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Development Patch 1.15.13

Add-ons client


  • The details panel now shows the list of tags in each add-on.
  • Added a filter based on tags.

Lua API


  • Added `pango_color` to the `wesnoth.colors` table, for easy use in formatted text.
  • Add new function `filesystem.resolve_asset` to convert `[binary_path]` relative paths to data-relative paths.
  • Add new function `filesystem.have_asset` which can determine if an image or sound exists.
  • `wesnoth.have_file`, `wesnoth.read_file`, `wesnoth.image_size` moved to new `filesystem` library
  • Add a more advanced way of manipulating version strings via `wesnoth.version` constructor function.
  • Add a `wesnoth.scenario` data module that consolidates everything there is to know about the current scenario. Much of this information was previously available through `wesnoth.game_config`, but there are some new details too.
  • Fixed a regression introduced in 1.15.5 causing GUI2 widgets set to a hidden state to remain visible but not able to be interacted with.
  • Fixed a regression introduced in 1.15.5 causing GUI2 listboxes to break when cleared and re-filled under certain circumstances.

Packaging


  • Increased minimum required version of SDL to 2.0.8 (PR #5736).

Translations


  • Updated translations: British English, Czech, Dutch, Italian, Russian.

Units


  • Horses added
  • Seahorse added
  • Zombie horse variation added
  • Update piglet/boar graphics

User interface


  • The multiplayer "turns over" dialog now uses each team's colors when showing teams' names.

WML Engine


  • Modify implementation of overwrite_specials attribute for replace yes/no parameter by none/one_side/both_sides and select abilities used like weapons and specials who must be overwrited(owned by fighter where special applied or both)
  • Add a `ability_id_active` attribute to `[filter]`
  • `[terrain_mask]` now accepts `mask_file` as an alternative to an inline mask. The file is loaded from the same place as `map_file` in the `[scenario]` tag (ie, a maps/ subdirectory of your binary path). Anyone who prefers to keep masks separate from regular maps is free to make a subdirectory for their masks (or just keep all their masks inline).
  • `[effect]apply_to=movement` now always affects vision too, except when given the `apply_to_vision=no` attribute

Miscellaneous and Bug Fixes


  • More optimization in the UI drawing code, fixes the crash displaying the full credits (issue #5043).
  • Made GUI.pyw compatible with Python 3.9 (issue #5719).
  • Removed workarounds for bugs affecting older SDL 2.0 versions, including an extra copy of the game screen made during gamemap scrolling (PR #5736).
  • FPS values calculated when the :fps or :benchmark are now written to a file which can then be used to track FPS values over time.
  • Removed old image optimisation scripts, as there's a rewrite in Python.


[ 2021-05-22 04:48:39 CET ] [ Original post ]

Battle for Wesnoth
The Battle for Wesnoth Project Developer
Wesnoth Inc. Publisher
2018-05-01 Release
Game News Posts: 75
🎹🖱️Keyboard + Mouse
Very Positive (5100 reviews)
The Game includes VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

MINIMAL SETUP
  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
RECOMMENDED SETUP
  • OS: Ubuntu 22.04 or compatible
  • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Storage: 2 GB available spaceAdditional Notes:
GAMEBILLET

[ 6138 ]

5.07$ (15%)
3.17$ (84%)
6.59$ (40%)
17.59$ (16%)
10.00$ (50%)
0.63$ (87%)
12.59$ (16%)
29.72$ (15%)
6.79$ (15%)
12.59$ (16%)
16.79$ (16%)
3.37$ (83%)
4.37$ (76%)
17.59$ (12%)
3.76$ (81%)
4.12$ (17%)
5.92$ (15%)
19.26$ (68%)
13.39$ (33%)
7.91$ (74%)
3.00$ (80%)
12.44$ (17%)
1.22$ (80%)
18.99$ (68%)
2.54$ (15%)
33.59$ (16%)
12.74$ (15%)
12.73$ (72%)
21.68$ (38%)
2.78$ (81%)
GAMERSGATE

[ 3335 ]

10.04$ (33%)
8.0$ (60%)
1.8$ (91%)
4.25$ (79%)
5.7$ (70%)
6.0$ (90%)
0.88$ (82%)
3.28$ (78%)
0.45$ (85%)
18.0$ (55%)
19.8$ (67%)
3.75$ (75%)
3.0$ (70%)
1.88$ (62%)
4.95$ (67%)
0.51$ (83%)
2.0$ (80%)
2.25$ (85%)
9.0$ (85%)
11.87$ (53%)
2.0$ (80%)
11.67$ (27%)
1.5$ (70%)
5.0$ (75%)
1.31$ (91%)
4.4$ (78%)
11.99$ (40%)
0.89$ (87%)
6.8$ (66%)
6.25$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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