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Hey Fellow Magnates! We've got a scorching hot update thats about to turn up the heat in your hotels! From fiery surprises to streamlined staff routines and big plans on the horizon, theres plenty to dive into. Youll be facing new challenges, new management tools, and a hint of things to come. Let's check it out!
Its time for another sizzling update on the world of Hotel Magnate! Weve been cooking up something fiery that we cant wait to share with you. In this update, we'll dive into a scorching new system that will have you sweating! Weve also got some news about upcoming public testing for the Fire Update that you wont want to miss. Lets get into the details!
Hello, Fellow Magnates! Our much-anticipated maintenance system overhaul is now live, bringing a fresh layer of realism to your hotel management experience. Plus, we're making steady progress on our disaster mechanics, and we can't wait to share more about it soon. Let's dive into the details!
Hello, Fellow Magnates! We've got a jam-packed update for you in this month's Hotel Magnate blog. From exciting progress on our maintenance system to the early development of disaster mechanics and some nifty UI improvements, there's a lot to dive into. So, grab your coffee (or tea), sit back, and let's unpack the latest and greatest changes coming your way!
We've got some interesting management updates for you in this latest patch! We're introducing the new and improved Cleaning Management system that's sure to improve your hotel operations. Plus, we talk about some upcoming maintenance changes that will keep your establishment in tip-top shape. Buckle up, because these enhancements are set to revolutionize the way you manage your hotel. Let's dive in!
Hey there, Fellow Magnates! Welcome back to another exciting regular update on all things Hotel Magnate! This time, were diving into some much-anticipated updates to our cleaning and maintenance systems. These changes are designed to give you even more control over your hotels and ensure everything is running smoothly. Lets get into the nitty-gritty details!
Greetings, fellow Magnates! Welcome back to another exciting update on the progress of Hotel Magnate. As always, we're thrilled to have you here with us as we delve into the latest developments of Hotel Magnate. In this Checking In Report, we've got some progress to share regarding our ongoing work on cleaning management and the upcoming disasters and consequences update. So, without further ado, let's dive right in!
Hey there, Magnates! It's time to gear up for some game-changing updates! We've got some fantastic features lined up that will transform the way you run your hotels. From the introduction of Guest Groups and Day Guests to some news about the upcoming Disasters and Consequences update! This update should bring a lot more life to your hotel with the bonus of more income! There have also been significant performance improvements and bug fixes, so let's get into it!
Greetings, Magnates! It's time for another update on the progress of Hotel Magnate. In this fortnightly dispatch, we're diving into two topics: the latest developments in Day Guests and Groups, as well as a sneak peek at the upcoming disasters and consequences update. But that's not all we've got a special treat for you, as we've just published an early version for public testing on Steam! So, grab your toolkit and let's explore what's in store.
Greetings, fellow Magnates! It's that time again for another exciting update on the progress of Hotel Magnate. In this fortnightly news blast, we'll be delving into some developments, from the Day Guests and Groups to our tireless bug-fixing efforts. Plus, we'll give you a sneak peek into the design of our future updates, including some potentially disastrous consequences that may shake up your hotel management strategy. Unfortunately due to an illness this week, this post has been published a day late and is light on new screenshots (also because it's hard to screenshot solved bugs)
Hey there, fellow Magnates! Welcome back to another update on Hotel Magnate. This fortnight, we've got a lineup of updates that will surely keep you on your toes. From interactions between Day Guests to squashing pesky bugs, and even a sneak peek into what's on the horizon, there's plenty to dive into. So, let's jump right in and see what's cooking in the world of Hotel Magnate!
Greetings, Magnates! It's time for our latest check-in, and we've got some progress to share with you all. Last week, we rolled out Update #12, featuring the highly anticipated elevators, along with the introduction of gym guests and spa guests, so unfortunately we don't have too much more new stuff to show off today. We have also been making strides with guest groups, a feature that's shaping up to be a game-changer. So, without further ado, let's dive into the details!
Hey there, fellow Magnates! We're back with an exciting update that's set to revolutionize your hotel management experience. Get ready to pamper your guests and pump up the adrenaline because we've got three exciting additions to unveil. From the tranquil world of the spa to the high-energy vibes of the gym, and the long-awaited elevators, this update is packed with game-changing features that will take your hotel to new heights!
Hey there, fellow Magnates! It's that time again for a jam-packed update on the latest happenings in Hotel Magnate. We've been buzzing with excitement as we continue to work on bringing you some fantastic new features and improvements. Let's dive right in and see what's cooking!
Hello fellow Magnates! Get ready for something new and exciting! Every two weeks, we're dropping by to give you a friendly update on what's going on behind the scenes at Hotel Magnate. Think of it as our way of having a casual chat over a cup of virtual coffee. We'll spill the beans on our progress, the bugs we're squashing, and the cool plans in the pipeline. Kicking off at Update #38, this series picks up where our pre-Early Access reports left off quite a while ago. These posts might be short and sweet or a bit more detailed, but the aim is the same to keep you in the loop about the state of Hotel Magnate. Release/Update posts will go into more detail about what is included in the update. Thanks a bunch for being a part of this journey with us!
Greetings, Magnates! We've cooked up a little treat for you just in time for the December holidays. While it's not a blockbuster update, we wanted to sprinkle some flair into your hotel management experience before taking a short holiday break.
Hello Fellow Magnates!
We appreciate your patience as we gear up for the much-anticipated v0.8.11.1 update. This one's a game-changer, and we're excited to give you a sneak peek of what's in store and how you can be a part of it.
In this upcoming update, we're revamping the staff management/hiring system, and introducing staff traits/skills. This adds a layer of depth to staff management, allowing staff skills to directly impact their task performance. It's a strategic twist that we believe will elevate your decision-making!
But that's not all we're introducing a new Guest Type: Casino Guests! As the name suggests, these guests are all about spending their time (and money) in your hotels casino. With them comes a suite of new casino furniture to enhance your gaming area.
We're currently in the testing phase and aim to release the update very soon. If you're interested in lending a hand with testing, join the Beta Branch on Steam, where the version is available. We kindly ask that any issues you come across be reported to us on our Discord our dedicated testing hub. And for those who enjoy testing with us on Discord, we're introducing a testing role that grants you early access to future versions!
Your support and patience mean the world to us. Thank you for being a part of this journey with us!
- The Hotel Magnate Team
Hey There, Hotel Magnate Enthusiasts! We're excited to invite you to be a part of our thriving community and share your thoughts on the game. Your feedback is like our secret sauce, and we want to make Hotel Magnate the best it can be.
Greetings, Magnates! Building on our recent update, we're thrilled to unveil an exciting addition - Pool Guests! Make a splash with this fresh guest type, and of course, we've amped up the aquatic ambiance with a slew of new pools and delightful hot tubs. But that's not all - based on your invaluable feedback, we've rolled out a beginner tutorial to help our newcomers find their footing. Additionally, this update includes a series of adjustments and fixes that have been brought to our attention from you all.
Hey fellow Magnates! We're here to break the silence and deliver some exciting news! Behind the scenes, we've been diligently working on our biggest update yet. We hope you'll be pleasantly surprised by the way this update transforms your gaming experience. This overhaul also paves the way for us to deliver more exciting content in the future.
We know we've been a bit quiet lately, but trust us, it's been for a good reason! Behind the scenes, we've been working tirelessly on our biggest update yet, and it's going to change the game in ways you never imagined! While the update isn't quite ready to push, we couldn't resist giving you a sneak peek of what's in store.
Welcome your hotel guests into the spooky season with brand new Halloween decorations and frighteningly fun items! Line your walkways with Jack-O-Lanterns, adorn the walls of your lobby with bats, spiders, and web decals, or place a skeleton in the bar to greet your visitors.
Perhaps youd prefer to build a hauntingly beautiful hotel thats more permanent? You now have the freedom to do so! Go for a gothic manor style hotel in the mountains or a creepy chic shack in the desert. After all, theres a hotel out there for everyone (as long as you make a profit in the long run).
Let your imagination run wild in these special Halloween additions to Hotel Magnate starting October 25, 2022 with Steam Scream Fest. These items will remain in the game at the events conclusion so you can keep things creepy all year long.
New items include:
Hello, fellow Magnates! Just over one year ago, we entered Early Access and what a journey it has been - we couldnt have done it without your help! We have listened, gathered feedback, and implemented a whole lot of changes to make Hotel Magnate the best it can be! To mark this special milestone, we have added some highly requested systems like bankruptcy/loans, more creative mode options, furniture grouping & sharing as well as a much improved Guest Review and mood system.
Hello fellow Magnates! It has been a busy couple of months with this update and weve mostly centred our work around visual upgrades, bug fixing, and polish. We also have been doing dual work on our next update.
Hello fellow managers! Welcome to the first content update after our grand opening! We have received a lot of player feedback and have been hard at work with fixing issues and adding new features and furniture.
It is finally the time we have all been waiting for! Hotel Magnate has just entered Early Access!
It's been a long journey and we couldn't have done this without our fans! We still have a lot we want to add and we encourage you to join us on our Discord where you can discuss the game with us, provide feedback and vote on what upcoming features you prefer.
Please keep in mind that the game is only in early access and might have some bugs. If you encounter any issues or have ideas on what you think is missing just reach out to us on Discord or submit a bug report/feedback form in-game.
Chat to the devs and vote on upcoming features!
Here is a bonus building timelapse video to celebrate!
[previewyoutube=txkd-hlLF7s;full][/previewyoutube]
It has been a busy time since our last update post, we took a lot of feedback from our QA testing and free demo and have been hard at work. Along with a huge amount of small improvements and bug fixes we also added a progression system, furniture colouring, advanced furniture movement, new furniture items, new windows/doors, music and improved the building system further.
Join the team for another dev stream where we play the game and answer questions from the community. Event starts at:
Were proud to announce that were officially going into beta! So our Kickstarter Beta backers will be able to start playing soon! Were excited about this milestone as it brings us one step closer to our grand opening, Early Access. Weve also worked on two important improvements to the building and furniture system that we think will add a lot to how you build and furnish your hotel, which you can read about below. But first, we would also like to announce that we will be a part of Steam Next Fest (June 16- June 22). There will be a public demo available during this time for everyone to try out a limited version of the game and we will be doing a developer live stream where we will be playing Hotel Magnate and answering questions. Join us on our Livestream at 10am PST on the 17th (7pm CEST) We look forward to sharing and discussing the game with you!
The time since our last update has seen another slew of bug fixes, performance upgrades, new art assets, and a few new features. Heck, we even added the basis for a bunch of new AI activities. Dont forget to wishlist us on to get the most recent announcements about new updates, release dates, and news
Hello Fellow Magnates! This was a month of polish and bug fixing! Last month we ended up delaying our latest version (v0.6.1) so that we could fix a few bugs surrounding serialization. As a result of our testing, we identified a whole bunch of other features that needed polishing and fixing. Along with these fixes, we also began implementing a lot of the new furniture assets we have been posting in the last couple of months
Hello fellow Magnates! We hope youve had a great start to the year! Were excited to share some of the strides weve made and some of our future plans. Weve seen progress in building a new restaurant food/menu system, analysing our building/architecture system and creating new furniture assets.
Weve been putting up drywall and spackling holes in our systems during our AI renovation. We rolled up our sleeves and focused on our core gameplay loop (spawning, guest reviews, marketing campaigns, hotel ratings), implementing our new and improved character models, getting serialisation working again, more localisation work, and the start of our audio implementation. We think youll like the changes. Dont forget to wishlist us if you havent already. You will be notified of any updates, releases or sales in the future.
Hello fellow magnates! Hope your October was as enjoyable and productive as it was for us! Weve made a lot of progress with lots of small changes and improvements. We have implemented a localisation system so we can start translating the game into other languages, made more guest model variations and added more staff models, improved some of our animation transitions and animation bugs, improved staff/guest AI activities and a lot of work fixing and adding new features to parts of our UI that were identified in our last build Dont forget to wishlist us if you havent already. You will be notified of any updates, releases or sales in the future
Hello fellow magnates! Every hotel needs guests and we spent a good amount of time spicing up the system that will bring unique party loving backpackers and gambling grannies (along with their opinions) to your future resort.
Hello fellow Magnates! Were happy to report weve made even more improvements on our new AI backend, UI implementation, and character animations.
Julys a wrap, folks! This month has seen a big leap forward with regards to the games visuals, UI/UX, and our AI backend. We have also put together a rough release roadmap for your eyes only! Things may change, as they often do, but this will give you a better idea of our goals.
Woah, another month has flashed on by, and what a month it has been for us! We have fixed many of the issues that came up, fleshed out the gameplay loop, and made plenty of improvements to our game art/art style.
Hello again! We hope youre all keeping well and staying as sane as any hotel manager is reasonably expected to be. Weve made some more progress that were excited to share with you! The latest pre-alpha update which will be released later this week includes the introduction of guests and staff, which are equally concerning prospects for the smooth operation of a business.
Crytivo and Soda Den Studio are proud to unveil Roots of Pacha, an online co-op, farming, and life-simulation RPG set during the Stone Age. Grab your friends and some rocks (whichever is more useful) and start building the worlds first and finest farming village!
Watch Announcement Trailer
https://youtu.be/mYEhKvcDhsY
About the game
After roaming the prehistoric world, its time to settle down and build a village to stand for generations. Join with friends to develop technology, discover plants to farm, harvest crops, befriend and domesticate animals, and create a thriving stone age community. Find love, nurture relationships, and grow your communityand then celebrate and honor nature in glorious festivals!
Prehistoric ride sharing! Ride animals with your friends!
Welcome back! We hope youre all staying safe. Weve been doing our usual thing, which means that theres some cool stuff to discuss! Lets get right to it.
Firstly we apologise for the late posting of this blog to steam, we have had countless issues with steams image uploading system that has caused us delays. The new year is upon us and we have so much to look forward to! After a restful December and a very busy January, its time we tell you about all of our plans.
What a year it has been! Happy holidays & new year to all our fans. It has been a rollercoaster of a year, with a successful Kickstarter, a lot of development progression and a growing community! We cant thank everybody enough for all your love and support and wish everyone a great new year.
Our team has taken a little bit of time off from our busy schedule over these holidays, so there is a little less to talk about than normal. December has seen us work on a new main menu, basic game settings, a much improved saving/loading menu, further work on the guest/staff AI and work on the improved in-game UI.
Hello, Magnates! Another day, another devblog. We have finally settled into our usual rhythm of development and are charging through with adding more features and fixing bugs. First off, we know there are a few people that want to buy the game so they can play the Alpha. We are still planning ways for our new fans to get ahold of the game, and we will hopefully have it available soon!
Hello, Magnates! Welcome back to another devblog after the Kickstarter madness these past few weeks. We have been organising a refined work schedule to match our new capabilities, which has allowed us to ease our way back into a good development rhythm. Thanks again to everyone who helped make this project happen, whether that be by backing us directly on Kickstarter, sharing the project online, or just about any little thing that very clearly went a long way. For those who missed out on backing us, dont worry! We are working on a fair way to offer you early access to the game, but unfortunately this will not include any KS exclusives (as the name entails). We are happy to welcome our new programmer. Brad will be helping us further develop our game systems and take Hotel Magnate to new heights. Lastly, we want to give another shoutout to our excellent Hotel Helpers over on Discord who are doing an awesome job so we can focus on making the game. Now, let's get into it!
We all want to attract high paying guests such as businessmen and executives and the best way to do this is to go straight to corporate.
Players can host annual corporate holidays, large conferences, weddings and more this gives the player an opportunity to attract the highest paying guests and get into their pockets. Some guests might like it so much they want to stay longer or even come back another time.
Be careful these are the highest paying guests and are hard to please, some wont even be interested if you dont have other certain facilities or even if the food is too cheap.
After a lot of talks with our backers and community, we have decided to include a whole new reward tier called the attractions package! Backers of this tier will receive a Kickstarter exclusive Ferris Wheel and Rollercoaster for their guests to enjoy as well as attract new thrill-seeking guests looking for something different.
These attractions will help attract new guests and provide something else for your guests to do that is a little bit more exciting than lying by the pool or sitting at the bar!
All tiers above the attractions package will also receive the Ferris Wheel & Rollercoaster. If you have already backed a lower pledge you are able to adjust/upgrade your pledge to include the attractions package
If you havent already check out the page HERE
See you in the next post!
Its been a passion marathon and were finally ready to push this project to the forefront. Your support will give us the freedom to make this game the hotel tycoon weve all dreamed of with your feedback at hand. Swing by to grab an early discount and exclusive rewards for your support.
Good day, hotel managers! We bid farewell to the month of May with a host of bug fixes and plenty of polish under our belt. In short, its been a month of improvement and refactoring that has done the overall quality and stability of the game a world of good. Theres still a long way to go, but were happy with where the project is at right now. Before we get to what weve been up to, lets all welcome our new 3D modeller, Jess, who will be helping us spruce up our selection of furniture!
Greetings, fellow hotel managers! Another month has seen its end, bringing improvements and progress galore. We have integrated the brand new building system, created more furniture and decoration variations, and enhanced our Guest AI with a whole new layer of complexity (including more dynamic and interesting behaviour).
Good day, aspiring hotel managers! Were a little late on bringing you todays update, but rest assured that this is only the case because we have been working diligently towards some major milestones. We are close to finalising our development roadmap for all of the good stuff to come, so youll soon be able to follow along more closely. While the team has really gotten into the swing of work and nurtured blissful comradery, we still face challenges as a result of how few of us there are. Therefore, we want to inform you that we are on the hunt for a talented 3D character and prop artist to liven up the game and another programmer to spread the technical load and speed things up. If you know of anyone who fits the bill, or youre quite the marvel yourself, please contact us at: admin@hotel-magnate.com Now, time for a peek at what weve been doing!
The new year has seen quite a bit of progress made on the game as our growing team settles into a steady rhythm. Weve been slaving away on developing and improving new systems, including the dynamic AI system, revamped building system, and a far more flexible 360-degree furniture rotation tool. The biggest of these challenges has certainly been the massive changes weve made to the building system, which will now allow you to build way more intricate and detailed hotels.
IMPROVED AI BEHAVIOUR:
A new system has been designed for managing how guests interact with the hotel and fellow patrons. We wanted to shoot for more emergent gameplay possibilities with less predictability, which is where this fresh dynamic guest AI fits in. As you know, there are many different kinds of guests with varying needs and priorities. The type of hotel you build, how you manage it, and how you price things will affect what kind of crowd you draw in.
This leads us to the guest review system weve been working on, which will give you an idea of how guests perceive your hotel and their overall experience within it. For example, if there is too much drunken behaviour or too many dirty rooms, guests may leave a negative review stating their grievances (unless theyre the drunk individuals). This bleeds into your hotels public rating, which determines what types of guests may visit in the future.
BUILDING SYSTEM:
A huge amount of refactoring has been done on the building system -- its pretty much brand new! Firstly, the system was entirely revamped to make it far more efficient with how it handles wall and floor props. Previously, wall segments were all separate objects that could be placed in two directions. This naturally led to quite a large performance hit and an unfortunate restriction of only allowing walls to be placed at right angles. The new system takes all of these wall pieces and smooshes them together into one entity for the entire floor. Youre welcome, frame rate.
This revamp keeps on giving, as it also enables you to build diagonal and curved walls! Your customisation options just keep on growing. Heres a WIP gif of some of the functionality the new system offers. Its still in heavy testing and needs a lot of polish, so expect something even better when it reaches your hands.
It has been a bit quiet over the festive season here in sunny Oz (not to mention extremely hot), and I am glad to be getting back into the thick of it! 2019 is going to be huge for Hotel Magnate. I cant wait to get a playable version into everyones hands. Before I delve into what this year will bring, I would like to announce the exciting news that our team has grown! You will probably notice them hovering around our Discord server and Twitter page like friendly worker bees. The first new addition is Sasha, who will be taking on some game design and production responsibilities, as well as helping to manage our social media and community. Secondly, I would like to welcome Tobbi, a very talented programmer who will certainly help the project reach new heights. Ive pretty much been entirely on my own for the majority of the projects existence, so I am excited to see where all of this goes.
It has been a lonely few months without our little chats, but its finally time for another progress update about Hotel Magnate. The past few weeks have seen further implementation of the new UI elements and development of Guest AI, alongside the addition of a few new furniture items. We have also begun recruiting a couple more willing victims to join our small crew to speed things up. In fact, we have a big announcement to make in the near future, so keep an ear out for excited screaming.
More Furniture:
Who doesnt love jacuzzis? Fortunately, theyre part of the latest round of furniture additions weve made to the game. You can expect new gym equipment, fountains, and indoor plants. This is only the beginning of the furniture and decorations you can expect to see in the full game, but it already adds a lot of diversity to how you can design your hotel and what your guests can do.
Bug Fixing:
As always, we have been nailing out a few bugs/issues with the AI as we crack on with getting the guests to act more natural and behave as a hotel patron would. Guests now check in, sleep, perform their ablutions, eat, relax, and check out when ready. Theres still a lot of work to do in this area, but we are now beginning to see complete game loops.
More locations:
Weve got a bunch of new locations in the works thatll each add unique challenges and introduce different positives and negatives to your guests experience. For instance, a city location will be buzzing with more business-minded individuals, while a tropical island will attract more holidaymakers and the occasional dictator (wait, scratch that last one -- wrong game).
It’s time for another update, and it’s going to be hot! The last few weeks saw the implementation of the stair placement system, floor painting, an experimental fire system, UI changes, and further work on the Guest AI.
The last couple of weeks have seen the initial implementation of quite a few important systems. Firstly, we have begun teaching the guests how to behave. As this is the service industry, we are naturally teaching a few of them to behave poorly. They now perform various tasks around the hotel, which, coupled with basic animations, makes them seem almost human. Secondly, we have added in a wall painting tool. This actually required changing much of how the current building system works. However, it greatly improves the aesthetic and customisation aspects of the game, so it’s well worth the effort.
Dont forget to check out our website and signup here if you would like to know more about closed beta, release dates, development progress etc.
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