Megaquarium v4.2.0 - Spring cleaning update!
When playing with mods there can be a lot to research, and that means a lot of popups. Many Megaquarium players asked for a way to opt-out of research. Now there is a setting that allows you to do that. Options -> Interface -> Allow no research project -> On; Now the game will no longer force you to have an active research project. Warning: Your ecology and science points will be wasted so unless you're playing with mods I'd recommend leaving it off! Speaking of the research windows, I've also optimised them so they load quicker, especially when there is a lot of research.
This update brings improved support for scenery objects that are mounted on other bits of scenery for a more modular build-style. While not currently featured in any official content, there are mods that make use of this feature on our workshop and now they are easier to work with and appear correctly in tanks of all depths.
After the launch of Deep Freeze several players requested that the science consumption icon be changed from red to purple. Their justification was that, yes the science was lost, but it isn't a bad thing, as it is a deliberate choice by the player. After some testing, I've decided that I agree. Science consumption is now purple. There are many other tiny fixes, all listed below. If you notice any bugs while playing do let me know. While this update is more of a tidy-up, I can reveal I have been working on more substantial things which I look forward to sharing with you in the future. Thanks and enjoy! Tim Twice Circled
[ 2024-05-01 09:18:02 CET ] [ Original post ]
Greetings curators! Behold the spring cleaning update - an update dedicated to minor improvements and bug fixes that have been raised by the community. Let's take a look! EDIT: After this update was made live, a bug was detected within the Mac version of this update. Due to this Mac players are still on v4.1.0 for the time being. I am working on a true fix so I can get Mac users up to the latest version ASAP. Thank you for your patience.
Let your researchers take a break
When playing with mods there can be a lot to research, and that means a lot of popups. Many Megaquarium players asked for a way to opt-out of research. Now there is a setting that allows you to do that. Options -> Interface -> Allow no research project -> On; Now the game will no longer force you to have an active research project. Warning: Your ecology and science points will be wasted so unless you're playing with mods I'd recommend leaving it off! Speaking of the research windows, I've also optimised them so they load quicker, especially when there is a lot of research.
Objects on objects on objects
This update brings improved support for scenery objects that are mounted on other bits of scenery for a more modular build-style. While not currently featured in any official content, there are mods that make use of this feature on our workshop and now they are easier to work with and appear correctly in tanks of all depths.
Science consumption - red or purple?
After the launch of Deep Freeze several players requested that the science consumption icon be changed from red to purple. Their justification was that, yes the science was lost, but it isn't a bad thing, as it is a deliberate choice by the player. After some testing, I've decided that I agree. Science consumption is now purple. There are many other tiny fixes, all listed below. If you notice any bugs while playing do let me know. While this update is more of a tidy-up, I can reveal I have been working on more substantial things which I look forward to sharing with you in the future. Thanks and enjoy! Tim Twice Circled
Changelog
- Feature: Added option to allow the game to continue without a selected research project.
- Feature: Improved resolution detection code across operating systems and added a "Detect Native Resolution" button.
- Feature: Added separate float up/down in 1st person mode hotkey.
- Feature: Added option to toggle anti-aliasing (always on before).
- Feature: Added autosave period option.
- Balance: Excluded Divider from levels 1 and 2 but added a tutorial to introduce them properly in level 3.
- Balance: Level 2, removed size requirement from wall tank objective. Any new wall tank will do.
- Balance: Level 3, allow any type of deep tank (including corner and observer) for the deep tank objective.
- Balance: Level 10, reordered objective rows in Builder Blackmail objective.
- UX: Slightly reduced start height of floating cost-text when you place a new item.
- UX: Science consumption from Abyssal Tanks is now purple rather than red.
- UX: Show active swimmer/flyer range in build menu (min-max).
- Fixed bug: Objective rows no longer get stuck red after flicking from complete to not-complete in quick succession.
- Fixed bug: Staff with power tools equipped caused all item toggles in advanced tab to be red.
- Fixed bug: Could not walk through tunnels in 1st person mode.
- Fixed bug: Fixed centre of 'u' tank.
- Fixed bug: Build menu refreshes when you unlock a new food via a merchant process, even if the staff tools window was the last one opened.
- Fixed bug: Raised parrotfish and triggerfish lower bounds by 5cm.
- Modding: Objects hosted on objects hosted by tanks now appear in the right place, both while placing and after placement.
- Modding: Objects hosted on objects hosted by tanks now appear in the tank's contents list and affect system chemistry and aquascaping. Animals will not function correctly unless hosted directly on the tank.
- Optimisation: Improved load time of research window especially with lots of extra animals from mods.
- Optimisation: Staff item/skill toggles on advanced tab reuse data structures to reduce memory allocations.
- Optimisation: Enabled Unity's incremental GC.
- Miscellaneous: Dumbo Octopus scientific name changed to: Opisthoteuthis Californiana.
- Miscellaneous: Upgraded Unity version to 2019.4.40f1. Should be no change in-game but mentioning it in case it introduces any bugs.
Megaquarium
Twice Circled
Twice Circled
2018-09-13
Strategy Simulation Singleplayer
Game News Posts 89
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2925 reviews)
http://www.megaquariumgame.com
https://store.steampowered.com/app/600480 
The Game includes VR Support
Megaquarium Linux [360.28 M]Megaquarium: Freshwater Frenzy - Deluxe Expansion (1315300) Depot [66.47 M]Megaquarium: Architect's Collection - Windows and Linux [54.5 M]
Megaquarium: Freshwater Frenzy - Deluxe Expansion
Megaquarium: Architect's Collection
Megaquarium: Deep Freeze - Deluxe Expansion
From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!
The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.
Meet your new tenants
From the cutest of clown fish to the deadliest of sharks. Megaquarium will include a wide range of aquatic life: Fish, Crustaceans, Jellyfish, Turtles, Octopus, Live Corals and more!Watch them grow
You’ll have your work cut out to keep their wide-ranging requirements met, but you'll be rewarded with better displays and happier guests.Plan your aquarium layout
A doubly-difficult task. You need to arrange your tanks for optimum visitor flow and easy access for your staff.Hire and manage staff
Will you train up an energetic amateur or buy in expertise? Your staff’s skills will grow over time, but beware, your livestock are not the only things with feelings. If staff disapprove of your management methods they might leave!Run your Business
This is a simulation game with a tycoon heart. With staff costs, fish food, electricity and more to pay for, you'll need to keep a constant eye on your bottom-line. Sometimes you'll need to make tough decisions to keep your aquarium in the black!Unlock an ocean of content
As you rank up and improve your aquarium you'll unlock hundreds of new things to play with including livestock, tanks, equipment, decorations and more.Advanced simulation
Hundreds of hours of research have gone into making the game as true to life as practicable. Learn what your animals need from you and be rewarded when they flourish under your care.The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
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