Version 1.14.6 is out
[ 2019-02-24 22:29:25 CET ] [ Original post ]
AI
- Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then simulates another fight for one of them in Monte Carlo mode (issue #3650).
- Experimental AI recruiting: fixed AI crash for unit type with unknown race
- Support for modifying the available AIs using cores:
- New parameter default_ai_algorithm for setting the default AI
- New parameter mp_rank for setting the order in which AIs appear in the MP computer player selection menu
- New option "Keep saved AI" when reloading games from the MP Create Game screen. Choosing this option prevents overwriting of the saved AI by the default AI. (issue #3791)
- Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
- Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops
Campaigns
- Dead Water:
- S12: Slightly rebalanced enemy reinforcements and ai gold
- Descent Into Darkness:
- Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
- Added an alternative method of completing the campaign (issue #3167).
- S8, S9 (A Small Favor II & III): Clarify objectives. (PR #3711)
- S8 (A Small Favor II): Fixed units created via the plague ability not available in S9. (PR #3711)
- Sceptre of Fire:
- S1&2: increased difficulty
- S6: additional guards for the elves
- Secrets of the Ancients:
- S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
- S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
- S05 Blackwater: Additional dialog from Ardonna at the start.
- S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
- S15 Mountain Pass: Bird bones moves so bird is easier to keep alive when discovered.
- S21 Against the World: Leader of the elves is now same elf from S12.
- S21 Against the World: Adjustment so player doesn't have to chase down some leaders at the end.
- Proper animation for finding the bird bones.
- Newly made liches will now receive a move point upon transformation if they weren't recalled. this turn and haven't moved yet.
- The Hammer of Thursagan
- S12 'The Underlevels': redesigned with completely new map and scenario
- Northern Rebirth:
- Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
- S13: Improvement to the AIs
- The Rise of Wesnoth:
- S15: victory text is not used upon hero death
- S17d: enemy units are killed upon victory except for bats
- S22: cuttlefish now have the loyal icon
- The South Guard:
- Revised scenario and story dialogue.
- Reworked and rebalanced all scenario and map designs.
- Removed S6a 'Tidings Good and Ill'.
- Tutorial:
- S2: Wolf riders are not initially recruited, to not hinder the player from reaching the island in time
Language and i18n
- Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Lithuanian, Russian, Scottish Gaelic, Slovak, Spanish, Ukrainian.
Lua API
- Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
- Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
- wml.tostring() now outputs a string that can be parsed back to WML without loss of data.
Miscellaneous and bug fixes
- Fix crash with custom themes on desktop PCs. (issue #3599)
- Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
- Remove --data option, --data-path has the same functionality.
- Fix documentation of --render-image command line switch. (issue #3568)
- Update manpage with options previously only documented by wesnoth --help.
- Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
- GUI.pyw can now terminate a running maintenance script
- Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
- Fix map item names not being translated in the scenario editor.
- Usernames specified in the MP UI and command line are now stripped of leading and trailing whitespace, including newlines.
- Show ability of a selected unit as active/inactive with respect to mouseover hex. (issue #3912)
- macOS: Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see: https://gist.github.com/hrubymar10/eb5afd896f933a46fac344ced940e020
- Many units lacking animations now have at least a defense animations
Multiplayer server
- Fix stale temporary bans continuing to have an effect on players until cleared by phpBB on the next ban/unban operation.
Packaging
- new scons option, intended to be used when building releases inside a git repo: autorevision=False
- Fix build with Boost 1.69. (issue #3646)
- Fix build with Pango 1.43. (issue #3840)
User interface
- Fix regression: Game Load screen would not select 1.12 savegames. (issue #3561)
- Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap. (issue #3543)
- Increase step size when clicking sliders in the MP Create Game dialog. (issue #3552)
- Fix overlapping top bar elements with small screen resolutions. (issue #3714)
- Don't scroll to an invisible unit that recruits another invisible unit. (issue #3559)
- When a recruited unit is fogged, scroll to the recruiting unit and play recruit animation. (issue #3577)
- Fix line breaks in first statistics line in unit type pages in the help. (issue #3256)
- Don't scroll to an enemy unit that teleports to or from an invisible hex. (PR #3578)
- Don't show in the sidebar the time of day schedule of a shrouded hex. (PR #3638)
- Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
- The sidebar now shows alignment and damages as they would be on the hex under the mouse, rather than at the unit's current location. (PR #3642)
- When a unit has multiple statuses (slowed/poisoned/invisible/etc), the sidebar shows all of them, not just the first. (issue #3197)
- Fixed being able to dismiss a game lobby by pressing Esc.
- Fixed multiple severe issues in the classic theme.
- The "Attack Enemy" dialog now shows inactive weapon specials in gray. (PR #3686)
- Taking screenshots in title screen is possible again (issue #3235)
- The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
- Add text filter to hotkeys preferences. (PR #3759)
- Hide leader in status table if it's unfogged but invisible. (PR #3854)
- macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.
Battle for Wesnoth
The Battle for Wesnoth Project
Wesnoth Inc.
2018-05-01
Indie Strategy Singleplayer Multiplayer
Game News Posts 73
🎹🖱️Keyboard + Mouse
Very Positive
(5016 reviews)
https://www.wesnoth.org/
https://store.steampowered.com/app/599390 
The Game includes VR Support
Battle for Wesnoth Depot [492.79 M]Battle for Wesnoth Depot Linux Binary [87.66 M]
The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
MINIMAL SETUP
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Storage: 800 MB available spaceAdditional Notes:
- OS: Ubuntu 22.04 or compatible
- Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Storage: 2 GB available spaceAdditional Notes:
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