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Megaquarium: Architect's Collection out now!

Megaquarium: Architect's Collection is out now. What are you waiting for? Go get it! https://store.steampowered.com/app/1339440/Megaquarium_Architects_Collection/ I hope you enjoy it!

New achievements


To celebrate the launch of the Architect's Collection, I've added three new achievements to the game: Decorator - Have 1500 Prestige income from decorations and paint. Sell sell sell! - 4000 daily revenue from food, drink and gift shop sales. Helpful - Complete 30 side objectives. All three achievements can be completed whether you own the new expansion or not. However, I have designed them around the themes of the expansion and the update that comes out alongside it.

Update


As you're probably aware, the game has also got a huge update alongside the launch of the expansion. If you missed them, here are some blog posts I wrote about the major features: Sandbox improvements New mechanics For a full list of the changes see below. Tim Twice Circled

Changelog


  • Feature: Decorations can be placed outside of tanks.
  • Feature: Paints generate prestige.
  • Feature: Added one-way gate.
  • Feature: Improved arrow behaviour.
  • Feature: Guests will actually steal from gift shop supply boxes now. ;)
  • Feature: You can place guests and staff at different heights e.g. platforms, bridges (AC).
  • Feature: 1st person mode respects height. But you can still walk through walls.
  • Feature: Added 3 new objectives.
  • Sandbox: Improved opportunity variety
  • Sandbox: Animal rarity affects animals which are excluded/unlocked
  • Sandbox: Max objectives = 6.
  • Sandbox: Added abandonment of objectives.
  • Sandbox: All messages can be deleted after you have finished interacting with them.
  • Sandbox: Increased starting money.
  • Balance: Staff talks now have difficulty levels. Low skilled staff will find high difficulty talks very time-consuming. Guests will wander off if a talk is too long and you will receive only partial point income.
  • Balance: High value food and drink dispensers and massage chairs can break down.
  • Balance: Decreased breakdown rate increase on higher difficulties. (hard:10%, brutal:25% faster breakdowns).
  • Balance: Food, drink and gift shop default margins are now 200% (increased revenue from these sources). The highest value food and drink base values were decreased though.
  • Balance: Added negative thoughts when a guest cannot reach the exit and when an unfulfilled need is making them want to go home.
  • Balance: Larger decorations have a much greater prestige enjoy chance (internal and external)
  • Balance: Decoration prestige enjoy change affects cost.
  • Balance: Increased prestige difference between ranks to allow for increased prestige gain from decorations and paint.
  • Balance: Guest entrance rate is now constant for a given prestige value, even if distance between ranks is modified by DLC or campaign level.
  • Balance: Increased prestige from feeding tank (FF).
  • Balance: Slightly increased entrance ticket rates at ranks 1-6.
  • Balance: Slightly reduced prestige value of biggest decorations and increased cost.
  • Balance: Tweaked some animals sizes.
  • Balance: Gift shop shelves now arrive empty. But they cost less.
  • Balance: Higher value gift shop items have a lower chance of attracting guests, you need to keep guests near them longer to get the sale!
  • Balance: Tool dispensers sell for 0 if they are empty.
  • UI: Split disallowed skill levels into different roles.
  • UI: Added hotkey to 'copy object'.
  • UI: Added hotkey to 'copy paint'.
  • UI: Added tooltip to prestige value on prestige window. Tells you your current base prestige.
  • UI: Added build menu category to all objects when you hover over the (i) or the portrait on its individual window.
  • UI: Improved message formatting.
  • UI: Added many additional icons to non-animal game objects to better describe their behaviour.
  • UI: Added thousand separators to many numbers.
  • UI: Objects in the build menu always have the default blue theme.
  • Graphics: People smoothly transition between different floor heights.
  • Graphics: People show the object they are holding when you pick them up.
  • Fixed bug: Poster not updating when animals are added to attached tank.
  • Fixed bug: 'Floating stuff'
  • Fixed bug: entrance flag waving.
  • Fixed bug: sound load paths are escaped so any path can be valid.
  • Fixed bug: delete bench with guest on it, guest animation resets and item follows guest.
  • Fixed bug: dislikes food competitors requirement was always met for growing up purposes.
  • Fixed bug: FF aquascaping types were not increasing costs. FF aquascaping has therefore become more expensive.
  • Stability: Check for missing staff members on load to avoid error.
  • Stability: Clamp staff talents and skills at 50 (even via modding).
  • Optimisation: Improved loading time of staff manage tab.
  • Optimisation: Spread out objective checking code.


[ 2021-11-11 11:03:17 CET ] [ Original post ]

Megaquarium
Twice Circled Developer
Twice Circled Publisher
2018-09-13 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2978 reviews)
The Game includes VR Support
Public Linux Depots:
  • Megaquarium Linux [360.28 M]
  • Megaquarium: Freshwater Frenzy - Deluxe Expansion (1315300) Depot [66.47 M]
  • Megaquarium: Architect's Collection - Windows and Linux [54.5 M]
Available DLCs:
  • Megaquarium: Freshwater Frenzy - Deluxe Expansion
  • Megaquarium: Architect's Collection
  • Megaquarium: Deep Freeze - Deluxe Expansion
From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!

Meet your new tenants

From the cutest of clown fish to the deadliest of sharks. Megaquarium will include a wide range of aquatic life: Fish, Crustaceans, Jellyfish, Turtles, Octopus, Live Corals and more!

Watch them grow

You’ll have your work cut out to keep their wide-ranging requirements met, but you'll be rewarded with better displays and happier guests.

Plan your aquarium layout

A doubly-difficult task. You need to arrange your tanks for optimum visitor flow and easy access for your staff.

Hire and manage staff

Will you train up an energetic amateur or buy in expertise? Your staff’s skills will grow over time, but beware, your livestock are not the only things with feelings. If staff disapprove of your management methods they might leave!

Run your Business

This is a simulation game with a tycoon heart. With staff costs, fish food, electricity and more to pay for, you'll need to keep a constant eye on your bottom-line. Sometimes you'll need to make tough decisions to keep your aquarium in the black!

Unlock an ocean of content

As you rank up and improve your aquarium you'll unlock hundreds of new things to play with including livestock, tanks, equipment, decorations and more.

Advanced simulation

Hundreds of hours of research have gone into making the game as true to life as practicable. Learn what your animals need from you and be rewarded when they flourish under your care.


The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.

MINIMAL SETUP
  • OS: 64bit operating system
  • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
  • Storage: 1 GB available space
GAMEBILLET

[ 6045 ]

29.69$ (1%)
13.89$ (44%)
33.96$ (15%)
34.79$ (13%)
8.39$ (16%)
49.79$ (17%)
12.73$ (36%)
25.49$ (15%)
9.10$ (54%)
16.97$ (15%)
25.46$ (15%)
11.04$ (15%)
16.59$ (17%)
17.79$ (11%)
4.29$ (14%)
26.39$ (12%)
12.72$ (15%)
21.24$ (15%)
17.15$ (57%)
12.74$ (15%)
16.96$ (15%)
13.19$ (12%)
16.97$ (15%)
17.39$ (13%)
49.79$ (17%)
2.52$ (83%)
4.09$ (18%)
4.21$ (16%)
26.09$ (13%)
24.89$ (17%)
GAMERSGATE

[ 687 ]

1.5$ (85%)
2.48$ (77%)
9.99$ (50%)
1.5$ (50%)
0.9$ (92%)
10.44$ (74%)
9.89$ (34%)
7.92$ (74%)
2.99$ (25%)
2.81$ (81%)
6.25$ (75%)
4.4$ (78%)
3.0$ (80%)
1.2$ (85%)
1.5$ (90%)
7.5$ (50%)
2.18$ (78%)
2.61$ (83%)
0.58$ (85%)
1.45$ (79%)
6.25$ (75%)
0.9$ (92%)
0.56$ (81%)
4.19$ (30%)
1.7$ (91%)
3.48$ (83%)
1.5$ (81%)
2.25$ (89%)
1.31$ (91%)
0.9$ (92%)

FANATICAL BUNDLES

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356422 days, 20 hours, 33 minutes


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HUMBLE BUNDLES

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