




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The patch v1.0.2 has just been released, please find the changelog below:
The patch v1.0.2 has just been released, please find the changelog below:
The patch v1.0.1 has just been released, please find the changelog below:
The patch v1.0.1 has just been released, please find the changelog below:
The patch v1.0.1 has just been released, please find the changelog below:
We would like to welcome everyone to the launch of the game and express our gratitude for your support. As we mentioned in previous posts, we will be updating the game according to your feedback and our plans so feel free to share any thoughts that can improve the experience. In case you would like to report any bug or issue please feel free to email us and we will take a look at it. Let's see who will top the Leaderboards and become the greatest Commander!
We would like to welcome everyone to the launch of the game and express our gratitude for your support. As we mentioned in previous posts, we will be updating the game according to your feedback and our plans so feel free to share any thoughts that can improve the experience. In case you would like to report any bug or issue please feel free to email us and we will take a look at it. Let's see who will top the Leaderboards and become the greatest Commander!
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of progression. We are listening to all the feedback and after we launch the game in about a week we will give priority to any new issues if they occur. For the future we have ideas about a new campaign mode with story elements, small and big Bosses, new Boosters, new Upgrades, new modes, co-op missions and more. Depending on the reception from the community we will start adding more and more of the above ideas, while also listening to your feedback for new and exciting ones. As a last note please feel free to email us at any time (either for good or bad) so we can make the game even greater together. Stay tuned for the release and help us defend Earth!
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of progression. We are listening to all the feedback and after we launch the game in about a week we will give priority to any new issues if they occur. For the future we have ideas about a new campaign mode with story elements, small and big Bosses, new Boosters, new Upgrades, new modes, co-op missions and more. Depending on the reception from the community we will start adding more and more of the above ideas, while also listening to your feedback for new and exciting ones. As a last note please feel free to email us at any time (either for good or bad) so we can make the game even greater together. Stay tuned for the release and help us defend Earth!
We would like to thank everyone for their feedback during our closed Beta. Your feedback is very valuable and we are reviewing all the suggestions so we can make the game better. Some ideas will be implemented for the launch of the game (balancing, text, base controls and UI improvements) and some others (like new modes, items and more) will become available at a future update. After we push an update to testers during next week that includes the new suggestions we will prepare for the launch of the game. Please feel free to email us any suggestions for current or future versions, as we consider every idea from the community. Thank you!
We would like to thank everyone for their feedback during our closed Beta. Your feedback is very valuable and we are reviewing all the suggestions so we can make the game better. Some ideas will be implemented for the launch of the game (balancing, text, base controls and UI improvements) and some others (like new modes, items and more) will become available at a future update. After we push an update to testers during next week that includes the new suggestions we will prepare for the launch of the game. Please feel free to email us any suggestions for current or future versions, as we consider every idea from the community. Thank you!
Hello everyone! We are happy to announce that we have the final build of the game ready and we are only testing it for any last issues. The game is set to release this month after the final tests and we will announce the exact date in the next couple of weeks. We would like to thank everyone for their patience after all the delays we had. This is our first Steam release and we miscalculated some variables but do not worry, we will be providing quick updates after release according to your feedback. Do not hesitate to email us with suggestions, we will consider every idea for potential integration into the game. For now our focus is to release the game this month and then we can expand the game together. Stay tuned for the release announcement in the coming week!
Hello everyone! We are happy to announce that we have the final build of the game ready and we are only testing it for any last issues. The game is set to release this month after the final tests and we will announce the exact date in the next couple of weeks. We would like to thank everyone for their patience after all the delays we had. This is our first Steam release and we miscalculated some variables but do not worry, we will be providing quick updates after release according to your feedback. Do not hesitate to email us with suggestions, we will consider every idea for potential integration into the game. For now our focus is to release the game this month and then we can expand the game together. Stay tuned for the release announcement in the coming week!
Greetings Commanders, We hope that you are ready to defend Earth, as after a long journey we had, we will be able to launch Galactic Missile Defense during Q4 of this year. We apologize for the inconvenience caused by the delayed launch, many things happened that we could not have predicted, but the game is almost ready to be released and will do so later this year after we ensure that we have the proper time to support the post-launch with quick updates. In the meanwhile you can practice your skills at the mobile version of the game and be sure to stay tuned for our release announcement. You can also follow us on Facebook and as always please feel free to send us suggestions via email, so we can develop the best version possible for Steam, thank you! ːsteamhappyː
Greetings Commanders, We hope that you are ready to defend Earth, as after a long journey we had, we will be able to launch Galactic Missile Defense during Q1 of 2017 (initial plan was Q4 of 2016). We apologize for the inconvenience caused by the delayed launch, many things happened that we could not have predicted, but the game is almost ready to be released and will do so later this year after we ensure that we have the proper time to support the post-launch with quick updates. In the meanwhile you can practice your skills at the mobile version of the game and be sure to stay tuned for our release announcement. You can also follow us on Facebook and as always please feel free to send us suggestions via email, so we can develop the best version possible for Steam, thank you! steamhappy Edit: The game was aimed to be released during Q4 of 2016 but we decided to move the release towards Q1 of 2017. This is because we would like to ensure a smooth launch and the best experience for you. Stay tuned for more updates! steamhappy
Hello Commanders, We are working around the clock to improve the game and develop a great version for Steam, hence the slight delay with our launch. We aim to release Galactic Missile Defense during the next month, as we are doing many improvements and do not want to just port the mobile version. The game will work across all three platforms that Steam supports and after the launch we will be watching and discussing with our community, to add more features and provide frequent content updates. Make sure to follow the game and stay tuned for the release date. We will do our best to complete the final Steam version as soon as possible, until then please feel free to continue providing your valuable feedback. Thank you!
Hello Commanders, We are working around the clock to improve the game and develop a great version for Steam, hence the slight delay with our launch. We aim to release Galactic Missile Defense during the next month, as we are doing many improvements and do not want to just port the mobile version. The game will work across all three platforms that Steam supports and after the launch we will be watching and discussing with our community, to add more features and provide frequent content updates. Make sure to follow the game and stay tuned for the release date. We will do our best to complete the final Steam version as soon as possible, until then please feel free to continue providing your valuable feedback. Thank you!
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