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Megaquarium
Twice Circled Developer
Twice Circled Publisher
2018-09-13 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (3003 reviews)
The Game includes VR Support
Public Linux Depots:
  • Megaquarium Linux [360.28 M]
  • Megaquarium: Freshwater Frenzy - Deluxe Expansion (1315300) Depot [66.47 M]
  • Megaquarium: Architect's Collection - Windows and Linux [54.5 M]
Available DLCs:
  • Megaquarium: Freshwater Frenzy - Deluxe Expansion
  • Megaquarium: Architect's Collection
  • Megaquarium: Deep Freeze - Deluxe Expansion
v1.5.2 Randomised staff and performance upgrade!

Hey guys, v1.5.2 is now live and comes with lots of nice goodies.

Randomised staff


Since the addition of Workshop support for Megaquarium, players are building bigger and better aquariums than ever! One piece of feedback that came back to me as a result was that there were not enough staff in sandbox mode to cope with all the extra animals available via the Workshop. I communicated the various options available to increase the staff numbers and asked for additional feedback on the preferred option. The results were unanimous: adding fully randomised staff to sandbox mode - thus removing the staff cap completely. Just in case you're not aware. Before this change, all the staff were hand-designed by me which, to avoid duplication, lead to a hard cap on the total staff available. One of the things I liked about this solution was that it also has the potential to add a new gameplay dynamic to sandbox games. Due to the randomisation, there's a larger variety in the type of staff that are available.
While testing, I found there were often times where I had to compromise on one talent. Like "this person has some fixing skill and decent precision but they have 1 for fitness! Do I really want to hire this slowcoach?" or "Nice, a 7 for fitness, and actually a decent amount of Empathy for feeding but they currently have no feeding skill and a 2 for Memory so they are going to learn really slow!". During the time that this update spent in beta I received additional feedback that people were missing the predesigned staff, so as of v1.5.2 you have the best of both worlds: unlimited randomised staff with a sprinkling of your favourites from the campaign missions. All hail Dante - the divine comic! Personally I've really enjoyed playing with this new feature and I hope you do too!

Graphics pipeline overhaul - part 1


It took several weeks but I think the results are worth it! This is part 1 of a large rewrite of the entire graphics pipeline for Megaquarium in an effort to improve performance. The increase in FPS that you see will depend on the size of the aquarium and PC specs but I've recorded an increase of 75% (!) when zoomed out on a large map where the CPU is the limiting factor.
I've also slightly reduced the maximum zoom-out level. The reason for this is that the number of objects onscreen is a major factor when it comes to performance. Off-screen objects contribute a lot less. My goal is to reach a point where the engine can run at 60fps, on a PC with the recommended specs, with an aquarium of *any* size. This is much more likely to be achievable with this new max zoom level. The alternative would be a cap on total game objects which I believe would be much more restrictive for players.

Improved sandbox


Based on yet more player feedback, I've made a few tweaks to the sandbox generation code. 1. Trades and merchants are generated even with animal availability set to 'everything unlocked'. 2. With animal availability set to 'standard', Trades and merchants generally try to offer the player animals that can't be unlocked with research points. Previously, when these ran out, no further trades or merchants would be generated. With the update, they will still be generated but will offer animals from a rank above instead, so they are still valuable. 3. Some side-objectives will offer base prestige as a reward instead of money. There are few other subtle changes but overall I think the play between the various trades, merchants and side-objectives now feels better than ever!

Italian localisation


Megaquarium can now be played in Italian! :)

Other changes


  • Tweaked staff speed algorithm to make increase between fitness levels more linear. Speed now increases by 8% for each level of fitness. These values are exposed for modding in simulation.data.
  • Added staff salary to staff window.
  • Fixed bug where game would not load when a mod had a corrupted info.data file
  • Added Italian localisation.
  • Smoothed out 'freeze' on new day in large aquariums.
  • Removed freeze during autosave when entering the menu.
  • Improved animal swimming animations.
  • Tweaked fixing animation so that toolkit sits on the floor next to staff.
  • Fixed bug where an object could be not "in game world" but still occupying the floor.
  • Reduced cap for zoom level.
  • Fixed darkening of rounded corners of tanks when viewed from behind.
  • Improved visual look of animals with transparent meshes like the Volitans Lionfish.
  • Added minimum work animation speed for staff.
  • Fixed purple plume fan and leopard clam icons.
This update has been live on the beta for a little over a week so it should be pretty stable, but if you notice any bugs or graphical glitches, don't hesitate to let me know. If you'd like to gain early access to the next update while also helping me test the game, then consider switching to the [beta] branch of Megaquarium as described here. Make sure you subscribe to the discussion so you know when a new beta is available. Tim


[ 2019-10-20 10:57:01 CET ] [ Original post ]

From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!

Meet your new tenants

From the cutest of clown fish to the deadliest of sharks. Megaquarium will include a wide range of aquatic life: Fish, Crustaceans, Jellyfish, Turtles, Octopus, Live Corals and more!

Watch them grow

You’ll have your work cut out to keep their wide-ranging requirements met, but you'll be rewarded with better displays and happier guests.

Plan your aquarium layout

A doubly-difficult task. You need to arrange your tanks for optimum visitor flow and easy access for your staff.

Hire and manage staff

Will you train up an energetic amateur or buy in expertise? Your staff’s skills will grow over time, but beware, your livestock are not the only things with feelings. If staff disapprove of your management methods they might leave!

Run your Business

This is a simulation game with a tycoon heart. With staff costs, fish food, electricity and more to pay for, you'll need to keep a constant eye on your bottom-line. Sometimes you'll need to make tough decisions to keep your aquarium in the black!

Unlock an ocean of content

As you rank up and improve your aquarium you'll unlock hundreds of new things to play with including livestock, tanks, equipment, decorations and more.

Advanced simulation

Hundreds of hours of research have gone into making the game as true to life as practicable. Learn what your animals need from you and be rewarded when they flourish under your care.


The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.

MINIMAL SETUP
  • OS: 64bit operating system
  • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
  • Storage: 1 GB available space

GAMEBILLET

[ 6078 ]

25.19$ (16%)
16.96$ (15%)
39.95$ (11%)
24.87$ (17%)
12.44$ (17%)
17.59$ (12%)
49.77$ (17%)
25.16$ (16%)
33.96$ (15%)
4.19$ (16%)
8.29$ (17%)
6.61$ (17%)
17.54$ (12%)
49.79$ (17%)
52.19$ (13%)
20.74$ (17%)
4.95$ (17%)
13.34$ (11%)
13.14$ (12%)
12.44$ (17%)
24.89$ (17%)
48.98$ (18%)
12.59$ (16%)
5.03$ (16%)
28.69$ (18%)
24.59$ (18%)
3.93$ (21%)
8.74$ (13%)
12.44$ (17%)
24.87$ (17%)
GAMERSGATE

[ 1321 ]

0.43$ (91%)
3.4$ (83%)
0.43$ (91%)
3.4$ (83%)
1.5$ (70%)
1.28$ (87%)
0.51$ (91%)
0.64$ (87%)
0.58$ (92%)
1.91$ (87%)
1.13$ (96%)
3.06$ (74%)
1.58$ (77%)
7.73$ (45%)
1.28$ (87%)
6.0$ (80%)
0.6$ (91%)
3.06$ (74%)
0.58$ (92%)
1.28$ (91%)
1.58$ (77%)
1.58$ (77%)
1.91$ (87%)
1.58$ (77%)
3.75$ (81%)
0.58$ (92%)
0.42$ (79%)
1.58$ (77%)
0.68$ (91%)
0.85$ (83%)
MacGamestore

[ 4049 ]

1.19$ (88%)
0.99$ (90%)
2.98$ (85%)
1.09$ (84%)
1.19$ (76%)
49.99$ (17%)
13.49$ (10%)
8.99$ (10%)
2.99$ (95%)
1.19$ (76%)
1.19$ (88%)
1.49$ (85%)
0.89$ (87%)
1.49$ (85%)
1.19$ (88%)
8.99$ (10%)
1.10$ (89%)
13.99$ (22%)
1.71$ (91%)
4.99$ (50%)
1.19$ (88%)
0.99$ (75%)
10.39$ (77%)
1.99$ (87%)
3.99$ (69%)
17.99$ (10%)
8.99$ (82%)
1.09$ (91%)
1.89$ (81%)
42.99$ (14%)

FANATICAL BUNDLES

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356362 days, 7 hours, 35 minutes


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28 days, 14 hours, 35 minutes


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33 days, 14 hours, 35 minutes


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17 days, 14 hours, 35 minutes


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39 days, 14 hours, 35 minutes


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13 days, 14 hours, 35 minutes


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13 days, 14 hours, 35 minutes


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HUMBLE BUNDLES

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6 days, 8 hours, 35 minutes


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8 days, 8 hours, 35 minutes


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16 days, 8 hours, 35 minutes

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