The patch v1.0.2 has just been released, please find the changelog below:
Balance Changes
- Enemies now spawn 6% faster for all levels.
- All enemy spaceships will now move 1% faster per level, up to a maximum of +30% movement speed.
- Solar Ray enemy types will now cast their Laser Focus ability 5% more often and the damage of Laser Focus is increased by 32%.
- Increased the damage of Specter's missiles by 13%.
- Increased the damage of illusionist's missiles by 15%.
- Increased the damage of Vanguard's missiles by 25%.
- Increased the damage of Freezer's missiles by 10%.
- Increased the damage of Mothership's missiles by 30%.
- If there is no empty slot at the ground, new Boosters will now normally spawn and will hover for 5 seconds before they fly away if not used.
- Vault Keepers will now fly away after 10 seconds, down from 15 seconds.
- Specter enemy types will now cast their Invisibility 20% more often.
- Freezer enemy types will now cast their Ice Shard ability 7% more often.
- Medics will now cast their Electrozap ability 10% more often.
Bug Fixes
- Fixed a bug where sometimes after Time Distortion enemies wouldn't reset to their normal animation speed.
- Fixed a bug that was causing Weapons to sometimes fire at the wrong direction under rare conditions.
- Fixed a bug with Level Up, where sometimes Boosters would not spawn correctly.
- Fixed a rare bug that was causing Boosters to stack beyond their allowed capacity.
- Fixed an issue with Boosters that could jump to wrong locations under rare conditions.
- Fixed a bug that was causing Boosters to sometimes come out of a Black Hole.
- Fixed a bug for the active Base indicator, that sometimes was appearing on wrong positions if a Base was destroyed.
- Minor interface fixes for some GUI buttons and panels.
Interface
- Scores at the Leaderboards are now displayed using comma separators for values above a thousand.
- Added a new GUI button at the Main Menu for easier access to the game's Steam store page. This button will appear after you play at least 3 rounds.
The patch v1.0.2 has just been released, please find the changelog below:
Balance Changes
- Enemies now spawn 6% faster for all levels.
- All enemy spaceships will now move 1% faster per level, up to a maximum of +30% movement speed.
- Solar Ray enemy types will now cast their Laser Focus ability 5% more often and the damage of Laser Focus is increased by 32%.
- Increased the damage of Specter's missiles by 13%.
- Increased the damage of illusionist's missiles by 15%.
- Increased the damage of Vanguard's missiles by 25%.
- Increased the damage of Freezer's missiles by 10%.
- Increased the damage of Mothership's missiles by 30%.
- If there is no empty slot at the ground, new Boosters will now normally spawn and will hover for 5 seconds before they fly away if not used.
- Vault Keepers will now fly away after 10 seconds, down from 15 seconds.
- Specter enemy types will now cast their Invisibility 20% more often.
- Freezer enemy types will now cast their Ice Shard ability 7% more often.
- Medics will now cast their Electrozap ability 10% more often.
Bug Fixes
- Fixed a bug where sometimes after Time Distortion enemies wouldn't reset to their normal animation speed.
- Fixed a bug that was causing Weapons to sometimes fire at the wrong direction under rare conditions.
- Fixed a bug with Level Up, where sometimes Boosters would not spawn correctly.
- Fixed a rare bug that was causing Boosters to stack beyond their allowed capacity.
- Fixed an issue with Boosters that could jump to wrong locations under rare conditions.
- Fixed a bug that was causing Boosters to sometimes come out of a Black Hole.
- Fixed a bug for the active Base indicator, that sometimes was appearing on wrong positions if a Base was destroyed.
- Minor interface fixes for some GUI buttons and panels.
Interface
- Scores at the Leaderboards are now displayed using comma separators for values above a thousand.
- Added a new GUI button at the Main Menu for easier access to the game's Steam store page. This button will appear after you play at least 3 rounds.
The patch v1.0.1 has just been released, please find the changelog below:
Balance Changes
- Specter types now cast their Invisibility 20% more often.
- Demolisher enemy types will acquire a target 10% faster after they appear.
- Reduced the Teleport cooldown of the illusionist enemy type by 45%.
- Enemies after level 25 will now spawn 13% faster.
Bug fixes
- Fixed an issue that prevented the completion of OmniSCIENCE and Galactic Mayhem achievements.
- Fixed a bug that caused the bonus multiplier text to sometimes appear on top of other GUI text.
- Fixed a bug that caused in-game tips to sometimes ignore the setting to not display them.
Interface
- Added a button at the Main Menu for easier access to Rankings.
- Added support for non-english text characters at the Leaderboards.
The patch v1.0.1 has just been released, please find the changelog below:
Balance Changes
- Specter types now cast their Invisibility 20% more often.
- Demolisher enemy types will acquire a target 10% faster after they appear.
- Reduced the Teleport cooldown of the illusionist enemy type by 45%.
- Enemies after level 25 will now spawn 13% faster.
Bug fixes
- Fixed an issue that prevented the completion of OmniSCIENCE and Galactic Mayhem achievements.
- Fixed a bug that caused the bonus multiplier text to sometimes appear on top of other GUI text.
- Fixed a bug that caused in-game tips to sometimes ignore the setting to not display them.
The patch v1.0.1 has just been released, please find the changelog below:
Balance Changes
- Specter types now cast their Invisibility 20% more often.
- Demolisher enemy types will acquire a target 10% faster after they appear.
- Reduced the Teleport cooldown of the illusionist enemy type by 45%.
- Enemies after level 25 will now spawn 13% faster.
Bug fixes
- Fixed an issue that prevented the completion of OmniSCIENCE and Galactic Mayhem achievements.
- Fixed a bug that caused the bonus multiplier text to sometimes appear on top of other GUI text.
- Fixed a bug that caused in-game tips to sometimes ignore the setting to not display them.
We would like to welcome everyone to the launch of the game and express our gratitude for your support. As we mentioned in previous posts, we will be updating the game according to your feedback and our plans so feel free to share any thoughts that can improve the experience. In case you would like to report any bug or issue please feel free to email us and we will take a look at it. Let's see who will top the Leaderboards and become the greatest Commander!
We would like to welcome everyone to the launch of the game and express our gratitude for your support. As we mentioned in previous posts, we will be updating the game according to your feedback and our plans so feel free to share any thoughts that can improve the experience. In case you would like to report any bug or issue please feel free to email us and we will take a look at it. Let's see who will top the Leaderboards and become the greatest Commander!
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of progression. We are listening to all the feedback and after we launch the game in about a week we will give priority to any new issues if they occur. For the future we have ideas about a new campaign mode with story elements, small and big Bosses, new Boosters, new Upgrades, new modes, co-op missions and more. Depending on the reception from the community we will start adding more and more of the above ideas, while also listening to your feedback for new and exciting ones. As a last note please feel free to email us at any time (either for good or bad) so we can make the game even greater together. Stay tuned for the release and help us defend Earth!
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of progression. We are listening to all the feedback and after we launch the game in about a week we will give priority to any new issues if they occur. For the future we have ideas about a new campaign mode with story elements, small and big Bosses, new Boosters, new Upgrades, new modes, co-op missions and more. Depending on the reception from the community we will start adding more and more of the above ideas, while also listening to your feedback for new and exciting ones. As a last note please feel free to email us at any time (either for good or bad) so we can make the game even greater together. Stay tuned for the release and help us defend Earth!
We would like to thank everyone for their feedback during our closed Beta. Your feedback is very valuable and we are reviewing all the suggestions so we can make the game better. Some ideas will be implemented for the launch of the game (balancing, text, base controls and UI improvements) and some others (like new modes, items and more) will become available at a future update. After we push an update to testers during next week that includes the new suggestions we will prepare for the launch of the game. Please feel free to email us any suggestions for current or future versions, as we consider every idea from the community. Thank you!
We would like to thank everyone for their feedback during our closed Beta. Your feedback is very valuable and we are reviewing all the suggestions so we can make the game better. Some ideas will be implemented for the launch of the game (balancing, text, base controls and UI improvements) and some others (like new modes, items and more) will become available at a future update. After we push an update to testers during next week that includes the new suggestions we will prepare for the launch of the game. Please feel free to email us any suggestions for current or future versions, as we consider every idea from the community. Thank you!
Hello everyone! We are happy to announce that we have the final build of the game ready and we are only testing it for any last issues. The game is set to release this month after the final tests and we will announce the exact date in the next couple of weeks. We would like to thank everyone for their patience after all the delays we had. This is our first Steam release and we miscalculated some variables but do not worry, we will be providing quick updates after release according to your feedback. Do not hesitate to email us with suggestions, we will consider every idea for potential integration into the game. For now our focus is to release the game this month and then we can expand the game together. Stay tuned for the release announcement in the coming week!
Hello everyone! We are happy to announce that we have the final build of the game ready and we are only testing it for any last issues. The game is set to release this month after the final tests and we will announce the exact date in the next couple of weeks. We would like to thank everyone for their patience after all the delays we had. This is our first Steam release and we miscalculated some variables but do not worry, we will be providing quick updates after release according to your feedback. Do not hesitate to email us with suggestions, we will consider every idea for potential integration into the game. For now our focus is to release the game this month and then we can expand the game together. Stay tuned for the release announcement in the coming week!
Greetings Commanders, We hope that you are ready to defend Earth, as after a long journey we had, we will be able to launch Galactic Missile Defense during Q4 of this year. We apologize for the inconvenience caused by the delayed launch, many things happened that we could not have predicted, but the game is almost ready to be released and will do so later this year after we ensure that we have the proper time to support the post-launch with quick updates. In the meanwhile you can practice your skills at the mobile version of the game and be sure to stay tuned for our release announcement. You can also follow us on Facebook and as always please feel free to send us suggestions via email, so we can develop the best version possible for Steam, thank you! ːsteamhappyː
Greetings Commanders, We hope that you are ready to defend Earth, as after a long journey we had, we will be able to launch Galactic Missile Defense during Q1 of 2017 (initial plan was Q4 of 2016). We apologize for the inconvenience caused by the delayed launch, many things happened that we could not have predicted, but the game is almost ready to be released and will do so later this year after we ensure that we have the proper time to support the post-launch with quick updates. In the meanwhile you can practice your skills at the mobile version of the game and be sure to stay tuned for our release announcement. You can also follow us on Facebook and as always please feel free to send us suggestions via email, so we can develop the best version possible for Steam, thank you! steamhappy Edit: The game was aimed to be released during Q4 of 2016 but we decided to move the release towards Q1 of 2017. This is because we would like to ensure a smooth launch and the best experience for you. Stay tuned for more updates! steamhappy
Hello Commanders, We are working around the clock to improve the game and develop a great version for Steam, hence the slight delay with our launch. We aim to release Galactic Missile Defense during the next month, as we are doing many improvements and do not want to just port the mobile version. The game will work across all three platforms that Steam supports and after the launch we will be watching and discussing with our community, to add more features and provide frequent content updates. Make sure to follow the game and stay tuned for the release date. We will do our best to complete the final Steam version as soon as possible, until then please feel free to continue providing your valuable feedback. Thank you!
Hello Commanders, We are working around the clock to improve the game and develop a great version for Steam, hence the slight delay with our launch. We aim to release Galactic Missile Defense during the next month, as we are doing many improvements and do not want to just port the mobile version. The game will work across all three platforms that Steam supports and after the launch we will be watching and discussing with our community, to add more features and provide frequent content updates. Make sure to follow the game and stay tuned for the release date. We will do our best to complete the final Steam version as soon as possible, until then please feel free to continue providing your valuable feedback. Thank you!
Galactic Missile Defense
Black Sheep Games
Black Sheep Games
2017-06-07
Action Indie Strategy Casual Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
Mixed
(24 reviews)
https://store.steampowered.com/app/388550 
The Game includes VR Support
Galactic Missile Defense Linux [80.89 M]
The Story
The year is 2015 and humanity has made a big step: The Pry Rover has successfully landed on Mars, roaming in the Red Planet's desert in search for any evidence of life form. Unfortunately, scientists didn't like what the mobile laboratory found, Mar's inhabitants got infuriated by the ultra robot’s presence and it is up to you to save the world from the upcoming alien threat!But you are not alone, your bases can be upgraded to deadly machineguns or bring up the heat using their ultra-charged laser beams. For the tough green-skinned guys, be sure to enable your most powerful weapons and the booster packs that will absolutely devastate your enemies! So, what do you say Commander, are you ready for this challenge or Earth as we know it will end today?
Key Features
- Boosters include Nuclear Explosions, Black Holes, Lasers, Chain Lightning Guns and more.
- Native support for high resolution monitors, up to Quad HD.
- Fast paced gameplay.
- Easy to pick, hard to master.
- Hardcore difficulty on high levels.
- Strategy mixed with action.
- Plethora of weapons to choose from.
- OS: Ubuntu 14.04.3 LTS
- Processor: 1 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Graphics Card
- Storage: 90 MB available space
- OS: Ubuntu 14.04.3 LTS
- Processor: 2.6 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB Graphics Card
- Storage: 2 GB available space
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