Update #28 July AI Roadmap
As has become standard, you can expect some visual improvements to many aspects. The main two being the addition of ambient occlusion and an outline effect for when the player selects a character or piece of furniture. The outline effect in particular is crucial for providing some much-needed visual feedback to the player, both for interactivity and visibility. Without proper visual and audio feedback, everything would feel pretty flat. This approach allows players to more easily see what they have selected, even behind other objects. Heres an example of the tech:
Ambient occlusion really makes shadowy regions pop in a more realistic manner by simulating how light interacts with objects in a scene that would typically not receive much lighting as a result of their proximity to other objects. It adds a ton of depth to the scene that a typical direct lighting pass wouldnt be able to produce. Weve used it before, but Unity broke it and now its back. Heres a comparison!
Weve done a complete overhaul of our AI system. Our previous system was more of a placeholder while we tested and fleshed it out. During the implementation of more complex AI behaviours and after some feedback from our helpful community, we identified numerous issues that needed to be resolved. The previous system had to take far too much into account and be spread across many different systems, which lowered stability and required longer development for any new AI behaviours. The main focus of the redesign was to abstract a lot of the work we had done and make it more reusable and lightweight. Were very happy with the progress! Its far more structured and scalable. New functionality can be added with less of a chance of accidentally breaking something. We can even take guest groups/families into account, which wasnt possible before. This means guests will be able to form groups with friends or strangers (new friends) and do activities together instead of wandering the hotel alone.
Below is a rough release roadmap that weve been putting together to give people a better understanding of our current plans. We know there have been some delays and we apologise to everyone who were hoping for it sooner! Our team has grown substantially and we are working better than ever. You can find a more detailed roadmap HERE that will be updated with more information over time.
As we are in the midst of our new AI integration, so there sadly wont be any new builds or hotfixes released with this update. Thanks so much for keeping up with development! We hope these little blogs are always informative and give you a better look into whats been happening behind the scenes. Dont forget to drop into our Discord to get more involved!
[ 2020-08-04 03:09:09 CET ] [ Original post ]
Julys a wrap, folks! This month has seen a big leap forward with regards to the games visuals, UI/UX, and our AI backend. We have also put together a rough release roadmap for your eyes only! Things may change, as they often do, but this will give you a better idea of our goals.
Visual Upgrades:
As has become standard, you can expect some visual improvements to many aspects. The main two being the addition of ambient occlusion and an outline effect for when the player selects a character or piece of furniture. The outline effect in particular is crucial for providing some much-needed visual feedback to the player, both for interactivity and visibility. Without proper visual and audio feedback, everything would feel pretty flat. This approach allows players to more easily see what they have selected, even behind other objects. Heres an example of the tech:
Ambient occlusion really makes shadowy regions pop in a more realistic manner by simulating how light interacts with objects in a scene that would typically not receive much lighting as a result of their proximity to other objects. It adds a ton of depth to the scene that a typical direct lighting pass wouldnt be able to produce. Weve used it before, but Unity broke it and now its back. Heres a comparison!
AI
Weve done a complete overhaul of our AI system. Our previous system was more of a placeholder while we tested and fleshed it out. During the implementation of more complex AI behaviours and after some feedback from our helpful community, we identified numerous issues that needed to be resolved. The previous system had to take far too much into account and be spread across many different systems, which lowered stability and required longer development for any new AI behaviours. The main focus of the redesign was to abstract a lot of the work we had done and make it more reusable and lightweight. Were very happy with the progress! Its far more structured and scalable. New functionality can be added with less of a chance of accidentally breaking something. We can even take guest groups/families into account, which wasnt possible before. This means guests will be able to form groups with friends or strangers (new friends) and do activities together instead of wandering the hotel alone.
Roadmap
Below is a rough release roadmap that weve been putting together to give people a better understanding of our current plans. We know there have been some delays and we apologise to everyone who were hoping for it sooner! Our team has grown substantially and we are working better than ever. You can find a more detailed roadmap HERE that will be updated with more information over time.
As we are in the midst of our new AI integration, so there sadly wont be any new builds or hotfixes released with this update. Thanks so much for keeping up with development! We hope these little blogs are always informative and give you a better look into whats been happening behind the scenes. Dont forget to drop into our Discord to get more involved!
Hotel Magnate
Bastion Interactive
Bastion Interactive
2021-10-05
Indie Strategy Simulation Singleplayer
Game News Posts 144
🎹🖱️Keyboard + Mouse
Mixed
(378 reviews)
http://www.hotel-magnate.com
https://store.steampowered.com/app/832360 
The Game includes VR Support
Hotel Magnate Linux [1.06 G]
Hotel Magnate is a tycoon/simulator game that enables you to build and manage your own hotel, motel, luxury resort or anything in-between.
Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.
In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…
By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?
Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.
FEATURES:
- Build, furnish and maintain your own hotel with multiple levels
- Tend to your guests' needs and demands and attract more profitable guests with better facilities and a higher hotel rating
- Hire employees to clean, serve, manage and maintain your hotel
- Manage many aspects of your hotel including room price, wages, restaurants and many other options
- Market your hotel and attract more types of guests with the marketing screen and raising your hotel rating
CHOICES AND CONSEQUENCES:
In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…
ROOMS AND FACILITIES:
By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?
- Guest Rooms and En-suite Bathrooms
- Restaurants
- Kitchens and Laundry
- Bars/Nightclubs
- Conference Rooms
- Pools, Gyms, Spas
- Tennis Courts, Playground, Games Room
- Staff-rooms & Much More!
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 2.4 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB Dedicated Video RAM
- Storage: 2 GB available space
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GAMERSGATE
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