





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We're working on fixing the issues based on your feedback. Here's a shortlist of improvements: New: - Destructible boxes and barrels, which can contain loot - Additional attack type for the 1st weapon, and overall increase in attack speed for it - Burning weapons now inflict the burn damage and burn out faster - Phoenix knives main attack does more damage over larger area, costs more and recharges longer - Graphics altered for phoenix knives/bracers - Sounds altered for phoenix knives, bracers, melee attacks - Added a sound effect when using an item - Weed monsters teleport is now more targeted and happens more often - Monastery is now harder, with more monster variety. - Difficulty has been rescaled for monsters to behave more aggressively on early difficulties. Fixes: - Monster AI significally improved. Pathfinding improved in many areas. Fixed monsters starting with a wrong checkpoint (running into walls), not getting a valid checkpoint, flying monsters now able to correctly utilize pathfinding. - Fixed pathfinding preventing some monsters from shooting. - Fixed spawned flying monsters not shooting. - Fixed some of the savegame glitches. - Fixed ogre statues in the City disappearing. - Fixed broken ogres sometimes appearing beneath the Titan and throwing him up in the air. - Some texture and mesh alignment problems were fixed. - Some collision was fixed (smoother stairs transition etc). Please leave your feedback on these changes and any possible problems you encounter, and have fun! Cheers, Apocryph Devs
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