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Development Patch 1.15.13

Add-ons client


  • The details panel now shows the list of tags in each add-on.
  • Added a filter based on tags.

Lua API


  • Added `pango_color` to the `wesnoth.colors` table, for easy use in formatted text.
  • Add new function `filesystem.resolve_asset` to convert `[binary_path]` relative paths to data-relative paths.
  • Add new function `filesystem.have_asset` which can determine if an image or sound exists.
  • `wesnoth.have_file`, `wesnoth.read_file`, `wesnoth.image_size` moved to new `filesystem` library
  • Add a more advanced way of manipulating version strings via `wesnoth.version` constructor function.
  • Add a `wesnoth.scenario` data module that consolidates everything there is to know about the current scenario. Much of this information was previously available through `wesnoth.game_config`, but there are some new details too.
  • Fixed a regression introduced in 1.15.5 causing GUI2 widgets set to a hidden state to remain visible but not able to be interacted with.
  • Fixed a regression introduced in 1.15.5 causing GUI2 listboxes to break when cleared and re-filled under certain circumstances.

Packaging


  • Increased minimum required version of SDL to 2.0.8 (PR #5736).

Translations


  • Updated translations: British English, Czech, Dutch, Italian, Russian.

Units


  • Horses added
  • Seahorse added
  • Zombie horse variation added
  • Update piglet/boar graphics

User interface


  • The multiplayer "turns over" dialog now uses each team's colors when showing teams' names.

WML Engine


  • Modify implementation of overwrite_specials attribute for replace yes/no parameter by none/one_side/both_sides and select abilities used like weapons and specials who must be overwrited(owned by fighter where special applied or both)
  • Add a `ability_id_active` attribute to `[filter]`
  • `[terrain_mask]` now accepts `mask_file` as an alternative to an inline mask. The file is loaded from the same place as `map_file` in the `[scenario]` tag (ie, a maps/ subdirectory of your binary path). Anyone who prefers to keep masks separate from regular maps is free to make a subdirectory for their masks (or just keep all their masks inline).
  • `[effect]apply_to=movement` now always affects vision too, except when given the `apply_to_vision=no` attribute

Miscellaneous and Bug Fixes


  • More optimization in the UI drawing code, fixes the crash displaying the full credits (issue #5043).
  • Made GUI.pyw compatible with Python 3.9 (issue #5719).
  • Removed workarounds for bugs affecting older SDL 2.0 versions, including an extra copy of the game screen made during gamemap scrolling (PR #5736).
  • FPS values calculated when the :fps or :benchmark are now written to a file which can then be used to track FPS values over time.
  • Removed old image optimisation scripts, as there's a rewrite in Python.


[ 2021-05-22 04:48:39 CET ] [ Original post ]

Battle for Wesnoth
The Battle for Wesnoth Project Developer
Wesnoth Inc. Publisher
2018-05-01 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
Very Positive (5159 reviews)
The Game includes VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

MINIMAL SETUP
  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
RECOMMENDED SETUP
  • OS: Ubuntu 22.04 or compatible
  • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Storage: 2 GB available spaceAdditional Notes:
GAMEBILLET

[ 6144 ]

35.59$ (11%)
8.59$ (14%)
24.87$ (17%)
17.79$ (11%)
8.27$ (17%)
16.97$ (15%)
24.17$ (52%)
9.32$ (15%)
20.99$ (16%)
10.07$ (16%)
16.95$ (15%)
18.39$ (8%)
10.91$ (16%)
1.12$ (93%)
26.68$ (11%)
16.39$ (18%)
4.19$ (16%)
44.49$ (11%)
12.42$ (17%)
25.49$ (15%)
4.44$ (11%)
16.79$ (16%)
16.52$ (17%)
38.21$ (15%)
10.17$ (15%)
16.97$ (15%)
2.00$ (80%)
50.39$ (16%)
25.79$ (14%)
4.44$ (11%)
GAMERSGATE

[ 1449 ]

1.0$ (80%)
3.4$ (83%)
0.43$ (91%)
17.0$ (57%)
1.0$ (80%)
9.11$ (70%)
8.5$ (79%)
17.0$ (57%)
0.9$ (92%)
1.7$ (91%)
9.0$ (70%)
6.38$ (57%)
0.68$ (91%)
8.91$ (70%)
2.98$ (91%)
1.95$ (90%)
9.89$ (34%)
2.55$ (91%)
4.46$ (70%)
1.0$ (80%)
6.75$ (73%)
20.39$ (49%)
1.11$ (91%)
10.19$ (32%)
1.11$ (91%)
2.13$ (91%)
11.24$ (63%)
2.13$ (79%)
3.4$ (91%)
3.4$ (83%)

FANATICAL BUNDLES

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