Update #34: February
While most of this last months work focused on small fixes, we were able to begin implementing the new artwork which we have been showcasing on our discord and Twitter recently. This is the culmination of our efforts to reshape the games art style and direction.
We have had a lot of small AI improvements and bug fixes but also a few big improvements as well. The first being how guest needs increase/decrease, Guests will now sleep at more realistic times (night-time) and wont go do activities (like take a shower or use the toilet) until the threshold for that need is reached. Guests and staff will now also display an emoji showing how they feel about something they just did, ate, or interacted with. This should help the player identify if there is anything that is causing their guests to be unhappy
This last development cycle saw the largest amount of bug fixes yet. We developed a couple of different debugging tools that helped us accomplish this. Were now able to record the exact actions taken when building walls/rooms. We also added a temporary console command menu where you can enable a debug mode and get access to more backend information for guests/staff in live builds. These tools will help us better manage our workflow as we continue to improve on systems. You can check out our changelog below. If you have any questions, feedback or just want to talk please join us on our discord! And dont forget to Wishlist us on Steam if you havent already [url=https://clan.cloudflare.steamstatic.com/images/32706897/ae70d1c867e697b6f4768b187efdfc43a9e1b632.png]
[url=https://clan.cloudflare.steamstatic.com/images/32706897/9f0886e83e4052aaf1c68a8b318b2fc6413eeae3.png]
[ 2021-03-08 00:44:36 CET ] [ Original post ]
Hello Fellow Magnates! This was a month of polish and bug fixing! Last month we ended up delaying our latest version (v0.6.1) so that we could fix a few bugs surrounding serialization. As a result of our testing, we identified a whole bunch of other features that needed polishing and fixing. Along with these fixes, we also began implementing a lot of the new furniture assets we have been posting in the last couple of months
Art:
While most of this last months work focused on small fixes, we were able to begin implementing the new artwork which we have been showcasing on our discord and Twitter recently. This is the culmination of our efforts to reshape the games art style and direction.
AI Improvements:
We have had a lot of small AI improvements and bug fixes but also a few big improvements as well. The first being how guest needs increase/decrease, Guests will now sleep at more realistic times (night-time) and wont go do activities (like take a shower or use the toilet) until the threshold for that need is reached. Guests and staff will now also display an emoji showing how they feel about something they just did, ate, or interacted with. This should help the player identify if there is anything that is causing their guests to be unhappy
Bug Fixes:
This last development cycle saw the largest amount of bug fixes yet. We developed a couple of different debugging tools that helped us accomplish this. Were now able to record the exact actions taken when building walls/rooms. We also added a temporary console command menu where you can enable a debug mode and get access to more backend information for guests/staff in live builds. These tools will help us better manage our workflow as we continue to improve on systems. You can check out our changelog below. If you have any questions, feedback or just want to talk please join us on our discord! And dont forget to Wishlist us on Steam if you havent already [url=https://clan.cloudflare.steamstatic.com/images/32706897/ae70d1c867e697b6f4768b187efdfc43a9e1b632.png]
[url=https://clan.cloudflare.steamstatic.com/images/32706897/9f0886e83e4052aaf1c68a8b318b2fc6413eeae3.png]
Changelog:
New Furniture
- New Blue Moon Set
- Bar
- Variety of restaurant tables
- Host Stand
- New Diner Set
- Variety of restaurant tables
- Host Stand
- New Basic Diner Set
- Variety of restaurant tables
- New Pink Dream Bathroom Set
- Toilet
- Sink
- Bath
- Shower
- 2 New receptions
- Jukebox
- Massage Table + Stand
- 2 New Sets of Couches
- 4 New Beds + revamp of Old Beds
- 12 New Paintings/Frames
AI
- Fixed some staff pay-related issues (staff can become unhappy/happy depending on their pay)
- Guests/Staff now spawn more spaced out instead of on top of each other
- Fixed Spa attendant behavior not working
- Decreased the speed at which needs increase at
- Guests are much more likely to sleep at night/appropriate times
- Guests now use the correct minimum quality in evaluating their rooms and experiences
- Characters now display emojis above their heads to communicate their current mood/experience
- UI
- Guest/Staff Activities now display a more user-friendly name instead of a backend one
- Alerts/Objectives now animate open/close/hover
- Alert/Objectives sizing and color fixes
- Staff UI now displays an emoji representing their happiness
- Guest UI now displays an emoji representing their mood
- There is now a popup that tells the player when they have completed an objective and gives a reward
- Player can now zoom the camera much closer
- General UI fixes (sounds, animation, sizing)
Bug Fixes
- Saving/loading
- Fixed issue where guests are not selectable after loading
- General Saving/Loading bugs
- Increased Stability
- Showing the correct amount of stars for an average rating of previous meals
- Fixed issue with building walls on outer edge causing errors
- Fixed an instance of the bug where the ground/flooring breaks
- Fixed an issue where you could not overwrite a save
- Made furniture reachability a factor in whether a facility is functioning or not. (A kitchen with its equipment being inaccessible will now be nonfunctioning)
- Fixed Maintenance person not spawning correctly (missing body parts and stuck in the carpark)
- Fixed pausing/unpausing issues where leaving some UI menus would unpause the game when the player had previously set it to be paused
- Cant place furniture on Guests or Staff now
- Reduced the speed of the max fast forward to help prevent issues with characters pathfinding at that speed
- Fixed issues where you couldnt filter the furniture selection menu
- Fixed UI issue where you couldnt close the furniture moving menu with ESC
- Fixed some guests having two guest types
- Fixed Guests leaving earlier than they should
- Fixed Guests using the incorrect stay length
- Fixed an issue where guests would sometimes spawn when none of the facilities had staff employed
Hotel Magnate
Bastion Interactive
Bastion Interactive
2021-10-05
Indie Strategy Simulation Singleplayer
Game News Posts 144
🎹🖱️Keyboard + Mouse
Mixed
(378 reviews)
http://www.hotel-magnate.com
https://store.steampowered.com/app/832360 
The Game includes VR Support
Hotel Magnate Linux [1.06 G]
Hotel Magnate is a tycoon/simulator game that enables you to build and manage your own hotel, motel, luxury resort or anything in-between.
Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.
In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…
By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?
Grow the capability of your hotel by building different rooms and facilities from Restaurants to Day Spas to Conference Halls. The building tools allow you to customize and create your hotel the way you want it, with a large selection of furniture and decorative items. Attract different types of guests as your hotel grows along with its rating, bringing with it new opportunities and challenges.
FEATURES:
- Build, furnish and maintain your own hotel with multiple levels
- Tend to your guests' needs and demands and attract more profitable guests with better facilities and a higher hotel rating
- Hire employees to clean, serve, manage and maintain your hotel
- Manage many aspects of your hotel including room price, wages, restaurants and many other options
- Market your hotel and attract more types of guests with the marketing screen and raising your hotel rating
CHOICES AND CONSEQUENCES:
In Hotel Magnate all decisions have consequences, from which supplier to use for towels, or setting the price of drinks. Be careful though, as a choice for more luxurious fittings may bring you higher paying guests who are harder to please, whilst lowering the set price of alcoholic beverages may attract trouble making guests…
ROOMS AND FACILITIES:
By including different facilities in your hotel, you will help attract different types of guests while some choices will convince others to stay away. Will you choose to include gym and spa facilities for the health-conscious holiday maker? Or will your hotel have a crèche option for families?
- Guest Rooms and En-suite Bathrooms
- Restaurants
- Kitchens and Laundry
- Bars/Nightclubs
- Conference Rooms
- Pools, Gyms, Spas
- Tennis Courts, Playground, Games Room
- Staff-rooms & Much More!
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 2.4 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB Dedicated Video RAM
- Storage: 2 GB available space
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