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Development Diary #48 - More information on Free Patch 1.1 "Pompey"


Hi everyone and welcome to the first post-release development diary for Imperator! As soon as the first patch, Demetrius, is ready, it will be released this week. For Imperator, some things will be similar to how we have developed games since we released CK2, and some will be new. We will aim to have two major updates each year, with accompanying big expansions, where we focus on flavor in the paid content, while having core systems primarily part of the free patch. We have been working on ideas for our first expansion, but before starting on that one, we are doing a big free patch, which contains a lot of free features for all of you. This free patch has been in development since the release version was frozen in mid february, so it contains all the things the design team have been working on, while QA and Coders worked on stability, AI and polish for the release. Our first big patch called Pompey will be out before the summer holidays, and will contain some new features, and lots of balance changes. Well talk about some of the balance changes in this development diary, and for a list of most new features go to the roadmap right here! Technology While the technological research in the game was working mostly fine, we had some edge cases that did not work out all that great. First of all, it was impossible to really catch up when you were behind, unless you were a really small country, so we did a reversed ahead of time penalty from when you are behind Secondly, it was also possible to stack your research output so high that ahead, rendering the ahead of time penalty useless, so we made the ahead of time penalty a multiplier on your tech speed. Finally we changed the base time for a new technology from 15 to 20 years. Shattered Retreat The action of voluntarily doing a shattered retreat was a bit over-powerful, in that while it was useful, it had almost no drawbacks. Now when you do a manual shattered retreat from the unit interface, that unit will also lose 50% of its remaining strength. Truce Breaking As you may have seen in the dev clash, breaking a truce had no impact on your reputation, so it will now increase your aggressive expansion as well, just like some other games we do. Mercenaries Mercenaries, while performing mostly like we intended, where too much of a renewable resource. What we have done is reduce the amount of mercenary companies, and not stack them all in the most heavily populated areas. We also made it so that mercenaries can not be stackwiped, and if they would have been, instead they now charge their disband fee from employer, and leaves his employment. Mercenaries that are no longer employed and marching back to their home city, will no longer reinforce during the march. You can no longer recruit mercenaries that have not recovered all their strength. Regnal Numbers We have added in the functionality for monarchies to use regnal numbers on their rulers. So your 4th Alexander will be Alexander IV Argead. Assassinations These were a bit powerful, and rather devastating if you played a monarchy or tribe. So in those nations, the military skill of your master of the guard or bodyguard reduces the success chance of that action. Governors One thing that was completely missed when developing the game, was the aspect of having the governors attribute matter. This obviously needed to be changed, so now finesse skill of governors will impact the output of the cities they govern by 5% for each finesse. Population Growth Population growth also had a few problems in that we had only one variable to play with. After a lot of discussion and testing we split it up into population capacity, which terrain, technology, civilization level and granaries impact, and population growth, which is impacted by resources and situations like your city being burned to the ground by invading armies. Stability The old stability mechanics were partly legacy from the first PDS game ever made, with a range from -3 to +3, and also one of the most complained usage of power that we had in the game, in that people did not enjoy being able to instantly increase stability if they just had power. First of all stability is now 0-100, and decays towards 50 over time. Of course all events and mechanics changing stability have been adapted to the new range. Stabbing a pig costs 100 power, and gives +0.5 stability a month & increased pig-stabbing costs by 50% for 5 years, and this is stackable, so the more pig-stabbing you do, the faster it will increase in that timeframe. Threshold for starting wars is a minimum of 10 stability, and you need 10 stability to appoint people to government. War-Exhaustion In a similar way War-Exhaustion has also been overhauled, in that it is no longer an instant reduction for some power. You now spend power to add an overtime reduction of it, and this can be stacked in a similar vein as pig stabbing. Legitimacy When changing Stability and War-Exhaustion, we also took a look at legitimacy, and made it work the same way. Legitimacy is no longer instantly increased from a button press, but a stackable short-term increase you can pay to get. Modding Support One little thing with all these balance changes is that to make them more easily handled, we changed the price-structure we use for lots of actions, to support 4 new values, instead of just gold, powers and manpower. These 4 values are stability, tyranny, war-exhaustion and aggressive expansion. So if you wish for assigning ideas to increase your war-exhaustion in your mod, now you can do it.
Stay tuned for next week, when well go deep into how much more fun the naval game will be in 1.1. --- Want to engage in discussion with our devs for todays development diary? Come to our forums! Here is a link to the thread!


[ 2019-04-29 16:36:42 CET ] [ Original post ]



Imperator: Rome
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • Coming Soon!
  • Release

  • Strategy Singleplayer Multiplayer
  • Tags

  • GameBillet

     9.95 /

     

     
    Game News Posts 216  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (18743 reviews)


  • Review Score

  • https://www.gameimperator.com/
  • Website

  • https://store.steampowered.com/app/859580 
  • Steam Store

  • The Game includes VR Support



    Imperator: Rome Linux [246.09 M]Imperator: Rome Launcher Linux [141.66 M]Imperator: Rome Launcher Content Linux [531 ]

  • Public Linux depots

  • Imperator: Rome - Deluxe Edition Upgrade Pack
    Imperator: Rome - Complete Soundtrack
    Imperator: Rome - The Punic Wars Content Pack
    Imperator: Rome - Magna Graecia Content Pack
    Imperator: Rome - Heirs of Alexander Content Pack
  • Available DLCs

  • Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?

    Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.

    Imperator: Rome’s features include:

    Character Management:

    A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.

    Diverse Populations:

    Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.

    Battle Tactics:

    Choose your approach before battle to counter the stratagems of your foes.

    Military Traditions:

    Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.

    Different Government Types:

    Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.

    Barbarians and Rebellions:

    Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!

    Trade:

    Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?

    Provincial Improvement:

    Invest in buildings, roads and defences to make your kingdom stronger and richer.
    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: Intel iCore i3-550 or AMD Phenom II X6 1055TMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or AMD Radeon HD 6970
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04
    • Processor: Intel iCore i5- 3570K or AMD Ryzen 3 2200GMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 660 or AMD Radeon R9 380
    GAMEBILLET

    [ 5946 ]

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