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After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.18.0 on Windows, macOS, and Linux! This release features many new additions as well as refinements to existing content including a new Drake campaign, a full remake of our oldest Loyalist campaign, greatly improved graphical performance, major balance changes for multiplayer, achievements, many enhancements to the editor, and so much more! A full list of changes and new features added since version 1.16 can be found in the release notes for this series.
I'm proud to announce that a few days ago Wesnoth turned 20 years old! Starting with version 0.1 tagged on June 18th 2003, Wesnoth has grown with the help of hundreds of volunteers continually improving all aspects of the game from its music and art to its engine functionality, game features, and balance. And while admittedly Wesnoth is no longer at the peak of its popularity, there are still many developers, translators, add-on authors, moderators, and members of the community helping to keep Wesnoth going strong. It was due to all your help that 1.16 was able to be released with significant improvements over 1.14, and 1.18 is looking to be even better with a variety of new features and refinements over 1.16. Thank you everyone for all your work, and here's to another 20 years of Wesnoth! For anyone who wants to check out older versions of Wesnoth, versions going back to 1.0 are available on our SourceForge repository at https://sourceforge.net/projects/wesnoth/files/ for Windows and macOS (32-bit however). For those interested in going even further back, you can check out https://irydacea.me/blog/category/wesnoth-evolution/ where back in 2010 Iris took a look through Wesnoth versions 0.1, 0.2, and 0.3.
One of the joys of Wesnoth is amassing an army of high-level recruits over a long campaign. When playing with friends, though, most multiplayer games are short, one-off encounters. When the scenario ends, you can say goodbye to that Red Mage you painstakingly leveled up. Wouldn't it be great if you could play a whole campaign with friends? Well you can with World Conquest, a randomly-generated Co-op campaign for 1-3 players. Since including it in our 1.16 release, it's become the second-most popular game on our multiplayer server.
By Lord-Knightmare
There are more than 450 add-ons available for 1.16 and this summer saw a lot of activity on the add-on server. Here are some of the highlights from what our user community has created.
The MacOS build has a known issue with input coordinates being wrong. This will be fixed in 1.17.5.
Patch 1.16.2 is out for all players. The first release of our 1.17.0 development series is now also available as a beta channel! Keep in mind 1.17 builds are experimental and can have unexpected bugs.
After more than three years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.16.0 on Windows, macOS, and Linux! This release contains improvements to many different parts of the game, from new units and art, a completely overhauled and rebalanced Dunefolk faction, reworked campaigns, new multiplayer content, additional functionality for add-on authors, and much more. A full list of changes and new features added since version 1.14 can be found in the release notes for this series. Contributors Wesnoth 1.16.0 was made possible by the contributions of many, many people all over the world. In no particular order, we would like to thank: 123chess456, Aaron Winter, Alexander van Gessel, Alexey Sokolov, Allefant, Andras Szell, Andrey Bienkowski, Andrius tikonas, Anna Henningsen, Artem226, Artem Khrapov, Astrid Halberkamp, beetlenaut, blaf, Byteron, catagent101, Celtic Minstrel, Charles Dang, Choicerer, Chris Nasser, clockback, CrawlCycle, David Carlier, David white, Descacharrado, DisherProject, doofus-01, Earth-Cake, Edward Chernenko, elias-pschernig, Elvish_Hunter, equal-l2, Eric Gallager, Fernando Carmona Varo, ForPeace-Wesnoth, fraaans, FranPrin, fsd, galegosimpatico, Galen Brooks, George, gfgtdf, ghype, Glen Whitney, Gregory A Lundberg, Grzegorz Halat, Gunter Labes, Heiko Becker, Hejnewar, hexagonrecursion, Hironori Fujimoto, IceTyp, Iris Morelle, IskarJarak, joeylmaalouf, Joseph Gelfand, jostephd, Jyrki Vesterinen, kabachuha, Kevin Yap, Konrad2, krazyfencer, laikh, Lari Nieminen, larry_the_cow, Leonardo, lilinitsy, Lipka Boldizsr, ln-zookeeper, loonycyborg, Lordbob, Lovens Weche, Lukas Jox, ukasz Hryniuk, lundberg, Martin Hrub, Matthias Krger, mattsc, Maximilian Fricke, Micha Janiszewski, Michal ejdl, MrTitainin, mstrebel, nemaara, newfrenchy83, Niall Burton, Nils Kneuper, Nobun, Piotr Makarewicz, Praveen Batra, ProditorMagnus, Reuben Rakete, Rikard Falkeborn, rrigby, Ryan Frame, Sean Yeh, Sergey Lavrenyuk, Sergey Popov, Severin Glckner, sigurdfdragon, Sofartin, Steve Cotton, Tahsin Jahin Khalid, Thom Diment, Toom, Vasya, Victor Sergienko, ville, Vlad Drozdov, walodar, Wedge009, Whiskeyjack, Zaal Tonia, our many current and past translators, artists, musicians, and anyone we might have missed.
With the upcoming release of 1.16 on October 24th, Steam players who are on the default branch (aka what you're using if you haven't chosen 1.15.x in the Betas) as well as itch.io players who are on the Stable channel will be automatically upgraded from 1.14.17 to 1.16.0. While 1.16 will have numerous improvements over 1.14, there are also some things that are incompatible between these two versions as well as add-ons that may exist for 1.14 but not for 1.16. As such, for Windows and macOS players who wish to remain on 1.14.17 for the time being, standalone downloads are available on SourceForge. For players who wish to continue using 1.14.17 without needing to download the standalone version from SourceForge, or if you're a Steam Linux player, see below for instructions on how to do this. Steam Go into your Steam library and right click Battle for Wesnoth. Click the "Properties..." option. Select the "BETAS" section. In the dropdown under "Select the beta you would like to opt into:" select the option "1.14.x - 1.14 old stable".
The most visible change added with this release is that when a major version is newly installed Wesnoth will migrate user preferences and attempt to redownload add-ons from its new add-ons server.
For players, this is a great chance to take a look at what's changed and been added since 1.14, and there is a lot! A variety of new units have been added, the Dunefolk faction has been entirely rebalanced along with many other units, unit sprites have been updated and animations added, Descent Into Darkness has been overhauled and many other campaigns have also been significantly improved, the mushroom terrain has been revamped (which was surprisingly controversial), the Plan Unit Advancement modification has been mainlined, Isar's Cross now has an amazing background, and many more besides. For content creators, this is the start of our feature freeze, which means that you can start porting your add-ons to what will eventually become 1.16 without worrying whether each release will break your add-on. Of particular note is that uploading and downloading add-ons are now done incrementally - meaning only things that have changed between versions are uploaded or downloaded - so uploading and downloading add-ons should now be a lot faster. Additionally, you can provide one or more [translation] tags in your _server.pbl to provide a translation of your add-on's title and description into languages other than English. However, there have also been a significant number of API changes, which have resulted in a large chunk of lua especially being marked as deprecated. This is intended as a one time occurrence to clean up and reorganize Wesnoth's APIs; the goal and intention is to never repeat this or anything close to it in any future development series. And lastly, please report any bugs you run into! With new features come new bugs, and just because we created these features doesn't mean we already know every way they can stop working.
Just in time for Christmas, we're releasing two patches, one regular and one to the beta channel! The former includes mostly small changes and bugfixes, while the latter includes more significant developments. Chief among those is Apple Silicon support! Note this is only available on the beta channel release, and (especially given how new the platform is), we would appreciate reports of any issues Mac players have with this new patch. Happy (late) Hanukkah, and Merry (early) Christmas! [hr][/hr]
Note this patch is only available to beta channel players.
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