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Update #32 Connecting Loose Ends

Weve been putting up drywall and spackling holes in our systems during our AI renovation. We rolled up our sleeves and focused on our core gameplay loop (spawning, guest reviews, marketing campaigns, hotel ratings), implementing our new and improved character models, getting serialisation working again, more localisation work, and the start of our audio implementation. We think youll like the changes. Dont forget to wishlist us if you havent already. You will be notified of any updates, releases or sales in the future.

Gameplay Loop


Weve had most of the base systems for the core gameplay loop in place for a while, but as we decided to do an AI rework a few months ago, it temporarily broke a few of these systems, or at least how they interacted with each other. Now that the new AI has had most of its kinks ironed out weve begun re-implementing the various systems that werent playing nicely at first. As a whole we gave the game a good spring cleaning, cutting out the cobwebs of systems that didnt contribute to making Hotel Magnate a fun tycoon game. Some of this work included reimplementing marketing campaigns, guests making reviews, generating proper hotel star ratings, and spawning guests correctly based on these other systems. To help guide a new player we also implemented the first steps in our objectives system. This is where the player is given quests or objectives that will help direct the player into getting a hotel up and running with rewards along the way. On top of objectives we are also implementing an Alerts system where the player will be notified of any critical issues the hotel has like inaccessible furniture or a broken facility.

New Character Models


We know that weve talked a lot about this element in previous updates and twitter posts but it will be well worth it. Guests and staff form a big part of the game so it is worth getting it right. After a lot of designing, reworks, and testing were happy to be implementing this iteration of characters into the game.
Weve introduced a wide range of clothing, accessories, and hairstyles. We cleaned up the skeleton of the models so they can be animated easier, and overall made the models appear more consistent with our art style even with tweaking their adjustable blendshapes. The base guest looks can be changed by adjusting their age, weight, fitness & gender. If you combine this with the number of skin tones, hair, clothing & facial features, you end up with the possibility of 1000s of different looking characters.

Serialisation (Saving & Loading)


Its been a hard task to re-implement as it involves every system in the game, it takes quite a while to dive into every aspect of the game and make sure it will be saved/loaded correctly, but it seems weve done it. Just like the gameplay loop, serialisation was heavily affected by reworking the AI system and we couldnt fix it until the new AI system was complete. We are not only excited to get this back in the hands of our alpha players, but to also use it for ourselves. It will allow for much quicker testing of systems as we wont have to rebuild a hotel everytime we want to test something

Art Style, Audio & UI


Alongside our character and furniture modelling, one of our artists has been creating concept art to help direct our art style. This concept art has been extremely important and helpful in our process. The main focus of all our art work from now on is new furniture as we are quite happy with our character designs for now. Below is some screenshots of some of the concept work

We have also begun adding in audio, you will now be able to adjust different volume levels from the settings menu. Currently we have only implemented UI audio and will be moving to everything else shortly. The current sounds are a work in progress and many will change over time as we test and gather feedback. Alongside adding these sounds to buttons & menus we have also begun adding more UI animations and transitions. Both the audio and animations will make using the menus a much more pleasant and enjoyable experience. Join us on our discord server where we would love to hear any of your feedback or just to have a chat. Thanks for reading and we hope you have a great festive season!

Changelog:


  • Added in some click/hover sounds to sections of the UI
  • Added in animations for sections of the UI
  • Management menu layout improvements & bug fixes
  • New character models implemented
  • Serialisation(saving & loading) re-implemented
  • Hotel Star Ratings & Guest Reviews implemented
  • Alerts/Notifications implemented
  • Objectives/Goals Implemented


[ 2021-01-21 06:28:45 CET ] [ Original post ]



Hotel Magnate
Bastion Interactive
  • Developer

  • Bastion Interactive
  • Publisher

  • 2021-10-05
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 144  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (378 reviews)


  • Review Score

  • http://www.hotel-magnate.com
  • Website

  • https://store.steampowered.com/app/832360 
  • Steam Store

  • The Game includes VR Support



    Hotel Magnate Linux [1.06 G]

  • Public Linux depots

  • Hotel Magnate is a tycoon/simulator game that enables you to build and manage your own hotel, motel, luxury resort or anything in-between.

    Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.

    FEATURES:

    • Build, furnish and maintain your own hotel with multiple levels
    • Tend to your guests' needs and demands and attract more profitable guests with better facilities and a higher hotel rating
    • Hire employees to clean, serve, manage and maintain your hotel
    • Manage many aspects of your hotel including room price, wages, restaurants and many other options
    • Market your hotel and attract more types of guests with the marketing screen and raising your hotel rating

    CHOICES AND CONSEQUENCES:


    In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…

    ROOMS AND FACILITIES:


    By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?

    • Guest Rooms and En-suite Bathrooms
    • Restaurants
    • Kitchens and Laundry
    • Bars/Nightclubs
    • Conference Rooms
    • Pools, Gyms, Spas
    • Tennis Courts, Playground, Games Room
    • Staff-rooms & Much More!
    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: 2.4 GHz Dual Core ProcessorMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 2GB Dedicated Video RAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    25.0$ (50%)
    3.38$ (62%)

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