Battle for Wesnoth
The Battle for Wesnoth Project Developer
Wesnoth Inc. Publisher
2018-05-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(5225 reviews)
The Game includes VR Support
Public Linux Depots:- Battle for Wesnoth Depot [492.79 M]
- Battle for Wesnoth Depot Linux Binary [87.66 M]
Wesnoth 1.17.13Add-ons client
- Added automatic schema-validation of `_server.pbl` files when uploading an add-on. (PR #7239)
Campaigns
- Legend of Wesmere
- Adjusted gold and carryover between S11, S14 and S17. (issue #7230)
- S03: Fixed an event trigger when Urudin retreats. (PR #7221)
- S16: Updated screen flash to use new macros.
- Secrets of the Ancients
- S17: Use the new `screen_fade` visual effect.
- Son of the Black Eye
- S14: Fixed Grs dialogue not appearing during the intro. (issue #7280)
- The South Guard
- S04: Updated safeguard against AI leader stupidity to match map changes.
- Under the Burning Suns
- Quenoth Rework, including the major changes listed below. (PR #7349)
- Redesign of the Quenoth Fighter line, with multiple attacks instead of the formation ability.
- Redesign of the Quenoth Shaman line, with songs and the tailwind ability.
- Redesign of the Tauroch Rider line, giving both Tauroch and Rider one attack each.
- Hide XP bars for some enemies that are never expected to advance a level.
- World Conquest
- Fix mechanic when a commander replaces a dead leader. (issue #7284)
Editor
- Scrolling the map north or south can move the text that overlays the map, so it doesnt always obscure the southmost hexes of the map. (issue #6422)
Multiplayer
- Allied units orbs no longer look like the players own units orbs. (issue #7108)
- By default, they are now two-color during the allys turn.
- Added an advanced setting to always show them as single-color (the ally color).
- Add waterfall animations to Isars Cross. (PR #7348)
Terrain
- Added Art Placeholder overlay (terrain code `^Xxxx`), used for Isars Cross new waterfalls. (PR #7348)
Translations
- Updated translations: British English, Chinese (Simplified), Czech, Dutch, Finnish, French, Polish, Portuguese (Brazil), Spanish
- wmlxgettext always uses Unix-style file paths in .pot files, to reduce changes when working on different platforms. (issue #7380)
Units
- Add Merman Brawler and Citizen to core.
- Add Dwarvish Miner to core.
- Add Sand Scamperer unit.
- Giant Ant now advances to Soldier Ant, requiring 26 XP.
- Soldier Ant now costs 16 gold, has 35 HP and needs 50 XP to advance.
User interface
- Added icons for invulnerable and unhealable states. (PR #7363)
- The help browser shows groups (`[race]help_taxonomy=`) in subfolders. For example Humans/Dunefolk and Elves/Quenoth. (PR #7228)
WML API
- New `attacks_used` key in `[attack]` causes the attack to deduct more than 1 from `attacks_left`. (PR #7351)
- Fixed `[foreach]` when nested loops used the same variable name for the inner and outer loop. (issue #6305)
- New `[trait]require_traits=` and `[trait]exclude_traits=` to control random trait generation. (PR #7109)
WML Engine
- Added basic achievements functionality.
Miscellaneous and Bug Fixes
- Fixed a regression in 1.17.x resulting in overlarge unit HP and XP bars in some cases. (issue #7171)
- Fixed the editors unit tool crashing when placing a unit. (issue #7296)
- Many command-line options that log to stdout/stderr now automatically imply `--no-log-to-file`. (issue #7310)
- General consolidation of code paths for logging between Windows and non-Windows platforms.
- Fixed crash and missing output in `--report`.
- Schema validation accepts variables in `[harm_unit]alignment`.
- Schema validation no longer accepts the unused `[unit]hp_bar_scaling` and `[unit]xp_bar_scaling`.
- Fix an issue with schema validator not reporting errors at top level.
- The `unit_tree` tool which generates https://units.wesnoth.org/ now ignores the `[advancefrom]` tag.
- Fix the search for the game data directory when doing a local Visual Studio build.
- Fixed warnings when compiling with Boost 1.81.
[ 2023-02-20 18:24:04 CET ] [ Original post ] The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
MINIMAL SETUP- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Storage: 800 MB available spaceAdditional Notes:
RECOMMENDED SETUP- OS: Ubuntu 22.04 or compatible
- Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Storage: 2 GB available spaceAdditional Notes:
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