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Spectrubes Infinity announcement

Hello, dear fans! Today, the 25th of March, Spectrubes turns 2 years old! Thank you for your support! Thanks to you, the game was released on a variety of different platforms, including the XBox One. To celebrate, I have a new announcement to make. I have been away from game development for a while, but decided to return to Spectrubes. I am pleased to introduce you to a new, improved, extended and endless Spectrubes Infinity! This new game moves away from a classic ZX Spectrum look in favour of a modern 1080p Full HD visual style. It includes 50 new levels with new game mechanics, including cubes with even more complex movement patterns. Why is this game called "Infinity"? This is due to the introduction of Steam Workshop support, providing user-made content such as new levels and themes which can change any visual or auditory aspect of the game. If you already have Spectrubes in your Steam library, you will be able to play the original 100 levels and/or use the original visual style in the new engine. There's also bonus content for the owners of my very first game, Big Journey to Home! The new game comes out on the 20th of April in Steam. The Steam Store page will be up in a few days, so stay tuned! Finally, I'd like to show you a trailer for the new game: https://youtu.be/UAXaAkHzfU4 Yours, Silver Sword


[ 2018-03-25 18:04:13 CET ] [ Original post ]


Spectrubes Infinity announcement

Hello, dear fans! Today, the 25th of March, Spectrubes turns 2 years old! Thank you for your support! Thanks to you, the game was released on a variety of different platforms, including the XBox One. To celebrate, I have a new announcement to make. I have been away from game development for a while, but decided to return to Spectrubes. I am pleased to introduce you to a new, improved, extended and endless Spectrubes Infinity! This new game moves away from a classic ZX Spectrum look in favour of a modern 1080p Full HD visual style. It includes 50 new levels with new game mechanics, including cubes with even more complex movement patterns. Why is this game called "Infinity"? This is due to the introduction of Steam Workshop support, providing user-made content such as new levels and themes which can change any visual or auditory aspect of the game. If you already have Spectrubes in your Steam library, you will be able to play the original 100 levels and/or use the original visual style in the new engine. There's also bonus content for the owners of my very first game, Big Journey to Home! The new game comes out on the 20th of April in Steam. The Steam Store page will be up in a few days, so stay tuned! Finally, I'd like to show you a trailer for the new game: https://youtu.be/UAXaAkHzfU4 Yours, Silver Sword


[ 2018-03-25 18:04:13 CET ] [ Original post ]



Big Journey to Home
The Light Sword Team
  • Developer

  • The Light Sword Team
  • Publisher

  • 2015-08-20
  • Release

  • Strategy RPG Singleplayer Coop
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (14 reviews)


  • Review Score

  • http://bigjourneytohome.com/
  • Website

  • https://store.steampowered.com/app/388440 
  • Steam Store

  • The Game includes VR Support



    Big Journey to Home Linux [58.17 M]

  • Public Linux depots

  • Big Journey to Home - Collection of Builds
  • Available DLCs

  • Welcome to the world of adventures!

     
    You play as Jake, a simple guy who accidently got into trouble. What will happen to him, how he will behave, will he get home or not, all that depends on you. You will encounter a variety of creatures along your way, from roaches to huge scorpions, lizards and even small hamsters! Apart from living beings, you will see a variety of complex mechanisms. To overcome snow, forests, deserts and underground areas, you will require a good weapon. Though you already have that - a well-sharpened blade that will slice (almost) every monster.
    The game requires you to plan every step, so that monsters won't have you for dinner. However, if you stand still, the monsters won't touch you. The "Hardcore" mode won't let you sleep, though, it will require your full attention.
    If a friend of yours keeps bothering you, you can play a separate story about Jake and his brother together. You can walk through the same far-away places and see the same monsters, however, they will behave differently. If your friend gets lost, you will be able to show him where to go using the built-in chat and marker.
    The game has an achievement system - try to unlock them all! If you want to stay in this unusual world, you can extend the fun with usermade levels that people just like you can build. Thanks to the convenient level download system, you won't be leaving the game for a long time.
     

    A brief history of development

     
    The game was developed for the duration of five years, gradually improving. Different people contributed to the game and the development team changed over time. Some people worked on level design, some others did art. As of right now, the game has only one developer left: Vyacheslav "Silver Sword" Mironov. I have started this game and I have led it to its release.
     

    Key features of the game

     
    • Learn how Jake ended up in the forest and help him back home
    • Travel through dark forests, undergrounds, cold ice caves and hot deserts!
    • Solve unique puzzles destroying wile monsters along your way!
    • Play co-op with a friend! Learn how fun it is to solve puzzles together.
    • Prove that you are the best! Leaderboards, achievements and a special difficulty setting will help you in this.
    • Create your own puzzles using a built-in level editor and share them with the world.
     
    Note: To use online functionality of the game, you require a BJtH-Online account.You can create one from the game, and it is completely free.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 or newer
    • Processor: Intel Pentium III/AMD or newerMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL-supported videocard. 128M VRAM
    • Storage: 60 MB available spaceAdditional Notes: Keyboard. mouse/touchscreen. 64-bit only
    GAMEBILLET

    [ 5852 ]

    24.87$ (17%)
    11.04$ (15%)
    12.44$ (17%)
    3.35$ (16%)
    52.79$ (12%)
    18.47$ (16%)
    33.17$ (17%)
    16.59$ (17%)
    33.19$ (17%)
    18.03$ (18%)
    2.00$ (90%)
    16.52$ (17%)
    10.79$ (10%)
    4.12$ (17%)
    17.99$ (10%)
    14.27$ (16%)
    18.39$ (8%)
    25.49$ (15%)
    4.12$ (17%)
    12.59$ (16%)
    33.19$ (17%)
    1.67$ (16%)
    16.79$ (16%)
    15.11$ (24%)
    16.79$ (16%)
    16.89$ (16%)
    11.99$ (20%)
    8.25$ (17%)
    16.79$ (16%)
    40.95$ (18%)
    GAMERSGATE

    [ 513 ]

    14.99$ (50%)
    0.54$ (91%)
    30.0$ (50%)
    7.58$ (49%)
    3.5$ (65%)
    3.12$ (61%)
    1.13$ (92%)
    2.7$ (77%)
    1.58$ (77%)
    3.6$ (70%)
    2.61$ (83%)
    5.0$ (90%)
    4.5$ (70%)
    9.4$ (53%)
    2.18$ (78%)
    0.53$ (95%)
    6.0$ (85%)
    6.0$ (90%)
    0.94$ (81%)
    7.5$ (81%)
    0.38$ (92%)
    6.0$ (60%)
    0.92$ (82%)
    8.5$ (79%)
    0.38$ (92%)
    0.74$ (63%)
    5.0$ (50%)
    1.13$ (89%)
    2.25$ (91%)
    10.58$ (47%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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