional Notes:
- OS: Ubuntu 22.04 or compatible
- Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Storage: 2 GB available spaceAdditional Notes:
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