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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (2970 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Version 1.14.6 is out

AI

  • Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then simulates another fight for one of them in Monte Carlo mode (issue #3650).
  • Experimental AI recruiting: fixed AI crash for unit type with unknown race
  • Support for modifying the available AIs using cores:[list]
  • New parameter default_ai_algorithm for setting the default AI
  • New parameter mp_rank for setting the order in which AIs appear in the MP computer player selection menu
[/list]
  • New option "Keep saved AI" when reloading games from the MP Create Game screen. Choosing this option prevents overwriting of the saved AI by the default AI. (issue #3791)
  • Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
  • Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops

Campaigns

  • Dead Water:[list]
  • S12: Slightly rebalanced enemy reinforcements and ai gold
[/list]
  • Descent Into Darkness:[list]
  • Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
  • Added an alternative method of completing the campaign (issue #3167).
  • S8, S9 (A Small Favor II & III): Clarify objectives. (PR #3711)
  • S8 (A Small Favor II): Fixed units created via the plague ability not available in S9. (PR #3711)
[/list]
  • Sceptre of Fire:[list]
  • S1&2: increased difficulty
  • S6: additional guards for the elves
[/list]
  • Secrets of the Ancients:[list]
  • S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
  • S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
  • S05 Blackwater: Additional dialog from Ardonna at the start.
  • S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
  • S15 Mountain Pass: Bird bones moves so bird is easier to keep alive when discovered.
  • S21 Against the World: Leader of the elves is now same elf from S12.
  • S21 Against the World: Adjustment so player doesn't have to chase down some leaders at the end.
  • Proper animation for finding the bird bones.
  • Newly made liches will now receive a move point upon transformation if they weren't recalled. this turn and haven't moved yet.
[/list]
  • The Hammer of Thursagan[list]
  • S12 'The Underlevels': redesigned with completely new map and scenario
[/list]
  • Northern Rebirth:[list]
  • Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
  • S13: Improvement to the AIs
[/list]
  • The Rise of Wesnoth:[list]
  • S15: victory text is not used upon hero death
  • S17d: enemy units are killed upon victory except for bats
  • S22: cuttlefish now have the loyal icon
[/list]
  • The South Guard:[list]
  • Revised scenario and story dialogue.
  • Reworked and rebalanced all scenario and map designs.
  • Removed S6a 'Tidings Good and Ill'.
[/list]
  • Tutorial:[list]
  • S2: Wolf riders are not initially recruited, to not hinder the player from reaching the island in time
[/list]

Language and i18n

  • Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Lithuanian, Russian, Scottish Gaelic, Slovak, Spanish, Ukrainian.

Lua API

  • Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
  • Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
  • wml.tostring() now outputs a string that can be parsed back to WML without loss of data.

Miscellaneous and bug fixes

  • Fix crash with custom themes on desktop PCs. (issue #3599)
  • Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
  • Remove --data option, --data-path has the same functionality.
  • Fix documentation of --render-image command line switch. (issue #3568)
  • Update manpage with options previously only documented by wesnoth --help.
  • Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
  • GUI.pyw can now terminate a running maintenance script
  • Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
  • Fix map item names not being translated in the scenario editor.
  • Usernames specified in the MP UI and command line are now stripped of leading and trailing whitespace, including newlines.
  • Show ability of a selected unit as active/inactive with respect to mouseover hex. (issue #3912)
  • macOS: Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see: https://gist.github.com/hrubymar10/eb5afd896f933a46fac344ced940e020
  • Many units lacking animations now have at least a defense animations

Multiplayer server

  • Fix stale temporary bans continuing to have an effect on players until cleared by phpBB on the next ban/unban operation.

Packaging

  • new scons option, intended to be used when building releases inside a git repo: autorevision=False
  • Fix build with Boost 1.69. (issue #3646)
  • Fix build with Pango 1.43. (issue #3840)

User interface

  • Fix regression: Game Load screen would not select 1.12 savegames. (issue #3561)
  • Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap. (issue #3543)
  • Increase step size when clicking sliders in the MP Create Game dialog. (issue #3552)
  • Fix overlapping top bar elements with small screen resolutions. (issue #3714)
  • Don't scroll to an invisible unit that recruits another invisible unit. (issue #3559)
  • When a recruited unit is fogged, scroll to the recruiting unit and play recruit animation. (issue #3577)
  • Fix line breaks in first statistics line in unit type pages in the help. (issue #3256)
  • Don't scroll to an enemy unit that teleports to or from an invisible hex. (PR #3578)
  • Don't show in the sidebar the time of day schedule of a shrouded hex. (PR #3638)
  • Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
  • The sidebar now shows alignment and damages as they would be on the hex under the mouse, rather than at the unit's current location. (PR #3642)
  • When a unit has multiple statuses (slowed/poisoned/invisible/etc), the sidebar shows all of them, not just the first. (issue #3197)
  • Fixed being able to dismiss a game lobby by pressing Esc.
  • Fixed multiple severe issues in the classic theme.
  • The "Attack Enemy" dialog now shows inactive weapon specials in gray. (PR #3686)
  • Taking screenshots in title screen is possible again (issue #3235)
  • The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
  • Add text filter to hotkeys preferences. (PR #3759)
  • Hide leader in status table if it's unfogged but invisible. (PR #3854)
  • macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.

[ 2019-02-24 22:29:25 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
    GAMEBILLET

    [ 6471 ]

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    24.87$ (17%)
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    41.47$ (17%)
    12.42$ (17%)
    5.21$ (91%)
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    6.61$ (17%)
    12.42$ (17%)
    17.79$ (11%)
    3.21$ (89%)
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    12.42$ (17%)
    GAMERSGATE

    [ 1712 ]

    30.0$ (50%)
    0.3$ (85%)
    2.5$ (75%)
    8.5$ (66%)
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    5.0$ (75%)
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    1.0$ (90%)
    0.68$ (91%)
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    4.25$ (91%)
    2.7$ (91%)
    12.74$ (58%)
    14.87$ (40%)
    0.85$ (91%)
    4.25$ (57%)
    2.17$ (87%)
    5.0$ (75%)
    10.2$ (66%)
    2.55$ (91%)
    1.8$ (64%)
    0.94$ (81%)
    0.43$ (91%)
    0.75$ (85%)
    0.56$ (81%)
    3.51$ (88%)
    0.94$ (81%)
    30.0$ (50%)
    MacGamestore

    [ 1974 ]

    21.99$ (27%)
    1.49$ (85%)
    5.99$ (85%)
    15.89$ (21%)
    1.42$ (93%)
    1.19$ (88%)
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    27.49$ (8%)
    4.99$ (83%)
    2.48$ (83%)
    0.99$ (80%)
    13.99$ (22%)
    1.19$ (76%)
    2.48$ (75%)
    1.19$ (88%)
    1.19$ (88%)
    2.49$ (75%)
    9.49$ (5%)
    1.49$ (94%)
    1.19$ (94%)
    17.49$ (20%)
    9.49$ (5%)
    15.99$ (20%)
    21.49$ (14%)
    1.19$ (94%)
    1.99$ (89%)
    2.99$ (70%)
    1.19$ (76%)
    13.99$ (7%)
    4.99$ (75%)

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