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Greetings curators! Behold the spring cleaning update - an update dedicated to minor improvements and bug fixes that have been raised by the community. Let's take a look! EDIT: After this update was made live, a bug was detected within the Mac version of this update. Due to this Mac players are still on v4.1.0 for the time being. I am working on a true fix so I can get Mac users up to the latest version ASAP. Thank you for your patience.
Greetings curators! I want to say one last time, thank you all for the amazing response to the launch of Deep Freeze last month. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ If anyone has enjoyed the expansion, please consider leaving a review on the store page. steamthumbsup For the last few weeks I've been working on an update based on all the feedback I've received from the community. I've focused on frequently requested features that could be implemented in a reasonable timeframe. Let's take a look!
Hello all, I've been delighted by the response to the release of Megaquarium's latest DLC: Deep Freeze last month. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ But today I'm here for a different reason. I'd like to ask you to consider nominating Megaquarium for Steam's 'Labor of Love' award. Thank you!
Hello all! Just a quick post from me to promote a Steam Festival that, as players of Megaquarium, you might be interested in.
Cosy Quest is an event dedicated to cosy games. As the cold nights draw in (at least in the Northern Hemisphere) it's nice to have a few games you can relax with after a tough day.
You can check it out here:
https://store.steampowered.com/sale/CozyQuest2023
Until next time,
Tim TwiceCircled
The latest expansion for Megaquarium: Deep Freeze, is out now! https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ I've tried to pull out all the stops on this one. I really hope you enjoy it! If you're a day-1 buyer, please consider leaving a review on the DLC's store page, once you've had a chance to check it out. DLCs don't tend to get many reviews and it can be really helpful for prospective players to hear other players' thoughts on them. steamthumbsup One final request: The game has gone through rigorous testing but if you notice any bugs while playing, please let me know via the Steam forums.
The latest expansion for Megaquarium: Deep Freeze, is coming out next week on the 18th October! https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ In this post we're going to check out some of the improvements that will be added to the base game alongside the new DLC's release. These improvements affect all players, whether or not they own any of the DLCs. steamthumbsup
In case you weren't aware, Megaquarium is getting a new expansion: Deep Freeze. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ This time we are focusing on the polar dome, a brand new tank with a whole lot going on.
In case you missed it, Megaquarium is getting a new expansion: Deep Freeze. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ Today we take a deeper look at some of the new abyssal species and the tricky challenges associated with looking after them.
I'm delighted to announce a brand new expansion for Megaquarium: Introducing Deep Freeze! [previewyoutube=YFTDsX5h9ks;full][/previewyoutube] This is Megaquarium's most ambitious expansion to-date, chock full of popular elements from previous expansions plus loads of brand new features including a five-level campaign. Later in the post I'll be touching on a couple of the key ideas for this expansion, but for a top-level rundown head over to the store page. Remember to wishlist so you'll be notified when it goes live! steamhappy https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ The expansion will be priced at $13.99 (or your regional equivalent) and will launch in mid-October on both GOG and Steam. As usual this expansion will be launching alongside a big upgrade to the base game with improved UI, animation and rebalanced gameplay. More on those another time.
I'm thrilled to announce that Megaquarium is part of Simfest the Steam festival celebrating all things related to simulation games. From today through the 24th of July, 10am PDT 2023, you can save 60% off the base game plus 30% off each of the DLCs. Make sure to check out all that's on offer across Simfest, there's a bunch of titles on discount as well as demos for games that are coming soon, all within the wonderful Sim genre! -- In Megaquarium news, as many of you know, I have been working on something new for the game for several months. I'm not in a position to share more details at this time, but I'm getting close so watch this space! steamhappy
Hello aquarium architects. I hope you've had a great start to the year. I've been working on a little update for you guys. Let's take a look.
Hey! It has been a while since I have posted a Fishblast for you all. From now on Fishblasts will be coming out every 2 months rather than every month.
Today is a day I've been looking forward to for ages. SO thrilled to finally announce that Freshwater Frenzy - the first deluxe expansion for Megaquarium will be coming to Switch, Playstation and Xbox on 25th January 2022! Yep that's right, in just 2 weeks. [previewyoutube=TCB54OCxnIQ;full][pic][/previewyoutube] I know most of you reading this will be familiar with the fan-favourite expansion, but for anyone new to the world of Megaquarium, feel free to head on over to the official Megaquarium website for a full rundown of what's contained. Just like the console edition of the base game, I've partnered with Auroch Digital to develop this expansion. Check out what they have to say about the new DLC in this blog post!
Click-Clack, Click-Clack Oh hi! Long-time no see, first off Happy New Year! Welcome to my office! Here I carefully write your Fishblasts every month! I am still recovering from an amazing New Years party, so ignore the empty soda bottles and popcorn laying around. But I think we have quite a bit to catch up on. We had a new DLC release in November, the holidays came, and I think just many amazing things happened. I hope you had a great time as well!
Mostly bug fixes this time around. Thank you for all your feedback. :) A special welcome to all the new players. I hope you're enjoying your time with the game. If you're enjoying the game and feel like helping out, please feel free to leave a review for Megaquarium and/or its 2 expansions. This can be done directly on each of the store pages.
Some more bug fixes and some balance changes for Sandbox. Thank you for all your feedback. :) Lots of small, inconsequential sounding things in this list, but when they add together they really do make a difference. Sandbox is now playing better than ever! If anybody is enjoying the new expansion and would like to help out, please feel free to leave a review. This can be done directly on the store page.
A few bug fixes. Thank you for the reports. :) Glad to see everybody enjoying the new expansion!
Megaquarium: Architect's Collection is out now. What are you waiting for? Go get it! https://store.steampowered.com/app/1339440/Megaquarium_Architects_Collection/ I hope you enjoy it!
The Architect's Collection will launch alongside a huge update the base game on 11th November 2021. In the last post I went in-depth on the new sandbox mode. This time I'll shed some light on the other most exciting new features.
The Architect's Collection will launch alongside a huge update to the base game on 11th November 2021. https://store.steampowered.com/app/1339440/Megaquarium_Architects_Collection/ In this post we'll take an in-depth look at the changes I've made to sandbox mode as part of this update. Before we get started I'd just like to clearly state that this update will be available to all players regardless of whether they own any of the expansions.
Introducing the Architect's Collection: a brand new expansion for Megaquarium! [previewyoutube=lOakY29Qask;full][/previewyoutube] I'm going to talk about the design process for some of the key features later in the post but before we get started, head over to the store page for a full rundown. https://store.steampowered.com/app/1339440/Megaquarium_Architects_Collection/ The expansion will be priced at $7.99 or your regional equivalent and will launch on 11th November 2021 on both GOG and Steam. Remember to wishlist if you want to be notified when it goes live! steamhappy This expansion will be launching alongside a big upgrade to the base game introducing more quality of life features as well as some brand new mechanics. More on those another time.
Summer has officially ended, and the weather is getting colder. But does that also happen under the sea? I am no aquatic expert, but I do know that during winter the oceanwater feels warmer even than in summer. However the deeper you dive into the waters of the world, the colder it gets. This Fishblast we will be looking into the cold water of Megaquarium. So gear up and dive right in!
Happy Birthday to Megaquarium.. Happy Birthday to Megaquarium.. Oh hi! Sorry, I completely forgot this was on record. Welcome back to a brand new Fishblast. I hope you had an amazing summer, I did! But here we are releasing a new read for you all about Megaquarium turning 3 years old on September 13th. Time flies when you are under the water. We have some amazing creations for you all, looking back at the beginning of the game. Many of you learned about the game only in the last couple of years, but there are a few that have been following the game since before it was even released. We fondly remember the video blogs over on the Twice Circled YouTube channel, showing the game as it was developed. What an amazing run we have had so far, and we are all looking forward to seeing what the creator, Tim Twice Circled, has in store for us next!
The main reason for this patch is the first bullet below. Otherwise it's just a few tweaks and bug fixes that I've come across while working on new content. ;)
Hey and welcome back to a brand new summer edition of the Fishblast! We are going to be looking into some fantastic creations by our modding community and building creations by the designers hidden in our community.
A small patch with a few bug fixes.
A small patch with a few bug fixes.
After spending the last 4 weeks in beta, v2.2.2 is now live for all players. Thank you to everybody who took part in the beta and provided feedback. I'm thrilled to hear so many of you are enjoying a boost in performance! Below is a copy-paste of the original announcement posted when the beta was launched, for anybody that missed it. All these changes are now live for all players.
Welcome back to another Fishblast, this month's edition is all about extinct creatures. We will be looking into some amazing things the community has done with the theme. Did you know that Megaquarium has a very active extinct creature modding community? You will read all about it here in the Fishblast!
I've just updated the [beta] branch with what is hopefully the final patch before v2.2 comes out of beta. This patch (v2.2.2) includes some pathfinding optimisations, guest behaviour improvements, fixes a couple of bugs and also include translations for all languages.
First of all a big thank you to everybody who has been getting involved in the public beta and offering up feedback. I've just updated the [beta] branch with a small patch (v2.2.1) that aims to correct a couple of things that have come up.
v2.2.0 is now live on the public beta branch. To access all the features detailed below simply right click on the game in your library -> Properties -> Betas -> Select Beta from the dropdown list.
Good to see you again! We are back with some amazing works by the community. It has been a relaxed month for all of us, but we saw some amazing work that we wanted to share with you. Very soon we will also get an amazing optimization update to make your games run smoother! The theme of this month is Back in Time, focussing on the early days in the game. So starter animals and no mods! Are you excited?
Hey there, welcome back to the third edition of the Fishblast. This time we have some amazing new creations for you to explore in the community. We will be talking about how to use heights in Megaquarium. Using those heights can really spice up your creations and challenge you to (literally) a whole new level.
A brand-new month and that means, another Fishblast! This edition we investigate an amazing community build and check out a great mod to add to your aquarium. But first we start off with some news for those that want to start making mods for the game.
Hey everyone and welcome to the very first FishBlast. The FishBlast is your monthly update on what is happening within the Megaquarium community, their creations and more.
It's been a little while since the last update so I thought I'd let you know what I've been working on.
After spending the last week on the public beta branch, v2.1.1 is now live for everyone. Apart from a couple of minor bugs which I've now fixed, the latest update appears to be going down really well. Thank you to everybody who switched over to the beta branch to test the new features, I appreciate all of your feedback! I've posted the same information as appeared in the original beta announcement below, for reference.
"predation":{
"landOnlyPredators":true,
"parentProtection":0.06,
},
"parameters":{
"taskfinderHasItemTaskDistanceMultiplier":1,
// When taskfinder already has required item, the distance away is multiplied by this number.
"taskfinderHasItemTaskDistanceAddOn":-11,
// When taskfinder already has required item, the distance away is added to this number.
}
v2.1.0 is now live on the public beta branch. To access all the features detailed below simply right click on the game in your library -> Properties -> Betas -> Select Beta from the dropdown list.
If it doesn't appear right away, try restarting Steam.
A beta branch is also available via GOG Galaxy.
After a short period in beta the update will move over to the standard version. If you spot any weird behaviour or bugs while playing on the beta be sure to let me know!
"predation":{
"landOnlyPredators":true,
"parentProtection":0.06,
},
"parameters":{
"taskfinderHasItemTaskDistanceMultiplier":1,
// When taskfinder already has required item, the distance away is multiplied by this number.
"taskfinderHasItemTaskDistanceAddOn":-11,
// When taskfinder already has required item, the distance away is added to this number.
}
It's been a little while since the last update so I thought I'd let you know what I've been working on.
Small patch in between larger updates to stay on top of recently reported bugs.
This patch fixes an issue in the Chinese version of the game, where the cashflow window did not appear correctly. I have a more substantial update coming soon with some nice (much requested) improvements to the staff behaviour when they don't have a job, plus some optimisation improvements which will hopefully smooth out some of the frame spikes that occur when you are operating a large aquarium. steamhappy
I released two small patches today.
Version 2.0.5 is live with some bug fixes.
A new chapter in Megaquarium history. Freshwater Frenzy is the first Deluxe Expansion for Megaquarium. It adds a brand new environment for you to explore and master freshwater! It is now available to purchase: https://store.steampowered.com/app/1315300/ Today I want to draw your attention to two features which I'm excited to share with you.
v2.0.3 is now live! Ahead of the launch of Freshwater Frenzy tomorrow (!) I thought I would push the base game update a day early so people could get used to some of the new features before diving into the expansion.
The first two videos in a series taking a deeper look at the expansion are now live. https://www.youtube.com/watch?v=fPImMP8RCJo This first one introduces how some of the basic mechanics work like freshwater, pH and some of the new care requirements. https://www.youtube.com/watch?v=1w76fYXMBog In the second we look at how you can breed and hybridise the animals in our aquarium. There are two more videos in the works which will go live before the expansion releases next Thursday 4th June, so keep a look out for them! steamhappy
A new chapter in Megaquarium history. Freshwater Frenzy is the first Deluxe Expansion for Megaquarium. It adds a brand new environment for you to explore and master freshwater! This expansion has been in the works for the last 9 months! Suffice to say, it is jam-packed with exciting new features and content. Here's a brief rundown:
The major addition this update is Japanese language support. But for all the existing players there's a neat package of bug fixes and small improvements. See below for all the details.
Hey guys, v1.5.2 is now live and comes with lots of nice goodies.
I'm thrilled to announce the Megaquarium is now available to play on Xbox One, Nintendo Switch and PS4!
If you're reading this then you probably already own the game on PC and that's great, there's certainly no need to buy the game on another console unless you want to - although I know a few people are excited to play the Switch version on the go!
However, perhaps you have a friend who doesn't have a gaming PC or a partner who's in love with their Switch, and up until now you've been unable to share your enthusiasm for the game with these people, well now you can! :D
Put simply, more platforms means more access, more people playing and hopefully, more fun for everyone involved!
Here's the links to the various store pages for those that are interested:
Switch
Xbox One
PS4
I'll finish by repeating something I've said before. Megaquarium on console is a collaboration between myself and a company called Auroch Digital.
The fantastic thing about this is I've been able to continue working full-time on the desktop version throughout the development of the console one.
With that in mind I have a big update just around the corner which will improve game performance and upgrade the sandbox game mode with unlimited randomised staff and better trader and merchant generation!
In fact, it's currently available to try in the new beta branch.
Today's Deal: Save 20% on INDIE TYCOON BUNDLE!*
Titles included:
Automation - The Car Company Tycoon Game
Production Line
Megaquarium
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Small patch with a few bug fixes and improvements.
Today's Deal: Save 40% on Megaquarium!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends July 30 at 10AM Pacific Time
The workshop is now live for all players! With 49 different items and counting (many of which contain entire sets of extra content) the Megaquarium workshop is certainly flourishing. And it just got even easier to access. No beta branches, no special Steam Group, to access all these items all you need to do is go to the Megaquarium community hub and click Workshop.
Hey all, the Megaquarium Workshop has now entered public beta. This means it is open for everyone to use but is currently operating via an opt-in mechanism.
Hey guys, just a quick post to let you know the latest with the game.
Few more bug fixes. ;)
Another set of bug fixes for you. :)
Another little patch fixing a few things.
Small patch fixing a couple of things.
Hi guys, the latest update is here. Here are the big hitters:
Mini patch with a couple of things that didn't quite make it into the big February update, plus a couple of bonus fixes/features. :)
Hello all, a new update has just gone live with a bumper crop of new features and improvements. Let's take a look.
Hey all, quick patch with a few bug fixes.
Howdy all and happy holidays! The brand new Winter Update for Megaquarium is brimming with new features, improvements and even some new stuff to build!
Hey guys, I've been super busy with a house move over the last week but I've still managed to squeeze out a little patch for you!
Hey guys, big update for you today. There really is something for everybody in this one!
Hey guys, lots of background performance stuff in this patch, plus a few minor bug fixes.
Hey guys, here's what's new in the latest patch.
Hello, another set of minor bug fixes and tweaks for you.
Another patch for you guys:
Hey guys, I've just pushed a hot fix for an issue introduced with yesterday's optimisation changes. If you had the issue where your staff were standing idle and not completing tasks, this patch will immediately fix the issue. I am so sorry to anybody who lost their aquarium or fish due to this bug. I am going to continue to test the issue this afternoon to make sure it is 100% fixed but I wanted to get this patch out to you as soon as possible. Tim
Today's patch tackles two issues that have come up a lot in the last 48 hours.
Hey guys, thank you for your patience over the last few days while I've been fixing bugs. Got some nice improvements in this build for you.
Megaquarium is now available to purchase. I know many of you have been waiting for a long time for this game, so I really hope you enjoy it! I'm very proud of Megaquarium, I think it's the best game I've ever created. The mechanics are relatively easy to learn but there's a hidden depth to the decisions you make. I am still coming up with new strategies for playing the game and I've been working on it for 2.5 years. There's a full 10 level campaign and a customisable sandbox that should keep you busy for many hours.
Hello all, it gives me great pleasure to announce that Megaquarium will release on September 13th 2018! To celebrate I'm launching a new trailer. Check it out below, and feel free to share it with anyone you think might be interested. https://www.youtube.com/watch?v=f4dGMeIEKb0 Feel free to throw any questions at me here or on the forums. ːsteamhappyː
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