Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of progression. We are listening to all the feedback and after we launch the game in about a week we will give priority to any new issues if they occur. For the future we have ideas about a new campaign mode with story elements, small and big Bosses, new Boosters, new Upgrades, new modes, co-op missions and more. Depending on the reception from the community we will start adding more and more of the above ideas, while also listening to your feedback for new and exciting ones. As a last note please feel free to email us at any time (either for good or bad) so we can make the game even greater together. Stay tuned for the release and help us defend Earth!
[ 2017-05-31 08:47:10 CET ] [ Original post ]
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of progression. We are listening to all the feedback and after we launch the game in about a week we will give priority to any new issues if they occur. For the future we have ideas about a new campaign mode with story elements, small and big Bosses, new Boosters, new Upgrades, new modes, co-op missions and more. Depending on the reception from the community we will start adding more and more of the above ideas, while also listening to your feedback for new and exciting ones. As a last note please feel free to email us at any time (either for good or bad) so we can make the game even greater together. Stay tuned for the release and help us defend Earth!
[ 2017-05-31 08:47:10 CET ] [ Original post ]
- Galactic Missile Defense Linux [80.89 M]
The Story
The year is 2015 and humanity has made a big step: The Pry Rover has successfully landed on Mars, roaming in the Red Planet's desert in search for any evidence of life form. Unfortunately, scientists didn't like what the mobile laboratory found, Mar's inhabitants got infuriated by the ultra robot’s presence and it is up to you to save the world from the upcoming alien threat!But you are not alone, your bases can be upgraded to deadly machineguns or bring up the heat using their ultra-charged laser beams. For the tough green-skinned guys, be sure to enable your most powerful weapons and the booster packs that will absolutely devastate your enemies! So, what do you say Commander, are you ready for this challenge or Earth as we know it will end today?
Key Features
- Boosters include Nuclear Explosions, Black Holes, Lasers, Chain Lightning Guns and more.
- Native support for high resolution monitors, up to Quad HD.
- Fast paced gameplay.
- Easy to pick, hard to master.
- Hardcore difficulty on high levels.
- Strategy mixed with action.
- Plethora of weapons to choose from.
- OS: Ubuntu 14.04.3 LTS
- Processor: 1 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Graphics Card
- Storage: 90 MB available space
- OS: Ubuntu 14.04.3 LTS
- Processor: 2.6 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB Graphics Card
- Storage: 2 GB available space
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