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1.17.6

Campaigns


  • The South Guard
    • S4: Fixed replay OOS on victory event (issue #6832)
  • Under the Burning Suns
    • S8: Fixed replay OOS on victory event (issue #6267)
  • World Conquest
    • Fixed Bezoar artifact being bugged and broken.

Lua API


  • New `wesnoth.interface.screen_fade` function applies an overlay colour to the game display, fading over the given duration (PR #6864).
  • New functions have been added to register game events from Lua: `wesnoth.game_events.add`, `wesnoth.game_events.add_menu`, `wesnoth.game_events.add_repeating`, `wesnoth.game_events.add_wml`.
    • Both the action and the filter can now be a native Lua function, if needed.
    • All features of the `[event]` tag are available.
    • The primary API is `wesnoth.game_event.add` - the others are shortcuts for common use-cases.
  • `wesnoth.game_events.fire` (renamed from `wesnoth.fire_event`) now supports passing unusual event-specific data such as damage in an attack event or previous owner in a village capture event.
  • `wesnoth.fire_event_by_id` is renamed to `wesnoth.game_events.fire_by_id`.
  • `wesnoth.current.event_context` now has an additional `data` attribute that contains the full event data, including the former owner in a village capture event (which was previously never exposed anywhere).
  • `wesnoth.remove_event_handler` renamed to `wesnoth.game_events.remove` for consistency with other event functions.

Packaging


  • Increased minimum required version of SDL to 2.0.10 for non-macOS platforms.
  • Increased minimum required version of SDL to 2.0.22 and the minimum required OS version to 10.12 for macOS due to needing the fix https://github.com/libsdl-org/SDL/commit/3bebdaccb7bff8c40438856081d404a7ce3def30.

Rendering Engine


  • Large changes have been made to Wesnoth's rendering engine, enabling hardware acceleration for the majority of components and resolving many long-standing issues. Performance should be greatly increased, and CPU and GPU usage greatly decreased in almost all situations. Issues confirmed resolved: #1291, #1350, #1605, #1755, #2059, #2458, #2618, #2865, #3238, #3255, #3421, #3592, #3798, #3937, #4210, #4460, #4877, #5115, #5420, #5494.

Translations


  • Updated translations: Arabic, British English, Czech, Finnish, French, Italian, Japanese, Swedish

Units


  • Fixed Wardens and Arbiters animations popping on water tiles (issue #6508)
  • Updated some Loyalist sprites: Sergeant, Lieutenant, Swordsman, Pikeman, Royal Guard, Halberdier
  • Animations for Nightgaunt

WML Engine


  • A new interface action `[screen_fade]` provides a smooth screen fade effect which also covers units (issue #6745).
  • Events now support filter conditions using the Wesnoth Formula Language with a new `filter_formula` key.
  • It is now possible for variable interpolation in an event name to expand to multiple event names - the name is split on commas both before and after variable interpolation.
  • The `[fire_event]` tag now supports a `[data]` subtag that can be used to pass any arbitrary information to the event. In particular, it supports passing damage to an attack event and former owner to a village capture event.

Miscellaneous and Bug Fixes


  • Fixed being unable to interact with units when Scroll Lock is active (issue #6759)
  • Fixed the addon manager UI blanking incorrectly (issue #6787)
  • Implemented a workaround for bad SDL rectangle drawing in some versions (issue #6799)


[ 2022-07-22 17:48:11 CET ] [ Original post ]



Battle for Wesnoth
The Battle for Wesnoth Project
  • Developer

  • Wesnoth Inc.
  • Publisher

  • 2018-05-01
  • Release

  • Indie Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 73  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (5016 reviews)


  • Review Score

  • https://www.wesnoth.org/
  • Website

  • https://store.steampowered.com/app/599390 
  • Steam Store

  • The Game includes VR Support



    Battle for Wesnoth Depot [492.79 M]Battle for Wesnoth Depot Linux Binary [87.66 M]

  • Public Linux depots

  • The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

    Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

    Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
    MINIMAL SETUP
    • OS: Ubuntu 20.04 or compatible
    • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
    • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
    • Storage: 800 MB available spaceAdditional Notes:
    RECOMMENDED SETUP
    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
    GAMEBILLET

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