▶
Haulin' Oats, The Dope Game Remaster, One Way To Die - Summer Status Update
If you've visited the Haulin' Oats Steam store page lately you'd notice the release date has been changed to "Ready When Ready" from the tentative June 2021 date. That being said, in the last update I believe it was mentioned the game as going to be released sometime in the summer and that June was a just a holding date.
Since real-life takes importance over development-life and there is a lot more polish I'd like to put on the game before releasing it, summer might still be a valid target but the game may not see the light of day until fall. The next beta update will be the multiplayer test update and there will be posts about it right before it happens. Nonetheless, various things have been upgraded since the last test update: art, code, shader effects, etc. Things are shaping up and calmly walking towards a final build but not just yet. [hr][/hr]
Second on our list is The Dope Game Remaster, which was due out on May 30th, 2021; the five-year anniversary. However, it won't be making that date but that is because of all the love this remaster is getting.
Seriously. All of the art has been redone, multiplayer has been added (which goes into test soon), every system and interface has been upgrade and expanded, a new area to deal in, new NPC, armor, organ harvesting, stuff to spend your money on, etc. Most of the new stuff is borrowed from The Dope Game 2 as a test so I know what to work on and what to avoid before that starts full development. While we will miss the May 30th release, the remaster will be out sometime after that and before summer ends. To avoid another delay post, there will not be a hard date set. However, there will be posts when the multiplayer test is ready and the final release should be shortly after that... with the appropriate post shortly beforehand. [hr][/hr]
Lastly and least-ly, One Way To Die is getting it's final (yes, final) update. The original final update contained some code changes, minor polish, an opt-out for multiplayer, and an engine upgrade. However, since this game is over 12 years old now, I figured I'd give the old girl a better send-off.
The game that started out a joke and has had a lot of revisions and updates over those years will finally make one last pivot into a graphical version. Yes, all you folks who hate reading can finally play it as a graphical adventure. It is something that has been mulled over for a while now and is finally happening. This will also significantly overhaul how the multiplayer / sabotage mode works. Choose and Random modes will finally be retired with Story mode being revamped as the solo text-only mode. There is release date set for this but probably fall, if I had to guess. [hr][/hr] There is a bunch of other stuff happening in the shadows with Into Oblivion and Raise Your Own Clone as well as some unnamed projects but we won't get into that until 2022. And while it is quiet right now, there will be a lot of updates and releases coming soon. Talk to you then!
[ 2021-05-16 16:31:06 CET ] [ Original post ]
Hey long-haul trucks, dope fiends, and death seekers! There has been some silence as things are being worked on so here is a post to address all three games and their update statuses for the summer; including vague release windows. As it is the year of delays in games, films, and what-not, these three are no different. We will start at the top of the list and work our way down. [hr][/hr]
Haulin' Oats
If you've visited the Haulin' Oats Steam store page lately you'd notice the release date has been changed to "Ready When Ready" from the tentative June 2021 date. That being said, in the last update I believe it was mentioned the game as going to be released sometime in the summer and that June was a just a holding date.
Since real-life takes importance over development-life and there is a lot more polish I'd like to put on the game before releasing it, summer might still be a valid target but the game may not see the light of day until fall. The next beta update will be the multiplayer test update and there will be posts about it right before it happens. Nonetheless, various things have been upgraded since the last test update: art, code, shader effects, etc. Things are shaping up and calmly walking towards a final build but not just yet. [hr][/hr]
The Dope Game Remaster
Second on our list is The Dope Game Remaster, which was due out on May 30th, 2021; the five-year anniversary. However, it won't be making that date but that is because of all the love this remaster is getting.
Seriously. All of the art has been redone, multiplayer has been added (which goes into test soon), every system and interface has been upgrade and expanded, a new area to deal in, new NPC, armor, organ harvesting, stuff to spend your money on, etc. Most of the new stuff is borrowed from The Dope Game 2 as a test so I know what to work on and what to avoid before that starts full development. While we will miss the May 30th release, the remaster will be out sometime after that and before summer ends. To avoid another delay post, there will not be a hard date set. However, there will be posts when the multiplayer test is ready and the final release should be shortly after that... with the appropriate post shortly beforehand. [hr][/hr]
One Way To Die
Lastly and least-ly, One Way To Die is getting it's final (yes, final) update. The original final update contained some code changes, minor polish, an opt-out for multiplayer, and an engine upgrade. However, since this game is over 12 years old now, I figured I'd give the old girl a better send-off.
The game that started out a joke and has had a lot of revisions and updates over those years will finally make one last pivot into a graphical version. Yes, all you folks who hate reading can finally play it as a graphical adventure. It is something that has been mulled over for a while now and is finally happening. This will also significantly overhaul how the multiplayer / sabotage mode works. Choose and Random modes will finally be retired with Story mode being revamped as the solo text-only mode. There is release date set for this but probably fall, if I had to guess. [hr][/hr] There is a bunch of other stuff happening in the shadows with Into Oblivion and Raise Your Own Clone as well as some unnamed projects but we won't get into that until 2022. And while it is quiet right now, there will be a lot of updates and releases coming soon. Talk to you then!
[ 2021-05-16 16:31:06 CET ] [ Original post ]
One Way To Die: Steam Edition
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
2015-09-01
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mixed
(330 reviews)
The Game includes VR Support
Public Linux Depots:
- One Way To Die: Steam Edition Linux [58.34 M]
- One Way To Die: Steam Edition Linux x32 [58.88 M]
Available DLCs:
- One Way To Die: Deluxe Edition
Set logic aside to play the game where losing is actually winning and your character may be the dumbest person to ever live!
After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again in this all new text-adventure from CoaguCo Industries. You must survive 10 pages of ridiculous deaths and traps spanning over 157 ways to die with no discernible way to navigate to safety. It's like playing Russian roulette with five chambers loaded, but more frustrating.
Warning, this game is reading. Lots and lots of reading.
The Steam Edition features:
Now With Choose Mode
The new Choose Mode feature allows the player to pick their fate before each page instead of the computer doing it for you. This must be toggled in the Options section of the game before it is active. Using the Choose Mode feature will give you a prompt before each page asking you to input a number which will correspond with your death or success, then it will show you the result.
Rebuilt
The web-based version of the game has been rebuilt from the ground up for PC (Windows and Linux) so you can repeatedly die across multiple platforms, if needs be. It features various graphical upgrades and sounds, as well as music from Azucar. Much like the Android and web versions, various statistics are logged and displayed to show progress from the different platforms and should allow for cross-platform progression.
After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again in this all new text-adventure from CoaguCo Industries. You must survive 10 pages of ridiculous deaths and traps spanning over 157 ways to die with no discernible way to navigate to safety. It's like playing Russian roulette with five chambers loaded, but more frustrating.
Warning, this game is reading. Lots and lots of reading.
The Steam Edition features:
- All-new Choose Mode so you can decide your fate instead of the computer
- 16 new deaths not in the stand-alone desktop version, nor the Android or web versions
- Two holidays modes: Halloween and X-Mas; active on their respective holidays
- New game feature: the Saboteur
- A bunch of new achievements
- Of course, all your stats are backed up on the Steam servers (and CoaguCo's if you have an account)
Now With Choose Mode
The new Choose Mode feature allows the player to pick their fate before each page instead of the computer doing it for you. This must be toggled in the Options section of the game before it is active. Using the Choose Mode feature will give you a prompt before each page asking you to input a number which will correspond with your death or success, then it will show you the result.
Rebuilt
The web-based version of the game has been rebuilt from the ground up for PC (Windows and Linux) so you can repeatedly die across multiple platforms, if needs be. It features various graphical upgrades and sounds, as well as music from Azucar. Much like the Android and web versions, various statistics are logged and displayed to show progress from the different platforms and should allow for cross-platform progression.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or Higher
- Processor: 1.2 Ghz Dual-CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel. AMD. or Nvidia low profile
- Storage: 20 MB available space
- OS: Ubuntu 12.04 LTS or Higher
- Processor: 1.8 Ghz Dual-CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel. AMD. or Nvidia 1 GB dedicatedNetwork: Broadband Internet connection
- Storage: 20 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3395 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB