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Wesnoth 1.17.19
[ 2023-07-19 13:48:47 CET ] [ Original post ]
Campaigns
- Descent into Darkness
- S3: Resolved Darken Volk speaking from the darkness at the end of the scenario (#7758).
- Liberty
- S4: Resolved nameless enemies gaining names at day-break (#7748).
- S5: Make the loss of Hans a lose-condition (#7750).
Translations
- Updated translations: British English, Czech, Finnish, French, Portuguese (Brazil)
Units
- Rebels:
- Elvish Fighter - xp changed from 40 to 37, and new updated sprite and animations
- Merman Hunter - xp changed from 35 to 33.
- Elvish Scout - xp changed from 32 to 42.
- Elvish Hero - xp changed from 90 to 80.
- Elvish Captain - xp changed from 90 to 85.
- Elvish Marksman - cost changed from 31 to 34.
- Elvish Ranger - xp changed from 90 to 85.
- Elvish Rider - ranged damage changed from 9 to 11, hp changed from 46 to 49, cost changed from 28 to 35, xp changed from 53 to 75.
- Elvish Druid - cost changed from 27 to 25, xp changed from 80 to 85.
- Elvish Sorceress - cost changed from 32 to 34, xp changed from 100 to 90.
- Elder Wose - cost changed from 27 to 28, xp changed from 100 to 80.
- Merman Netcaster - cost changed from 27 to 26, xp changed from 85 to 54.
- Merman Spearman - cost changed from 27 to 22, xp changed from 85 to 54.
- Champion - melee damage changed from 9 to 8. added 10 melee accuracy, hp changed from 70 to 72, cost changed from 48 to 61.
- Elvish Marshal - hp changed from 62 to 68, cost changed from 54 to 67.
- Elvish Sharpshooter - ranged damage changed from 10 to 12. cost changed from 51 to 62.
- Elvish Avenger - ranged damage changed from 10 to 11, hp changed from 55 to 59, cost changed from 53 to 66.
- Elvish Outrider - ranged damage changed from 8 to 11, melee damage changed from 7 to 8, hp changed from 57 to 60, cost changed from 43 to 58.
- Elvish Shyde - hp changed from 46 to 51, melee damage changed from 6 to 7, ranged slow (entangle) damage changed from 6 to 8, ranged magical (thorns) damage changed from 8 to 14, cost changed from 52 to 69.
- Elvish Enchantress - cost changed from 55 to 70, ranged slow damage changed from 5 to 7, ranged magical damage changed from 9 to 13.
- Ancient Wose - cost changed from 48 to 50.
- Merman Entangler - cost changed from 46 to 42.
- Javelineer - cost changed from 48 to 55.
- Elvish Sylph - hp changed from 60 to 68, ranged slow damage changed from 6 to 7, ranged magical damage changed from 10 to 16, cost changed from 67 to 148.
- Undead:
- Skeleton - xp changed from 35 to 39.
- Ghoul - xp changed from 35 to 30.
- Blood Bat - cost changed from 22 to 23, xp changed from 70 to 37.
- Revenant - cost changed from 31 to 28, xp changed from 85 to 78.
- Dark Sorcerer - cost changed from 33 to 34, xp changed from 90 to 110.
- Shadow - cost changed from 38 to 44, xp changed from 100 to 77.
- Wraith - xp changed from 100 to 90.
- Necrophage - melee damage changed from 7 to 9, cost changed from 27 to 23, xp changed from 120 to 61.
- Bone Shooter - cost changed from 26 to 24, xp changed from 80 to 60.
- Dread Bat - cost changed from 34 to 32.
- Draug - cost changed from 47 to 70.
- Lich - cost changed from 50 to 90.
- Necromancer - ranged cold damage changed from 17 to 19, ranged arcane damage changed from 12 to 16, hp changed from 70 to 76, impact resistance changed from 0% to 10%, cost changed from 50 to 90.
- Nightgaunt - cost changed from 52 to 71.
- Specter - cost changed from 52 to 78.
- Ghast - melee damage changed from 10 to 12, cost changed from 43 to 50.
- Banebow - cost changed from 41 to 52.
- Ancient lich cost changed from 100 to 214.
- Drakes:
- Drake Fighter - xp changed from 42 to 41.
- Drake Clasher - xp changed from 43 to 41.
- Drake Glider - xp changed from 35 to 39.
- Drake Warrior - xp changed from 70 to 81, cost changed from 32 to 31.
- Drake Arbiter - hp changed from 62 to 63, xp changed from 105 to 81.
- Drake Thrasher - xp changed from 95 to 77.
- Drake Flare - xp changed from 80 to 86.
- Fire Drake - xp changed from 80 to 84.
- Sky Drake - xp changed from 80 to 76, cost changed from 28 to 32.
- Saurian Ambusher - hp changed from 36 to 38, cost changed from 24 to 22.
- Saurian Soothsayer - melee attack strikes changed from 2 to 3, cost changed from 25 to 28.
- Saurian Spearthrower - melee damage changed from 6 to 5.
- Drake Blademaster - cost changed from 47 to 62.
- Drake Warden - cost changed from 46 to 62.
- Drake Enforcer - cost changed from 44 to 58.
- Drake Flameheart - cost changed from 51 to 66.
- Inferno Drake - cost changed from 51 to 64.
- Hurricane Drake - cost changed from 43 to 59.
- Saurian Flanker - hp changed from 47 to 52, cost changed from 46 to 42.
- Saurian Javelineer - ranged attack strikes changed from 5 to 4, cost changed from 52 to 42.
- Armageddon Drake - cost changed from 85 to 118.
- Dunefolk:
- Dune Burner - hp changed from 34 to 35, xp changed from 40 to 37.
- Dune Herbalist - cost changed from 14 to 13, xp changed from 39 to 36.
- Dune Rider - hp changed from 34 to 33, xp changed from 47 to 49.
- Dune Rover - hp changed from 32 to 33, xp changed from 43 to 40.
- Dune Soldier - cost changed from 18 to 17, xp changed from 43 to 39.
- Dune Skirmisher - xp changed from 34 to 39.
- Dune Explorer - xp changed from 80 to 73.
- Dune Swordsman - cost changed from 30 to 28, xp changed from 75 to 68.
- Dune Captain - cost changed from 30 to 29, xp changed from 75 to 74.
- Dune Spearguard - cost changed from 30 to 29, xp changed from 75 to 74.
- Dune Scorcher - ranged damage changed from 9 to 10, cost changed from 25 to 23, xp changed from 70 to 60.
- Dune Raider - cost changed from 34 to 35, xp changed from 70 to 77.
- Dune Swiftrider - xp changed from 65 to 62.
- Dune Sunderer - xp changed from 76 to 85.
- Dune Apothecary - cost changed from 27 to 23, xp changed from 65 to 50.
- Dune Falconer - hp changed from 38 to 39, cost changed from 23 to 29, xp changed from 78 to 70.
- Dune Strider - hp changed from 39 to 42, cost changed from 23 to 29, xp changed from 74 to 64.
- Naga Ophidian - hp changed from 43 to 44, cost changed from 22 to 24, xp changed from 76 to 62.
- Naga Ringcaster - hp changed from 40 to 41, cost changed from 22 to 24, ranged damage changed from 7 to 8, xp changed from 70 to 62.
- Dune Blademaster - hp changed from 69 to 76.
- Dune Spearmaster - hp changed from 67 to 68.
- Dune Cataphract - mace melee attack damage changed from 14 to 15, lance damage changed from 13 to 14, cost changed from 62 to 69.
- Dune Harrier - cost changed from 47 to 50.
- Dune Sky Hunter - cost changed from 50 to 54.
- Knalgan Alliance:
- Dwarvish Fighter - xp changed from 41 to 45.
- Dwarvish Thunderer - xp changed from 40 to 35.
- Dwarvish Guardsman - ranged damage increased from 5 to 6, xp changed from 47 to 40.
- Footpad - xp changed from 36 to 35.
- Thief - xp changed from 28 to 29.
- Poacher - xp changed from 29 to 28.
- Gryphon Rider - cost changed from 24 to 23, xp changed from 38 to 46.
- Dwarvish Steelclad - xp changed from 74 to 88.
- Dwarvish Thunderguard - cost changed from 27 to 24, xp changed from 95 to 65.
- Dwarvish Stalwart - hp changed from 54 to 59, ranged damage changed from 8 to 9, xp changed from 85 to 78.
- Outlaw - cost changed from 26 to 24, hp changed from 42 to 47, xp changed from 77 to 71.
- Rogue - xp changed from 70 to 80, cost changed from 24 to 25.
- Trapper - hp changed from 45 to 49, melee damage changed from 4 to 5, xp changed from 65 to 73.
- Gryphon Master - cost changed from 38 to 40.
- Dwarvish Lord - cost changed from 50 to 69.
- Dwarvish Sentinel - cost changed from 44 to 63.
- Dwarvish Dragonguard - cost changed from 46 to 61.
- Fugitive - hp changed from 62 to 68, cost changed from 53 to 55.
- Huntsman - cost changed from 50 to 43.
- Ranger - cost changed from 52 to 43.
- Assassin - cost changed from 44 to 46.
- Northerners:
- Orcish Archer - xp changed from 30 to 32.
- Naga Fighter - xp changed from 32 to 33.
- Wolf Rider - xp changed from 30 to 34.
- Orcish Warrior - cost changed from 26 to 23, xp changed from 60 to 67.
- Goblin Pillager - cost changed from 28 to 31.
- Troll - cost changed from 27 to 25, xp changed from 66 to 58.
- Troll Rocklobber - ranged damage changed from 17 to 19, hp changed from 51 to 53.
- Naga Warrior - cost changed from 24 to 22, xp changed from 66 to 56.
- Orcish Crossbowman - melee damage changed from 4 to 6, ranged pierce damage changed from 8 to 9, hp changed from 43 to 46, cost changed from 21 to 22, xp changed from 80 to 43.
- Orcish Slayer - cost changed from 26 to 21, xp changed from 64 to 62.
- Orcish Warlord - cost changed from 48 to 52.
- Direwolf Rider - cost changed from 44 to 52.
- Troll Warrior - cost changed from 44 to 49.
- Naga Myrmidon - cost changed from 48 to 47.
- Orcish Nightblade - cost changed from 43 to 53.
- Orcish Slurbow - cost changed from 43 to 37.
- Loyalists:
- Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44.
- Bowman - xp changed from 39 to 35, melee damage changed from 4 to 5.
- Horseman - cost changed from 23 to 24, xp changed from 44 to 54.
- Merman Fighter - xp changed from 36 to 34.
- Mage - xp changed from 54 to 48.
- Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
- Pikeman - cost changed from 25 to 24, xp changed from 65 to 69.
- Swordsman - xp changed from 60 to 80.
- Knight - cost changed from 38 to 50, xp changed from 120 to 100.
- Lancer - cost changed from 44 to 47.
- Shock Trooper - cost changed from 35 to 28, xp changed from 110 to 65.
- Red Mage - cost changed from 38 to 35, xp changed from 100 to 83.
- White Mage - cost changed from 38 to 31, xp changed from 136 to 75.
- Dragoon - cost changed from 28 to 29, xp changed from 95 to 80.
- Longbowman - cost changed from 26 to 23, xp changed from 68 to 65.
- Duelist - cost changed from 29 to 31, xp changed from 90 to 80.
- Merman Warrior - cost changed from 26 to 24, xp changed from 80 to 60.
- Lieutenant - cost changed from 34 to 31, xp changed from 80 to 85.
- Halberdier - cost changed from 44 to 52.
- Royal Guard - cost changed from 44 to 61.
- Grand Knight - hp changed from 78 to 84, lance damage changed from 17 to 19, cost changed from 58 to 86.
- Paladin - hp changed from 65 to 77, lance damage changed from 15 to 16, melee damage changed from 8 to 9, cost changed from 58 to 82.
- Iron Mauler - cost changed from 50 to 49.
- Arch Mage - cost changed from 59 to 63, xp changed from 220 to 150.
- Mage of Light - cost changed from 60 to 59.
- Cavalier - cost changed from 52 to 62.
- Master Bowman - cost changed from 46 to 50.
- Master at Arms - melee damage increased from 7 to 8, cost changed from 44 to 65.
- Merman Hoplite - cost changed from 43 to 45.
- Merman Triton - cost changed from 43 to 46.
- General - hp changed from 50 to 55, cost changed from 54 to 66, xp changed from 180 to 105.
- Great Mage - ranged damage changed from 16 to 17, cost changed from 72 to 110.
- Grand Marshal - hp changed from 60 to 68 cost changed from 66 to 101.
Miscellaneous and Bug Fixes
- Prevent duplicate advancements from being added to unit type. (issue #7009)
- When `[unit]` recalls a unit, remove it from the recall list before firing `[event]name=unit_placed`. (issue #7769)
[ 2023-07-19 13:48:47 CET ] [ Original post ]
Battle for Wesnoth
The Battle for Wesnoth Project
Developer
Wesnoth Inc.
Publisher
2018-05-01
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
Very Positive
(5100 reviews)
The Game includes VR Support
Public Linux Depots:
- Battle for Wesnoth Depot [492.79 M]
- Battle for Wesnoth Depot Linux Binary [87.66 M]
The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!
Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
MINIMAL SETUP
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
- Storage: 800 MB available spaceAdditional Notes:
- OS: Ubuntu 22.04 or compatible
- Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
- Storage: 2 GB available spaceAdditional Notes:
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