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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (5457 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Wesnoth 1.17.19

Campaigns

  • Descent into Darkness[list]
  • S3: Resolved Darken Volk speaking from the darkness at the end of the scenario (#7758).
[/list]
  • Liberty[list]
  • S4: Resolved nameless enemies gaining names at day-break (#7748).
  • S5: Make the loss of Hans a lose-condition (#7750).
[/list]

Translations

  • Updated translations: British English, Czech, Finnish, French, Portuguese (Brazil)

Units

  • Rebels:[list]
  • Elvish Fighter - xp changed from 40 to 37, and new updated sprite and animations
  • Merman Hunter - xp changed from 35 to 33.
  • Elvish Scout - xp changed from 32 to 42.
  • Elvish Hero - xp changed from 90 to 80.
  • Elvish Captain - xp changed from 90 to 85.
  • Elvish Marksman - cost changed from 31 to 34.
  • Elvish Ranger - xp changed from 90 to 85.
  • Elvish Rider - ranged damage changed from 9 to 11, hp changed from 46 to 49, cost changed from 28 to 35, xp changed from 53 to 75.
  • Elvish Druid - cost changed from 27 to 25, xp changed from 80 to 85.
  • Elvish Sorceress - cost changed from 32 to 34, xp changed from 100 to 90.
  • Elder Wose - cost changed from 27 to 28, xp changed from 100 to 80.
  • Merman Netcaster - cost changed from 27 to 26, xp changed from 85 to 54.
  • Merman Spearman - cost changed from 27 to 22, xp changed from 85 to 54.
  • Champion - melee damage changed from 9 to 8. added 10 melee accuracy, hp changed from 70 to 72, cost changed from 48 to 61.
  • Elvish Marshal - hp changed from 62 to 68, cost changed from 54 to 67.
  • Elvish Sharpshooter - ranged damage changed from 10 to 12. cost changed from 51 to 62.
  • Elvish Avenger - ranged damage changed from 10 to 11, hp changed from 55 to 59, cost changed from 53 to 66.
  • Elvish Outrider - ranged damage changed from 8 to 11, melee damage changed from 7 to 8, hp changed from 57 to 60, cost changed from 43 to 58.
  • Elvish Shyde - hp changed from 46 to 51, melee damage changed from 6 to 7, ranged slow (entangle) damage changed from 6 to 8, ranged magical (thorns) damage changed from 8 to 14, cost changed from 52 to 69.
  • Elvish Enchantress - cost changed from 55 to 70, ranged slow damage changed from 5 to 7, ranged magical damage changed from 9 to 13.
  • Ancient Wose - cost changed from 48 to 50.
  • Merman Entangler - cost changed from 46 to 42.
  • Javelineer - cost changed from 48 to 55.
  • Elvish Sylph - hp changed from 60 to 68, ranged slow damage changed from 6 to 7, ranged magical damage changed from 10 to 16, cost changed from 67 to 148.
[/list]
  • Undead:[list]
  • Skeleton - xp changed from 35 to 39.
  • Ghoul - xp changed from 35 to 30.
  • Blood Bat - cost changed from 22 to 23, xp changed from 70 to 37.
  • Revenant - cost changed from 31 to 28, xp changed from 85 to 78.
  • Dark Sorcerer - cost changed from 33 to 34, xp changed from 90 to 110.
  • Shadow - cost changed from 38 to 44, xp changed from 100 to 77.
  • Wraith - xp changed from 100 to 90.
  • Necrophage - melee damage changed from 7 to 9, cost changed from 27 to 23, xp changed from 120 to 61.
  • Bone Shooter - cost changed from 26 to 24, xp changed from 80 to 60.
  • Dread Bat - cost changed from 34 to 32.
  • Draug - cost changed from 47 to 70.
  • Lich - cost changed from 50 to 90.
  • Necromancer - ranged cold damage changed from 17 to 19, ranged arcane damage changed from 12 to 16, hp changed from 70 to 76, impact resistance changed from 0% to 10%, cost changed from 50 to 90.
  • Nightgaunt - cost changed from 52 to 71.
  • Specter - cost changed from 52 to 78.
  • Ghast - melee damage changed from 10 to 12, cost changed from 43 to 50.
  • Banebow - cost changed from 41 to 52.
  • Ancient lich cost changed from 100 to 214.
[/list]
  • Drakes:[list]
  • Drake Fighter - xp changed from 42 to 41.
  • Drake Clasher - xp changed from 43 to 41.
  • Drake Glider - xp changed from 35 to 39.
  • Drake Warrior - xp changed from 70 to 81, cost changed from 32 to 31.
  • Drake Arbiter - hp changed from 62 to 63, xp changed from 105 to 81.
  • Drake Thrasher - xp changed from 95 to 77.
  • Drake Flare - xp changed from 80 to 86.
  • Fire Drake - xp changed from 80 to 84.
  • Sky Drake - xp changed from 80 to 76, cost changed from 28 to 32.
  • Saurian Ambusher - hp changed from 36 to 38, cost changed from 24 to 22.
  • Saurian Soothsayer - melee attack strikes changed from 2 to 3, cost changed from 25 to 28.
  • Saurian Spearthrower - melee damage changed from 6 to 5.
  • Drake Blademaster - cost changed from 47 to 62.
  • Drake Warden - cost changed from 46 to 62.
  • Drake Enforcer - cost changed from 44 to 58.
  • Drake Flameheart - cost changed from 51 to 66.
  • Inferno Drake - cost changed from 51 to 64.
  • Hurricane Drake - cost changed from 43 to 59.
  • Saurian Flanker - hp changed from 47 to 52, cost changed from 46 to 42.
  • Saurian Javelineer - ranged attack strikes changed from 5 to 4, cost changed from 52 to 42.
  • Armageddon Drake - cost changed from 85 to 118.
[/list]
  • Dunefolk:[list]
  • Dune Burner - hp changed from 34 to 35, xp changed from 40 to 37.
  • Dune Herbalist - cost changed from 14 to 13, xp changed from 39 to 36.
  • Dune Rider - hp changed from 34 to 33, xp changed from 47 to 49.
  • Dune Rover - hp changed from 32 to 33, xp changed from 43 to 40.
  • Dune Soldier - cost changed from 18 to 17, xp changed from 43 to 39.
  • Dune Skirmisher - xp changed from 34 to 39.
  • Dune Explorer - xp changed from 80 to 73.
  • Dune Swordsman - cost changed from 30 to 28, xp changed from 75 to 68.
  • Dune Captain - cost changed from 30 to 29, xp changed from 75 to 74.
  • Dune Spearguard - cost changed from 30 to 29, xp changed from 75 to 74.
  • Dune Scorcher - ranged damage changed from 9 to 10, cost changed from 25 to 23, xp changed from 70 to 60.
  • Dune Raider - cost changed from 34 to 35, xp changed from 70 to 77.
  • Dune Swiftrider - xp changed from 65 to 62.
  • Dune Sunderer - xp changed from 76 to 85.
  • Dune Apothecary - cost changed from 27 to 23, xp changed from 65 to 50.
  • Dune Falconer - hp changed from 38 to 39, cost changed from 23 to 29, xp changed from 78 to 70.
  • Dune Strider - hp changed from 39 to 42, cost changed from 23 to 29, xp changed from 74 to 64.
  • Naga Ophidian - hp changed from 43 to 44, cost changed from 22 to 24, xp changed from 76 to 62.
  • Naga Ringcaster - hp changed from 40 to 41, cost changed from 22 to 24, ranged damage changed from 7 to 8, xp changed from 70 to 62.
  • Dune Blademaster - hp changed from 69 to 76.
  • Dune Spearmaster - hp changed from 67 to 68.
  • Dune Cataphract - mace melee attack damage changed from 14 to 15, lance damage changed from 13 to 14, cost changed from 62 to 69.
  • Dune Harrier - cost changed from 47 to 50.
  • Dune Sky Hunter - cost changed from 50 to 54.
[/list]
  • Knalgan Alliance:[list]
  • Dwarvish Fighter - xp changed from 41 to 45.
  • Dwarvish Thunderer - xp changed from 40 to 35.
  • Dwarvish Guardsman - ranged damage increased from 5 to 6, xp changed from 47 to 40.
  • Footpad - xp changed from 36 to 35.
  • Thief - xp changed from 28 to 29.
  • Poacher - xp changed from 29 to 28.
  • Gryphon Rider - cost changed from 24 to 23, xp changed from 38 to 46.
  • Dwarvish Steelclad - xp changed from 74 to 88.
  • Dwarvish Thunderguard - cost changed from 27 to 24, xp changed from 95 to 65.
  • Dwarvish Stalwart - hp changed from 54 to 59, ranged damage changed from 8 to 9, xp changed from 85 to 78.
  • Outlaw - cost changed from 26 to 24, hp changed from 42 to 47, xp changed from 77 to 71.
  • Rogue - xp changed from 70 to 80, cost changed from 24 to 25.
  • Trapper - hp changed from 45 to 49, melee damage changed from 4 to 5, xp changed from 65 to 73.
  • Gryphon Master - cost changed from 38 to 40.
  • Dwarvish Lord - cost changed from 50 to 69.
  • Dwarvish Sentinel - cost changed from 44 to 63.
  • Dwarvish Dragonguard - cost changed from 46 to 61.
  • Fugitive - hp changed from 62 to 68, cost changed from 53 to 55.
  • Huntsman - cost changed from 50 to 43.
  • Ranger - cost changed from 52 to 43.
  • Assassin - cost changed from 44 to 46.
[/list]
  • Northerners:[list]
  • Orcish Archer - xp changed from 30 to 32.
  • Naga Fighter - xp changed from 32 to 33.
  • Wolf Rider - xp changed from 30 to 34.
  • Orcish Warrior - cost changed from 26 to 23, xp changed from 60 to 67.
  • Goblin Pillager - cost changed from 28 to 31.
  • Troll - cost changed from 27 to 25, xp changed from 66 to 58.
  • Troll Rocklobber - ranged damage changed from 17 to 19, hp changed from 51 to 53.
  • Naga Warrior - cost changed from 24 to 22, xp changed from 66 to 56.
  • Orcish Crossbowman - melee damage changed from 4 to 6, ranged pierce damage changed from 8 to 9, hp changed from 43 to 46, cost changed from 21 to 22, xp changed from 80 to 43.
  • Orcish Slayer - cost changed from 26 to 21, xp changed from 64 to 62.
  • Orcish Warlord - cost changed from 48 to 52.
  • Direwolf Rider - cost changed from 44 to 52.
  • Troll Warrior - cost changed from 44 to 49.
  • Naga Myrmidon - cost changed from 48 to 47.
  • Orcish Nightblade - cost changed from 43 to 53.
  • Orcish Slurbow - cost changed from 43 to 37.
[/list]
  • Loyalists:[list]
  • Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44.
  • Bowman - xp changed from 39 to 35, melee damage changed from 4 to 5.
  • Horseman - cost changed from 23 to 24, xp changed from 44 to 54.
  • Merman Fighter - xp changed from 36 to 34.
  • Mage - xp changed from 54 to 48.
  • Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
  • Pikeman - cost changed from 25 to 24, xp changed from 65 to 69.
  • Swordsman - xp changed from 60 to 80.
  • Knight - cost changed from 38 to 50, xp changed from 120 to 100.
  • Lancer - cost changed from 44 to 47.
  • Shock Trooper - cost changed from 35 to 28, xp changed from 110 to 65.
  • Red Mage - cost changed from 38 to 35, xp changed from 100 to 83.
  • White Mage - cost changed from 38 to 31, xp changed from 136 to 75.
  • Dragoon - cost changed from 28 to 29, xp changed from 95 to 80.
  • Longbowman - cost changed from 26 to 23, xp changed from 68 to 65.
  • Duelist - cost changed from 29 to 31, xp changed from 90 to 80.
  • Merman Warrior - cost changed from 26 to 24, xp changed from 80 to 60.
  • Lieutenant - cost changed from 34 to 31, xp changed from 80 to 85.
  • Halberdier - cost changed from 44 to 52.
  • Royal Guard - cost changed from 44 to 61.
  • Grand Knight - hp changed from 78 to 84, lance damage changed from 17 to 19, cost changed from 58 to 86.
  • Paladin - hp changed from 65 to 77, lance damage changed from 15 to 16, melee damage changed from 8 to 9, cost changed from 58 to 82.
  • Iron Mauler - cost changed from 50 to 49.
  • Arch Mage - cost changed from 59 to 63, xp changed from 220 to 150.
  • Mage of Light - cost changed from 60 to 59.
  • Cavalier - cost changed from 52 to 62.
  • Master Bowman - cost changed from 46 to 50.
  • Master at Arms - melee damage increased from 7 to 8, cost changed from 44 to 65.
  • Merman Hoplite - cost changed from 43 to 45.
  • Merman Triton - cost changed from 43 to 46.
  • General - hp changed from 50 to 55, cost changed from 54 to 66, xp changed from 180 to 105.
  • Great Mage - ranged damage changed from 16 to 17, cost changed from 72 to 110.
  • Grand Marshal - hp changed from 60 to 68 cost changed from 66 to 101.
[/list]

Miscellaneous and Bug Fixes

  • Prevent duplicate advancements from being added to unit type. (issue #7009)
  • When `[unit]` recalls a unit, remove it from the recall list before firing `[event]name=unit_placed`. (issue #7769)

[ 2023-07-19 13:48:47 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
    GAMEBILLET

    [ 6520 ]

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    GAMERSGATE

    [ 2504 ]

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    MacGamestore

    [ 4798 ]

    0.99$ (75%)
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    13.99$ (7%)
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    1.69$ (83%)
    5.49$ (84%)
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    0.79$ (84%)
    2.49$ (88%)

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