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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (2970 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Version 1.14.2 is out

Campaigns

Northern Rebirth:
  • S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
    and ending up on a keep with only one hex for recruiting.
  • S02.1 Infested Caves: AIs are less likely to kill each other in early
    game, which would make it harder for the player otherwise.
  • S02.1 Infested Caves: Dwarvish allies are also less likely to die.
  • S02.1 Infested Caves: minor map tweaks and improvements.
  • S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
Sceptre of Fire:
  • In 'Caverns of Flame', fixed various issues with the volcano eruption.
Under the Burning Suns:
  • Various Quenoth unit graphics updates.
Descent into Darkness:
  • In 'A small Favor', disabled a not intended way to win the scenario.
Secrets of the Ancients:
  • Bats are transformed to normal ones already after S5

Graphics

  • Fixed a minor team coloring mistake in the north-facing Revenant standing
    animation.

Language and i18n

  • Updated translations: British English, Chinese (Simplified), Czech, French,
    Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian

User interface

  • List boxes (MP lobby game list in particular) now keep the scroll position
    when they change, instead of keeping the selected item visible (issue #3016).
  • Fixed MP lobby player list scrolling to top when it changes
  • Fixed the first unit sometimes not being selected when opening the Recall
    dialog.
  • Fixed a crash when using very large portraits in [message] (issue #2912)
  • Added a button to access the version info dialog to Preferences.
  • Removed player list sorting options in the MP lobby. The list is now
    automatically sorted alphabetically, friends first.
  • Rearranged campaign difficulty menu layout

Terrains

  • Removed hidden terrains that were not supposed to make it to 1.14: ^Prg,
    ^Prgo, ^Pwd, ^Pwdo

Miscellaneous and bug fixes

  • Fixed memory leak in terrain filter code. In a huge map with Silver Mages,
    it could leak several gigabytes of memory in a long session.
  • Fixed: unit halo remained after undoing a recall (issue #3065)
  • Fixed: unit halo intensity doubled during AMLA animation
  • [change_theme] no longer causes a Lua error when theme= is not specified
    instead of explicitly set to an empty string.
  • [change_theme] no longer requires running a separate action to update the
    UI afterwards (e.g. [redraw]) and the status panels are updated immediately.
    as well.
  • Lua random map generator: fixed error when flipping map; specifically this
    also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
    50% chance of being triggered
  • Experimental AI: fixed recruiting not working on maps without enemies, such
    as the first two turns of Dark Forecast
  • Experimental AI: fixed recruiting evaluations sometimes not being updated
  • Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
    macros
  • Fixed [color_adjust] interacting poorly with time of day color shifts and
    values outside the [-255, 255] range (issue #3144).
  • Fixed a regression from 1.13.10 where modification option values couldn't
    be properly saved in arrays.
  • Added stricter validation to ensure units cannot have negative hitpoints,
    except during specific attack-related events.
  • Added deprecation notices for several macros that had them missing before.
  • [message] no longer scrolls to units through fog or shroud so it matches
    1.12's behavior.
  • Fixed animation-wide text_color and blend_color keys being overwritten. This
    fixes level-in and level-out animations sometimes fading to black instead of
    white.
  • Fixed [animate_unit] freezing the game when observing MP games (#2970).
  • Fixed carryover behaving differently when loading a start-of-scenario save
    (issue #3152).
  • Fixed turn replay function in MP.
  • Fixed savegames being created even when not needed (issue #3150).
  • Fixed handling of extra_recruit in planning mode (issue #3100).
  • Fixed handling of skirmisher in planning mode.
  • Fixed handling of filter_recall in planning mode.
  • Fixed possible segfault at game end.
  • Fixed require_resource in [resource].
  • Fixed require_scenario=yes not working with map_generation (issue #3105).

[ 2018-05-28 03:18:34 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
    GAMEBILLET

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    MacGamestore

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