Hey there, death-seekers! The day has finally come and we are releasing the brand-new version of One Way To Die; version 5.0! There are a lot of changes that were made to the game, some requested and most not. Also, today marks the first day of the Halloween Event! So get out there and start hunting up those holiday-themed deaths.
All-New Stuff
We made a bunch of graphical changes; everything from the splash screens to new HUD to, well, the overall art style. You now get to see what old Jenkins actually looks like, in case you were curious and we know you weren't.
We also changed how sabotaging other players works. There is now a new menu option called Sabotage. Selecting it will open a server menu which will allow you to select any available games to jump into and sets traps for. You should also be able to invite your friends and enemies through Steam itself. Our previous post has more information about the new sabotage mode.
A new Story mode has been added that gives a lot more choices to how your misadventure proceeds, making it a bit safer to navigate your house and the city. Much like Choose Mode, the options have static results for the most part. Deaths that are locked for holiday events or very specific luck values still show up pseudo-randomly.
Miss Katy, We Depreciates Ya!
With the new engine updates (to Godot 3.1.1) we are cutting out two problematic operating systems; mostly due to compiling and lack of access. These, naturally, are Linux 32-bit systems and MacOS. The legacy version of the game will still exist, however, there just won't be any current or future updates to them. We are sure all five of you will understand.
More? More!
We have some plans to add a little more polish and a few small extras, mostly to the Deluxe DLC, over the next few months. So stay tuned!
Oh. Finally, for those of you who love changelogs for some weird reason, here you go:
- Added: new graphical assets
- Added: full statistics breakdown to non-deluxe version
- Added: new Story Mode
- Added: new leaderboards
- Added: new Saboteur mode
- Added: lobby lists for multiplayer
- Changed: upgraded engine to Godot 3.1.1
- Changed: many graphical assets
- Changed: new splash sequence
- Changed: new Godot splash image
- Changed: CoaguCo API interaction
- Changed: lots of code refinements under the hood
- Changed: new layouts in all sections
- Fixed: sound value not changing sound volume on load
- Fixed: a variety of spelling and grammar errors
[ 2019-10-20 18:20:27 CET ] [ Original post ]
- One Way To Die: Steam Edition Linux [58.34 M]
- One Way To Die: Steam Edition Linux x32 [58.88 M]
- One Way To Die: Deluxe Edition
After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again in this all new text-adventure from CoaguCo Industries. You must survive 10 pages of ridiculous deaths and traps spanning over 157 ways to die with no discernible way to navigate to safety. It's like playing Russian roulette with five chambers loaded, but more frustrating.
Warning, this game is reading. Lots and lots of reading.
The Steam Edition features:
- All-new Choose Mode so you can decide your fate instead of the computer
- 16 new deaths not in the stand-alone desktop version, nor the Android or web versions
- Two holidays modes: Halloween and X-Mas; active on their respective holidays
- New game feature: the Saboteur
- A bunch of new achievements
- Of course, all your stats are backed up on the Steam servers (and CoaguCo's if you have an account)
Now With Choose Mode
The new Choose Mode feature allows the player to pick their fate before each page instead of the computer doing it for you. This must be toggled in the Options section of the game before it is active. Using the Choose Mode feature will give you a prompt before each page asking you to input a number which will correspond with your death or success, then it will show you the result.
Rebuilt
The web-based version of the game has been rebuilt from the ground up for PC (Windows and Linux) so you can repeatedly die across multiple platforms, if needs be. It features various graphical upgrades and sounds, as well as music from Azucar. Much like the Android and web versions, various statistics are logged and displayed to show progress from the different platforms and should allow for cross-platform progression.
- OS: Ubuntu 12.04 LTS or Higher
- Processor: 1.2 Ghz Dual-CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel. AMD. or Nvidia low profile
- Storage: 20 MB available space
- OS: Ubuntu 12.04 LTS or Higher
- Processor: 1.8 Ghz Dual-CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel. AMD. or Nvidia 1 GB dedicatedNetwork: Broadband Internet connection
- Storage: 20 MB available space
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