Hello guys! We've finished the work on the second episode of the game! New: - 2 new levels has been added! Also: - Some minor weapons and monsters rebalancing - Few new monster types and a new weapon mode for one of the weapons Fixes: - Minor fixes in enemy AI - Fixed a possible deadlock when loading a game after killing a monster which invoked an action within game Please leave feedback about any problems you might encounter, and have fun! Best regards, Apocryph devs
We've published a hotfix regarding savegame problems. There was a problem where the game would bug the saving system out when saving/loading with monsters being alive/dying while spawning from timed spawn sequences.
Hello guys! We're continuing to work on the game. New: - New level has been added! Also: - Ammo rebalanced - Freezing attacks are now stronger Fixes: - Fixed saving the game after the first episode intermission Please leave feedback about any problems you might encounter, and have fun! Best regards, Apocryph devs
We're continuing to work hard on improving the overall gameplay and game content. What's new: - First level of the second episode added! The episode will take place in the core domain of Xilai, and starts off within the land of Fire Witches. Expect new enemy variations, weapons and a new mode-changing item! Also: - Phoenix knives damage in both modes slightly buffed - Bracers and grenade burn damage buffed - Enemy compositions slightly rehashed Fixes: - Some pathfinding issues fixed. - Some of the abusable terrain was fixed. - Some collisions were fixed. Please leave your feedback on these changes and any possible problems you encounter, and have fun! Cheers, Apocryph Devs
We're working on fixing the issues based on your feedback. Here's a shortlist of improvements: New: - Destructible boxes and barrels, which can contain loot - Additional attack type for the 1st weapon, and overall increase in attack speed for it - Burning weapons now inflict the burn damage and burn out faster - Phoenix knives main attack does more damage over larger area, costs more and recharges longer - Graphics altered for phoenix knives/bracers - Sounds altered for phoenix knives, bracers, melee attacks - Added a sound effect when using an item - Weed monsters teleport is now more targeted and happens more often - Monastery is now harder, with more monster variety. - Difficulty has been rescaled for monsters to behave more aggressively on early difficulties. Fixes: - Monster AI significally improved. Pathfinding improved in many areas. Fixed monsters starting with a wrong checkpoint (running into walls), not getting a valid checkpoint, flying monsters now able to correctly utilize pathfinding. - Fixed pathfinding preventing some monsters from shooting. - Fixed spawned flying monsters not shooting. - Fixed some of the savegame glitches. - Fixed ogre statues in the City disappearing. - Fixed broken ogres sometimes appearing beneath the Titan and throwing him up in the air. - Some texture and mesh alignment problems were fixed. - Some collision was fixed (smoother stairs transition etc). Please leave your feedback on these changes and any possible problems you encounter, and have fun! Cheers, Apocryph Devs
Please Note: May update is included in the price! We are working on the game. New big portion of additional content will be added by the end of the May. And we'll not stop developing and add free updates. Total gameplay time will be around 10 hours, depending on your skills. Our goal is to make you happy and entertained by our product and we work hard to achieve it. Cheers, Apocryph Devs
Hi Guys!
Release Date: 27th of April was confirmed by Steam!
Pick your local time:
Apr 27, 2018 @ 1:00am PDT (Los Angeles)
Apr 27, 2018 @ 4:00am EDT (New York)
Apr 27, 2018 @ 9:00am GMT+1 (London)
Apr 27, 2018 @ 10:00am GMT+2 (Paris/Berlin)
Apr 27, 2018 @ 11:00am GMT+3 (Moscow)
Apr 27, 2018 @ 16:00pm GMT+8 (Beijing)
Apr 27, 2018 @ 17:00pm GMT+9 (Tokyo)
Apr 27, 2018 @ 18:00pm GMT+10 (Sydney)
Tell your friends about Apocryph!
Cheers,
Apocryph Devs
Hi Guys!
We are aiming to release Apocryph on 27th of April.
Keep our fingers crossed.
Cheers,
Apocryph Devs
Hi guys! Some news about development: - We finally have snow in our city, and it fills us with joy and holiday feelings. But we continue to work hard to bring the carnage and dungeon crawling to you next year! - 2 new levels almost complete, we now have 3 in total. We aim to have about 30 levels by the final release date. - We've created a short trailer for the second level. You can watch it here: https://www.youtube.com/watch?v=lCu8MKT8kAo - We sent a pitch of Apocryph to Microsoft in hope of bringing the game to Xbox One. - Alpha version was upgraded and polished. We've fixed all bugs that you reported to us. Please tell your friends about our game, let them know that it's available to download at our website: www.bigzur.com , we'd appreciate it very much! If you are a content creator please spread the word about Apocryph to your followers. You may use all PR and graphical assets from http://www.bigzur.com/apo_press_kit.html without any restrictions. Thank you for all of your support and kind words! Cheers, Bigzur Games
Hi guys! Some news about development: - We finally have snow in our city, and it fills us with joy and holiday feelings. But we continue to work hard to bring the carnage and dungeon crawling to you next year! - 2 new levels almost complete, we now have 3 in total. We aim to have about 30 levels by the final release date. - We've created a short trailer for the second level. You can watch it here: https://www.youtube.com/watch?v=lCu8MKT8kAo - We sent a pitch of Apocryph to Microsoft in hope of bringing the game to Xbox One. - Alpha version was upgraded and polished. We've fixed all bugs that you reported to us. Please tell your friends about our game, let them know that it's available to download at our website: www.bigzur.com , we'd appreciate it very much! If you are a content creator please spread the word about Apocryph to your followers. You may use all PR and graphical assets from http://www.bigzur.com/apo_press_kit.html without any restrictions. Thank you for all of your support and kind words! Cheers, Bigzur Games
Get Free Alpha version of Apocryph at our website http://www.bigzur.com
We need your opinion on that!!!
Get Free Alpha version of Apocryph at our website http://www.bigzur.com
We need your opinion on that!!!
Hello everyone! We're making this post for a couple of important reasons:
* First - The development is still actively going, and we're slowly moving towards having a more or less clear release date (should be around 2018 Q1)
* Second - There are tons of new stuff we'd like to show off!
* Third - We'll be soon launching an Alpha version, stay tuned for more info!
Overall:
The game won't feature permadeath (at least not in the campaign mode, or perhaps only on the last difficulty). There'll likely not be an experience or character level-based progression system - but exploring, solving some puzzles, finding secret locks or keys and collecting/using items are definitely in. Levels are now fully static ,with difficulty governing amount and types of monsters available, as well as their speed and inflicted damage - we're still considering adding random-generated levels as a special game mode, but the full-static campaign is a priority. Some of the levels will act like "Hubs", and connect a series of sublevels into a single super-level. The alpha will include 3 levels to complete, each with a few secrets and almost half of the game's arsenal available. Here's one of the first levels as seen from outside the bounds.
Monsters:
Many new monsters were added, with varying abilities and attributes - flying, shooting ricocheting projectiles, homing projectiles, firing a wide spray of projectiles, creating shockwaves, summoning minions, teleporting and some more.
Weapons:
Every weapon will have an alternative firing mode, which is only unlocked by collecting an upgraded version of it - for example, Cobalt Staff is the 2nd weapon; without it, collecting either Cobalt Staff or Azure Rage (upgraded 2nd weapon) will yield the basic 2nd weapon. But if you already possess the basic 2nd weapon, collecting Cobalt Staff will yield just blue mana, while collecting Azure Rage will unlock the alternative firing mode for the 2nd weapon. Special effects from weapons include freezing enemies, which stuns them, setting them on fire, piercing through enemies, pushing them away or chain-jumping between several different enemies.
Also - kick the living crap out of them!
Gibbing:
The gibbing system was upgraded a bit further.
Items:
Destroy enemies with special power-modes activated by consumable items!
Oldschool modes:
The game will feature special game/graphics modes - Gameplay pixelization, Full pixelization and Fractured Animations. First two are designed to imitate low-resolution and/or low color depth of gameplay and gameplay+UI, respectively. The third one imitates old, low-framerate "sprite" animations for enemies and weapons. When combined, they can have a serious impact on game's overall feeling, although they might be raising the overall gameplay difficulty a bit.
Subscribe to our steam page to stay tuned for updates! PS: Hell yeah, desrtuctible stained glass!
Hello everyone! We're making this post for a couple of important reasons:
* First - The development is still actively going, and we're slowly moving towards having a more or less clear release date (should be around 2018 Q1)
* Second - There are tons of new stuff we'd like to show off!
* Third - We'll be soon launching an Alpha version, stay tuned for more info!
Overall:
The game won't feature permadeath (at least not in the campaign mode, or perhaps only on the last difficulty). There'll likely not be an experience or character level-based progression system - but exploring, solving some puzzles, finding secret locks or keys and collecting/using items are definitely in. Levels are now fully static ,with difficulty governing amount and types of monsters available, as well as their speed and inflicted damage - we're still considering adding random-generated levels as a special game mode, but the full-static campaign is a priority. Some of the levels will act like "Hubs", and connect a series of sublevels into a single super-level. The alpha will include 3 levels to complete, each with a few secrets and almost half of the game's arsenal available. Here's one of the first levels as seen from outside the bounds.
Monsters:
Many new monsters were added, with varying abilities and attributes - flying, shooting ricocheting projectiles, homing projectiles, firing a wide spray of projectiles, creating shockwaves, summoning minions, teleporting and some more.
Weapons:
Every weapon will have an alternative firing mode, which is only unlocked by collecting an upgraded version of it - for example, Cobalt Staff is the 2nd weapon; without it, collecting either Cobalt Staff or Azure Rage (upgraded 2nd weapon) will yield the basic 2nd weapon. But if you already possess the basic 2nd weapon, collecting Cobalt Staff will yield just blue mana, while collecting Azure Rage will unlock the alternative firing mode for the 2nd weapon. Special effects from weapons include freezing enemies, which stuns them, setting them on fire, piercing through enemies, pushing them away or chain-jumping between several different enemies.
Also - kick the living crap out of them!
Gibbing:
The gibbing system was upgraded a bit further.
Items:
Destroy enemies with special power-modes activated by consumable items!
Oldschool modes:
The game will feature special game/graphics modes - Gameplay pixelization, Full pixelization and Fractured Animations. First two are designed to imitate low-resolution and/or low color depth of gameplay and gameplay+UI, respectively. The third one imitates old, low-framerate "sprite" animations for enemies and weapons. When combined, they can have a serious impact on game's overall feeling, although they might be raising the overall gameplay difficulty a bit.
Subscribe to our steam page to stay tuned for updates! PS: Hell yeah, desrtuctible stained glass!
Apocryph: an old-school shooter
Bigzur Games
Bigzur Games
2018-04-27
Action Indie Adventure Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
Mixed
(282 reviews)
http://www.bigzur.com/?fromsteam
https://store.steampowered.com/app/596240 
The Game includes VR Support
Apocryph Depot Linux [1.36 G]
Apocryph is a FPS set in a brutal dark fantasy world. It takes it's roots in old-school fantasy shooters, so prepare for intense sword-and-sorcery FPS action amidst forgotten castles, evil shrines and decrepit dungeons!
The world of Apocryph is a grim, violent place, harboring magic, dark rituals and dangers around every corner. Wherever you go you'll be facing unrelenting monsters, traps and locked passages, and can only depend on yourself and your equipment to survive the trials.
- Static, carefully handcrafted levels and level-hubs, all packed with secrets, monsters and traps.
- Your character can wield up to 9 different weapons with alternative fire modes, including melee armaments, spells, staffs and artifacts.
- Items can help you in tough situations, health potions will aid your health, mana vials can restore your mana, combat items can do some damage to an opponent.
- There are also more rare and powerful relics to be found, such as the dreaded Obliterator Mask, which encases you in a suit of nigh-impenetrable armor, allows you to bash enemies with your plain fists and send powerful shockwaves across the walls and floor, or the Essence of the Reaper, which turns you into an avatar of Death itself, boosting your speed, granting you wings to perform double jumps and a wicked scythe which cleaves and destroys any opponent.
- Some weapons and items can be used to stun enemies, freeze them solid, deal area of effect damage or even provide defensive measures.
- The game uses a sophisticated gore system. A powerful finishing blow can rip a part of the enemy right out of him, while critically over damaging an opponent literally blows them to pieces, with limbs flying across the room and sticking to the walls.
You control the Arbiter, once a person of a high rank in Xilai religious hierarchy. The Xilai were known for many things, such as their artistry, magical arts and unity. But all the worlds feared them for a different reason - the Xilai worshiped Death itself. For centuries they raided countless worlds, reaping souls in the name of their dreaded Mistress.
Events preceding the game have led to your exile, and now, after many years you return back, only to find fortresses and lands overrun with demonic spawns and vile beasts. Why were you exiled? What could cause this desolation? It's time to find some answers... and reap some demon spawn in the name of Pale Mistress.
Apocryph is currently in early development. There's still a lot of items, biomes and rooms to add to the game, as well as game modes, plot advances and perks. Follow us on social media.
- OS: Linux
- Processor: 2.4GHZ Dual Core Processor or HigherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT or equivalent
- Storage: 2 GB available space
[ 5901 ]
[ 1903 ]