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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (2970 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Development Patch 1.15.13

Add-ons client

  • The details panel now shows the list of tags in each add-on.
  • Added a filter based on tags.

Lua API

  • Added `pango_color` to the `wesnoth.colors` table, for easy use in formatted text.
  • Add new function `filesystem.resolve_asset` to convert `[binary_path]` relative paths to data-relative paths.
  • Add new function `filesystem.have_asset` which can determine if an image or sound exists.
  • `wesnoth.have_file`, `wesnoth.read_file`, `wesnoth.image_size` moved to new `filesystem` library
  • Add a more advanced way of manipulating version strings via `wesnoth.version` constructor function.
  • Add a `wesnoth.scenario` data module that consolidates everything there is to know about the current scenario. Much of this information was previously available through `wesnoth.game_config`, but there are some new details too.
  • Fixed a regression introduced in 1.15.5 causing GUI2 widgets set to a hidden state to remain visible but not able to be interacted with.
  • Fixed a regression introduced in 1.15.5 causing GUI2 listboxes to break when cleared and re-filled under certain circumstances.

Packaging

  • Increased minimum required version of SDL to 2.0.8 (PR #5736).

Translations

  • Updated translations: British English, Czech, Dutch, Italian, Russian.

Units

  • Horses added
  • Seahorse added
  • Zombie horse variation added
  • Update piglet/boar graphics

User interface

  • The multiplayer "turns over" dialog now uses each team's colors when showing teams' names.

WML Engine

  • Modify implementation of overwrite_specials attribute for replace yes/no parameter by none/one_side/both_sides and select abilities used like weapons and specials who must be overwrited(owned by fighter where special applied or both)
  • Add a `ability_id_active` attribute to `[filter]`
  • `[terrain_mask]` now accepts `mask_file` as an alternative to an inline mask. The file is loaded from the same place as `map_file` in the `[scenario]` tag (ie, a maps/ subdirectory of your binary path). Anyone who prefers to keep masks separate from regular maps is free to make a subdirectory for their masks (or just keep all their masks inline).
  • `[effect]apply_to=movement` now always affects vision too, except when given the `apply_to_vision=no` attribute

Miscellaneous and Bug Fixes

  • More optimization in the UI drawing code, fixes the crash displaying the full credits (issue #5043).
  • Made GUI.pyw compatible with Python 3.9 (issue #5719).
  • Removed workarounds for bugs affecting older SDL 2.0 versions, including an extra copy of the game screen made during gamemap scrolling (PR #5736).
  • FPS values calculated when the :fps or :benchmark are now written to a file which can then be used to track FPS values over time.
  • Removed old image optimisation scripts, as there's a rewrite in Python.

[ 2021-05-22 04:48:39 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
    GAMEBILLET

    [ 6471 ]

    8.78$ (12%)
    13.25$ (12%)
    16.57$ (17%)
    8.27$ (17%)
    33.17$ (17%)
    16.79$ (16%)
    16.57$ (17%)
    8.27$ (17%)
    33.17$ (17%)
    33.19$ (17%)
    5.03$ (16%)
    16.39$ (18%)
    24.87$ (17%)
    8.85$ (11%)
    16.79$ (16%)
    17.79$ (11%)
    3.93$ (21%)
    20.72$ (17%)
    8.39$ (16%)
    33.17$ (17%)
    8.27$ (17%)
    24.87$ (17%)
    16.57$ (17%)
    33.17$ (17%)
    8.98$ (40%)
    8.39$ (16%)
    16.57$ (17%)
    5.75$ (56%)
    24.87$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 1712 ]

    10.2$ (66%)
    0.89$ (87%)
    3.0$ (90%)
    1.05$ (85%)
    1.5$ (81%)
    3.4$ (91%)
    1.8$ (91%)
    3.19$ (79%)
    1.8$ (64%)
    0.85$ (91%)
    2.0$ (90%)
    8.49$ (58%)
    0.94$ (81%)
    17.5$ (50%)
    10.91$ (22%)
    16.0$ (60%)
    4.5$ (85%)
    4.25$ (91%)
    1.28$ (91%)
    0.9$ (91%)
    3.19$ (87%)
    1.58$ (74%)
    5.95$ (70%)
    2.55$ (91%)
    3.83$ (87%)
    16.0$ (60%)
    2.55$ (85%)
    1.2$ (85%)
    4.75$ (76%)
    0.85$ (91%)
    MacGamestore

    [ 1974 ]

    65.99$ (6%)
    2.98$ (80%)
    1.99$ (60%)
    1.69$ (83%)
    1.28$ (87%)
    9.49$ (5%)
    2.98$ (85%)
    1.19$ (76%)
    67.19$ (16%)
    13.99$ (7%)
    3.39$ (92%)
    1.99$ (87%)
    1.89$ (87%)
    4.99$ (83%)
    4.99$ (50%)
    27.49$ (8%)
    1.19$ (76%)
    21.99$ (12%)
    1.19$ (76%)
    1.19$ (88%)
    1.24$ (75%)
    1.09$ (84%)
    9.49$ (5%)
    0.99$ (80%)
    1.19$ (94%)
    1.19$ (88%)
    1.49$ (85%)
    15.99$ (20%)
    1.19$ (88%)
    1.19$ (88%)

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