Update #29 August
Weve continued to improve the UI, in particular the Facility, Staff & Guest menus. Previously youd have to select a room and then pick a facility or facilities that the room would contain. This was done over two different menus (one for the room, one for the facility). The new design combined these into one. The old menu used text placeholders that helped us develop what needed to be in the system. Now we are able to focus on creating a more simple and easy to navigate experience for the player by utilizing more icons and cleaner layouts. Below is a sneak peek at the Staff and Guest information menus that you will see when selecting a character. Bare in mind the colours are still a bit of a work in progress and will change over time.
Our improved AI system is steaming ahead with lots of new functionality for bringing more life to your ultimate hotel. In last months update we talked about how this new system will allow us to easily create more activities for guests and staff. Characters will now do things like go to the gym, sleep, eat, and etc. The most complex of these activities is going to be a restaurant. A guest will go to the restaurant, be assigned a seat, then wait for a waiter to take their order. At this point a chef will receive the order in the kitchen, start to gather the required ingredients/resources, prepare the food, then cook it. This whole time the guest will be waiting and if theyre not alone will try to start conversations with other guests. Once the food is ready, it will be placed at the serving station in the kitchen, where it will sit until a waiter will take it to the guest. The guest eats the meal and then pays. This whole process is very involved and requires a lot of planning for edge cases like if the player removes any of the furniture involved or if the activity is interrupted or canceled at any point. Some objects are now also carryable. Guests and staff will be able to pick up certain things and move them to other places, like a meal from the kitchen to the table. It will also make it possible for guests to pick up random objects like plants and art, move them somewhere else, or even steal them!
Jay has been working hard to add more animation variations including ones for different body types and genders. He has also been cleaning up the character models, making new textures and improving old animations like walking.
Again as we are in the midst of our new AI integration, there unfortunately wont be any new builds or hotfixes released with this update. Thanks so much for keeping up with development! Dont forget to drop into our Discord or follow us on twitter to get more involved! [url=https://clan.cloudflare.steamstatic.com/images/32706897/9f0886e83e4052aaf1c68a8b318b2fc6413eeae3.png]
[url=https://clan.cloudflare.steamstatic.com/images/32706897/ae70d1c867e697b6f4768b187efdfc43a9e1b632.png]
[ 2020-09-02 04:21:31 CET ] [ Original post ]
Hello fellow Magnates! Were happy to report weve made even more improvements on our new AI backend, UI implementation, and character animations.
UI Improvements
Weve continued to improve the UI, in particular the Facility, Staff & Guest menus. Previously youd have to select a room and then pick a facility or facilities that the room would contain. This was done over two different menus (one for the room, one for the facility). The new design combined these into one. The old menu used text placeholders that helped us develop what needed to be in the system. Now we are able to focus on creating a more simple and easy to navigate experience for the player by utilizing more icons and cleaner layouts. Below is a sneak peek at the Staff and Guest information menus that you will see when selecting a character. Bare in mind the colours are still a bit of a work in progress and will change over time.
AI Activities
Our improved AI system is steaming ahead with lots of new functionality for bringing more life to your ultimate hotel. In last months update we talked about how this new system will allow us to easily create more activities for guests and staff. Characters will now do things like go to the gym, sleep, eat, and etc. The most complex of these activities is going to be a restaurant. A guest will go to the restaurant, be assigned a seat, then wait for a waiter to take their order. At this point a chef will receive the order in the kitchen, start to gather the required ingredients/resources, prepare the food, then cook it. This whole time the guest will be waiting and if theyre not alone will try to start conversations with other guests. Once the food is ready, it will be placed at the serving station in the kitchen, where it will sit until a waiter will take it to the guest. The guest eats the meal and then pays. This whole process is very involved and requires a lot of planning for edge cases like if the player removes any of the furniture involved or if the activity is interrupted or canceled at any point. Some objects are now also carryable. Guests and staff will be able to pick up certain things and move them to other places, like a meal from the kitchen to the table. It will also make it possible for guests to pick up random objects like plants and art, move them somewhere else, or even steal them!
Animations
Jay has been working hard to add more animation variations including ones for different body types and genders. He has also been cleaning up the character models, making new textures and improving old animations like walking.
Again as we are in the midst of our new AI integration, there unfortunately wont be any new builds or hotfixes released with this update. Thanks so much for keeping up with development! Dont forget to drop into our Discord or follow us on twitter to get more involved! [url=https://clan.cloudflare.steamstatic.com/images/32706897/9f0886e83e4052aaf1c68a8b318b2fc6413eeae3.png]
[url=https://clan.cloudflare.steamstatic.com/images/32706897/ae70d1c867e697b6f4768b187efdfc43a9e1b632.png]
Hotel Magnate
Bastion Interactive
Bastion Interactive
2021-10-05
Indie Strategy Simulation Singleplayer
Game News Posts 144
🎹🖱️Keyboard + Mouse
Mixed
(378 reviews)
http://www.hotel-magnate.com
https://store.steampowered.com/app/832360 
The Game includes VR Support
Hotel Magnate Linux [1.06 G]
Hotel Magnate is a tycoon/simulator game that enables you to build and manage your own hotel, motel, luxury resort or anything in-between.
Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.
In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…
By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?
Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.
FEATURES:
- Build, furnish and maintain your own hotel with multiple levels
- Tend to your guests' needs and demands and attract more profitable guests with better facilities and a higher hotel rating
- Hire employees to clean, serve, manage and maintain your hotel
- Manage many aspects of your hotel including room price, wages, restaurants and many other options
- Market your hotel and attract more types of guests with the marketing screen and raising your hotel rating
CHOICES AND CONSEQUENCES:
In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…
ROOMS AND FACILITIES:
By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?
- Guest Rooms and En-suite Bathrooms
- Restaurants
- Kitchens and Laundry
- Bars/Nightclubs
- Conference Rooms
- Pools, Gyms, Spas
- Tennis Courts, Playground, Games Room
- Staff-rooms & Much More!
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 2.4 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB Dedicated Video RAM
- Storage: 2 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
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