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CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More

Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. [hr][/hr]

The Dope Game


So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes.
The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up. We are also going to mix update 1 and 2 together by putting out the DLC updates in with the customization patch. Just to speed things up a bit. [hr][/hr]

Haulin' Oats


Release dates have been speculated on a lot and right now we are targeting Q1 2023 with a nice buffer after Steam Winter Sale and a buffer before Steam Spring Sale. Other than the grueling grind that is multiplayer, the game has been getting a graphical overhaul.
Various fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.
A few other things:
  • More animations are being done, like game pieces, icons on the board, etc.
  • A new radio is being added to change tracks in-game if you want to skip some.
  • More music is being added too.
  • Actual hands and arms of in-game "players" being tested.
  • UI overhaul to fit information better.
Hopefully our first multiplayer build will be out this XMas for you guys to test out. [hr][/hr]

Into Oblivion


The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.
Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code. There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update. [hr][/hr]

One Way To Die


When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting dumped in favor of this:
A match-style game has been implemented with some new mechanics and there will also be more UI changes. There will be some new death animations and shorter death text, with the option to read longer text if you want. It will also make multiplayer more interesting with the new changes. [hr][/hr]

Raise Your Own Clone


Speaking of games no one really liked, the last and least is the one that sucked internally to make and didn't fare very well despite the weird surge in sales lately. Yes, the game is being completely rebuilt, much like One Way To Die, as the visual novel thing just sucked. Also the writing is not great, but no one said it would be. Sadly there are no images currently of the new style the game is moving towards. As it is lowest on the totem and at this point it is just graphic assets construction. What we can tell you is that it will end up being a muliti-chapter 2D, top-down, RPG-style remake. [hr][/hr] That's it for this fall update. Unlike previous times, there are no hard dates for anything so there is no disappoint on our end or yours. Have a happy fall season and hope to get some new content out to you all soon!


[ 2022-10-03 18:16:56 CET ] [ Original post ]

One Way To Die: Steam Edition
CoaguCo Industries Developer
CoaguCo Industries Publisher
2015-09-01 Release
Game News Posts: 68
🎹🖱️Keyboard + Mouse
Mixed (330 reviews)
The Game includes VR Support
Public Linux Depots:
  • One Way To Die: Steam Edition Linux [58.34 M]
  • One Way To Die: Steam Edition Linux x32 [58.88 M]
Available DLCs:
  • One Way To Die: Deluxe Edition
Set logic aside to play the game where losing is actually winning and your character may be the dumbest person to ever live!

After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again in this all new text-adventure from CoaguCo Industries. You must survive 10 pages of ridiculous deaths and traps spanning over 157 ways to die with no discernible way to navigate to safety. It's like playing Russian roulette with five chambers loaded, but more frustrating.

Warning, this game is reading. Lots and lots of reading.

The Steam Edition features:
  • All-new Choose Mode so you can decide your fate instead of the computer
  • 16 new deaths not in the stand-alone desktop version, nor the Android or web versions
  • Two holidays modes: Halloween and X-Mas; active on their respective holidays
  • New game feature: the Saboteur
  • A bunch of new achievements
  • Of course, all your stats are backed up on the Steam servers (and CoaguCo's if you have an account)

Now With Choose Mode
The new Choose Mode feature allows the player to pick their fate before each page instead of the computer doing it for you. This must be toggled in the Options section of the game before it is active. Using the Choose Mode feature will give you a prompt before each page asking you to input a number which will correspond with your death or success, then it will show you the result.

Rebuilt
The web-based version of the game has been rebuilt from the ground up for PC (Windows and Linux) so you can repeatedly die across multiple platforms, if needs be. It features various graphical upgrades and sounds, as well as music from Azucar. Much like the Android and web versions, various statistics are logged and displayed to show progress from the different platforms and should allow for cross-platform progression.

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or Higher
  • Processor: 1.2 Ghz Dual-CoreMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel. AMD. or Nvidia low profile
  • Storage: 20 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 LTS or Higher
  • Processor: 1.8 Ghz Dual-CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel. AMD. or Nvidia 1 GB dedicatedNetwork: Broadband Internet connection
  • Storage: 20 MB available space
GAMEBILLET

[ 6138 ]

28.07$ (30%)
8.87$ (78%)
6.80$ (66%)
25.49$ (15%)
16.52$ (17%)
11.99$ (20%)
12.88$ (68%)
33.59$ (16%)
25.19$ (16%)
8.27$ (17%)
3.00$ (80%)
4.14$ (17%)
12.89$ (14%)
4.09$ (18%)
17.99$ (28%)
33.96$ (15%)
4.95$ (17%)
8.17$ (18%)
4.24$ (-42%)
8.54$ (79%)
16.59$ (17%)
6.04$ (76%)
15.00$ (75%)
7.76$ (78%)
10.91$ (16%)
17.19$ (14%)
1.00$ (90%)
21.22$ (15%)
4.24$ (15%)
16.97$ (15%)
GAMERSGATE

[ 3395 ]

2.5$ (50%)
3.9$ (70%)
2.55$ (83%)
0.45$ (85%)
3.0$ (70%)
4.25$ (79%)
3.0$ (85%)
9.0$ (85%)
38.99$ (35%)
3.19$ (79%)
8.25$ (67%)
14.99$ (40%)
2.5$ (50%)
0.64$ (87%)
11.24$ (25%)
11.24$ (55%)
12.5$ (75%)
1.74$ (71%)
3.4$ (83%)
6.25$ (75%)
12.99$ (35%)
1.05$ (65%)
3.48$ (83%)
1.0$ (80%)
6.38$ (57%)
2.0$ (80%)
20.82$ (40%)
3.25$ (75%)
1.08$ (91%)
1.87$ (83%)

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