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Hey there, death-seekers. So the redux version of the game is nearly ready and we decided to drop a post about how the new sabotage system works.
If you remember, the old system allowed one random player to set "traps", per page, that all other players would run across in their game. Collectively the players could un-set traps and, after enough were un-set, that would boot the saboteur and randomly select another. Well, that system didn't work too well and caused a lot of network traffic for our server; mostly through poor optimization.
We later revamped it to do more of a community pool of traps that updated more slowly and allowed players to earn more saboteur points faster. This is what the current version of the game is using and isn't really what we wanted to do.
With the upcoming version of the game and a new version of GodotSteam, we can finally have the sabotage system more like we intended. So when you boot the game up and click play, you'll have a new game mode called Sabotage.
Selecting this will bring up a server list of available games you can join and sabotage. When a saboteur joins, they will appear in the lower right-hand corner of the HUD. There will also be a five second cooldown after a page displays before the player can make a choice; this gives the saboteur time to "trap" one of the available options, making it blood red on their screen. The player, unaware of which choice is trapped, will pick one as normal but if it is the same as the saboteur then they will die automatically. Picking a choice that isn't trapped will count against the saboteur and after ten successes it will banish the saboteur from the game.
All of this can be turned off in the Options sub-menu, of course.
We will be putting the new version of the game into a beta branch in the next few weeks to let you guys try it out before full release. We will make another post once we get the beta branch up and have a firm date on when the update will be ready.
Stay tuned!
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