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Patch v1.0.7
- Added rebindable keys - Reduced pause after levelling up staff - Staff come out quicker in sandbox mode (this only affects new games) - Decreased rate of staff level up as they become more experienced - Improved feedback given on tasks when they are prevented. Advice is more specific and there is no longer a lag before they update. - Changed take screenshot (no UI) button to F11, this is rebindable though - Fixed translations in some languages where it said 'Home' key rather than 'H' to return to the entrance. - Fixed bug where guests and staff wouldn't move out the way in very specific circumstances. - Fixed some more background bugs - Added dialog on game load which complains if the game cannot access the save folder. The idea is to force opening access first so no progress is lost.
I know some of you have been frustrated with the staff level up popups, and some of you want this popup to be optional. I am happy to do this, but it will take some time to do. In the meantime you will see I have enacted a gameplay change where staff now level up slower, the more experienced they get. I have done this for two reasons: - It felt like the staff level ups felt more like a nuisance rather than something the player is waiting for. This change will make them more impactful and you will want to think about the choice more. - It will also mean that as the game goes long and the aquarium gets large the rate of popups will not necessarily increase, as inexperienced staff are hired they will level up quicker, but your veterens will slow their rate of level up. As I said above, I also plan to offer an option to make these popups optional but that will take longer as it needs some additional localisation.
To Mac users: I have not forgotten you! My next job is to take a look at decreasing loading times. This will help all users but especially those on Macs.
Another area I am planning to focus on next is improving performance in large aquariums. I appreciate you patience on this issue and it will definitely be improving in an update soon.
Finally, I have noticed that the rate people are reporting random freezes has reduced on the forums. If anybody is still experiencing them then please do send me a log file from straight after the freeze occurs. This will help me get rid of any that remain. Instructions: https://steamcommunity.com/app/600480/discussions/0/1741094390462646200/ You can email me here: support@twicecircled.com Or post on the Steam discussions: https://steamcommunity.com/app/600480/discussions/
I've looked into these and I now have an idea where the issue is happening, but I haven't been able to work out exactly what is causing it. It runs a little deeper than originally thought. If you encounter the issue, a quick save, quit and restart will fix it. I will take another look at this further down the line after some more important updates have been made.
[ 2018-09-16 12:42:50 CET ] [ Original post ]
Hey guys, thank you for your patience over the last few days while I've been fixing bugs. Got some nice improvements in this build for you.
Change log
- Added rebindable keys - Reduced pause after levelling up staff - Staff come out quicker in sandbox mode (this only affects new games) - Decreased rate of staff level up as they become more experienced - Improved feedback given on tasks when they are prevented. Advice is more specific and there is no longer a lag before they update. - Changed take screenshot (no UI) button to F11, this is rebindable though - Fixed translations in some languages where it said 'Home' key rather than 'H' to return to the entrance. - Fixed bug where guests and staff wouldn't move out the way in very specific circumstances. - Fixed some more background bugs - Added dialog on game load which complains if the game cannot access the save folder. The idea is to force opening access first so no progress is lost.
Staff levelling
I know some of you have been frustrated with the staff level up popups, and some of you want this popup to be optional. I am happy to do this, but it will take some time to do. In the meantime you will see I have enacted a gameplay change where staff now level up slower, the more experienced they get. I have done this for two reasons: - It felt like the staff level ups felt more like a nuisance rather than something the player is waiting for. This change will make them more impactful and you will want to think about the choice more. - It will also mean that as the game goes long and the aquarium gets large the rate of popups will not necessarily increase, as inexperienced staff are hired they will level up quicker, but your veterens will slow their rate of level up. As I said above, I also plan to offer an option to make these popups optional but that will take longer as it needs some additional localisation.
Mac users and loading times
To Mac users: I have not forgotten you! My next job is to take a look at decreasing loading times. This will help all users but especially those on Macs.
Performance in large aquariums
Another area I am planning to focus on next is improving performance in large aquariums. I appreciate you patience on this issue and it will definitely be improving in an update soon.
Random freezes still an issue?
Finally, I have noticed that the rate people are reporting random freezes has reduced on the forums. If anybody is still experiencing them then please do send me a log file from straight after the freeze occurs. This will help me get rid of any that remain. Instructions: https://steamcommunity.com/app/600480/discussions/0/1741094390462646200/ You can email me here: support@twicecircled.com Or post on the Steam discussions: https://steamcommunity.com/app/600480/discussions/
Flickering highlights
I've looked into these and I now have an idea where the issue is happening, but I haven't been able to work out exactly what is causing it. It runs a little deeper than originally thought. If you encounter the issue, a quick save, quit and restart will fix it. I will take another look at this further down the line after some more important updates have been made.
[ 2018-09-16 12:42:50 CET ] [ Original post ]
Megaquarium
Twice Circled
Developer
Twice Circled
Publisher
2018-09-13
Release
Game News Posts:
89
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2978 reviews)
The Game includes VR Support
Public Linux Depots:
- Megaquarium Linux [360.28 M]
- Megaquarium: Freshwater Frenzy - Deluxe Expansion (1315300) Depot [66.47 M]
- Megaquarium: Architect's Collection - Windows and Linux [54.5 M]
Available DLCs:
- Megaquarium: Freshwater Frenzy - Deluxe Expansion
- Megaquarium: Architect's Collection
- Megaquarium: Deep Freeze - Deluxe Expansion
From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!
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The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.
Meet your new tenants
From the cutest of clown fish to the deadliest of sharks. Megaquarium will include a wide range of aquatic life: Fish, Crustaceans, Jellyfish, Turtles, Octopus, Live Corals and more!Watch them grow
You’ll have your work cut out to keep their wide-ranging requirements met, but you'll be rewarded with better displays and happier guests.Plan your aquarium layout
A doubly-difficult task. You need to arrange your tanks for optimum visitor flow and easy access for your staff.Hire and manage staff
Will you train up an energetic amateur or buy in expertise? Your staff’s skills will grow over time, but beware, your livestock are not the only things with feelings. If staff disapprove of your management methods they might leave!Run your Business
This is a simulation game with a tycoon heart. With staff costs, fish food, electricity and more to pay for, you'll need to keep a constant eye on your bottom-line. Sometimes you'll need to make tough decisions to keep your aquarium in the black!Unlock an ocean of content
As you rank up and improve your aquarium you'll unlock hundreds of new things to play with including livestock, tanks, equipment, decorations and more.Advanced simulation
Hundreds of hours of research have gone into making the game as true to life as practicable. Learn what your animals need from you and be rewarded when they flourish under your care.The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
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